1. Post #8201
    HUGE NERD
    Dacheet's Avatar
    November 2007
    6,023 Posts
    I'm flattered you're using my Mercury-Redstone rocket picture
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  2. Post #8202

    Lit 🔥 Member

    Oicani Gonzales's Avatar
    February 2011
    21,419 Posts
    You can currently edit someone else's description

    And can't you add a category "Parts" for mods that aren't plugins? It's like it's focusing too much on saves right now (SPH and VAB on top)
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  3. Post #8203
    Crash15's Avatar
    July 2011
    3,500 Posts
    I fucking hate it when mechjeb doesnt use SAS

    it like chooses to use it or not
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  4. Post #8204
    Gold Member
    wizard`'s Avatar
    August 2009
    914 Posts
    I'm flattered you're using my Mercury-Redstone rocket picture
    Well it is such a nice picture c:

    Edited:

    I put some of my god awful craft files up

    Edited:


    You can currently edit someone else's description

    And can't you add a category "Parts" for mods that aren't plugins? It's like it's focusing too much on saves right now (SPH and VAB on top)
    Erm the editing business should be fixed, problem was due to some dev environment settings still be enabled. If not logout and in again.

    also added the "Parts" category as requested. would love to see some more on it ;D
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  5. Post #8205

    Lit 🔥 Member

    Oicani Gonzales's Avatar
    February 2011
    21,419 Posts
    still not fixed broski

    Edited:

    check the site
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  6. Post #8206
    Gold Member
    wizard`'s Avatar
    August 2009
    914 Posts
    still not fixed broski

    Edited:

    check the site
    Haha nice edit, I found out what's causing it and fixed it c:
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  7. Post #8207
    ask me for a rust key :~)
    LordCrypto's Avatar
    December 2008
    22,659 Posts
    account creation not creating for me
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  8. Post #8208
    Gold Member
    Pelf's Avatar
    September 2007
    3,403 Posts
    Try logging in anyway. Worked for me.
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  9. Post #8209
    ask me for a rust key :~)
    LordCrypto's Avatar
    December 2008
    22,659 Posts
    waaacky

    okay, it worked
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  10. Post #8210
    fox '09's Avatar
    July 2010
    1,356 Posts

    Lunar orbit after S-IVB sep
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  11. Post #8211
    Gold Member
    wootmonster's Avatar
    June 2007
    2,177 Posts
    How do you use two command pods? Is it an addon with one as a placeable part in the VAB?
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  12. Post #8212
    fox '09's Avatar
    July 2010
    1,356 Posts
    How do you use two command pods? Is it an addon with one as a placeable part in the VAB?
    Yeah, it's the 2 meter pod addon, I also added the BACE unmanned controller.. but I'm not sure it actually does anything in 0.16

    You can only control it manually though, so you cant use SAS or mechjeb (i have it on anyway for data).

    It's fine for getting home, you don't need a perfect trajectory for that.
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  13. Post #8213
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,659 Posts
    look pa guys are spacex fans. the big guy has the same desktop bg image as me and surely a few hundred others :D

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  14. Post #8214
    Gold Member
    Aphtonites's Avatar
    August 2008
    3,539 Posts

    Welcome to the irritational space station!
    You might think it's too simple to be practical in science, but has a claw on it so you know it's legit!
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  15. Post #8215
    fox '09's Avatar
    July 2010
    1,356 Posts
    Believe it or not that was the FIRST SUBVERSION that I've worked on for this project, it was preceded by about 50+ test flights of similar craft that all fucked up, but that was the first version that worked. It worked surprisingly well at that, too. However, it still needs A LOT of work, mainly a bit more lift, re-positioning of the landing gear so they don't look out of place, and more fuel needs to be fit in somewhere. If you want I can still upload this version, or wait a day or so and I'll upload the final version of the basic variant?
    I'll wait, I'd love to see what you can do with it, I am hopeless at building large aircraft in KSP.

    edit:
    The updated MEM is pretty good, and it isn't too big either.

    I was able to fit a small station part for longer missions due to the MEM pod size.
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  16. Post #8216
    Gold Member
    meppers's Avatar
    April 2007
    11,777 Posts
    neat


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  17. Post #8217
    Gold Member
    Aphtonites's Avatar
    August 2008
    3,539 Posts

    PIMP MY RIDE
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  18. Post #8218
    "CERTIFIED" SYSTEMS BUILDER
    mblunk's Avatar
    June 2007
    2,593 Posts
    yo dawg, we heard you like jet engines...
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  19. Post #8219
    wasted $2 on a title
    Shoar's Avatar
    June 2007
    1,266 Posts
    when you aren't logged in, there's a button for 'edit mod page' on the mod page
    Thanks, fixed.
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  20. Post #8220
    2014 SH Pun Award Nominee
    Dennab
    January 2009
    24,631 Posts

    PIMP MY RIDE
    yo dawg, we heard you like jet engines...

