1. Post #1
    Gold Member
    OutOfExile2's Avatar
    December 2008
    11,201 Posts

    (banner by Inplabth)
    Official Site
    Development Blog


    Many of you probably know about the Penumbra series, proclaimed to be one of the scariest survival-horror games ever. The makers, Frictional Games, have been developing a new game: Amnesia - The Dark Decent.
    The main story is that you wake up in an old, abandoned castle with no idea of who you are or how you got there. All you know is that you have to get out of this place.

    The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.

    Awake...
    Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.

    You stumble through the narrow corridors as the distant cry is heard.
    It is getting closer.

    Explore...
    Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits.

    A sound of dragging feet? Or is your mind playing tricks on you?

    Experience...
    By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand.

    Something emerges out of the darkness. It's approaching. Fast.

    Survive...
    Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits.

    Do you have what it takes to survive?

    Screenshots:

    Trailer:
    Spring 2009 Tech Demo
    Gameplay trailer:
    New gameplay trailer:
    Physics Dev Walkthrough
    Sewer gameplay trailer:
    Making of Amnesia - Sound designer Tapio Liukkonen

    Mod Tools
    The mod tools are now available for Windows! This includes a level editor, model editor, material editor, and a particle editor.
    Get it here.
    Official Mod Tools Wiki
    Forum for Amnesia mods
    Informative post by w 1 z

    Level Editor Tech Demo:
    Another video showing off how easy and fast the editor is:



    Linux Gaming News Interview
    NGW interviews Frictional Games (Thanks Dr Bob)
    Blog post discussing Amnesia's release (Thanks TheWhiteFox1)


    Reviews are in and it's looking good
    IGN Review (Thanks stepat201)
    RockPaperShotgun: Wot I Think
    Elder-Geek Video Review
    Eurogamer Review
    Examiner Review
    Metacritic

    Minimum requirements:
    Prel. Minimum System Requirements
    OS: Windows XP/Vista/7
    Processor: 1.5Ghz (Caution when using an older or low cost CPU, such as Intel Celeron or AMD Sempron, their performance might not match this requirement.)
    Memory: 1024MB
    Disc Space: TBD
    Video Card: Radeon 9600/GeForce 4 (GeForce4MX is not supported and Integrated graphics, such as the Intel GMA 950, might not work. Low cost video cards may perform worse, or not work at all, even if they are much newer than old cards such as the Radeon 9600 (released 2003))
    Supported languages:
    English, TBD

    Frictional Games Store
    Steam Store
    Demo also available here


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  2. Post #2
    CJF
    PieClock's Avatar
    August 2006
    16,431 Posts
       The water part terrified me.   
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  3. Post #3
    Gold Member
    OutOfExile2's Avatar
    December 2008
    11,201 Posts
    I should probably play the demo but I think I'm going to save it for when it gets dark. I also gotta get around to finally beating Black Plague before this comes out.
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  4. Post #4
    AUTISTIC DOTA WANKER
    Dr Bob's Avatar
    June 2006
    7,361 Posts
    Thanks for making this.

       The water part terrified me.   
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  5. Post #5
    Gold Member
    bodenlan2's Avatar
    April 2008
    2,320 Posts
    scary stuff
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  6. Post #6
    Gold Member
    Pridit's Avatar
    June 2008
    4,183 Posts
    Looks very interesting and I'd love to play it but I'm afraid I'll get lost too easily which will eventually piss me off.
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  7. Post #7
    AUTISTIC DOTA WANKER
    Dr Bob's Avatar
    June 2006
    7,361 Posts
    Looks very interesting and I'd love to play it but I'm afraid I'll get lost too easily which will eventually piss me off.
    It's actually a pretty linear game.

