1. Post #1
    NightReaper's Avatar
    June 2007
    89 Posts
    This is a walking base for and robot/mech/droid/walker you wanna make. You should adjust the variable on the chip to suit the server you usually play on, instructions are stored on the chip.

    I have included the chip its self so you can use it on a bigger or smaller version as you please, if you wish to do so, observe how the I Walk is constructed. It should be possible to use the chip without adjusting any thing more than the ten indicated variables.

    I'm adding a sort of jump-jet feature in the next version where by the I Walk shall rise slowly and move forwards at half the speed it rises. Will have sound and hopefully a visual effect if I can figure out holograms (which doesn't seem too hard)



    If used please give credit where due.

    Requirements:
    - Latest Wire (SVN Preferably)
    - Latest PHX3 (SVN Preferably)

    Side notes:
    - The colour scheme on the I Walk was designed to match the WTiberium Entities with the civillian skins
    - Wiremod Thread: http://www.wiremod.com/forum/contrap...12-i-walk.html
    - Beast Building Server Thread: http://beast-computer.com/forums/vie...php?f=14&t=210 (couldn't leave out my old buddies ^^)

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  2. Post #2
    Gold Member
    Satyria's Avatar
    February 2007
    1,736 Posts
    Seems kind of underdetailed to me! Either way, they look good. Kind of cartoony. Nice job. Next time, moar detailz.

  3. Post #3
    Bestest polish IFAPer
    BBOOBBYY!'s Avatar
    February 2007
    5,220 Posts
    Mechanostrider anyone?

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  4. Post #4
    NightReaper's Avatar
    June 2007
    89 Posts
    Seems kind of underdetailed to me! Either way, they look good. Kind of cartoony. Nice job. Next time, moar detailz.
    I was aiming for functionality with this. the legs aren't actually nessisary, just the two little cubes and the half-cube and the wire parts. The idea is that you use it to mount whatever you want on it.

    Mechanostrider anyone?

    It's funny you post that actually, when I started sharing it with my mates (pre-release), one of them made it look like a little yellow chick with orange feet.

  5. Post #5
    Gold Member
    Abstrakt's Avatar
    July 2008
    1,242 Posts
    CHCOBO ?


  6. Post #6
    Bestest polish IFAPer
    BBOOBBYY!'s Avatar
    February 2007
    5,220 Posts
    Just noticed it looks more like one of MS OFFICE assistant-thingys.

  7. Post #7
    Gold Member
    Cantido's Avatar
    February 2006
    518 Posts
    how is this any better than setsze's bipedal walking chip?

    http://www.facepunch.com/showthread.php?t=728725
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  8. Post #8
    Hunta's Avatar
    March 2007
    907 Posts
    Idk, I think its prob a good idea just for newbies at mechs

  9. Post #9
    Gold Member
    Sestze's Avatar
    March 2005
    1,109 Posts
    Sweet, someone else made a walking expression, finally!

    Hey, this code's pretty cool, man.

    Differences from mine:
    Uses the hip instead of the chip to determine which way it faces forward. I'm not a fan of this, but hey, whichever.
    Doesn't use toLocal at all - surprising.
    Hardcodes the hip's "hover point" to the average of both feet's position, and adds a hard coded 50 units up, instead of an offset depending on how it spawns.
    Locks to heading angles instead of just brute forcing the walker's turning and using damping. This is a good improvement.
    Uses 10 substages in addition to the leg toggles, instead of one stage and a leg toggle. I'm not sure why but, hey, whichever.
    Has forward/backward movement, no strafing.
    Uses straight force from point to point (Direction Vector * Speed) instead of a delta setup. My first e2 walking chip did the same.

    Good work, keep improving on it!
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  10. Post #10
    Onemanclan's Avatar
    August 2009
    184 Posts
    Sweet, someone else made a walking expression, finally!

    Hey, this code's pretty cool, man.

    Differences from mine:
    Uses the hip instead of the chip to determine which way it faces forward. I'm not a fan of this, but hey, whichever.
    Doesn't use toLocal at all - surprising.
    Hardcodes the hip's "hover point" to the average of both feet's position, and adds a hard coded 50 units up, instead of an offset depending on how it spawns.
    Locks to heading angles instead of just brute forcing the walker's turning and using damping. This is a good improvement.
    Uses 10 substages in addition to the leg toggles, instead of one stage and a leg toggle. I'm not sure why but, hey, whichever.
    Has forward/backward movement, no strafing.
    Uses straight force from point to point (Direction Vector * Speed) instead of a delta setup. My first e2 walking chip did the same.

    Good work, keep improving on it!
    Way to show some class around this place! Maybe some people can take a lesson from you. no reason to give this guy a hard time because someone already made a walking chip.
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  11. Post #11
    Wittmann's Avatar
    March 2008
    263 Posts
    Sweet, someone else made a walking expression, finally!

    Hey, this code's pretty cool, man.

    Differences from mine:
    Uses the hip instead of the chip to determine which way it faces forward. I'm not a fan of this, but hey, whichever.
    Doesn't use toLocal at all - surprising.
    Hardcodes the hip's "hover point" to the average of both feet's position, and adds a hard coded 50 units up, instead of an offset depending on how it spawns.
    Locks to heading angles instead of just brute forcing the walker's turning and using damping. This is a good improvement.
    Uses 10 substages in addition to the leg toggles, instead of one stage and a leg toggle. I'm not sure why but, hey, whichever.
    Has forward/backward movement, no strafing.
    Uses straight force from point to point (Direction Vector * Speed) instead of a delta setup. My first e2 walking chip did the same.

