Title / Thread Starter Last Post ByReverse Sort Order Replies Views
Tutorial

- Basic Guidelines -

Yo relax, this is just keeping this subforum in check. New: Some non-source mapping is fine, even down to discussing mapping/architectural concepts with or without software. Have in mind this place is primary for Source mapping. Just thought...

16th September 2014
by Craptasket Go to last post
1 12,883
Help

Strange effect on certain models

Hello ! :) I'm working on a new roleplay map and I have a strange effect that appears on some props.It appears randomly and I can't find any solution to this problem Video : Thank you for your help and sorry for my english..

djanthon 2 people are reading this thread x 2
14 Minutes Ago
by KingPommes Go to last post
3 51
Map

The Official Facepunch Mapping WiP Thread v17: Carve Edition ( 2 3 4 5 .. 21 22 23 24 Last )

Post your works in progress, get cool ratings! RULES: MAX 3 IMAGES PER QUOTE! IF YOU'RE USING A 1920X1080+ RESOLUTION USE TAGS SO YOU DONT BREAK EVERYONES COMPUTER WIP's ideally should be compiled! Discussion of WIPs is allowed, and encouraged....

2 Hours Ago
by glitchvid Go to last post
958 95,997
Work In Progress

EvoCity 3 ( 2 3 4 5 .. 12 13 14 15 Last )

The map that never dies is back. I have finally entered full production on EvoCity 3. This map has been in the works for some time. Now I finally have the plan together to really get started with construction. This new map will be more detailed and...

Sgt.Sgt Thread has images Mapping King x 182
11 Hours Ago
by A2N Go to last post
580 94,511
Map

ph_koepel

Literally just cross posting from the workshop submission. I'm rather happy with the final result. http://steamcommunity.com/sharedfiles/filedetails/?id=848336558 ...

12 Hours Ago
by Sonador Go to last post
1 98
Map

venator_v3 hidden backdoor

Hey guys, I'm not sure if anyone has pointed this out before but STEAM_0:0:54052778 is using a point_servercommand entity to unban himself/herself on any server that uses rp_venator_v3. I'm not sure if this has already been pointed out as I don't use the...

13 Hours Ago
by Appo Go to last post
7 586
Map

Looking for mappers

Heya I'm looking for some mappers to edit a medieval map or make one from scratch, not sure if there is where you post it but I'm willing to pay as much as needed please do add me to discuss more! Here's my steam -...

15 Hours Ago
by Robert7 Go to last post
0 88
Help

Overlay/decal help!

Hi guys, I'm trying to get my custom overlays in my map to work right but every time I pack the map with custom content in VIDE the overlays are just pink and black textures. I first put the custom decals in a folder labeled decals located in the...

19 Hours Ago
by Mapnoob1994 Go to last post
2 192
Help

Hammer not loading what i built

Lately I have been working on a map and reached the end of my project, but for some reason it loads my previous bsp and leaves out what I recently built. I have always gone around this problem by removing the stairs and turning them into ramps but this...

1 Day Ago
by thegruntkill Go to last post
2 128
Help

Mapping Question Megathread v5 ( 2 3 4 5 .. 101 102 103 104 Last )

Going to be editing this OP. If you have any mapping-related problems, use this thread to ask them, rather than creating a whole new thread. This is not the place for requests. If you want to request a map to be found/made, create a new thread. Do not...

1 Day Ago
by taz0 Go to last post
4,131 171,022
Map

rp_assault

Hello facepunchers my name is Mapnoob1994 and I have made a new map for you guys! It's called rp_assault and it is a modified version of the famous cs_assault from Counter Strike Source. Link avaliable at ------>...

1 Day Ago
by Mapnoob1994 Go to last post
13 988
Help

Approaching a new /first map

So I learned hammer a couple years back, but I never really did anything with it other than edit maps other people made ( with permission of course ) and made it into like a hide and seek map, adding secret teleporters, secret trains, etc things like...

1 Day Ago
by taz0 Go to last post
4 237
Help

func_tank that moves towards target?

