1. Post #81
    CJF
    PieClock's Avatar
    August 2006
    16,202 Posts
    Above video was incredible. Proof in its finest that this has huge potential.
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  2. Post #82
    Humberjini's Avatar
    January 2010
    297 Posts
    http://www.youtube.com/watch?v=MzWtcyGyqco

    Didn't go as well as I expected, but it's damn fun to play with. Keep it up!
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  3. Post #83
    Wombo194's Avatar
    August 2009
    1,267 Posts
    Model looks a bit weird, and the animation could use some work, it was pretty bad, no offence.
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  4. Post #84
    JokeSpeaker's Avatar
    November 2009
    75 Posts
    Bug fix released (Rev6, DMod 1.21):
    Changelog:

    Rev6 (1.21):
    Fixed a bug where a ghost was created when starting an animation.
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  5. Post #85
    Gold Member
    JoeSkylynx's Avatar
    October 2008
    11,331 Posts
    You should make it so director mod also works with contraptions... Would defiantly loosen up in the need for actors for machinimas involving actual contraptions.

  6. Post #86
    JokeSpeaker's Avatar
    November 2009
    75 Posts
    You should make it so director mod also works with contraptions... Would defiantly loosen up in the need for actors for machinimas involving actual contraptions.
    It works with contraptions already.

  7. Post #87
    Gold Member
    JoeSkylynx's Avatar
    October 2008
    11,331 Posts
    Really? Shit didn't notice at first... Sorry amigo.

  8. Post #88
    JokeSpeaker's Avatar
    November 2009
    75 Posts
    Really? Shit didn't notice at first... Sorry amigo.
    Every suggestion is welcome. No need to apologize.



    The next update will include the GUI. After that, I may rewrite the tutorial or work on a smoother interpolation technique which will be optional. The only problem here is the time. I have to do the more important things in real life first.

  9. Post #89
    shadowsX's Avatar
    November 2008
    436 Posts
    is there a limit to how many animations are would help to stop lag on servers

  10. Post #90
    Frivolous Speculation + Trolling ElectronicG19 = Grizz
    Grizz's Avatar
    July 2009
    3,749 Posts
    This would work well with any "Matrix" style machinimas

  11. Post #91
    Tark's Avatar
    August 2010
    6,172 Posts
    Oh my god its everything ive ever wanted.
    Thank you so much.

  12. Post #92
    Tark's Avatar
    August 2010
    6,172 Posts
    I keep getting a no vaild keyframes-per-second error, but where do I put the value for the kfps? The tutorial doesn't say.

    Edited:

    nvm lol

  13. Post #93
    Tark's Avatar
    August 2010
    6,172 Posts
    What's the point of marking yourself if you cant have multiple selve's like in SFM?

    And why am I the only one in this thread anymore D:

  14. Post #94
    FlameCow's Avatar
    November 2009
    2,875 Posts
    I'm uploading a video to YouTube of a small test I did in DMod, anyone interested in seeing it?

  15. Post #95
    JokeSpeaker's Avatar
    November 2009
    75 Posts
    is there a limit to how many animations are would help to stop lag on servers
    Not yet. It's not designed for public servers.

    What's the point of marking yourself if you cant have multiple selve's like in SFM?
    With a STool you can aim at everything but not yourself. It enables you to run animations on yourself.

    I'm uploading a video to YouTube of a small test I did in DMod, anyone interested in seeing it?
    Why not?

  16. Post #96
    FlameCow's Avatar
    November 2009
    2,875 Posts
    Alright, here it is then.

  17. Post #97
    Tark's Avatar
    August 2010
    6,172 Posts
    Not yet. It's not designed for public servers.


    With a STool you can aim at everything but not yourself. It enables you to run animations on yourself.


    Why not?
    Would it be at all possible to have actors like in SFM?

  18. Post #98
    JokeSpeaker's Avatar
    November 2009
    75 Posts
    Would it be at all possible to have actors like in SFM?
    Yes. It's on my to-do list. But I can't promise to realize it.

  19. Post #99
    I'm Solo.
    Chief Tiger's Avatar
    April 2010
    467 Posts
    Epic. Nice to see it finally released.

  20. Post #100
    Gold Member
    Drasnus's Avatar
    October 2007
    3,689 Posts
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  21. Post #101
    Gold Member
    superstepa's Avatar
    June 2009
    8,940 Posts
    Awesome
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  22. Post #102
    The Rizzler's Avatar
    March 2009
    1,293 Posts
    epic gif
    HAHA epic
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  23. Post #103
    Gold Member
    SlayerFin's Avatar
    May 2008
    4,243 Posts
    Damn nice job, i can foresee awesome machinimas with custom animation without learning 3D animating.
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  24. Post #104
    Gold Member
    Sodisna's Avatar
    May 2007
    2,920 Posts
    This is really no different in terms of animating. You still have to learn about animation, especially if you're going to quality.
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  25. Post #105
    Eazy-E's Avatar
    August 2010
    69 Posts
    How do you select multiple targets for 1 animation?
    do I make things like "Candy1" "candy2" "candy3"
    or do I have to put it in 1 line in console?
    I just copy paste Jokes console command, and replace the mode, name and fps.

  26. Post #106
    JokeSpeaker's Avatar
    November 2009
    75 Posts
    Edited the first post (Added "Current State" and the important message at the bottom).


    How do you select multiple targets for 1 animation?
    do I make things like "Candy1" "candy2" "candy3"
    or do I have to put it in 1 line in console?
    I just copy paste Jokes console command, and replace the mode, name and fps.
    Write three different commands and execute them. You can put them in a line, separated with ";", too.

