1. Post #3561
    Gold Member
    Tuskin's Avatar
    January 2005
    29,525 Posts
    I'd expect news at Quake Con in July
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  2. Post #3562
    ZeroTimesCookie's Avatar
    September 2011
    3,425 Posts
    I'd expect news at Quake Con in July
    can't wait until they switch the livestream off again
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  3. Post #3563
    Black Box Lover and Enthusiast
    Kegan's Avatar
    August 2007
    10,274 Posts
    But it's a feature that would greatly aid mod making? I fail to see the fact that it could be seen as cheating, as a worthy excuse.
    Graf Zahl, the guy behind GZDoom, pretty much hates all mods and mod makers. He's convinced it's all being made for malicious purposes.
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  4. Post #3564
    Gold Member
    doommarine23's Avatar
    December 2005
    10,262 Posts
    Graf Zahl, the guy behind GZDoom, pretty much hates all mods and mod makers. He's convinced it's all being made for malicious purposes.
    I'm sorry but can we have some story time my good man?

    Nigga makes the ultimate nigga engine for modding, how and why does he hate modding even when he accepts some feature requests too and allows a huge modding community.
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  5. Post #3565
    Gold Member
    kimr120's Avatar
    March 2010
    7,782 Posts
    He sounds like a guy that carmack would rip a new asshole for.
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  6. Post #3566
    ZeroTimesCookie's Avatar
    September 2011
    3,425 Posts
    Graf Zahl, the guy behind GZDoom, pretty much hates all mods and mod makers. He's convinced it's all being made for malicious purposes.
    http://forum.zdoom.org/viewtopic.php...47923&start=30

    these seems to be what you're talking about I think? but I don't really see it. source please?
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  7. Post #3567
    Black Box Lover and Enthusiast
    Kegan's Avatar
    August 2007
    10,274 Posts
    I'm sorry but can we have some story time my good man?

    Nigga makes the ultimate nigga engine for modding, how and why does he hate modding even when he accepts some feature requests too and allows a huge modding community.
    Actually he didn't make it alone, he took ZDoom (which he was part of the original team), and made his own branch for OpenGL. Though funnily enough the GZDoom stands for "Graf Zahl"

    http://forum.zdoom.org/viewtopic.php...47923&start=30

    these seems to be what you're talking about I think? but I don't really see it. source please?

    I cannot find where he's talking about using mods for exploitation. But last time I checked the guy still has a bit of a hateboner towards most of the gameplay modding scene. If I can find some actual posts, I'll make sure to bring them up.
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  8. Post #3568
    Gold Member
    M.Ciaster's Avatar
    November 2010
    3,704 Posts
    http://forum.zdoom.org/viewtopic.php...47923&start=30

    these seems to be what you're talking about I think? but I don't really see it. source please?
    I dunno pretty much everything he says is kinda true

    aside from the "I don't enjoy playing mods made by either of these groups" but this is pretty clearly just personal preference
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  9. Post #3569
    Black Box Lover and Enthusiast
    Kegan's Avatar
    August 2007
    10,274 Posts
    Also I promised GMOTA stuff

    do you guys like Slimes? Cus these little boogers are replacing what the Pain Elemental replacement will be shooting.



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  10. Post #3570

    December 2013
    4,693 Posts
    Your mod free stay free, right?

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  11. Post #3571
    Megadave's Avatar
    July 2013
    4,193 Posts
    So has there been ANY leak from quakecon? I find it hard to believe there isn't even a single low quality picture.
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  12. Post #3572
    Gold Member
    Butthurter's Avatar
    August 2007
    13,529 Posts
    So has there been ANY leak from quakecon? I find it hard to believe there isn't even a single low quality picture.
    no one wants to interrupt a trailer/gameplay stream into being put to stop just to have security pointing at the elephant in the room
    cant remember exactly how but i read they specifically checked everyone who had their phones on
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  13. Post #3573
    Gold Member
    spekter's Avatar
    January 2006
    12,989 Posts
    So has there been ANY leak from quakecon? I find it hard to believe there isn't even a single low quality picture.
    There's plenty of descriptions but 0 footage/photos.
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  14. Post #3574

    November 2014
    77 Posts
    Is there a way to respawn a player in ZDoom?
    It's possible to hack it, but it would take a whole ton of work.