    Am I doing it right?
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  21. Post #8221
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,659 Posts
    So Nova has some facial hair eh? and apparently wings?

    http://kerbaldevteam.tumblr.com/post...23151/the-crew

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  22. Post #8222
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  23. Post #8223
    Zerohe's Avatar
    May 2012
    300 Posts
    I'll wait, I'd love to see what you can do with it, I am hopeless at building large aircraft in KSP.
    Here you go:
    https://dl.dropbox.com/u/97427505/G-180.craft

    I adjusted the wheel position so it doesn't look retarded, redid the wings so they don't look retarded (they are also now more functional and provide more lift), and redid the cargo bay, so it doesn't act retarded. Right now it has a sample payload in it which can be replaced. The way it works is that you stage which blasts off the bottom panels, then stage again which actually drops the payload.

    By the way, the fuel efficiency on that version is SHIT, so if you want to adjust anything feel free. My goal is to have it be able to transverse 50% of Kerbin, right now it transverses maybe 25% and runs out of fuel. I'm just working on a bigger project at the moment. Speaking of which, ladies and gentlemen I present to you, Munbase Alpha (JOHN MADDEN):






    Final goal is to have 8 more Kerbal Sustainment Modules (those little pod things towards the back), 2 more Munar Transport Vehicles (those carts), 2 MUVs (those carts + some UTILITY looking shit), some other building's i'll dub as everything between laboratories and supply sheds, a command center so I don't have to give a shit about the Mun's COMSAT array, and finally a Neil Armstrong memorial. I also plan to construct three bases on the Mun, maybe more in the future. This one will remain the largest.


       Text-to-speech not included, sorry   

    Edited:

    Am I doing it right?
    There isn't any other way other than right in that sort of context

    Edited:

    Does anyone know how to change your LAN?
    Look into purchasing a new modem or switching ISPs?



    No but seriously, if LAN is the Longitude of the Ascending Node, shouldn't you just thrust Normal/Anti-Normal 90 degrees away from it in your orbit? I have no idea if that is correct, that is just what intuition is telling me. Plot twist however: I'm probably wrong.
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  24. Post #8224
    Gold Member
    Maloof?'s Avatar
    December 2006
    7,968 Posts
    Here you go:
    https://dl.dropbox.com/u/97427505/G-180.craft

    I adjusted the wheel position so it doesn't look retarded, redid the wings so they don't look retarded (they are also now more functional and provide more lift), and redid the cargo bay, so it doesn't act retarded. Right now it has a sample payload in it which can be replaced. The way it works is that you stage which blasts off the bottom panels, then stage again which actually drops the payload.

    By the way, the fuel efficiency on that version is SHIT, so if you want to adjust anything feel free. My goal is to have it be able to transverse 50% of Kerbin, right now it transverses maybe 25% and runs out of fuel. I'm just working on a bigger project at the moment. Speaking of which, ladies and gentlemen I present to you, Munbase Alpha (JOHN MADDEN):






    Final goal is to have 8 more Kerbal Sustainment Modules (those little pod things towards the back), 2 more Munar Transport Vehicles (those carts), 2 MUVs (those carts + some UTILITY looking shit), some other building's i'll dub as everything between laboratories and supply sheds, a command center so I don't have to give a shit about the Mun's COMSAT array, and finally a Neil Armstrong memorial. I also plan to construct three bases on the Mun, maybe more in the future. This one will remain the largest.


       Text-to-speech not included, sorry   

    Edited:



    There isn't any other way other than right in that sort of context

    Edited:



    Look into purchasing a new modem or switching ISPs?



    No but seriously, if LAN is the Longitude of the Ascending Node, shouldn't you just thrust Normal/Anti-Normal 90 degrees away from it in your orbit? I have no idea if that is correct, that is just what intuition is telling me. Plot twist however: I'm probably wrong.

    Your posts are fun to read. Keep it up!
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  25. Post #8225
    TIME ALLEN
    Panthereye's Avatar
    May 2008
    1,711 Posts
    Why are aerospikes so under appreciated?
    I use them on my best rocket (which has gone to the minmus and back)
    They're efficient as hell.


