1. Post #3961
    Gold Member
    E.C.S's Avatar
    March 2010
    6,697 Posts
    Hexen remains as my favorite Doom engine game, mostly because it made my inner nerd happy. Choose a class with different weapons and effects of items. Going around beating everything with no time to stop because new enemies tend to spawn. But yeah, the puzzles tend to get a bit confusing, but it was a thing of back then, when you had to write stuff down. Good times.
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  2. Post #3962
    Awesome Member
    Dennab
    January 2006
    40,968 Posts
    Ah yes, Bloody Hexen, just like Hexen was to Doom, it is the lesser known cousin to Brutal Doom
    If you're a fighter and you punch a bad guy, they cry blood and then they melt and then your character gives them The Finger and steps on their head.

    Edited:

    But yeah, the puzzles tend to get a bit confusing, but it was a thing of back then, when you had to write stuff down. Good times.
    They just wanted to show off that hub system.
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  3. Post #3963
    Starlight 456's Avatar
    March 2014
    8,926 Posts
    Ah yes, Bloody Hexen, just like Hexen was to Doom, it is the lesser known cousin to Brutal Doom
    Wasn't Sgt. Mark IV working on Brutal Hexen at one point, actually?
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  4. Post #3964
    LTJGPliskin's Avatar
    September 2013
    5,386 Posts
    Honestly, I think id should just get Kerry King from Slayer to write and record Doom 4's soundtrack. The music of the series will come full-circle.
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  5. Post #3965
    Awesome Member
    Dennab
    January 2006
    40,968 Posts
    Wasn't Sgt. Mark IV working on Brutal Hexen at one point, actually?
    http://forum.zdoom.org/viewtopic.php...4906&start=300

    Edited:

    Honestly, I think id should just get Kerry King from Slayer to write and record Doom 4's soundtrack. The music of the series will come full-circle.
    I don't know, that would sound pretty goofy In My Humble Opinion.
    Like, I never associated any of the music in Doom with metal because it never remotely sounded like guitars to me.
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  6. Post #3966
    Gold Member
    Joazzz's Avatar
    June 2008
    29,593 Posts
    Honestly, I think id should just get Kerry King from Slayer to write and record Doom 4's soundtrack. The music of the series will come full-circle.
    lets just keep modern Slayer as far away from Doom as possible

    i think Doom needs some metal, bu not every song in the score should be metal. it needs to have ambient/industrial stuff too


    and if we're talking big name metal makers, get Mustaine on the phone instead; at least he can write a catchy melody
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  7. Post #3967

    April 2015
    1,352 Posts

    i think Doom needs some metal, bu not every song in the score should be metal. it needs to have ambient/industrial stuff too
    Funny I think they need to try Trent Reznor again.
    (If you didn't know Doom 3 Soundtrack and Sound Fx was originally handled by Trent Reznor, before the ambient soundtrack we know today.)
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  8. Post #3968
    Gold Member
    Ghost101's Avatar
    December 2010
    4,273 Posts
    Wasn't Sgt. Mark IV working on Brutal Hexen at one point, actually?
    Yeah, it was decent. I think Hexen and Heretic actually needed the brutal treatment a lot more than Doom did. Doom has fairly satisfying guns and gore already, but Heretic's weapons and effects are pretty terrible and wimpy. Hexen's somewhere in between.
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  9. Post #3969
    Starlight 456's Avatar
    March 2014
    8,926 Posts
    Yeah, it was decent. I think Hexen and Heretic actually needed the brutal treatment a lot more than Doom did. Doom has fairly satisfying guns and gore already, but Heretic's weapons and effects are pretty terrible and wimpy. Hexen's somewhere in between.
    I think the melee combat in Hexen is great, Heretic could really use a beefing up far more then Hexen.
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  10. Post #3970
    Gold Member
    Lijitsu's Avatar
    September 2009
    9,574 Posts
    The only part of Hexen i like is when you come out of the grave and go into the cathedral -- then you blow up the monks with teh dynamite.
    Blood remains one of my all time favorite games. The player character's pure insanity was great. I used to cheat in unlimited ammo and turn on invuln to play around with the remote dynamite. I loved jumping into huge pits that were supposed to be insta-kills due to fall height and trying to get back out.
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  11. Post #3971
    Gold Member
    CertainDOOM's Avatar
    December 2006
    1,599 Posts

    What the hell am I looking at
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  12. Post #3972
    SuperPlamz's Avatar
    September 2012
    1,989 Posts
    Amazing leaked "Doom II: The Movie" footage, clearly.
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  13. Post #3973
    BattleMedic's Avatar
    June 2014
    244 Posts
    Amazing leaked "Doom II: The Movie" footage, clearly.
    With amazing GMOD and L4D2 elements thrown in.
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  14. Post #3974
    LTJGPliskin's Avatar
    September 2013
    5,386 Posts
    I don't know, that would sound pretty goofy In My Humble Opinion.
    Like, I never associated any of the music in Doom with metal because it never remotely sounded like guitars to me.