  8. Post #8
    Gold Member
    8BitLord's Avatar
    April 2009
    2,615 Posts
    It's actually a pretty linear game.
    not when the editor is used, people are gonna make free roam mansions I am sure of it.
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  9. Post #9
    AUTISTIC DOTA WANKER
    Dr Bob's Avatar
    June 2006
    7,361 Posts
    not when the editor is used, people are gonna make free roam mansions I am sure of it.
    That would be pretty cool.
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  10. Post #10
    Gold Member
    Patriarch's Avatar
    June 2010
    1,507 Posts
    Oh man that water part.
    OH GOD IT'S AFTER ME!
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  11. Post #11
    radu_iceman's Avatar
    September 2008
    1,267 Posts
    It's pretty scary. I really panicked at the water part, but then I found that it's better to   stay out of the water!   
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  12. Post #12
    swiftmus's Avatar
    March 2009
    186 Posts
    The bit at the end,   where you have to get in the water to open the grate    terrified me, I went through as soon as it was open enough.
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  13. Post #13
    radu_iceman's Avatar
    September 2008
    1,267 Posts
    Btw, how long is the demo? I saved and quit after I managed to find out how to stay safe at the water part.

  14. Post #14
    Gold Member
    Pinut's Avatar
    March 2006
    5,790 Posts
    soon as you open the 2nd gate it ends. Didn't really like it, demo probably doesn't do any justice, how can i fear something that can't harm me? maybe shake the camera a little and hope I fall off a box I'm on... :sigh:

    I understand they can hurt but the fact you just jump across boxes and manage to turn the wheel for the 2nd gate without it reaching you doesn't seem scary. I thought penumbra was better but still only in a creepy sense, not scary.
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  15. Post #15
    Gold Member
    Killer900's Avatar
    April 2005
    6,734 Posts
    Frictional Games sure know how to make a good horror game, going to be a bit difficult to top Penumbra in the scare factor.
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  16. Post #16
    Radman's Avatar
    August 2010
    813 Posts
    This was definitely much more scarier than Penumbra. The psychic part of the game is really interesting!
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  17. Post #17
    CJF
    PieClock's Avatar
    August 2006
    16,431 Posts
    Frictional Games sure know how to make a good horror game, going to be a bit difficult to top Penumbra in the scare factor.
    In my opinion it already did.
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  18. Post #18
    Gold Member
    8BitLord's Avatar
    April 2009
    2,615 Posts
    In my opinion it already did.
    Dat water.
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  19. Post #19
    Gold Member
    Killer900's Avatar
    April 2005
    6,734 Posts
    Dat water.
    :ohdear:
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  20. Post #20
    AUTISTIC DOTA WANKER
    Dr Bob's Avatar
    June 2006
    7,361 Posts
    soon as you open the 2nd gate it ends. Didn't really like it, demo probably doesn't do any justice, how can i fear something that can't harm me? maybe shake the camera a little and hope I fall off a box I'm on... :sigh:
    It can harm you.
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  21. Post #21
    Gold Member
    stepat201's Avatar
    July 2007
    2,877 Posts
    I never played Penumbra and I'm too much of a wimp to play this properly, I stopped in a doorway near the start. Can someone reassure me that nothing will pop out at me since I have no weapons?

