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Tutorial

- Basic Guidelines -

Yo relax, this is just keeping this subforum in check. New: Some non-source mapping is fine, even down to discussing mapping/architectural concepts with or without software. Have in mind this place is primary for Source mapping. Just thought...

16th September 2014
by Craptasket Go to last post
1 10,069
Map

The Official Facepunch Mapping WiP Thread v17: Carve Edition ( 2 3 4 5 Last )

Post your works in progress, get cool ratings! RULES: MAX 3 IMAGES PER QUOTE! IF YOU'RE USING A 1920X1080+ RESOLUTION USE TAGS SO YOU DONT BREAK EVERYONES COMPUTER WIP's ideally should be compiled! Discussion of WIPs is allowed, and encouraged....

1 Hour Ago
by glitchvid Go to last post
160 10,677
Question

trigger that disconnects player?

the one time i feel a question is small enough to go on the megathread and i cant even find it. oh well... in half-life levels, the map (level) changes when the player hits a trigger_multiple. is it possible to remake this but instead of the map...

3 Hours Ago
by ROBOT EVAN Go to last post
9 556
Question

Why is my map very bright.

Hello. So this never started to happen to me until I created another structure at the corner of my huge map. My map is full of water (middle to bottom) and I have func_viscluster running from all above the water and below. I was making an oil rig...

8 Hours Ago
by taz0 Go to last post
16 253
Help

Mapping Question Megathread v5 ( 2 3 4 5 .. 81 82 83 84 Last )

Going to be editing this OP. If you have any mapping-related problems, use this thread to ask them, rather than creating a whole new thread. This is not the place for requests. If you want to request a map to be found/made, create a new thread. Do not...

10 Hours Ago
by st112570 Go to last post
3,343 125,636
Request

map maker needed for map edit

hi my name is wolf and i own the community element servers and we are looking for a reputable map maker to make a venator edit for our swrp server currently i am able to offer 40 dollars

WolfByte 1 people are reading this thread x 1
16 Hours Ago
by Leonpg Go to last post
8 316
Map

TTT_Canvas

Developed under the project name Foreguard, TTT_Canvas is my current project. I've been working on it very off-and-on since 2014, and it's come a long way. It's finally near being released, so I'm going to open it up and start taking suggestions. ...

17 Hours Ago
by Leonpg Go to last post
9 583
Map

Need mapper for Garrys Mod

We need map in universe killzone. So we need 2 bases in sci-fi styles, half-ruined city and others. Concept maps , we will explain when dealing http://steamcommunity.com/id/Arxangelrus/ - this for communication Money 50-150 $

19 Hours Ago
by !Kavabanga Go to last post
0 85
Steam

(HELP!) Making a map edit, command failed.

Hi! I was making a map edit in Hammer, but when rendering I got this!! ** Executing... ** Command: "C:\Program Files\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "C:\Program Files\Steam\steamapps\common\GarrysMod\garrysmod"...

20 Hours Ago
by Moltard Go to last post
1 91
Question

gm_construct Skybox Name

I'm looking for the name of the skybox/skybox material used on gm_construct. ty

21 Hours Ago
by Asian Aimbot Go to last post
2 91
Question

Names of Gmod Soundscapes

I'm looking for the names of the soundscapes used on gm_construct and gm_flatgrass. ty

1 Day Ago
by Asian Aimbot Go to last post
2 103
TV

Facepunch Mapper's/Modder's Google Hangout v1 ( 2 3 4 5 6 7 8 9 Last )

Gonna update this thread on every time there's a hangout in progress. Of course it's not strictly just for mapping so modellers and other modders are welcome alike. Current one:...

1 Day Ago
by Lamarr Go to last post
339 15,616
Love

[MAP][RELEASE] Dead by Daylight: Zombie Survival | Construct

Hello Facepunch! Welcome to Dead by Daylight in Garry's Mod! P.S. Thank you, Google Translate. WARNING! It's map only for Garry's Mod and only for Zombie Survival gamemode! I change original version map gm_construct, and make zs_obj_construct! It's...

2 Days Ago
by DerkMorris Go to last post
3 312
Question

Strange texture issue

It appears to be a checkered overlay on the texture. However, the texture in-game does not have this, only in Hammer.

