1. Post #1201
    You could have requested one from the modeling forums or asked me :p
    I would have rather used vanilla props so that people can see it.


    I'm really liking the sunbeam option
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  2. Post #1202
    likes men
    Python1320's Avatar
    May 2007
    1,720 Posts
    I would have rather used vanilla props so that people can see it.
    Ah, true. Good job with it though.
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  3. Post #1203
    death_blade_420's Avatar
    September 2010
    54 Posts
    nice outfits scoot! :D i really need to get back into designing PAC2 outfits again. :(
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  4. Post #1204

    June 2011
    2 Posts
    <?xml version="1.0" encoding="UTF-8"?>
    @namespace html url(http://www.w3.org/1999/xhtml); :root { font:small Verdana; font-weight: bold; padding: 2em; padding-left:4em; } * { display: block; padding-left: 2em; } html|style { display: none; } html|span, html|a { display: inline; padding: 0; font-weight: normal; text-decoration: none; } html|span.block { display: block; } *[html|hidden], span.block[html|hidden] { display: none; } .expand { display: block; } .expand:before { content: '+'; color: red; position: absolute; left: -1em; } .collapse { display: block; } .collapse:before { content: '-'; color: red; position: absolute; left:-1em; } <Error><Code>AllAccessDisabled</Code><Message>All access to this object has been disabled</Message><RequestId>9C8E9BDFF4DF12F5</RequestId><HostId>c50sXD+yAvySoow2+E+/RxdHjW4VQCQu22o2ovkVZHK8iC5mHyY/ErdnltkXGEUh</HostId></Error>Plz The Link Is Not Working This Is What It Says When I Try To Download
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  5. Post #1205
    trollbuster's Avatar
    June 2011
    1,745 Posts
    links broken i didnt bother going through 30 and a quarter pages for a link so can anybody give me a working link?
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  6. Post #1206
    Gold Member
    vexx21322's Avatar
    December 2008
    10,618 Posts
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  7. Post #1207
    trollbuster's Avatar
    June 2011
    1,745 Posts
    how do use that?


    EDIT:
    got it to work googles still ma friend :D

    EDIT:
    problem when i start a map the editor is open but i cant edit and i can move in first person with three boxes blocking my view what's wrong?
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  8. Post #1208
    MetroidCore's Avatar
    October 2008
    10 Posts
    how do I apply the tf2 unusual effects with PAC editor? http://developer.valvesoftware.com/w..._TF2_Particles
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  9. Post #1209
    Had a neat idea with the Spiral Knights helmet...


    Not my best but it's still neat.
    (No this is not another robot)
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  10. Post #1210
    Lol Steve's Avatar
    August 2008
    596 Posts
    Hrm, having a bit of a problem. A friend and I are playing together with this and can't see each other's outfits. Any reason why it'd do this? If it means anything we named the folder for the SVN customizer, but it's the same for both of us and everything works fine ingame. Any ideas?
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  11. Post #1211
    Moronmaster's Avatar
    May 2011
    37 Posts
    This question may or may not have been asked before, but how exactly do I install this to my server, so that everyone can use it? Do I need to install it client-side as well? I have only been running my server for about 2 days, so I apologize if I'm being ignorant :3
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  12. Post #1212
    likes men
    Python1320's Avatar
    May 2007
    1,720 Posts
    Just copy the folder to server addons and done
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  13. Post #1213
    Rainbowmaker's Avatar
    April 2011
    1,325 Posts
    Had a neat idea with the Spiral Knights helmet...


    Not my best but it's still neat.
    (No this is not another robot)
    So his crotch is a metal wolf?
    Seems useful
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  14. Post #1214
    Snow Wolf677
    Guest
    Will this ever work with gamemodes other than QBox/Sandbox?
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  15. Post #1215
    likes men
    Python1320's Avatar
    May 2007
    1,720 Posts
    Will this ever work with gamemodes other than QBox/Sandbox?
    Any sandbox derived gamemode should be fine?
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  16. Post #1216
    RHKB3n3's Avatar
    June 2011
    6 Posts
    Hello !
    ...im stunned,this is a masterpiece,I always wanted to customize my character and now im able to do it,with lots of options,some people got interesting stuff here :P

    Thank you !
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  17. Post #1217
    Krazy Bomb's Avatar
    February 2010
    294 Posts
    in pac3 you can set the owner of the outfit to any entity, so even parts can have their own outfits

    i think i have an idea on how i'd make it so you can wear multiple outfits now though
    Any news on this? PAC 3 sounds like it would be interesting. With all you can do right now, I cant even begin to imagine all the possibilities with a newer version.
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  18. Post #1218
    death_blade_420's Avatar
    September 2010
    54 Posts
    hey caps im trying to make an outfit that has more than one set of legs how would i go about doing this so it doesn't look shitty? I want to make a taurantula monster outfit but the legs keep screwing up. anyone who thinks they have some thing that can help really some advice would be nice.
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  19. Post #1219
    Ryo Ohki's Avatar
    March 2008
    1,531 Posts
    I understand the weapon class thing but is it even possible right now to add multiple classes to one single part so that instead of appearing when you're holding that certain weapon class weapon it disappears when you do? Without having to create a dozen other parts, I mean.