    Good work, keep improving on it!
    Cool story bro
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  12. Post #12
    jabba69R's Avatar
    February 2008
    715 Posts
    sorry for this three week old bump but NightReaper will you be making anymore i walks ?

  13. Post #13
    Gold Member
    Satyria's Avatar
    February 2007
    1,736 Posts
    sorry for this three week old bump but NightReaper will you be making anymore i walks ?
    He released it. So that we could make our own.

  14. Post #14
    jabba69R's Avatar
    February 2008
    715 Posts
    He released it. So that we could make our own.
    yea i know he's uploaded it but what i mean is can he do bigger and smaller sized legs

  15. Post #15
    Gold Member
    Satyria's Avatar
    February 2007
    1,736 Posts
    yea i know he's uploaded it but what i mean is can he do bigger and smaller sized legs
    The point is that you make your own legs. My own speculations.

  16. Post #16
    jabba69R's Avatar
    February 2008
    715 Posts
    i'm not good with wires i mostly have it so i can see and use peoples contraptions online i only know the basics. i've never being good with wires
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  17. Post #17

    November 2008
    111 Posts
    Then learn
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  18. Post #18
    NightReaper's Avatar
    June 2007
    89 Posts
    sorry for this three week old bump but NightReaper will you be making anymore i walks ?
    I'm afraid not for the time being, I'm thoroughly busy Gmod-wise as I'm now helping Kevkev with the Tiberium add-on. I will however release a fix for a bug in the code. The ride height variable isn't read from at currant, so I'll fix it

    Edit: Done: http://www.facepunch.com/showthread.php?t=847592
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  19. Post #19
    jabba69R's Avatar
    February 2008
    715 Posts
    thanks again reaper i'll check this out now :)

    also Rocketracer4 i don't play gmod 24/7 like the little bitch you are.
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  20. Post #20
    kp3
    Gold Member
    kp3's Avatar
    January 2008
    2,990 Posts
    thanks again reaper i'll check this out now :)

    also Rocketracer4 i don't play gmod 24/7 like the little bitch you are.
    How does not being stupid make him a bitch?
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  21. Post #21
    NightReaper's Avatar
    June 2007
    89 Posts
    Guys, let's not just flame one another, mkay?
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  22. Post #22
    Jason_Rally's Avatar
    April 2009
    87 Posts
    can someone help me with the i walk robots


    when i spawn them and unfreeze them they fall to the ground and lay there with the legs going up
    i linked the adv pod control to a vehicle but then when i push something like W his legs makes him shoot
    away across the map rather then walking


    Forget it i have figured it out VERY COOL ROBOT CHIP U MADE
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  23. Post #23
    jabba69R's Avatar
    February 2008
    715 Posts
    download his imove its the samething but it stands right and can fly

  24. Post #24
    Mini Reaper's Avatar
    July 2007
    932 Posts
    They seem pretty darned cool

  25. Post #25
    tom7980's Avatar
    January 2010
    9 Posts
    hi can anyone help me ive just downloaded this and when every i make a bigger version of the i walk the pelvis always seems to spaz out or fly too low to the ground how do i make it float higher up off the ground
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  26. Post #26
    Gold Member
    Sestze's Avatar
    March 2005
    1,109 Posts
    it's not a tweakable expression, really. You have what you have, when it comes to the legs.

  27. Post #27
    Gold Member
    ChrisR's Avatar
    June 2008
    1,489 Posts
    hi can anyone help me ive just downloaded this and when every i make a bigger version of the i walk the pelvis always seems to spaz out or fly too low to the ground how do i make it float higher up off the ground
    I talked to Nightreaper about a week or two ago and he said there was a problem with the ride_height line, he gave me a fix but I was too busy and dumb to put in my chip. He hasn't been on for a while now. :/

  28. Post #28
    tom7980's Avatar
    January 2010
    9 Posts
    yeah i found a bug fix for the ride hight on i move but i dunno if it will work with the i walk version

    i am going to try it now

  29. Post #29
    tom7980's Avatar
    January 2010
    9 Posts
    i have tried making a bigger version of the i move mech but when every i get to trying it it walks like a crab side to side rather than forwards can anyone help?

  30. Post #30
    kolipoki7's Avatar
    December 2009
    289 Posts
    very, very awesome =D looks nice, and has an great funcionality... mind telling me from where is the turret of the 3rd and 5th pics please?
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  31. Post #31
    Bombardier.'s Avatar
    August 2009
    1,054 Posts
    very, very awesome =D looks nice, and has an great funcionality... mind telling me from where is the turret of the 3rd and 5th pics please?
    Looks like SBEP to me.

  32. Post #32
    kolipoki7's Avatar
    December 2009
    289 Posts
    Looks like SBEP to me.
    i tought that too >_> but im too lazy to redownload SBEP again.

  33. Post #33
    Gold Member
    MacHaddock's Avatar
    February 2008
    1,913 Posts
    First one is a dod prop, second one is some addon like sbep.

  34. Post #34
    kolipoki7's Avatar
    December 2009
    289 Posts
    First one is a dod prop, second one is some addon like sbep.
    okay thanks =D

  35. Post #35
    xBiocorex's Avatar
    March 2008
    6 Posts
    I'm getting this problem...

    http://www.youtube.com/embed/7cJaeQQR5bQ

    "Decided to try and use the I Walk chip after having it for a few months, and I seem to be having an issue. I feel like it has to do with the foot height variable, as it seems like it's trying to lift the foot too high so then it kick itself and the whole thing goes into the air, but it seems like no matter how much I adjust it, it won't fix this problem."
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