2 Days Ago
by taz0 Go to last post
4 205
Stupid

Skybox issue

other parts of the map show through the skybox using fullbright because map is super dark proof:

2 Days Ago
by taz0 Go to last post
7 184
Help

gm_construct vmf?

i saw many maps with gm_construct edited, is there any vmf file for that? i want to edit some few things, tnx

3 Days Ago
by Aarone2004 Go to last post
17 4,080
Help

Source SDK Water Missing

When I compile my map and launch it in game, the water is invisible and allows you to see through it. When you go under the water, all the textures come back to normal while in the water. It seems like this has happened to many other people, but I was...

3 Days Ago
by Grenade Man Go to last post
2 154
Question

Hammer Compiling Taking Longer Than 5 Hours... "vvis.exe"

Just 5 hours ago, I compiled a map as big as the whole area in Hammer. There is an Ocean that is from bottom to middle, so it's just HUGE. I wanted to make a map for adventuring in the giant water. Maybe something like sandbox map in general. However,...

3 Days Ago
by weighta Go to last post
8 317
Question

Displacements on entity(entityname) bugged! - via video!

Here the video, https://www.youtube.com/watch?v=eOZ5SR904sk I am trying the normal way to fix it but it isn't being fixed. I think it is bugged. Please help me on that, thanks. Error: displacement found on a(n) func_detail entity - not supported...

3 Days Ago
by Grenade Man Go to last post
3 155
Help

Parenting Sound/Ambient_Generic to Moving NPC_Helicopter

So I've found myself in a situation... I have a helicopter fly over (via path_tracks, it's friendly to the player) and I need it to play a sound (an announcement). Seeing as ambient_generic is not parentable, this creates issues. I've tried using...

4 Days Ago
by TechnoSandwic Go to last post
3 171
Love

Mapping Reference Image Dump ( 2 Last )

Proposed title was original "Super Mapping Mega Image Dump Deluxe" Anyway, the title is self-explanatory. Post images you think would benefit as reference pictures for others. I'll start with some shots from around my college campus. I think there's a...

4 Days Ago
by Grenade Man Go to last post
45 1,958
Help

Sonic Adventure: Remastered - Mappers Needed!

I'm making an SFM series that basically re-imagines the stories for both Sonic Adventure 1 and 2. The problem is that the Workshop doesn't have enough assets for me to start. At best, I could finish the first two episodes, maybe 3 with what's already...

4 Days Ago
by CrispyCrunch Go to last post
3 243
Map

Lights arent working.

I am trying to make a basic square room with a light in it just for testing and fun. I have made sure that the room is completely sealed so there is no leak, placed a light, and yet the room is still completely lit. What am I doing wrong? Here is my...

4 Days Ago
by Grenade Man Go to last post
3 160
Map

Unexpected end of file

Hi :) when I open a map with hammer I have an error message " File C:\ Users\scorpio\Desktop\rp_impulsion.vmf, line 754728 : unexpected end of file " To sadden my english is not completed, Thank you :)

4 Days Ago
by Moltard Go to last post
2 181
Map

[TF2] Trade_Hyrule_Market WIP ( 2 3 4 5 6 7 8 9 Last )

Download the latest version here: Mediafire (Trade_Hyrule_OoT3D_Alpha_13a) Download the map for SFM from the Workshop: Workshop Ocarina plugin for Trade_Hyrule_OoT3D In order to use this sourcemod plugin, put the ocarina.smx into...

Litronom Thread has images Mapping King x 62
5 Days Ago
by Newpueblo Go to last post
337 47,911
Help

Color_correction and GMOD ?

Hello guys, You might have seen my map, gm_messiah, on this forum, and I didn't give any news since Saturday. That's because I got some troubles with color_correction in Gmod. I would love to have a color_correction on one scene, where the player is...

6 Days Ago
by SpookySkeltal Go to last post
4 296
Tutorial

The Minecraft Mapping Thread - For Any Source Game ~V1~ ( 2 Last )

Warrning - You need to know the additional mapping about the game you're mapping for. So, You want to know mapping Minecraft style but you don't have anything? Congrats your in the thread/tutorial you need. What you need is - - Minecraft Textures...