    Step 1: Force the player to be in buddha mode, one indestructable hit-point. Set their max health to 101.
    Step 2: Using a combination of ACS and sbarinfo, give the player a dummy inventory counter that counts the player's health, but minus one. Have the health meter display that instead of their actual health.
    Step 3: A constant monitor looping that check's the player's health, and when it reaches one they are rendered dead. Force chasecam (or don't, depending on the player's r_deathcamera setting), play death animation.
    Step 4: Give the player ArtiTeleport in order to send them back at the beginning, reduce a lives counter by one (or don't, if they have infinite lives), restore camera/weapons/settings/health, and go.

    If you're using Zandronum you can just use the ResetMap function, which restores everything in the map (switches, locks, doors, lifts, monsters, items, etc) to their default and original position instantly and would be beautiful for a Hotline Miami-esque mod, but unfortunately isn't available in ZDoom or GZDoom.
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  15. Post #3575
    Cryomundus's Avatar
    July 2011
    708 Posts
    Also I promised GMOTA stuff

    do you guys like Slimes? Cus these little boogers are replacing what the Pain Elemental replacement will be shooting.


    I realize this is wip, but having the slime nucleus still visible when its jumping would be pretty cool (or is that in your TODO list?). Can't wait too see the thing that spits these out.
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  16. Post #3576
    Black Box Lover and Enthusiast
    Kegan's Avatar
    August 2007
    10,274 Posts


    I might have created a monster here.
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  17. Post #3577
    PwnGModer's Avatar
    December 2008
    142 Posts
    Brutal Doom v20 Trailer
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  18. Post #3578
    Gold Member
    Sableye's Avatar
    October 2009
    19,927 Posts
    Brutal Doom v20 Trailer
    gotta gib'em credit where credit's due, thats one fun looking game

    also its like the epitome of all those 90's PSA's about how video games are corrupting our youths
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  19. Post #3579
    Black Box Lover and Enthusiast
    Kegan's Avatar
    August 2007
    10,274 Posts
    The trailer is surprisingly well made, and I'm not the biggest fan of brutal doom, though I think the scrotum attachment on the shotgun is silly
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  20. Post #3580
    Gold Member
    Tuskin's Avatar
    January 2005
    29,525 Posts
    The trailer is surprisingly well made, and I'm not the biggest fan of brutal doom, though I think the scrotum attachment on the shotgun is silly
    Its a strap.
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  21. Post #3581

    December 2013
    4,693 Posts
    Its a strap.
    Not a big fan of it. It's look a bit out of place on 2D sprites. Oh well, there's bound to be a way to mod it out, right?
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  22. Post #3582
    Gold Member
    Ghost101's Avatar
    December 2010
    4,273 Posts
    http://forum.zdoom.org/viewtopic.php...47923&start=30

    these seems to be what you're talking about I think? but I don't really see it. source please?
    I think he's actually right in that there are 2-3 camps, the purists, the modern gameplay people, and then people in between. But that's not a bad thing, and it's not really his call to assume it's all negative. Ideally they'll all just make the mods they want and then you just play what you like. No big deal. I like playing SmoothDoom just as much as I like playing something crazy like Project MSX, and sometimes I'm in the mood for some Brutal Doom. Everyone's gotta just live and let live.
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  23. Post #3583
    PaperBurrito's Avatar
    July 2013
    796 Posts
    I want to remind everyone to go play Adventures of Square. Best TC ever, hands down.
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  24. Post #3584
    Gold Member
    AtomicWaffle's Avatar
    September 2008
    1,648 Posts
    Ugh. So I'm trying to find a megawad I played a few months back, and have had little success. The main thing I'm remembering with it is that it had this amazing final level that consisted of four bridges with different "elements" (I think it was fire, nukage, blood, and something else) and was just a crazy-extensive map with a ton of teleport puzzles. It also had a particularly memorable level with a "hellmouth" that spawned waves of imps.

    Can anyone help me out here?
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  25. Post #3585
    Gold Member
    Ghost101's Avatar
    December 2010
    4,273 Posts
    Is it Going Down? I think I remember there being a level with a demon mouth that a bunch of monsters come out of.
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  26. Post #3586
    Gold Member
    AtomicWaffle's Avatar
    September 2008
    1,648 Posts
    I might be wrong on that one. The main thing I remember was that massive final level with the main, four-bridge hub.