  22. Post #22
    radu_iceman's Avatar
    September 2008
    1,267 Posts
    I never played Penumbra and I'm too much of a wimp to play this properly, I stopped in a doorway near the start. Can someone reassure me that nothing will pop out at me since I have no weapons?
    The only thing you should be afraid of is your imagination. When you hear the background sounds you start to imagine things ...
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  23. Post #23
    Gold Member
    acds's Avatar
    October 2008
    14,972 Posts
    The only thing you should be afraid of is your imagination. When you hear the background sounds you start to imagine things ...
    Yup, I open a door, enter the next room, hear a horrible sound behind me, turn around and fucking jump out of my chair when I see a silhouette of a terrifying creature beyond the doorway.
    Turns out it was a damn chair.
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  24. Post #24
    Gold Member
    OutOfExile2's Avatar
    December 2008
    11,201 Posts
    You can now pre-purchase Amnesia on Steam for $16! Definitely buying this later today. Hell, I'd pay the full $20 just because Frictional Games is so awesome.
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  25. Post #25
    Murdoco's Avatar
    October 2009
    12,686 Posts
    wow..I'm 78 cents off from being able to buy it on steam with my paypal. :frown:
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  26. Post #26
    Dennab
    February 2010
    5,925 Posts
    Just got the demo, but it's 3 PM so I refuse to play it until it gets dark.
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  27. Post #27
    Nazi Sympathizer
    Dennab
    June 2010
    1,078 Posts
    im to scared to play the demo :ohdear:
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  28. Post #28
    Gold Member
    Supersheepie's Avatar
    September 2007
    2,036 Posts
    I really liked the demo. The    water    part was awesome.
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  29. Post #29
    DeanWinchester's Avatar
    May 2010
    3,679 Posts
    I'm so making a mod with their engine (if the map editor allows to import custom models, etc)
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  30. Post #30
    Roll a d100, 99? Deary me...
    cyclocius's Avatar
    January 2009
    8,557 Posts
    Fuck you demo. FUCK YOU WATER! Also, will be uploading my mini LP of this, will post here when it's uploaded.
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  31. Post #31
    AUTISTIC DOTA WANKER
    Dr Bob's Avatar
    June 2006
    7,361 Posts
    You can now pre-purchase Amnesia on Steam for $16! Definitely buying this later today. Hell, I'd pay the full $20 just because Frictional Games is so awesome.
    I paid £14.37 on the Frictional Games Store and they will give you a serial key, that you can use on Steam, on release day.

    I thought about trying to get the pre-order cancelled and buy it cheaper on Steam, but I would much rather pay more money for what seems to be yet another brilliant horror game.

    Edited:

    Interview with Frictional, yes?

    NGW interviews Frictional Games, the minds behind Penumbra:

    Hey guys, recently I contacted the fine people at Frictional Games (the people that are behind the Penumbra Trilogy and the upcoming Amnesia: The Dark Descent) they were kind enough to allow me to conduct an interview. Now this is my first professional interview so I do apologize for any amateur mistakes. Hope you guys enjoy.

    -To start, let's hear a bit about your background, how exactly did Frictional Games come to be?
    Thomas: Jens and I met when I worked on Unbirth, a now cancel hobby project, where he helped with sounds. We then did a thesis together. Then we made Penumbra tech demo during a course, which did so well that we decided to make a commercial version. That is pretty much it!

    -Now, if I'm not mistaken, all of your releases to date have been developed and released exclusively for PC as opposed to a multiplatform or console release. Is this due to the accessability of the platform for independent developers or is there some other reasoning behind it?
    Thomas: The main reasons are resources, knowledge and money and they are all connected. Developing for the PC is much cheaper as you do not need to have a dev-kit or costly QA. Also, we are all familiar with the PC platform meaning we can jump right into development. Given that we have little time and people that can do work, it is important that we do not get stuck at other issues than making the actual game.
    That said, we would like to make console games and it would not be impossible for us to do so in the future. It depends a little on our financial situation and what kind of opportunities that comes along.

    -I'm a huge fan of H.P. Lovecraft, and the Lovecraftian influence on your company and work is clearly quite obvious. Was this just sorta a natural development due to a passion for his work, or did you more consciously try and include references and Lovecraftian imagery and ideology?
    Thomas: 10 years ago or so, I made a hobby game called Fiend and this was pretty much me making my first Lovecraft game. All other games from that have got more inspiration than actual copying material. I am also a huge fan of Lovecraft and I think he will always be an inspiration, and can be found lurking in our games' design. It is of course also fun to throw in references now and then (like names of books, etc), but that is usually more eastern eggs more than anything else.

    -Would you say that there's also a heavy Lovecraftian theme to your upcoming title Amnesia? Care to tell us how his works may have come into play in the development of it?
    Thomas: As I mentioned, the Lovecraftian atmosphere will always be a part of our game's somehow. Amnesia has some lovecraftian themes, story and gameplay-wise, but is not a central part of the game. Parts like mysterious note and a sort of scientification of the horror are things that can be directly connected to Lovecraft's work and are big part Amnesia. But this comes more from what we find works in a horror game, rather than us having to make a “Lovecraft game”. Also, Lovecraft have been such a huge inspiration on modern horror that it is hard to do anything that is not just a bit Lovecratian.