Kleiner. Thread has images Dumb x 44
6 Days Ago
by Grenade Man Go to last post
42 8,627
Map

ttt_mttresort

Hello, i'm here to shill for my recently released undertale ttt map, ttt_mttresort. If you haven't already clicked off you can check it out here: http://steamcommunity.com/sharedfiles/filedetails/?id=719634946 http://i.imgur.com/U6b2kci.jpg...

1 Week Ago
by Exploders Go to last post
10 696
Work In Progress

EvoCity 3 ( 2 3 4 5 .. 11 12 13 14 Last )

The map that never dies is back. I have finally entered full production on EvoCity 3. This map has been in the works for some time. Now I finally have the plan together to really get started with construction. This new map will be more detailed and...

Sgt.Sgt Thread has images Mapping King x 174
1 Week Ago
by gnampf Go to last post
533 80,471
Work In Progress

gm_messiah

General : Hello everybooty, let's get spooky and lemme introduce one of a map I've been working on for a long time. You probably don't know me, as I never post my map, because I never really finish them. But this one makes me want to keep going, I...

1 Week Ago
by SpookySkeltal Go to last post
8 1,209
Map

Microbrush 3 ( 2 3 4 Last )

Hello.  In continuation of this thread, I would like to mention that I am now working on a successor to that old editor. I already made a couple attempts at this, but none worked out until I set a different scope and made a little Minecraft editor....

1 Week Ago
by Shrinker42 Go to last post
141 12,719
Map

WIP - RP_Neustadt ( 2 3 4 Last )

RP_Neustadt - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Description RP_Neustadt is meant to be the successor of RP_Littletown. It's architecture is of european style around...

1 Week Ago
by Callinstead Go to last post
151 16,710
Help

Lighting up a room properly

Hey; so I posted a thread recently about cubemaps and reflections and what not and you guys were very helpful, so I had another question that I hope is different enough for a new thread. On the default rp_downtown_v4c or v4c_v2, when using something...

1 Week Ago
by cocomut Go to last post
9 329
Help

SOMA map swimming problem.

I'm trying to re-create pathos II from SOMA in Hammer Editor. Of course in the game you can't swim while under water, so i need to know how i can have the player be under water weather its from re-creating the underwater effect, or disabling swimming....

1 Week Ago
by sirdownloadsalot Go to last post
6 485
Question

How to place team 1 and team 2 entities in sdk?

Is team based spawning not possible with garrysmod?

1 Week Ago
by Grenade Man Go to last post
7 276
Help

Map problem

So I was making a map in Hammer SDK, and I created water and put a block under it to stop players from falling. But when I did that, it now looks like the block under the water is the skybox. Does anyone have any solutions for this?

1 Week Ago
by dashingzowie1 Go to last post
2 207
Help

Mapping Shiny Textures

Hey guys; so recently I've been working on modifying the downtown map, just adding things here and there and trying to fix some of the issues with it. As this is my first time ever editing a map, or even using the hammer editor I've come across quite...

1 Week Ago
by cocomut Go to last post
37 861
Release

Ultimate traitor tester prefab for TTT - Custom Model - Sabotage functionality

http://imgur.com/a/gftpl readme.txt --TERMS OF USE: Do not claim as your own. Thats it. No need to credit me. --HOW TO USE THE MODELS: The models in the ass_sets folder can be used on their own. They dont have collision geometry in order to...

1 Week Ago
by Grenade Man Go to last post
2 312
Request

Sci-Fi Mapper needed for our community.

We as i speak our community are quite looking for a new idea to start a gamemode with. Myself had a great idea of something coming from a movie. - I would need a mapper experienced in sci-fi (spaceship or space station more likely even) to build...

1 Week Ago
by Exploders Go to last post
4 384
Photos

Background mountain/hill texture?

Hello everybody. Anybody have background mountain/hill texture that I can use in a scene? Preferably something like this

1 Week Ago
by Grenade Man Go to last post
2 284
Help

My maps Lights is bugged ?

Hello, i am currently making a map and for some reasons the map is in 100% brightness.. It has nothing with my game to do it's the map, iv tryed the mat_fullbright 0, iv tryed compiling and testing on two different pcs (laptop and my stationary) Both of...

