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6th December 2009
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28 Visitor Messages

  1. cha0s
    How much longer until the next tip update?
  2. Matihood1
    I found some bugs in your HQ Stickybomb Launchers mod. In mirrored version, the metal part located on the drum (I have no idea how it's called) disappears when the weapon is reloaded (only in Sticky Jumper and Scottish Resistance, stock is fine). Also, after you relased the newest version of your mod Valve relased an update which darkened the alpha mask in some parts of the texture to make the wooden parts less shiny. This is not a thing in your mod. I also noticed that your texure's position is slightly off comparing to Valve texture (it's easibly noticable if you put both textures in gimp or any other software).
  3. JgcxCub
    It's like... A zz...zombine? Geddit? A zombine! O...kay.
  4. [N-Cognito]
    Not sure if you've noticed, but SCA needs another update. Valve added Grappling hook animations.
  5. Doctor_Lazlo
    I'm wondering if the newer TF2C player models you're working on (higher-poly, HWM, 4-team skins) would get a release outside of it. Once they're done, of course.
  6. TiNith
    Hey GameZombie,
    do I have you permission to use your Ambassador Reload Fix in a mod that I'm creating? (You'll be credited of course.)
  7. Tobin
    thanks babe <3
  8. Tobin
    Where can I get your HQ Sticky Launcher models?

    I downloaded the latest TIP HQ Wmodels but the default Sticky Launcher model isnt in it
  9. Aibaleet
    Thanks a lot for your advice on LOD verts! I never knew about that shit, I really appreciate the advice.
  10. Dolrid
    Hi there! Just wanna say that high poly TIP models are really good, but there's something bugging me though. The Short Circuit doesn't hide the Engie's right arm (bodygroup?). It's a really minor thing, but I still hope you'll fix it. You're awesome!
About Game Zombie

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About Game Zombie
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