    Also how comes weapon class doesn't work with bones? I was looking forward to that :(
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  20. Post #1220
    RHKB3n3's Avatar
    June 2011
    6 Posts
    Yea that would be one thing i want to see too,so if you want the character to act in a different way for the crowbar only,it wouldnt affect the player holding a different weapon,because if i change the weapon he looks like he broke his arm or something,and walking gave me a good laugh ^^...hope to see this soon :)
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  21. Post #1221
    NitronikALT's Avatar
    September 2010
    6,879 Posts
    It's been a long time since I had used this.

    Sorry if I ask this, but I don't want to read 20+ pages to find an answer :

    Is this addon still beign actively developed?, or it's going to die?
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  22. Post #1222
    Can someone give me a dayz copy?
    gonzalolog's Avatar
    April 2011
    1,261 Posts
    i supouss of this is dead ,doesnt work :(
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  23. Post #1223
    Krazy Bomb's Avatar
    February 2010
    294 Posts
    i supouss of this is dead ,doesnt work :(
    Reallly? Im using the svn and it works just fine.
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  24. Post #1224
    death_blade_420's Avatar
    September 2010
    54 Posts
    if anyone watches gundam I just finished making a GN-x mobilesuit. this is the non custom one of course. :)
    preview images and outfit download are below.

    http://i54.tinypic.com/14ilo9z.jpg

    http://i56.tinypic.com/15861dd.jpg

    http://i56.tinypic.com/34gooe9.jpg

    http://i55.tinypic.com/2je9pa9.jpg

    http://www.mediafire.com/?dfetpt5sxr41ff6
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  25. Post #1225
    guys i have unique darkrp, k?
    chuck14's Avatar
    May 2008
    1,358 Posts
    Any idea on rotating props? The angles will only rotate it a single direction.
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  26. Post #1226
    death_blade_420's Avatar
    September 2010
    54 Posts
    go up close to the prop in question and click the little tab like markers between the lines.
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  27. Post #1227
    guys i have unique darkrp, k?
    chuck14's Avatar
    May 2008
    1,358 Posts
    Oh, nice, thanks
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  28. Post #1228

    August 2011
    2 Posts
    I want this so bad! But I do NOT want to use a svn related tool just to download this. I don't have one, and I don't want to waste space just to get this addon. Please make it so that you don't have to use a svn tool. You can probably upload it to www.garrysmod.org. I know this tool will be worth getting. Until you do so, I'm going to stick to HatMaker.
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  29. Post #1229
    Alexis-nyan's Avatar
    July 2010
    749 Posts
    Nice Bump faggot

    (User was banned for this post ("Flaming" - Craptasket))
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  30. Post #1230

    August 2011
    2 Posts
    That is what I get for trying to be nice? Wow. What has this world come to.
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  31. Post #1231
    Gold Member
    vexx21322's Avatar
    December 2008
    10,618 Posts
    That is what I get for trying to be nice? Wow. What has this world come to.

    It's never going to be officially uploaded to gmod.org.

    And the svn software is like 10mb. Is your space really that limited?
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  32. Post #1232
    cyw960517's Avatar
    May 2011
    281 Posts
    -snip-
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  33. Post #1233
    Alexis-nyan's Avatar
    July 2010
    749 Posts
    That is what I get for trying to be nice? Wow. What has this world come to.
    Welcome To Facepunch
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  34. Post #1234
    Gold Member
    vexx21322's Avatar
    December 2008
    10,618 Posts
    Since I replaced My server srcds folder, It Seems to be not worked.

    I really need some help, Here is example my script

    -code-

    HELP!!!!!

    I think you missed the Help thread.
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  35. Post #1235

    November 2010
    15 Posts
    SVN is giving me 405:Method not allowed.

    EDIT: Figured it out. I was using Import instead of Export XD
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  36. Post #1236
    Dancing Member
    BlueYoshi's Avatar
    July 2009
    2,754 Posts
    SVN is giving me 405:Method not allowed.

    EDIT: Figured it out. I was using Import instead of Export XD
    You seem to be new here.
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  37. Post #1237
    lNloruzenchi's Avatar
    May 2009
    405 Posts
    Any idea on what might be causing this, or am I a box?

    (The physgun is still showing but I checked "Hide Weapon Class")


    Don't ask why it's called "tf2weapons"
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  38. Post #1238
    RHKB3n3's Avatar
    June 2011
    6 Posts
    erm,do you mean why your physgun is still showing?i think you need to change that on the player tab and remove the tick on "draw weapon" or something
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  39. Post #1239
    Jvs
    PENISCorp's First Employee
    Jvs's Avatar
    June 2009
    1,598 Posts
    Any idea on what might be causing this, or am I a box?

    (The physgun is still showing but I checked "Hide Weapon Class")


    Don't ask why it's called "tf2weapons"
    The class of the physgun is weapon_physgun.
    Unless it uses wildcards, in that case it should work.
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  40. Post #1240
    RHKB3n3's Avatar
    June 2011
    6 Posts
    oh,yea,i had that once too...tried every imaginable combination,until i realised it wont work because i had "draw weapon" not checked..heh..
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