1 Week Ago
by glitchvid Go to last post
16 384
Help

How to properly decompile rp_downtown_v4c_v2 and get all proper textures and fix pointfile

hi so I decompiled rp_downtown_v4c_v2 and then when I add a bank that I thought was really cool from some developer that hasn't used steam in like a year there is always some major issue. First off the lighting is always off no matter what. Then the...

1 Week Ago
by glitchvid Go to last post
14 489
Help

compile process does not complete.

im totally stumped for this one. hammer never finishes compiling my map. it makes it to either the "building physics collision data" (something like that) or vvis and then it just takes fucking forever. when i say fucking forever i mean i left it all...

1 Week Ago
by ROBOT EVAN Go to last post
13 278
Release
1 Week Ago
by HeyBanditoz Go to last post
44 3,442
Question

need a better explanation of func_viscluster

hi, i had a look around but i still dont get it. everyone says about the func_viscluster brush, "the leaves inside its volume can all see each other" but what does that mean? and none of them really explain how to use them that well. i get you are...

1 Week Ago
by ROBOT EVAN Go to last post
3 234
Map

trigger_teleport_relative

Hi Guys is there any way to use this in gmod, because I tried to use it and it just dont work :( :cry:

1 Week Ago
by Moltard Go to last post
8 303
Help

Invisible Water, but no leak.

Water in my map is invisible. I figured that it was a leak so I loaded the pointfile but it didn't give me the window confirming the existence of any leak. Leak is apearing in the compile log however. 13th July 2016 light-environment leaked but no...

1 Week Ago
by Grenade Man Go to last post
2 255
Map

RP Rockford VMF Release ( 2 3 Last )

v2a now available. After being released for awhile now and being used on over 180 servers (currently 185 as per this post and recorded on gametracker) I have decided to release the VMF of the map so people could learn from it and attempt to make edits...

1 Week Ago
by TheThigoron Go to last post
88 15,128
Help

bmodel 986 has no head node (class 'func_door_rotating', targetname '')

I got this error upon exporting: bmodel 986 has no head node (class 'func_door_rotating', targetname '') How do I go to a certain entity through the entity report via an ID? I can only search by class. Thanks! - Edned

1 Week Ago
by Edned Go to last post
14 374
Help

How I map for Half-Life Source?

Should be as easy as starting Hammer, and choosing Half-Life: Source from the drop down menu, right? wrong. There is no Game Config for it there. What the hell do I do now? Fuck. Typo in the title.

1 Week Ago
by taz0 Go to last post
21 1,745
Release

[Gmod] Ulysses Sci Fi Map!

Another sci-fi related release for gmod! CCC always welcome! http://i.imgur.com/wKjshe5.jpg http://i.imgur.com/MrI2d3m.jpg http://i.imgur.com/wYFNqAo.jpg http://i.imgur.com/DoJr9sM.jpg http://i.imgur.com/fUpgmAd.jpg...

1 Week Ago
by Andy B Go to last post
0 315
Help

too many t-junctions to fix up! (3720 prims, max 32768 :: 65541 indices, max 65536)

Hello, I got this error upon compiling a map I was working on. (too many t-junctions to fix up! (3720 prims, max 32768 :: 65541 indices, max 65536)). Is there any way to reduce the amount of "t-junctions"? Thanks, Edned

2 Weeks Ago
by Edned Go to last post
4 313
Help

Edited props into map

Hi, I want to make reskin of the Computer from the cs_office, but there's a way to make this reskin only appear in my map? Or I need to make another model of this?

2 Weeks Ago
by Mista Heita Go to last post
2 255
Help

Compiling GarrysMod Map Issue

Hey Lads I've recently gotten into Map Designing & have created a map which appeared to be fine until today, when i removed a few blocks for more space and compiled the map. After Clicking Run I get the following error. Valve Software - vbsp.exe...

2 Weeks Ago
by Firegod522 Go to last post
1 251
Help

Texture Problme

Hello , today I would like to change the map rp_derpclaw : http://steamcommunity.com/sharedfiles/filedetails/?id=312954295&searchtext=Derpclaw But I can not find textures, models and sound of the map . On GCFScape they to give me the material , and...