I'm trying to make little brush based "projectiles" using func_tank. I want to have complete control over its' behavior, so I really, REALLY don't want to use physics props. I want the projectile to aim at the target, stop aiming at it (but hold the...

1 Day Ago
by laserpanda Go to last post
3 212
Question

Converting vmf to an older version?

I've built a map almost entirely out of base source entities for the Portal 2 authoring tools, and I want to compile the map in gmod now so that I can share it for both games. However, gmods Hammer doesn't support the new vmf file, and thus crashes when...

1 Day Ago
by Moltard Go to last post
9 233
Post Your

How do you explain mapping to non-tech people?

Mapping is certainly one of my bigger hobbies, but talking to family/friends who might not be familiar with videogames or tech, I always struggle to improvise an explanation for what it actually is. The result, stringing together "3D computer stuff",...

1 Day Ago
by ph:lxyz Go to last post
14 749
Help

Decompiling/Editing a map: de_favela_night

Hello, I am decompiling a personal favorite map of mine: de_favela_night. I'm using this to help me learn mapping, and will possibly port the results into the Garry's Mod Workshop, since the original .bsp crashes upon loading it in-game. (Note: I can't...

2 Days Ago
by Pallas Athena Go to last post
7 391
Games

Sims to Gmod Small Neighborhood Collaboration ( 2 Last )

Post anything (any kind of building any size) from any sims game. I'll remake it in hammer and create a small sims neighborhood. You can submit the file of the lot but it must be for the sims 3 without any expansions. Or you can submit a top down...

2 Days Ago
by Mapnoob1994 Go to last post
46 5,286
Request

Request for materials/models

Hello guys, I just wanted to know if anyone could gather for me the "Black Mesa Source" outside environment textures/props (so basically all the unique materials you see on the surface levels, stuff like rock and gravel textures and models like rocks,...

2 Days Ago
by Mapnoob1994 Go to last post
3 347
Map

Call of Duty (1-5) map porting

I have started this topic following a post I made in the WIP thread. Intro For a while now, I had an idea to try and port Call of Duty 2 maps into Day of Defeat: Source. I knew that it was somehow possible because Quake (BSP brush based geometry...

2 Days Ago
by Portugalotaku Go to last post
10 658
Question

rp_finalizer

Hi Guys Hopefully I'm in the right place, my son has GM and has created a Star Wars server. He wants to add the rp _finalizer map and so far has added it to his collection but then gets stuck. Could somebody please explain the process for installing a...

3 Days Ago
by taz0 Go to last post
1 269
Help

Water is invisible in certain angless

I dont have any compiling errors i used water/coast04

3 Days Ago
by taz0 Go to last post
22 576
Release

CSGO map ports for Garry's Mod

Thanks in large part to this thread and literally years of fumbling around in Hammer alone or with partners, I've finally more or less mastered the art of converting maps from Counter-Strike: Global Offensive to the Garry's Mod engine. I'm still in the...

5 Days Ago
by Portugalotaku Go to last post
9 493
Release

Compile Pal 024 - easy Source compiling

(Reposting because the last thread was 3 years ago and lots has changed.) Compile Pal is the amazing assistant for Source that makes compiling your maps a breeze. Configuration Compile Pal should automatically find any game configurations - as...

5 Days Ago
by laserpanda Go to last post
7 610
Help

Lighting glitch, pain in my ass

So I just finished the first beta version of my hl2rp styled map for garrys mod and I got alot of positive feedback from the people who have tested along with almost all of them reporting this lighting glitch. ...

AGoose Thread has images 1 people are reading this thread x 1
5 Days Ago
by AGoose Go to last post
6 277
Map

Atmos ?

Hey everybody ! I am planning to add atmos compatibility to my map. How could i do this ? Thanks ! PS : Sorry if i made mistake in my english, i am really tired.

5 Days Ago
by JeanForet Go to last post
6 269
Help

RP Map Requirements? (DarkRP, etc)

This has probably already been asked before but I tried searching to no avail. What things are necessary to be in a map that is to be used for RP (DarkRP, etc)? I know there needs to be a prison, houses/apartments, shops, mayor's office...is there...