    Edit:
    Yeah I definitely got them confused. It didn't have a hellmouth, just that crazy final level. I played through GD and it isn't it.
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  27. Post #3587
    Cryomundus's Avatar
    July 2011
    708 Posts
    Maybe it was Nova: The Birth ?

    Or Valiant?

    I can't recall anything that had a teleport puzzle at map30 tho. Still, would recommend playing both of those wads.
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  28. Post #3588
    Gold Member
    AtomicWaffle's Avatar
    September 2008
    1,648 Posts
    Wasn't those, though I'll be sure to check them out! The main thing was that this map had this main, central hub with four bridges going out to different "elemental" areas, and I remember the whole wad being generally awesome. So far no luck finding it though.
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  29. Post #3589
    Black Box Lover and Enthusiast
    Kegan's Avatar
    August 2007
    10,274 Posts
    Slimes?



    slimes
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  30. Post #3590
    Gold Member
    Rika-chan's Avatar
    March 2010
    7,080 Posts
    Been playing Grezzo 2

    I am in love
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  31. Post #3591
    Gold Member
    riki2cool's Avatar
    December 2009
    6,788 Posts
    So I've been searching for this old doom-ish game for several years now, and I don't believe I've ever asked anyone here.

    It's a 1998-2002 3D Egyptian crypt themed first person shooter (at least the first level/demo level is). The game starts out with you falling down a large hole. If you managed to stick to the right side as you fall you could land on a small platform with a diamond on it. I believe you collected diamonds to increase your score or something.

    You basically shoot some enemies, I don't remember how they looked but I think they were tiki-themed oddly enough, or at least had some sort of tribal theme. You run up a ramp and jump unto a platform and now you're exposed to the outside. On both left and right there are walls so you can only go forward, where you find a pyramid guarded by a large rock door with a face on it that will crush you unless you're fast enough. If you get past him you end up in a tight corridor where you turn left.

    Now there's a bridge or something, and under it there is sand (you're still in the pyramid I think, however there is no roof). Two phoenix-like birds, one blue and one red, will now circle around you and attack you and so on. Has anyone ever heard or seen of a game like this before?
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  32. Post #3592
    ZeroTimesCookie's Avatar
    September 2011
    3,425 Posts
    So I've been searching for this old doom-ish game for several years now, and I don't believe I've ever asked anyone here.

    It's a 1998-2002 3D Egyptian crypt themed first person shooter (at least the first level/demo level is). The game starts out with you falling down a large hole. If you managed to stick to the right side as you fall you could land on a small platform with a diamond on it. I believe you collected diamonds to increase your score or something.

    You basically shoot some enemies, I don't remember how they looked but I think they were tiki-themed oddly enough, or at least had some sort of tribal theme. You run up a ramp and jump unto a platform and now you're exposed to the outside. On both left and right there are walls so you can only go forward, where you find a pyramid guarded by a large rock door with a face on it that will crush you unless you're fast enough. If you get past him you end up in a tight corridor where you turn left.

    Now there's a bridge or something, and under it there is sand (you're still in the pyramid I think, however there is no roof). Two phoenix-like birds, one blue and one red, will now circle around you and attack you and so on. Has anyone ever heard or seen of a game like this before?
    Powerslave/Exhumed? I haven't played it but it sounds like it
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  33. Post #3593
    Gold Member
    Zang-Pog's Avatar
    August 2006
    7,056 Posts
    So I've been searching for this old doom-ish game for several years now, and I don't believe I've ever asked anyone here.

    It's a 1998-2002 3D Egyptian crypt themed first person shooter (at least the first level/demo level is). The game starts out with you falling down a large hole. If you managed to stick to the right side as you fall you could land on a small platform with a diamond on it. I believe you collected diamonds to increase your score or something.

    You basically shoot some enemies, I don't remember how they looked but I think they were tiki-themed oddly enough, or at least had some sort of tribal theme. You run up a ramp and jump unto a platform and now you're exposed to the outside. On both left and right there are walls so you can only go forward, where you find a pyramid guarded by a large rock door with a face on it that will crush you unless you're fast enough. If you get past him you end up in a tight corridor where you turn left.