2 Weeks Ago
by zombiekill34 Go to last post
3 224
Help

Mapping help!

http://imgur.com/a/iKG4B The first picture is the problem, the second is how it should be. I have a dark room with red spot light, but every time I am in the room, the room is extremely dark but when I noclip a little bit further, the light is fixed and...

2 Weeks Ago
by TheYagich Go to last post
7 265
Map

as-hispeed

This is a Source engine port of the UT99 map as-hispeed. http://images.akamai.steamusercontent.com/ugc/442859083260695218/30D552E169D7245E53FA3A26208313EDA12F8CF6/...

2 Weeks Ago
by TheYagich Go to last post
5 553
Work In Progress

RP_NewYork ( 2 Last )

Hello people of the facepunch community, i'm back (again) bringing to you yet another New York map, accept this map is a bit different, when i first started mapping i was told to build things that are in real life, after months of recreating my house and...

2 Weeks Ago
by Borris_Squad Go to last post
60 5,018
Help

Porting Map (CS:GO to CS:S)

Hey all. I was just wondering on how I would go about converting a CS:GO map to CS:S?

2 Weeks Ago
by fi3nd721 Go to last post
8 2,924
Help

HL2RP Combine Only Doors?

I'm working on a map for the HL2RP and just need to know how do I go about making a door that can only be accessed by the Combine (Civil Protection and Overwatch) like the airlocks in the Nexus.

2 Weeks Ago
by karl-police Go to last post
4 558
Map

Looking for mapper!

I'm looking for a mapper to make an extension on a previously made map. Please contact me at http://steamcommunity.com/id/CaptainSnyder/ if you're feeling up to it. I may have trouble keeping up with Facepunch, just an FYI.

2 Weeks Ago
by CaptainSnyder Go to last post
2 343
Question

RP_Oceanblue - Work In Progress

A few months ago I stopped this project that i've been working for some months. Last week, I decided to resume it. This map will be used in a RP server that I'm currently developing and I can not say much about it but I would like an assessment and...

2 Weeks Ago
by ken0bi Go to last post
8 1,119
Question

Question about VBSP Limits

Hey guys, I am in progress of making a map and I am unsure of what the limits are for entities and solids when compiling. I've looked around online and I see there is a limit of 8192 but I have no idea what this is for. It states entities but does that...

2 Weeks Ago
by Edned Go to last post
10 355
Question

Trying to edit map, but custom textures aren't bspzipped?

I'm trying to edit and compile gm_bluehills, http://steamcommunity.com/sharedfiles/filedetails/?id=243902601, but I can't find the custom materials via bspzip or pakrat. Does anyone know what the deal is? Are they baked in it or something?

2 Weeks Ago
by thegrb93 Go to last post
7 414
Map

ttt_fragmentation

Hi everybody, I'm new to the forum and decided to release my brand-new map here so that I can get some quality feedback. if you have any suggestions then please post them. update: the map just got out of beta, however only minor things have changed. ...

2 Weeks Ago
by Grenade Man Go to last post
2 386
Map
2 Weeks Ago
by TheGroovyAce Go to last post
0 257
Work In Progress

The Official Facepunch Mapping WiP Thread v16 ( 2 3 4 5 .. 123 124 125 126 Last )

Post your works in progress, get cool ratings! RULES MAX 3 IMAGES PER QUOTE! IF YOU'RE USING A 1920X1080 + RESOLUTION USE SO YOU DONT BREAK EVERYONES COMPUTER IMAGES IF YOU ARE QUOTING!!! WIP's must be compiled (unless you have a reason not...

2 Weeks Ago
by Rixxz2 Go to last post
5,001 450,181
Question

Deathrun Spawns?

So basically, I was wondering how to make spawns for the Deathrun gamemode. I would like to know how to make the Death & Runner spawns. I am currently using hammer with Half-Life 2, as I do not own CS:S. Some people say you have to use CS:S and it has...

2 Weeks Ago
by Olek6043 Go to last post
1 279
Map

[CS:GO] de_stash

Hello lads. I'm happy to shamelessly advertise my map, de_stash. You can find it here: http://steamcommunity.com/sharedfiles/filedetails/?id=714776704 It's currently going through playtesting, and feedback would be highly appreciated. More detail can...