5 Days Ago
by Blade Rx69 Go to last post
3 261
Help

Need help with prop_prisoner_vehicle_pod

So I've been currently attempting my own movie theatre, and have been looking into ways of adding usable seats. Several google searches led me to use of Prop_prisoner_vehicle_pod, but with no information on how to actually set the seats properly. Also...

6 Days Ago
by GiGaBiTe Go to last post
5 331
Help

Max Unique Texture Limit

Hello, I have reached the 1024 limit of unique textures, I was wondering if there was a known way to bypass this? I'm just over by like 40 textures, I doubt that would effect performance too much if I can find a way to compile it with that limit in...

6 Days Ago
by DanDaManGAMEZ Go to last post
2 241
Help

water disapears in certain angels

water dissapears in certain angels i am using texture nature/water_coast04 i also didnt have compile errors

1 Week Ago
by taz0 Go to last post
1 240
Work In Progress

Map a Week 2017

To improve my mapping ability and get some use out of my server, I'm going to attempt to make a map every week of 2017 with playtests on my server on the weekends. (During the week it will rotate through previously made maps.) If I finish a map early in...

1 Week Ago
by laserpanda Go to last post
6 1,118
Release

RP_EvoCity_v33x and vmf! ( 2 3 4 5 6 7 8 Last )

Description ___________________________________________________________________________________________________ THIS MAP IS OUTDATED PLEASE START USING v4b1. I am not supporting this version anymore. See link below for new version. ...

Sgt.Sgt Thread has images Mapping King x 106
1 Week Ago
by TheNooblycore Go to last post
316 120,394
Help

I need a map Developer

Hallo I have been working on a update on a version that i made, but form some reason the hammer tool stop compile on BuildVisLeafs or portalflow or just random. I think i have some unknown problem with my hammer tool. I looking for a developer that...

1 Week Ago
by Natrex Go to last post
2 437
Help

how to make door that opens when certain prop is in certain place?

anyone know how to make door that opens when certain prop is in certain place?

1 Week Ago
by glitchvid Go to last post
6 325
Question

For Black Mesa-esque military bases: where the hell do people get their information?

Pardon me if I come across as a bit ignorant since I'm not actually a designer, but I was reading this thread on the Black Mesa Source forums, and I was baffled at the sheer wealth of information the OP has about how all of what's there fits together. ...

1 Week Ago
by T553412 Go to last post
1 352
Help

Brightness too high on the props after compile

Hello, I have a small problem when I compile in Full HDR, my props becomes too bright. How could I settle that? Thanks! ;-)

1 Week Ago
by GaleTheHusky Go to last post
7 312
Help

Compiling error

Hello I've been having this problem for about two weeks now, and it's really bugging me cause I cannot test my map. Basically when I first encountered this error my map wouldn't compile using the Gmod hammer, but it worked using Source multi tool. But now...

1 Week Ago
by taz0 Go to last post
1 179
Request

Napalm Death (l4d2 campaign) port to Gmod? (Vietnam War maps)

There's this Campaign for L4D2 called "Napalm Death" that takes place during the Vietnam war, I liked the environments and was wondering if someone would be interested in porting some of the maps over to Gmod. Would be great for Vietnam-era military...

1 Week Ago
by taz0 Go to last post
3 366
Help

StaticPropLighting not working on some props (recompiling props?)

I'm porting maps from CSGO to CSS/GMod and I've come across a problem recently: when I try to use StaticPropLighting, some props won't be affected. Apparently, they are always the same props. I've taken a look at those props' textures and they seem...

1 Week Ago
by Loadingue Go to last post
3 267
Release

USE THESE FUCKING PROPS IN YOUR MAP (please)

http://www.lady-natalya.info/downloads/natalya-props-2016-a.zip I swear to god, I never want to see a picture of shitty brush windows like this again: http://i.imgur.com/mpfBV2m.jpg Use my props. I beg you. I release them into the public domain,...