    Now there's a bridge or something, and under it there is sand (you're still in the pyramid I think, however there is no roof). Two phoenix-like birds, one blue and one red, will now circle around you and attack you and so on. Has anyone ever heard or seen of a game like this before?
    Montezuma's Return, perhaps?
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  34. Post #3594
    Gold Member
    riki2cool's Avatar
    December 2009
    6,788 Posts


    Montezuma's Return, perhaps?
    Yes! That's it!

    How did you find this?

    Edited:

    btw, this was the level I talked about.

    Ah man the memories are coming back. The bouncy platforms, the pearls and even the ropes that sounded like meat being grinded when you climbed up them.
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  35. Post #3595
    Bloodshot12's Avatar
    June 2012
    8,327 Posts
    That game looks really advanced for 98
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  36. Post #3596
    Black Box Lover and Enthusiast
    Kegan's Avatar
    August 2007
    10,274 Posts


    Something seems different here. Hmmm.
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  37. Post #3597
    Bloodshot12's Avatar
    June 2012
    8,327 Posts
    http://quakeone.com/news/site-news/1...hn-romero.html

    Originally Posted by John Romero
    Hi Chris, sorry it took so long:

    Originally Posted by hadowswift
    I have to be the asshole and ask Romero if he's read any of "You Find Yourself in E1M1", if so, what does he think? Where could I improve as a creative writer in his opinion? *url http://quakeone.com/forums/quake-tal...self-e1m1.html
    Originally Posted by Romero
    I used to write stories like this with my friends where we’d write a sentence in an adventure and each person would either try to kill the character, save the character, or just do insane stuff. It’s a lot of fun. I read the thread on quakeone.com and saw it was interesting to some.

    Originally Posted by hadowswift
    Where is Romero living now? If it's away from home, does he miss Dallas/Richardson? (As fellow Dallasite/Richardsonite, I just gotta know )
    Originally Posted by Romero
    I’m living in silicon valley in California. I don’t miss Dallas as I was there for 11 years and had plenty of it.

    Originally Posted by SSCHM
    Tell him I said "hi," and ask him if he wants to 1v1 me on DM2.
    Originally Posted by Romero
    I don’t ever really deathmatch over the net – only here at my place……or at GDC.

    Originally Posted by Wick3dLord
    Mr. Romero, [NP]•striker• wants to know.... when are you going to stop by CAX and get gRaped?
    Originally Posted by Romero
    I was at CAX last year but didn’t see any deathmatching, just lots of pinball and classic games.

    Originally Posted by JDSTONER
    if you could ask how quake one and quake 2 are connected... this question has been baffling us single players for a long time
    Originally Posted by Romero
    Quake 1 & 2 are not connected at all. After I left there was an internal backlash against my design for Quake One, so they invented the Strogg and it all had nothing to do with the Lovecraftian lore we constructed in Quake One.

    Originally Posted by JDSTONER
    also ask if there was anything they wanted to put in quake they just could not do at the time. what hit the cutting room floor.
    Originally Posted by Romero
    The cutting room floor of Quake One had a ton of stuff on it. The game was originally not going to be an FPS with guns. Even redesigning the game as an FPS was more elaborate than what we shipped.

    Originally Posted by JDSTONER
    oh yea one other thing see if you can get the story out of him of that photo i posted of him trent from NIN and robin Williams seems like a strange combo there must be a good story to it.
    Originally Posted by Romero
    I never saw this photo.

    Originally Posted by Mindz
    I heard through the grapevine you are working on a new first person shooter game,I was curious as to if Quake would be having an influence of sorts on this game?Also, as you could imagine, us die-hard Quake1 fans have been yearning for that mythical new game that accurately captures the intensity / atmosphere that we've come to love about Quake1 multiplayer. I've played many modern first person shooter games,and none have actually done this in my opinion.
    Originally Posted by Romero
    Both Quake and DOOM are heavy influences on my new shooter’s design.

    Originally Posted by Mindz
    Would you ever consider utilizing the Quakeone.com community as beta testers for you're next or future projects?
    Originally Posted by Romero
    Yes, I probably would, as well as doomworld.com.

    Originally Posted by Zop
    So, let's ask him what his favorite question was, at least one that stood out apart from most.From either this episode of "Between two Quads" or previous Q&A'S
    Originally Posted by Romero
    Favorite question from where?

    Originally Posted by Adam
    Do you have any advice for game developers who are just starting out?
    Originally Posted by Romero
    Yes – learn at home. Read online guides. Practice 1000x. Make small projects, lots of them.