    -It's clear you guys have a great grasp on the horror genre, really seeming to just...get it, as opposed to a lot of other developers nowadays that seem focused on making action games with horror themes to them. I'd assume you're fans of horror in general? Besides the obvious Lovecraft influences, were there other films, games or books that inspired you?
    Thomas: For Amnesia, inspiration has come from many non-fictional sources. For example, the general settings has been inspired by reading books about 17th -18th century scientists and how they went about with their work. Also the Milgram and Standford prison experiments have also played a large part and laid as a base for some of the themes that the game explore. I read and watch a lot of horror stuff, and while I cannot point to anything specific, many situations and feelings has been transferred into the game. Like if a film has some character in a tight crawlspace, then you might get an idea for some event to use in the game. That sort of things.

    -Something the Penumbra series was able to do that I've never seen replicated in another game before or since is create a real feeling of vulnerability and helplessness, especially so in Black Plague where, while you tecnhically can harm your foes, its not really a viable option, players best opting to run and hide. How are you carrying this over into Amnesia? Will players have ways of defending themselves outside of the run and hide we've seen in previews ala Overture or will you be relatively defenseless more in the spirit of Black Plague?
    Thomas: No weapons in Amnesia either and you will be just as (if not more?) vulnerable as in Black Plague. We felt that taking away weapons in Black Plague really changed the way the players approached the game and we feel it was something we wanted to keep. When the player does not have weapon up front, it changes their view immensely and many seem to be more willing to roleplay and immerse themselves. When having combat, it is so easy that the game becomes mechanics oriented and losing focus on story, environments and other crucial parts (this happened to me when playing Dead Space for example). It really makes the horror elements so much better with no weapons in the game.

    -What sort of philosophy and mindset did you have when beginning work on the Penumbra trilogy? Would you say you took the same sort of approach with Amnesia, or has anything changed?
    Thomas: Back then I think it was mostly about making a horror game in general. Now days we have a stronger focus on creating emotions and building mechanics and situations that help convey this. So it is just not as much that we want to make a “horror game”, but rather that we like to create a certain experience.

    -I've gotta ask about the third chapter of the Penumbra trilogy, Requiem. Now this game took a very very different turn from its predecessors, opting for more of a puzzle focused game than a survival horror one, either to the benefit or detriment of it depending on who you ask. Regardless of that, why is it you choose such an approach for the third installment? Do you feel it was overall the right way to close the series out or looking back would you have gone with a style more in veing with Overture and Black Plague?
    Thomas: Paradox actually asked us if we wanted to make a sort of add-on for Black Plague and because we did not feel like building a new story and so on, we made a puzzle focused game. The interaction system we have allow for a lot of fun things, but in the previous games we where heavily constrained by story on what we could do. So we thought it would be fun to make a game where we just skipped story and focused on the puzzles. This was not very well received though and is not something we will repeat.

    -The Penumbra series was your first real efforts as a development team putting a game out for retail, how has your experience with that differed from your soon to be released Amnesia?
    Thomas: There is a lot of things that we have learned over the years since we first started. There is so much that goes into making a game, and not just things directly connected with the development itself. For example, there is accounting, team management, localizations, contract and tons of other stuff. We have slowly figured out how to handle these things and although we still have a lot to learn, we feel we have really matured as a company.

    -With Amnesia just a few short weeks away, is there any info you're willing to divulge about it?
    Thomas: Apart from that we are really happy about how it is turning out, I am not sure there is that much new to tell. We do not want to spoil too much before release and the current info available should be a more than enough:.
    Amnesia is a game that focus on immersion and exploration. It does not focus on some fun gameplay gimmick, but is an holistic experience that tries to truly terrify the player. You awake in a desolate castle, only remembering that something is hunting you. Soon you find a note written by yourself to yourself, where you are told to kill someone named Alexander, who resides in the castle.
    That is pretty much all a new player should know!