    For example:
    Code:
    dmod_anim Candy1 phys - dir/ +1,3,5 1 2 3
    Code:
    dmod_anim candy2 phys - dir/ +1,3,5 1 2 3
    Code:
    dmod_anim candy3 phys - dir/ +1,3,5 1 2 3
    or:
    Code:
    dmod_anim Candy1 phys - dir/ +1,3,5 1 2 3; dmod_anim candy2 phys - dir/ +1,3,5 1 2 3; dmod_anim candy3 phys - dir/ +1,3,5 1 2 3

  27. Post #107
    Tark's Avatar
    August 2010
    6,172 Posts
    Is this going to be updated anytime soon?

  28. Post #108
    Eazy-E's Avatar
    August 2010
    69 Posts
    Soo, this is how people like... make a Ragdoll kick another ragdoll, falling to the floor.
    Also, if I use Flex, will everything work/be the same? besides Faceposing/fingerposing.

  29. Post #109
    JokeSpeaker's Avatar
    November 2009
    75 Posts
    Is this going to be updated anytime soon?
    Maybe not.

    Also, if I use Flex, will everything work/be the same? besides Faceposing/fingerposing.
    Yes.

  30. Post #110
    Morphus's Avatar
    May 2008
    907 Posts
    Amazing work.

  31. Post #111
    Tark's Avatar
    August 2010
    6,172 Posts
    Maybe not.


    Yes.
    Why not? I really like this, and I'd love to see it continue, as would (I assume) pretty much everyone else.

  32. Post #112
    JokeSpeaker's Avatar
    November 2009
    75 Posts
    Why not?
    Because:
    Currently, I hardly have the time to continue my work on DMod. I'm too busy and I don't know if I'll get enough time for this addon in the future.
    [...]
    Don't ask when and if these features will be released. I myself would like to have these questions answered, too.

  33. Post #113
    l33m2008's Avatar
    November 2009
    1 Posts
    Every suggestion is welcome. No need to apologize.



    The next update will include the GUI. After that, I may rewrite the tutorial or work on a smoother interpolation technique which will be optional. The only problem here is the time. I have to do the more important things in real life first.
    hello i am new to facepunch and i dont know how to reply to a topic so i pressed reply on your last post anyway i have made a short video demonstrationg what dmod does and a short tutorial on how to use it i would like your response and would be pleased if you put it on your youtube examples will you please do this i did spend a fair amount of time making the video and as far as i know this is the first video tutorial for dmod nice work btw :)


    Edited:

    hello i am new to facepunch and i dont know how to reply to a topic so i pressed reply on your last post anyway i have made a short video demonstrationg what dmod does and a short tutorial on how to use it i would like your response and would be pleased if you put it on your youtube examples will you please do this i did spend a fair amount of time making the video and as far as i know this is the first video tutorial for dmod nice work btw :)
    wow didnt relise that was so formal X
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  34. Post #114
    JokeSpeaker's Avatar
    November 2009
    75 Posts
    How about showing the video first before asking?

  35. Post #115
    ArctixFawx's Avatar
    August 2010
    900 Posts
    Really damn nice job man!
    Keep it up :w00t:

  36. Post #116
    Gold Member
    Myrrdin's Avatar
    December 2009
    2,977 Posts
    Great mod, good work!

  37. Post #117
    RayKoefoed's Avatar
    July 2007
    49 Posts
    I am getting ghosts for ragdolls, but not for objects for some reason. They seem to delete when I hit undo, but I can not see them. Is there anything I can do to fix this?

  38. Post #118
    JokeSpeaker's Avatar
    November 2009
    75 Posts
    I am getting ghosts for ragdolls, but not for objects for some reason. They seem to delete when I hit undo, but I can not see them. Is there anything I can do to fix this?
    It's a bug. Currently, DMod always creates ragdolls with the same model as the object as ghosts even if the object itself isn't a ragdoll. Thus creating ragdolls with non-ragdoll-models. I'll fix it as soon as I continue my work on DMod.
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  39. Post #119
    RayKoefoed's Avatar
    July 2007
    49 Posts
    It's a bug. Currently, DMod always creates ragdolls with the same model as the object as ghosts even if the object itself isn't a ragdoll. Thus creating ragdolls with non-ragdoll-models. I'll fix it as soon as I continue my work on DMod.
    Thank you for the reply.
    The only other problem I am having is that there seems to be something in the animations that might somehow be strangulating the memory. Sorry I don't know enough about this stuff technically to explain it, but it is something that is making it impossible to save and restore single player maps with the animation set up, and if I try to change video settings gmod completely freezes. I doubt this is much help, but I am trying. I would love to see this tool be the best it can be, because it is everything I could ever want for animation.

    Regardless of the minor problems I have encountered, this is still already my favorite Gmod tool to date. Thank you very much for it!

    I am working on a Halloween video to be featured by Machinima that I have decided to use this tool almost exclusively in. I will certainly give you a huge credit, and hopefully it will help generate a little more well deserved attention to it.


    Edit:
    When I use only 0 after the animation and keyframe per sec, rather then using 1-1, I don't seem to have near as many memory issues.
    Another great work around is just saving the map with the ragdolls (no animation), then start the dmod_anim

  40. Post #120
    Caste's Avatar
    January 2008
    326 Posts
    This mod is the next step of gmod advancement. The first is creating the scenes for taking the pictures, but now everyone can make the scenes for movie. Garry has lost that initiative, it should've been made by him.