    Most of the songs in the original soundtrack were ripoffs of 80s metal. Shawn's Got the Shotgun from Doom 2 was just South of Heaven.
    It would make sense for id to hire some olds guitarists from 80s metal bands to work on the soundtrack. That, or get Bobby Prince back.

    Edited:

    and if we're talking big name metal makers, get Mustaine on the phone instead; at least he can write a catchy melody
    I like the way you think.
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  15. Post #3975
    Gold Member
    spekter's Avatar
    January 2006
    12,992 Posts
    Better have some more of this

       heyyy   
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  16. Post #3976
    Gold Member
    Dracon's Avatar
    July 2010
    1,562 Posts
    Better have some more of this

       heyyy   
    it honestly sounds pretty creepy when playing at normal speed, though there is like one point where you hear it go DANNY WON! HEEEEEY! I think it works better with Doom64's look than with the PSX port
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  17. Post #3977
    Black Box Lover and Enthusiast
    Kegan's Avatar
    August 2007
    10,283 Posts
    Axes are still pretty cool.





    This doesn't have its magical properties yet, I just wanted to show off the model rip I managed to pull off and make look nice.

    once I get the magic in, it's gonna shoot off a firestorm attack when you swing it with primary, and secondary will throw out an ethereal boomerang ghost axe that rebounds off monsters and walls, all the while you still hold the real axe, for the multi-tasker in all of us.
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  18. Post #3978
    Yandere Princess
    Alice3173's Avatar
    April 2010
    24,873 Posts
    The only Doom 1/2 Weapon which I do not like is... BFG9000. IMO, you don't use it for low-level enemies, since it's a waste, and when used against the CD/SM, it still needs to pump a few shots off, to actually kill them.

    IMO, first time I played Doom 1 and got to Dis, I kept my BFG ready for the final boss. So I run out, right into the SM, fire BFG a few times and... the end screen appears, as I kill the Mastermind. To this day, one of the most anti-climatic bosses in a game which I got through.
    The bfg's most useful property is simply crowd control really. Especially in situations where there's a lot of minor enemies with something like an archvile mixed in since the priority is taking care of the archvile so it can't easily attack you or revive all the dead enemies.
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  19. Post #3979
    Starlight 456's Avatar
    March 2014
    8,926 Posts
    Axes are still pretty cool.





    This doesn't have its magical properties yet, I just wanted to show off the model rip I managed to pull off and make look nice.

    once I get the magic in, it's gonna shoot off a firestorm attack when you swing it with primary, and secondary will throw out an ethereal boomerang ghost axe that rebounds off monsters and walls, all the while you still hold the real axe, for the multi-tasker in all of us.
    What did you make the sprite from, Oblivion? It looks like one of the battle axes in that game.
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  20. Post #3980
    Gold Member
    spekter's Avatar
    January 2006
    12,992 Posts
    Axes are still pretty cool.





    This doesn't have its magical properties yet, I just wanted to show off the model rip I managed to pull off and make look nice.

    once I get the magic in, it's gonna shoot off a firestorm attack when you swing it with primary, and secondary will throw out an ethereal boomerang ghost axe that rebounds off monsters and walls, all the while you still hold the real axe, for the multi-tasker in all of us.
    I keep seeing your vids and still don't know what mod it is. Fucking good work as always though.

    Is there a beta or something?
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  21. Post #3981
    Gold Member
    SilverHammer's Avatar
    April 2006
    4,568 Posts
    lets just keep modern Slayer as far away from Doom as possible

    i think Doom needs some metal, bu not every song in the score should be metal. it needs to have ambient/industrial stuff too


    and if we're talking big name metal makers, get Mustaine on the phone instead; at least he can write a catchy melody
    Mmm. Yeah. in the 1980s. There's plenty of modern metal to choose from. Look at Killing Floor. (although i hate Demon Slayer)
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  22. Post #3982
    Gold Member
    Joazzz's Avatar
    June 2008
    29,593 Posts
    i could live with that as long as things are kept instrumental
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  23. Post #3983
    Gold Member
    Dennab
    October 2006
    9,971 Posts
    Too bad Hexen never got the popularity Doom got. The engine had a lot of potential.
    Same could be said with Shadow Warrior v. Duke Nukem 3D too.

    Some of the custom maps had drivable vehicles.
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  24. Post #3984
    Gold Member
    PaChIrA's Avatar
    October 2008
    8,913 Posts
    Blood remains one of my all time favorite games. The player character's pure insanity was great. I used to cheat in unlimited ammo and turn on invuln to play around with the remote dynamite. I loved jumping into huge pits that were supposed to be insta-kills due to fall height and trying to get back out.
    I wish they would do a source port re-release on Steam, like they did with Shadow Warrior (Classic Redux). Playing Blood in DOSbox kinda sucks.
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  25. Post #3985
    Gold Member
    Durrsly's Avatar
    December 2012
    14,527 Posts
    Doom? On the Commodore 64?
    Yeah, it's possible    if you have your C64 equipped with a SuperCPU   
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  26. Post #3986
    SuperPlamz's Avatar
    September 2012
    1,989 Posts
    Good lord.