1 Week Ago
by taz0 Go to last post
22 2,118
Question

Can you create a texture thats 1024 H and 512 W

Pretty much can you make a texture thats 1024 units high and 512 wide? Or does the Height and width need to stay the same?

1 Week Ago
by BlueFlytrap Go to last post
5 312
Map

[TF2] Trade_Hyrule_Market WIP ( 2 3 4 5 6 7 8 9 Last )

This is my port of the ENTIRE overworld of "The Legend of Zelda - Ocarina of Time 3D" In this map, you are able to visit almost every house in every town. (With the exception of dungeons and temples) Also there are some minigames in the town, a...

Litronom Thread has images Mapping King x 64
1 Week Ago
by jonessoda9 Go to last post
348 54,357
Science

Help for Crowbar

i compile my QC file I get this 3 times and all time writte me ERROR: Missing file.

1 Week Ago
by arleitiss Go to last post
1 310
Question

Gmod 2 maps in 1?

Hello. I has been wondering the past weeks on something. Is it possible to make multiple maps in one? Like for an example Downtown put together with EvoCity? Is that possible? Thanks in advance.. -Jacob

1 Week Ago
by vEEGAZ Go to last post
10 862
Help

game crashes when opening map

my game crashes when opening map i tried look for solution anyone know how to fix this? ** Executing... ** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game...

1 Week Ago
by AGoose Go to last post
4 237
Help

Not letting me choose Hl2:ep2

Issue resolved ty pm heroes

1 Week Ago
by AGoose Go to last post
0 171
Help

Texture issue? (Not entirely sure what to call it)

Howdy, So here is the problem that I have run into. I am currently in the process of editing a map for a SWRP server (or otherwise for the sake of doing so). I have no problems running the map on my laptop, but when I load it on my desktop, something...

1 Week Ago
by KingPommes Go to last post
1 249
Help

output for player damaged in multiplayer?

A lot of entities have an output called OnDamaged, which will detect if that entity has taken any form of damage. A key feature of this output that I have been using is the fact that it works regardless of how much damage was actually taken; it will...

1 Week Ago
by pacguy64 Go to last post
0 224
Help

Saving Map = Area Portals Glitching Out

Alright, once again I am back with another issue. This time, it's much more serious. Every time I save the map now, all of the area portals glitch out and say they are not connected to anything. I made a video demonstrating what happens. I have...

1 Week Ago
by pacguy64 Go to last post
2 220
Help

Propper won't compile model

Hey everyone, I'm having a problem with Propper that I can solve myself. Each time I compile a propper_model, the materials are created but never the actual model. I'm following the instructions listed here. Here's a copy of the compile log. Thanks for...

1 Week Ago
by Ackua Go to last post
5 309
Help

Need help fixing some kind of weird texture lighting bug

https://i.imgur.com/rBeCnJS.jpghttps://i.imgur.com/Y4V5NkW.jpg I would post this in the megathread, but not even those on /r/hammer can figure me out, let alone tophattwaffle. I've tried everything, from alt-clicking the textures on, to setting the...

2 Weeks Ago
by Barbarian887 Go to last post
9 500
Help

Afghanistan House

So I always spend way to much time making stuff, and when its close to done I just scrap it. Wich basically means I never finish any of my projects... ;_; Anyways, now that I am close to done with this afghan house I am just confused about how many...

2 Weeks Ago
by AGoose Go to last post
1 367
Question

A way to create authentic light (emitting) strips

Is there a way to create authentic looking light strips in source without using multiple point- or spotlights?

2 Weeks Ago
by Olegson Go to last post
4 360
Map

RP_BlackMesaSectorCLarge

A pieced up black mesa map and edited to be more suitable for RP. Map was edited/made by Steel_Tsunami (He didn't have a account so he asked me to put it up here) And much more.

2 Weeks Ago
by DrChrisW Go to last post
0 418
Map

RP Rockford VMF Release ( 2 3 Last )

v2a now available. After being released for awhile now and being used on over 180 servers (currently 185 as per this post and recorded on gametracker) I have decided to release the VMF of the map so people could learn from it and attempt to make edits...

