Step 1) Give up
Step 2) Install Linux
Started working on a game with my friend Kukiric (another facepuncher) and so far I've made a base entity which I can then extend with other classes later on to add specific functionality, but for now it's nothing more than a pretty picture with a ton of functions under the hood.
And the functions I was talking about:
This is pretty much my first proper attempt with c++, and I'm not even reading any SFML references, just learning as I progress.
Can't wait till Kukiric makes an entity manager, that way everything can be nice and tidy.
Rundiculous - Facepunch Game Programming Competition #5 (WIP)
Made some grass and flowers.
The game won't be finished :(
working on "action buttons" which allow you to selectively run motors (and soon thrusters) instead of having them always-off or always-on
this way you can actually make a drive-able car (with the camera Follow option) and other vehicles
I do use it, though, to speed up my development until I get the more "low-level" functions ready.
Exposed functionality to create and manipulate multiple VMs in JSOS:
Just uploaded a new build of my game - Makes "intro" be the first map loaded on first run. Launch again or go to Main Menu on the gesture menu to get the menu.
If you'd like to mess around with it, there are some editable files in AppData/LOVE/BR2 you can customise. .bdf and .biq are just JSON files for now, gonna make them binary later.
(In edit mode, 3rd mouse button activates fly mode)
Oh and Garry, I'm using Bundl'r to make it one .exe file - works great, thanks for making it!
-snip, fp hates blank XNA projects :P-
Okay guys, I feel it now
I am ready to switch from C# and XNA to C++ and SFML
You should know that I have done extreme workouts for weeks for this, I hope it sufficed
Now, where is the test?
RETREAT RETREATCode:1>------ Build started: Project: sfml, Configuration: Debug Win32 ------ 1>Main.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) void __cdecl sf::Sleep(float)" (__imp_?Sleep@sf@@YAXM@Z) referenced in function _main 1>Main.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: float __thiscall sf::Clock::GetElapsedTime(void)const " (__imp_?GetElapsedTime@Clock@sf@@QBEMXZ) referenced in function _main 1>c:\users\heh\documents\visual studio 2010\Projects\sfml\Debug\sfml.exe : fatal error LNK1120: 2 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I spend this hour trying everything to solve the errors, copying dlls everywhere and including everything to no avail
Did you include the correct libraries?
Anyone know what the difference between the unicode and ANSI versions of NSIS are?
Or more to the point if any are more compatible or better to use?
Quick somebody give me something simple to make in C++ to improve my skills in it. Something super simple. I have done Java for the past 1 and a half years and we started C++ today. I have never made anything good, which is why something simple would be nice.
fuck fuck fuck
i'm at the "we need to release but we keep thinking of more awesome features" stage of my physics sandbox
we need to do a feature freeze