Sweet, someone else made a walking expression, finally!
Hey, this code's pretty cool, man.
Differences from mine:
Uses the hip instead of the chip to determine which way it faces forward. I'm not a fan of this, but hey, whichever.
Doesn't use toLocal at all - surprising.
Hardcodes the hip's "hover point" to the average of both feet's position, and adds a hard coded 50 units up, instead of an offset depending on how it spawns.
Locks to heading angles instead of just brute forcing the walker's turning and using damping. This is a good improvement.
Uses 10 substages in addition to the leg toggles, instead of one stage and a leg toggle. I'm not sure why but, hey, whichever.
Has forward/backward movement, no strafing.
Uses straight force from point to point (Direction Vector * Speed) instead of a delta setup. My first e2 walking chip did the same.
Good work, keep improving on it!
Way to show some class around this place! Maybe some people can take a lesson from you. no reason to give this guy a hard time because someone already made a walking chip.