Statua Thread has images 1 people are reading this thread x 1
2 Weeks Ago
by Hancook Go to last post
96 22,109
Help

areaportal brush doesn't touch two areas

So ive tried to fix this issue http://pastebin.com/K0RuF4f9 A bunch of windows on an apartment complex is giving me this error and causes it to not compile. ---Method I used to make the windows---- I have a window and inside it, a...

2 Weeks Ago
by AGoose Go to last post
4 324
Question

is there any way to protect maps?

let me clarify that decompiling is unstoppable. which sucks. but i am referring to people who can decompile, edit, and reupload. is there any workshop protection that you can use to take down/stop reuploads of what you have created?

2 Weeks Ago
by Moltard Go to last post
2 379
Help

Trying to port a portal 2 map: Error Loading studio Model

So I'm getting a whole bunch of these errors when trying to compile a map port I have. I already used a program to fix all the models so they are compatible with the engine version, anyone know how to fix this?

2 Weeks Ago
by Portugalotaku Go to last post
17 582
Help

Brush type that can be shot through but not walked through?

Im trying to make a wire fence texture that the player can shoot through but not walk through them selves.The only way i can do it atm is with a func_brush set to never solid and a playerclip in the same place, is there a better way to do this?

2 Weeks Ago
by VeXan Go to last post
4 394
Map

Has anyone got the full map download? (Garry's Mod)

OK, I own a server and need the full rp_rockford_v2b.bsp file. When I use the workshop addon it dont work with FastDL so everyone sees errors and things. Has anyone got the file for me, thanks!

2 Weeks Ago
by taz0 Go to last post
1 355
Steam

Can pass trough door and props only in multiplayer

Hi, yesterday i compile my new map based on rockford and all work perfectly in single player with no issue or bug but when i launch my server my the new custom map i realize i can pass trough some door(not all) and some props(not all) and i don't know...

2 Weeks Ago
by ZepTepProd Go to last post
8 435
Help

Missing Entities when Rendered

Hello, I'm rendering this map and when I load it it's missing some prop_static's. In-editor In-game 31st December 2016

3 Weeks Ago
by taz0 Go to last post
4 358
Work In Progress

[WIP][HL2RP] City 15

INTRODUCTION I started this project around 2012 or maybe late 2011, I can't remember too well. It was first City 14, has nothing to do with City 15 anymore other than maybe some ideas. I started mapping mostly because I really wanted to, but taking on a...

3 Weeks Ago
by Zig Go to last post
6 1,103
Help

getting gun trought door

so i have this issue i have gun locker but players can still take guns trought door even when closed any solution?

3 Weeks Ago
by RasmusG5 Go to last post
7 747
Release

rp_isolation

A small town in the Rockies. http://images.akamai.steamusercontent.com/ugc/199679790015352341/DE8BB4484446364C3433F113B4B3E4ECAE9A8D1A/ This is a very heavy edit of rp_necro_torrington by Disseminate. Most of it was completed in 3 weeks back in...

3 Weeks Ago
by SauceCaptain Go to last post
12 1,356
Help

Hammer VGUI Model Browser Broken

-snip- Fixed, mods please delete this.

3 Weeks Ago
by KingPommes Go to last post
3 370
Question

Shredder That Spins No Matter What

So what I am doing here Is trying to make the 2 shredder's sides, continually spin, no matter what gets in the way. What func_... or thing could I do to make it spin no matter what's in it's way?

3 Weeks Ago
by pacguy64 Go to last post
4 572
Question

Hamer Protection

Hello! I was wondering how I could i put a decent protection on my map. I know one which is unplayable in solo. ( That's good :o ). I am not talking about anti-decompilers stuff hum :). Thanks for reading this! Best regard ;D

3 Weeks Ago
by pacguy64 Go to last post
3 484
Help

HELP! My map won't compile!!