2 Weeks Ago
by st112570 Go to last post
6 595
Map

Unreal Tournament 1999 Map Ports

I decided to create this thread to collect all known UT99 map ports for Source Engine. Let's start. Name: DM-Deck16]Author(s): GiGaBiTe Download: UT99 SWEPs Pack...

2 Weeks Ago
by TheMostUpset Go to last post
3 744
Games

The Facepunch "Other Engines" Pimpage thread ( 2 3 4 5 .. 11 12 13 14 Last )

Hey all, basically i have been using yap n blabber to post my unity work, but as it is now dead, and the other non engine thread was specific to UDK, i decided to make this one. Feel free to post your unity, udk, or other engines, be they custom or...

3 Weeks Ago
by The Pink Scotti Go to last post
528 49,844
Question

queries about optimization

first one, func_detail. what is the most efficient way to use this? so far i have been making entire buildings 1 big func_detail (except doors and other entities) thinking it is easier on rendering. or am i completely wrong about that? second, area...

3 Weeks Ago
by glitchvid Go to last post
2 386
Beta

gm_susquehanna ( 2 Last )

Sup ladies and germs. I haven't had much mapping time since gm_upstatespeedway and had been itching to make an all-purpose vehicle testing map, but I feel like this is growing into something more. ...

Xanadu Thread has images Mapping King x 36
3 Weeks Ago
by st112570 Go to last post
62 7,232
Help

Open .map / .content files

Hey I want to open .map file which I know can be opened using Hammer but I can't seem to find any tutorials on it. I've tried to figure it myself, but the map doesn't show up when I open it. I assumed that's because there's a lack of textures which are...

3 Weeks Ago
by Itszutak Go to last post
3 351
Map

resetting a map with Lua (lua_run)

Hey everyone I've been trying to reset a gmod map with a simple line of code through a lua_run entity. Of course if you have another approach Im happy to adapt to it. Here's what I tried so far: RunConsoleCommand(],]) -> nothing not even a...

3 Weeks Ago
by KingPommes Go to last post
2 315
Question

GMod Jailbreak FGD file?

I'm sorry if this is not a good place to ask this, but I was making a Jailbreak map for GMod when I came across the problem of using Jailbreak's own weapons instead of the default HL2 weapons. I loaded a Jailbreak map into sandbox to see what entities...

3 Weeks Ago
by NiceaGaming Go to last post
4 321
Work In Progress

rp_blackmesa_complex

(lazy copy-paste from the workshop description) The successor of rp_blackmesa_laboratory, used to be an update of that map, but I decided to move on and make a brand new one. This map focuses in the "complex" part of the facility, in other words,...

3 Weeks Ago
by MrGeekabit Go to last post
10 2,081
Work In Progress

Yavin Temple W.I.P

The map is yavin_temple that was ported from the game, Star Wars: Jedi Knight II: Jedi Outcast I'll be uploading it to the Steam workshop soon http://i.imgur.com/9NkSCYq.jpg http://i.imgur.com/ccxZ2IK.jpg http://i.imgur.com/RHtrElq.jpg...

3 Weeks Ago
by hawkeren Go to last post
0 1,047
Tutorial

GOLDSRC Texture Tutorial: Static, transparent, animated, toggled & water

http://www.the303.org/tutorials/gold_texture.htm So with the release of Sven Co-op 5.0. I'm sure many want to know how to get into making custom textures for maps in GoldSrc. This will be the first big tutorial of 3. The second Is Modelling for...

3 Weeks Ago
by CAS303 Go to last post
1 570
Help

Map has low FPS only in TTT?

Recently i've been working on a medium scale TTT map for gmod and at some point I started to notice rather low fps when entering through the areaportal to the largest area. my fps outside the areaportal is like 150 and as soon as I open the door it drops...

3 Weeks Ago
by saintblue52 Go to last post
6 381
Map

Rp_City12 District14 ( 2 3 4 5 .. 30 31 32 33 Last )

Credit for the Banner goes to Useful Dave. Latest News 26/09/14 Still Kicking. This map is not dead. It won't die. I won't let it. I work now as a freelance graphic designer so a lot of my time is spent doing that. However, recently I have spent...

1 Duck Thread has images Mapping King x 134
3 Weeks Ago
by 1 Duck Go to last post
1,287 136,973