Originally Posted by John Romero
Hi Chris, sorry it took so long:
Originally Posted by hadowswift
I have to be the asshole and ask Romero if he's read any of "You Find Yourself in E1M1", if so, what does he think? Where could I improve as a creative writer in his opinion? *url
http://quakeone.com/forums/quake-tal...self-e1m1.html
Originally Posted by Romero
I used to write stories like this with my friends where we’d write a sentence in an adventure and each person would either try to kill the character, save the character, or just do insane stuff. It’s a lot of fun. I read the thread on quakeone.com and saw it was interesting to some.
Originally Posted by hadowswift
Where is Romero living now? If it's away from home, does he miss Dallas/Richardson? (As fellow Dallasite/Richardsonite, I just gotta know )
Originally Posted by Romero
I’m living in silicon valley in California. I don’t miss Dallas as I was there for 11 years and had plenty of it.
Originally Posted by SSCHM
Tell him I said "hi," and ask him if he wants to 1v1 me on DM2.
Originally Posted by Romero
I don’t ever really deathmatch over the net – only here at my place……or at GDC.
Originally Posted by Wick3dLord
Mr. Romero, [NP]•striker• wants to know.... when are you going to stop by CAX and get gRaped?
Originally Posted by Romero
I was at CAX last year but didn’t see any deathmatching, just lots of pinball and classic games.
Originally Posted by JDSTONER
if you could ask how quake one and quake 2 are connected... this question has been baffling us single players for a long time
Originally Posted by Romero
Quake 1 & 2 are not connected at all. After I left there was an internal backlash against my design for Quake One, so they invented the Strogg and it all had nothing to do with the Lovecraftian lore we constructed in Quake One.
Originally Posted by JDSTONER
also ask if there was anything they wanted to put in quake they just could not do at the time. what hit the cutting room floor.
Originally Posted by Romero
The cutting room floor of Quake One had a ton of stuff on it. The game was originally not going to be an FPS with guns. Even redesigning the game as an FPS was more elaborate than what we shipped.
Originally Posted by JDSTONER
oh yea one other thing see if you can get the story out of him of that photo i posted of him trent from NIN and robin Williams seems like a strange combo there must be a good story to it.
Originally Posted by Romero
I never saw this photo.
Originally Posted by Mindz
I heard through the grapevine you are working on a new first person shooter game,I was curious as to if Quake would be having an influence of sorts on this game?Also, as you could imagine, us die-hard Quake1 fans have been yearning for that mythical new game that accurately captures the intensity / atmosphere that we've come to love about Quake1 multiplayer. I've played many modern first person shooter games,and none have actually done this in my opinion.
Originally Posted by Romero
Both Quake and DOOM are heavy influences on my new shooter’s design.
Originally Posted by Mindz
Would you ever consider utilizing the Quakeone.com community as beta testers for you're next or future projects?
Originally Posted by Romero
Yes, I probably would, as well as doomworld.com.
Originally Posted by Zop
So, let's ask him what his favorite question was, at least one that stood out apart from most.From either this episode of "Between two Quads" or previous Q&A'S
Originally Posted by Romero
Favorite question from where?
Originally Posted by Adam
Do you have any advice for game developers who are just starting out?
Originally Posted by Romero
Yes – learn at home. Read online guides. Practice 1000x. Make small projects, lots of them.
Originally Posted by Adam
What elements do you believe make good gameplay?
Originally Posted by Romero
Interesting decisions for the player. Awesome feedback for their actions. Mystery.
Originally Posted by Adam
Has your outlook changed in the last twenty years on how to make games?
Originally Posted by Romero
Yes, I’ve gotten much better at it so my outlook has changed.
Originally Posted by Adam
If you had still been at id when Doom3 and/or Rage had been created, would you have made them differently?
Originally Posted by Romero
I would not have made any more DOOM games after DOOM 2. I wouldn’t have made Rage because Fallout 3 was already out, and a post-apocalyptic future is an overdone setting.
Originally Posted by Talisa
has romero ever regretted leaving ID?
Originally Posted by Romero
Definitely not.
Originally Posted by Talisa
what does romero think how the future of ID (after quake) wouldve looked like if he hadnt left?
Originally Posted by Romero
We would not have made endless sequels of our games, we would have kept making new games where we release a shareware version and a full-price version. Our business model would have changed at some point, but we would have kept making brand-new games.
Originally Posted by Talisa
what are romero's favourite game-mods?"
and im not just talking about mods of ID-games, but just in general, of any games there are
Originally Posted by Romero
Counterstrike, TF2 and Portal are awesome mods that got fully developed.
Originally Posted by Mindz
I heard through the grapeinve you are working on a new first person shooter game,I was curious as to if Quake would be having an influence of sorts on this game?Also, as you could imagine, us die-hard Quake1 fans have been yearning for that mythical new game that accurately captures the intensity / atmosphere that we've come to love about Quake1 multiplayer. I've played many modern first person shooter games,and none have actually done this in my opinion.
Originally Posted by Romero
The intensity and atmosphere of the game is incredibly important. It will have its own special feeling to it.
Originally Posted by Mr.Burns/Monty
As with a lot of collaborative projects the end result is often a hybrid of the ideas formed from the individual contributions, a collective vision if you will. It might be interesting to get John's take on how different Quake may have looked and felt were it hypothetically a "Romero only" development.
Originally Posted by Romero
The original idea behind Quake was to see how well we could make a hand-to-hand fighting game in 3D. We would have experimented with camera angles/positioning and really dynamic character interactions and feedback. I can’t say it would have turned out great during development and we would have changed direction if so.
Originally Posted by Mr.Burns/Monty
In what direction would John liked to have taken quake in the sequels?
Originally Posted by Romero
I would not have made a sequel past Quake 2.
Originally Posted by Mr.Burns/Monty
What are John's views on the more recent developments such as the SMC, Darkplaces, FTE, and Qrack.
Originally Posted by Romero
I absolutely love the source ports of Quake. Darkplaces is my fave so far. What I really want is the music playing without the CD.
Originally Posted by Mr.Burns/Monty
Just to echo Talisa's idea, what was/is John's favourite Quake 1 mod?
Originally Posted by Romero
I don’t play Quake mods because I’m always busy making games. The runes and grappling hook were, of course, epic.
Originally Posted by Mr.Burns/Monty
What are John's hopes and suggestions for the future of Quake 1?
Originally Posted by Romero
Well, to me Quake One was done when we made it. I don’t see it going anywhere except having fans creating more levels and pushing the boundaries of what we made and maybe better expressing what we were going for in the areas of exploration, seeing amazing architecture, experiencing surprising and fun gameplay, and figuring out better ways to terrify the player.