I firgured out, please remove this

3 Weeks Ago
by Rory Go to last post
1 303
Help

rp_medieval_v2 compiling problem

Hi everyone. There is a problem. Map rp_medieval_v2 http://steamcommunity.com/sharedfiles/filedetails/?id=754047205 doen't compile after decompiling, even if nothing is edited. Can anyone help?

3 Weeks Ago
by taz0 Go to last post
2 384
C++

Custom VBSP with func_detail_blocker support

L4D introduced func_detail_blocker, a useful brush entity that prevents the placement of detail props within its volume. Unfortunately it's not supported by the compile tools of older Source games, so I decided to implement it myself for a map I'm working...

3 Weeks Ago
by vehtam_osrp Go to last post
31 3,509
Help

$envmap only working on VertexLitGeneric (not on LightmappedGeneric)

Hello, I'm creating a map with custom textures for Garry's Mod, but unfortunately $envmap doesn't work on brushes (LightmappedGeneric). When I add an $envmap to a custom texture for a brush, the $basetexture(!) is replaced by a checker texture (not...

3 Weeks Ago
by Stiffy360 Go to last post
9 442
Games

Game of Thrones Red Keep

Hope you like it!

Flossy Thread has images Mapping King x 20
4 Weeks Ago
by aaronuk12 Go to last post
21 2,583
Help

Barrier that becomes invisible

Hello, I have a small problem with a barrier that becomes invisible when compiling... :/ Well, this is the model "exterior_fence002e.mdl". I know some have already had this problem but I did not find any answers answers. If anyone at that would be cool...

4 Weeks Ago
by taz0 Go to last post
4 480
Help

Effect Generator

This is a simple request, however googling it has been less than fruitful, Simply, I am trying to create a particle effect when someone uses a teleporter, the output side I'm sure I can figure out, but I am unaware of the actual entity I should be...

4 Weeks Ago
by pacguy64 Go to last post
1 435
Beta

ttt_breakingpoint

ttt_frontline_b1 I renamed it to ttt_frontline from ttt_breakingpoint. Facepunch just refuses to change the title. Concept: Map based on Episode 6 and 7 of Band of Brothers, trying to replicate the threat and environment of constant enemy...

4 Weeks Ago
by Yashirmare Go to last post
7 873
Games

Crossroads Episode I "games"

Then I saw you. And I decided, why not share your project here. And to show progress in the design level. This old design levels. I want to show how it will change in the course of the conversation in this thread. I hope someone can help is all. As I...

4 Weeks Ago
by Ferapod Go to last post
21 3,191
Help

Hammer compile error "Error: File read failure"

Hi A made a large map and when I try to compile, Hammer can't do and show a error message: "Error: File read failure". I don't know wich file is... This is the log: hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build...

4 Weeks Ago
by taz0 Go to last post
1 320
Steam

Porting Map CSS to CSGO

Hi guys ! im search someone who can help me in Porting map CSS to CSGO. Im wanna do Old Classic Surf from CSS, so i need to convert few maps :( Could someone help me ?

4 Weeks Ago
by olmen Go to last post
4 507
Help

Inverting the movement of func_tank?

I'm trying to use func_tanks' pose parameter feature to make a model adjust to look at the player. The func_tank tracks the player just fine, and the pose parameters are set, but the model ends up moving in the other direction. When I jump, it points...

4 Weeks Ago
by pacguy64 Go to last post
2 419
Release

Sonador's unfinished VMF release thread

Hey all, I'm releasing all VMF's I have that I don't plan on working on anymore. Do as you please with them, if you finish them and release them, just credit me somewhere. Most have serious problems somewhere in them because I didn't have much tutoring...

4 Weeks Ago
by Sonador Go to last post
2 627
Release

[Released] de_supply (v5.5)

Hello! My name is Insanity (snaipers96 on this forum). I've been working on de_supply for the past one and a half years. Now, whilst it really is nothing special, and it doesn't look good by any means, I think.. I HOPE that it atleast plays well....

4 Weeks Ago
by snaipers96 Go to last post
0 510

Users Browsing this Forum
  1. djanthon,
  2. jjjohan
(18 guests)