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6th December 2009
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4 Minutes Ago
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30 Visitor Messages

  1. Joazzz
    it's so smooth
  2. Katatonic717
    That is a deeply satisfying avatar
  3. cha0s
    How much longer until the next tip update?
  4. Matihood1
    I found some bugs in your HQ Stickybomb Launchers mod. In mirrored version, the metal part located on the drum (I have no idea how it's called) disappears when the weapon is reloaded (only in Sticky Jumper and Scottish Resistance, stock is fine). Also, after you relased the newest version of your mod Valve relased an update which darkened the alpha mask in some parts of the texture to make the wooden parts less shiny. This is not a thing in your mod. I also noticed that your texure's position is slightly off comparing to Valve texture (it's easibly noticable if you put both textures in gimp or any other software).
  5. JgcxCub
    It's like... A zz...zombine? Geddit? A zombine! O...kay.
  6. [N-Cognito]
    Not sure if you've noticed, but SCA needs another update. Valve added Grappling hook animations.
  7. Doctor_Lazlo
    I'm wondering if the newer TF2C player models you're working on (higher-poly, HWM, 4-team skins) would get a release outside of it. Once they're done, of course.
  8. TiNith
    Hey GameZombie,
    do I have you permission to use your Ambassador Reload Fix in a mod that I'm creating? (You'll be credited of course.)
  9. Tobin
    thanks babe <3
  10. Tobin
    Where can I get your HQ Sticky Launcher models?

    I downloaded the latest TIP HQ Wmodels but the default Sticky Launcher model isnt in it
About Game Zombie

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November 27
About Game Zombie
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6th August 2016
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Last Activity
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6th December 2009