    It literally looks like crap.
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  27. Post #3987
    Gold Member
    Durrsly's Avatar
    December 2012
    14,527 Posts
    Good lord.

    It literally looks like crap.
    It can run in color


    http://scpu.amidog.se/doku.php?id=scpu:doom
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  28. Post #3988

    December 2013
    4,693 Posts
    That framerate though
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  29. Post #3989
    FlamingBlizza's Avatar
    January 2013
    1,313 Posts
    Better have some more of this

       heyyy   
    It would be pretty sick if they got Aubrey Hodges for Doom 4, the Doom64 soundtrack was really good.
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  30. Post #3990
    Gold Member
    Dennab
    October 2006
    9,971 Posts
    Imagine if it was an optional soundtrack.

    You could choose an ambient or blazin' metal experience.
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  31. Post #3991
    Gold Member
    Durrsly's Avatar
    December 2012
    14,527 Posts
    That framerate though
    I am curious to see if changing the screen size could make it playable.
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  32. Post #3992
    Gold Member
    killer89's Avatar
    November 2006
    1,316 Posts
    But yeah, the puzzles tend to get a bit confusing, but it was a thing of back then, when you had to write stuff down. Good times.
    Nowadays people get confused, when they see pen and paper. "What i'm supposed to do with these?"
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  33. Post #3993
    Sepia Gnome's Avatar
    November 2014
    299 Posts
    Imagine if it was an optional soundtrack.

    You could choose an ambient or blazin' metal experience.
    I think it is going for a mix, most people heard Quake/PSX/N64 ambience but Mick Gordon said the theme music played when the chainsaw was picked up.
        Apparently nobody heard it because the crowd was cheering so loud.    

    Mick Gordon also teased a track with a Vine with only the tag #teal the same day as the reveal/announcement, however it was taken down the next day. It was a Djent sounding riff IIRC.
    [edit] found a dead link on his facebook https://www.facebook.com/MickGordonM...52636746746318
    He also might have released more teases, I'm sure https://twitter.com/Mick_Gordon/stat...37415833444352 is for DOOM, it sounds kind of industrial and he says "be sure to check out E3 ;)".
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  34. Post #3994
    Gold Member
    Dennab
    October 2006
    9,971 Posts
    Hyped either way.

    I love that in gzDoom, I can load up some crazy violent mods and some metal music for a good time.

    Or pick up Hideous Destructor, and ambient and lighting pack, and suddenly it's a survival horror game.
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  35. Post #3995
    Gold Member
    croguy's Avatar
    August 2009
    12,544 Posts
    Imagine if it was an optional soundtrack.

    You could choose an ambient or blazin' metal experience.
    When you think about it, the choice of music really does work wonders to set the mood up for Doom.

    Like, think about the contrast between E1M1 on PC Doom and PSX Doom. Virtually same level. Virtually same enemies. Considerably different aura going about the level.
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  36. Post #3996
    Gold Member
    spekter's Avatar
    January 2006
    12,992 Posts
    If they actually mix up the pace they could easily use both horror ambient and heavy metal.
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  37. Post #3997
    Starlight 456's Avatar
    March 2014
    8,926 Posts
    Hyped either way.

    I love that in gzDoom, I can load up some crazy violent mods and some metal music for a good time.

    Or pick up Hideous Destructor, and ambient and lighting pack, and suddenly it's a survival horror game.
    Another good mod for Survival Horror stuff is Shut Up And Bleed. It's even better if you had Dark Doom and the flashlight addon, too. I play it with the PS1 soundtrack and it becomes genuinely pretty creepy and tense.
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  38. Post #3998
    Gold Member
    Dennab
    October 2006
    9,971 Posts
    Like, think about the contrast between E1M1 on PC Doom and PSX Doom. Virtually same level. Virtually same enemies. Considerably different aura going about the level.
    PSX Doom's colored lighting (same thing that 64 did well) helps considerably. Of course along with the updated sound effects, too.




    Another good mod for Survival Horror stuff is Shut Up And Bleed. It's even better if you had Dark Doom and the flashlight addon, too. I play it with the PS1 soundtrack and it becomes genuinely pretty creepy and tense.
    Combine HD with it's recommended ambient pack and a few add-ons genuinely helps me relive the experience I had with Doom as a young'n, where I was actually terrified of running into Hell Knights and the like.
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  39. Post #3999
    LTJGPliskin's Avatar
    September 2013
    5,386 Posts
    PSX Doom's colored lighting (same thing that 64 did well) helps considerably. Of course along with the updated sound effects, too.

    The problem with PSX Doom is that the lighting was kind of overdone at certain points. In a couple maps it's almost impossible to see anything.
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  40. Post #4000
    Gold Member
    Tuskin's Avatar
    January 2005
    29,538 Posts
    There is a PSX Doom mod for PC
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