    -Touching back on how most modern day horror games seem to focus on being action/horror titles rather than survival-horror, do you feel this trend is good for the genre? Is it something you'd ever consider taking a shot at?
    Thomas: I think it is good that so many (all?) horror games seem to have the horror more as a side thing and have more focus on the action. This makes our own game stand out more!
    It is not really something I personally want to create though. There are far too many other interesting game ideas to explore.


    -I've already asked about influences you've had as far as the horror genre goes, but are there other developers out there that have had a hand in shaping Frictional Games or your work?
    Thomas: Not sure really. We have contacts with some other indie developer's and hearing about success from other small companies is always inspiring. Can not come up with any developer that we have had as a sort of role model though.


    -Digital distribution is obviously an up and coming market, but some question its validity and stability in the long run, as well as its benefits to smaller developers. With the Penumbra series being available both on Steam as well as your own online store, and Amnesia only receiving a digital release, its clear you're fond of the practice, what words would you have for the naysayers?
    Thomas: I would say there is still room for both! Amnesia is being released as retail in Russia and would have been in EU and US too if we have gotten a deal ready in time. I understand why some people like to buy a physical copy and at the same time I personally buy all my games digitally.
    From a financial stand point digital distribution is really ace. You get money quickly and you get the largest part of the cake with no middle hands. So it is really nice for a small developer as ourselves. But it does not mean that the retail market is dead. At least not yet!


    -I'm sure I've eaten up enough of your time so I've got just one last question. If you could name any movie as the be all, end all of horror movies, what would it be and why?
    Thomas: There is a lot of movies from the seventies that had really stood the test of time. Like Alien, Omen and the Exorcist. There have been very few films to reach the height of those.
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  32. Post #32
    exhale77's Avatar
    January 2010
    2,119 Posts
    Time to go scavenge for quarters.

    MUST BUY THIS GAME.

    Edited:

    Fuck yeah Frictional.

    Edited:

    This is now my second favorite game company.
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  33. Post #33
    Gold Member
    stepat201's Avatar
    July 2007
    2,877 Posts
    Did anyone else pick up the Holy Bible towards the end in hopes that it would save them
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  34. Post #34
    AUTISTIC DOTA WANKER
    Dr Bob's Avatar
    June 2006
    7,361 Posts
    Did anyone else pick up the Holy Bible towards the end in hopes that it would save them
    I picked it up, took one good look at it and threw it down into the water, hoping that whatever that thing was would eat it.
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  35. Post #35
    Gold Member
    chills2's Avatar
    August 2007
    1,844 Posts
    Pre-ordered, can't wait.

  36. Post #36
    Roll a d100, 99? Deary me...
    cyclocius's Avatar
    January 2009
    8,557 Posts
    My two part Let's Play, enjoy!
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  37. Post #37
    CJF
    PieClock's Avatar
    August 2006
    16,431 Posts
    Yup, I open a door, enter the next room, hear a horrible sound behind me, turn around and fucking jump out of my chair when I see a silhouette of a terrifying creature beyond the doorway.
    Turns out it was a damn chair.
    Did anyone else get scared by that knight in the dark entrance (you could only see it's silhouette, it's in the first video above just after 6 minutes) , just after the    door opens slowly and you hear footsteps walking towards you.   
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  38. Post #38
    AUTISTIC DOTA WANKER
    Dr Bob's Avatar
    June 2006
    7,361 Posts
    My two part Let's Play, enjoy!
    You again.

    This should be interesting.

    :biggrin:

  39. Post #39
    Roll a d100, 99? Deary me...
    cyclocius's Avatar
    January 2009
    8,557 Posts
    You again.

    This should be interesting.

    :biggrin:
    Me again!
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  40. Post #40
    Murdoco's Avatar
    October 2009
    12,686 Posts
    Just preordered. Gonna wait till it's dark to play the demo. I may stream it if it doesn't lag too bad with livestream.