    Originally Posted by Adam
    What elements do you believe make good gameplay?
    Originally Posted by Romero
    Interesting decisions for the player. Awesome feedback for their actions. Mystery.

    Originally Posted by Adam
    Has your outlook changed in the last twenty years on how to make games?
    Originally Posted by Romero
    Yes, I’ve gotten much better at it so my outlook has changed.

    Originally Posted by Adam
    If you had still been at id when Doom3 and/or Rage had been created, would you have made them differently?
    Originally Posted by Romero
    I would not have made any more DOOM games after DOOM 2. I wouldn’t have made Rage because Fallout 3 was already out, and a post-apocalyptic future is an overdone setting.

    Originally Posted by Talisa
    has romero ever regretted leaving ID?
    Originally Posted by Romero
    Definitely not.

    Originally Posted by Talisa
    what does romero think how the future of ID (after quake) wouldve looked like if he hadnt left?
    Originally Posted by Romero
    We would not have made endless sequels of our games, we would have kept making new games where we release a shareware version and a full-price version. Our business model would have changed at some point, but we would have kept making brand-new games.

    Originally Posted by Talisa
    what are romero's favourite game-mods?"
    and im not just talking about mods of ID-games, but just in general, of any games there are
    Originally Posted by Romero
    Counterstrike, TF2 and Portal are awesome mods that got fully developed.

    Originally Posted by Mindz
    I heard through the grapeinve you are working on a new first person shooter game,I was curious as to if Quake would be having an influence of sorts on this game?Also, as you could imagine, us die-hard Quake1 fans have been yearning for that mythical new game that accurately captures the intensity / atmosphere that we've come to love about Quake1 multiplayer. I've played many modern first person shooter games,and none have actually done this in my opinion.
    Originally Posted by Romero
    The intensity and atmosphere of the game is incredibly important. It will have its own special feeling to it.

    Originally Posted by Mr.Burns/Monty
    As with a lot of collaborative projects the end result is often a hybrid of the ideas formed from the individual contributions, a collective vision if you will. It might be interesting to get John's take on how different Quake may have looked and felt were it hypothetically a "Romero only" development.
    Originally Posted by Romero
    The original idea behind Quake was to see how well we could make a hand-to-hand fighting game in 3D. We would have experimented with camera angles/positioning and really dynamic character interactions and feedback. I can’t say it would have turned out great during development and we would have changed direction if so.

    Originally Posted by Mr.Burns/Monty
    In what direction would John liked to have taken quake in the sequels?
    Originally Posted by Romero
    I would not have made a sequel past Quake 2.

    Originally Posted by Mr.Burns/Monty
    What are John's views on the more recent developments such as the SMC, Darkplaces, FTE, and Qrack.
    Originally Posted by Romero
    I absolutely love the source ports of Quake. Darkplaces is my fave so far. What I really want is the music playing without the CD.

    Originally Posted by Mr.Burns/Monty
    Just to echo Talisa's idea, what was/is John's favourite Quake 1 mod?
    Originally Posted by Romero
    I don’t play Quake mods because I’m always busy making games. The runes and grappling hook were, of course, epic.

    Originally Posted by Mr.Burns/Monty
    What are John's hopes and suggestions for the future of Quake 1?
    Originally Posted by Romero
    Well, to me Quake One was done when we made it. I don’t see it going anywhere except having fans creating more levels and pushing the boundaries of what we made and maybe better expressing what we were going for in the areas of exploration, seeing amazing architecture, experiencing surprising and fun gameplay, and figuring out better ways to terrify the player.
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  38. Post #3598
    Starlight 456's Avatar
    March 2014
    8,926 Posts
    Someone on Twitter found the toy iD used to make the BFG.

    Here's a comparison:
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  39. Post #3599
    Gold Member
    Matsilagi's Avatar
    June 2009
    2,115 Posts
    Someone on Twitter found the toy iD used to make the BFG.

    Here's a comparison:
    Toy name?

    I plan on collecting all of those and keeping on a collection.
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  40. Post #3600
    Starlight 456's Avatar
    March 2014
    8,926 Posts
    Toy name?

    I plan on collecting all of those and keeping on a collection.
    He didn't give one, as far as I could tell. Sorry.
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