    Is it the fitting issues?
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  26. Post #8226
    Self-Proclaimed New-Garry
    Porkychop~'s Avatar
    January 2012
    344 Posts
    0.17 Experimentals confirmed for started, or so I've seen (I'm not a tester BTW).
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  27. Post #8227
    Gold Member
    CardBoardBox's Avatar
    December 2006
    1,659 Posts
    0.17 Experimentals confirmed for started, or so I've seen (I'm not a tester BTW).
    Not true.
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  28. Post #8228
    Self-Proclaimed New-Garry
    Porkychop~'s Avatar
    January 2012
    344 Posts

    Alright maybe I was a little early in declaring that.
    But at least those of us who aren't testers can get our bearings on the state of the release.
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  29. Post #8229
    Gold Member
    Maloof?'s Avatar
    December 2006
    7,968 Posts
    What does this mean? Does it mean that people who own the game will get access to an early build of 0.17?
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  30. Post #8230
    Self-Proclaimed New-Garry
    Porkychop~'s Avatar
    January 2012
    344 Posts
    What does this mean? Does it mean that people who own the game will get access to an early build of 0.17?
    No it means that 0.17 has reached a state of mostly feature-complete, and that testers can now do a private bug-screening. It's a good sign that release is not forever away.
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  31. Post #8231
    Gold Member
    krail9's Avatar
    June 2008
    9,600 Posts
    What does this mean? Does it mean that people who own the game will get access to an early build of 0.17?
    it means a bunch of people cooler than us get to play the new version before everyone else for no real reason
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  32. Post #8232
    ask me for a rust key :~)
    LordCrypto's Avatar
    December 2008
    22,659 Posts
    Let's keep it civil guys

    no need to start insulting their terrible experimental ideas
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  33. Post #8233
    Gold Member
    Maloof?'s Avatar
    December 2006
    7,968 Posts
    it means a bunch of people cooler than us get to play the new version before everyone else for no real reason
    I guess it makes more sense, given that at the moment their game doesn't have ANY sort of DRM, not even low-level stuff like a CD-key. Any link to an experimental version would probably just get passed around like crazy
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  34. Post #8234
    ask me for a rust key :~)
    LordCrypto's Avatar
    December 2008
    22,659 Posts
    I guess it makes more sense, given that at the moment their game doesn't have ANY sort of DRM, not even low-level stuff like a CD-key. Any link to an experimental version would probably just get passed around like crazy
    it wasn't for that actually

    it was because 10 year olds were playing it then whining about known bugs/repeating bug reports that already existed
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  35. Post #8235
    Gold Member
    Maloof?'s Avatar
    December 2006
    7,968 Posts
    it wasn't for that actually

    it was because 10 year olds were playing it then whining about known bugs/repeating bug reports that already existed
    Then Squad should have a more streamlined method of bug reporting, I think. Maybe a pre-set form that sends it all to a dedicated email account that they can skim through and easily dismiss the redundant reports, instead of relying on forum threads which easily get cluttered with replies to posts and off-topic stuff
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  36. Post #8236
    ask me for a rust key :~)
    LordCrypto's Avatar
    December 2008
    22,659 Posts
    Then Squad should have a more streamlined method of bug reporting, I think. Maybe a pre-set form that sends it all to a dedicated email account that they can skim through and easily dismiss the redundant reports, instead of relying on forum threads which easily get cluttered with replies to posts and off-topic stuff
    uuu
    that sounds like a worse idea, no offense
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  37. Post #8237
    Self-Proclaimed New-Garry
    Porkychop~'s Avatar
    January 2012
    344 Posts
    After that shitstorm with 0.14 Experimentals, you can't really blame them for wanting to be more organized and sane about it, but they handled it wrong IMO. What they should have done was make experimentals only available to people who have bought the game, instead of just posting them on the forums like they used to, and setting up a proper bugtracking network instead of some shitty subforum people spammed with the same bug reports over and over again that made everything impossible to sort through.
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  38. Post #8238
    Gold Member
    TheDecryptor's Avatar
    September 2006
    4,419 Posts
    There's so much free bug tracking software available that I'm not sure why they would want to use a forum to collect them.
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  39. Post #8239
    Gold Member
    Cows Rule's Avatar
    October 2008
    5,918 Posts
    Is there any way to better secure my command module fuel tanks I secure it to? Several times, including my first landing on Minmus my module detached from RCS Fuselage, I've tried adding struts between the two but I don't think it helps.
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  40. Post #8240
    Dennab
    June 2008
    20,723 Posts
    Is there any way to better secure my command module fuel tanks I secure it to? Several times, including my first landing on Minmus my module detached from RCS Fuselage, I've tried adding struts between the two but I don't think it helps.
    Struts in all the places you want to, with only one actually attached to the command module, and all the rest manually attached via the rod connector strut things. That's the only way I know of doing it, and it's less useful when you want to do things like command modules or other important pieces that will be in the final stages of your flight, because after detaching the tri-shaped connector things they'll leave the rocket but stick to whatever they were manually rodded to. Obviously.
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