Use Wire Target Finder. If I remember correctly, the Target Finder outputs something that has to be wired to a Beacon Sensor which in turn will output the target's coordinates. I don't know if the weapon needs global or relative coordinates, though - try both.
-orb- had a very good tutorial video on the matter once that disappeared from the internet. Pity.
Isn't that why player lists exist? I think the players name would show up if you are pointing at him/her unless you make a quite ridiculous invisibility mod.
I've been trying to follow this thread, but I'm still confused; are these new items being uploaded to the svn as they're developed? Or can no one access the svn still?
Hey everyone. Have just had a read through for the first time in, probably, 6 months. So glad this is still going, there's some cool stuff going on!
I always liked the idea of building in space. Cant wait to install all these things again. Nice work everyone :D
Hmm... What happened to the three shipyard models we used to have?
It's been two days... Seriously, I expected at least a "Lol, I dunno." >__<
That one big turretbase for the T shaped 18x (and real 4x...) missle pod can't relay it's fire input to most if not all weapons so you have to also wire the fire input of the mounted weapon too.
I remember those. There were several of them. I think you're right, I think Cerus did them. I never used them, but only because they were hard to connect with corridors.
If memory serves, Cerebrate did those... I don't know of them having been removed...
Got a simple question for you guys (and girls).
Atm with the new svn, the new sbep changes done on it only get synced with the general spacebuild svn:
Do you guys think I should sync these changes to the "old" sbep svn to or not?
The problem is, that if anyone else commits something to the old svn. These changes will be overwritten by the sync process. It's one way only...
Dunno, if it's no big hassle I'd say yes, if it's bothersome then no :o
But I guess that'll makes my choice from before tending to no : / sounds like it could become quite bothersome.
I too have been trying to follow this thread for a while. But im confused.
Im willing to download all of my svn stuff again, just to get the best up to date, newest, blah blah whatever stuff.
Frankly, It doesn't bother me wether your stuff has or hasn't been uploaded to the svn yet, I'd just like to know the most up to date and propper svn.
This has come a very long way since I played gmod, time to get back into it :D
Sorry, I just got excited. This would make my creations 10x nicer looking.
I have to say, that small craft from Destroyer and mandrac's enhanced cockpit pieces look good. As for me, I've got my alternate SmB doors working (mostly; they won't skin switch) and I've nearly completed that horizontal elevator adapter piece. By that I mean it needs a little fixing to work properly with the skin switcher and a couple faces didn't UVW map properly. But I was able to take a couple pictures of it in game.
Panel | Attached to hull and elevator tube
having OCD sucks... else I could just slap it in somewhere XD
Going to wait till the end of the week till I close the vote.
If nothing changes by then, I'll modify the sync script so it's able to commit the changes the old svn to.
Since I'm not able to modify the OP, I'll be making a new SBEP thread tomorow (linking both to this thread and the new svn link).
Should make it easier to keep all the new changes organised and stuff...
Finally progress on the best Spacebuild addon... ever... :)