1. Post #1
    Gold Member
    Torekk's Avatar
    November 2006
    2,798 Posts
    Well, I was asking myself yesterday what's better, a higher sensitivity ingame or higher dpi from your mouse. I currently have an 800dpi led* mouse, and it feels awful when I increase the sensitivity in any fps game.

    Now my thinking is, that a higher dpi is better, since you don't have to increase the sensitivity and the software "smooths" your movements less. But then I asked some gamers I know and they all told me it doesn't matters, everything above 800dpi is useless.

    What do you think? I wasn't yet able to test out a mouse with more than 800dpi, but I'm getting a 1600dpi laser* mouse later today, I'll then edit this thread and write how it "changed".

    *As far as I know from googling, it doesn't cares that much if it's an led or laser mouse, since that's only about if you want to use a mousepad or not.
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  2. Post #2
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    Bloodshed7's Avatar
    May 2005
    243 Posts
    Also depends on what resolution you're playing on. If the resolution is small it's pretty hard to use a high sensitivity setting on a mouse. It's slow to use 800dpi on 1920x1200 as more pixels to cover.
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  3. Post #3
    Gold Member
    Torekk's Avatar
    November 2006
    2,798 Posts
    Also depends on what resolution you're playing on. If the resolution is small it's pretty hard to use a high sensitivity setting on a mouse. It's slow to use 800dpi on 1920x1200 as more pixels to cover.
    Hmm, never thought about this before. Thanks for telling me this.

  4. Post #4
    Gold Member
    aVoN's Avatar
    December 2005
    2,880 Posts
    Higher DPI.

    DPI is, how accurate your mouse notice a change on ground.

    If you have really low DPI and try to compensate this with a huge sensitivity, you will get a jumpy mouse feeling.
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  5. Post #5
    Gold Member
    Jallen's Avatar
    December 2007
    7,584 Posts
    I have an MX518 which I constantly use at 1600dpi, I have my mouse sensitivity at 4/11 in setpoint with mouse acceleration turned off. I use mouse sensitivity 6 in quake live.

    High sensitivity isn't a good thing. Most people who play at high sensitivity actually play really sucky. Watch any professional quaker like Fatal1ty play and you will see they play at a relatively normal level of sensitivity.

    Also depends on what resolution you're playing on. If the resolution is small it's pretty hard to use a high sensitivity setting on a mouse. It's slow to use 800dpi on 1920x1200 as more pixels to cover.
    This man don't know shit 'bout how games do turning.

    Ok. For the purpose of understanding the difference (though it doesn't work quite like this the effect is the same as if it did) imagine your mouse sending a message for every dot change it notices. If you move your mouse 1 inch with a 1600dpi mouse then it would send 1600 messages right? Therefore if you have an 800dpi mouse plugged in it will feel twice as slow on the same sensitivity. If I were to use an 800dpi mouse I'd double the sensitivity I use on my 1600dpi mouse.
    This will feel jerky though which is what mouse smoothing fixes - but mouse smoothing is not good, it takes away control.

    Higher DPI is better. Using a shitty mouse will mean it won't track well when you move it very quickly for things like rail flickshots in quake games.

  6. Post #6
    Gold Member
    pebkac's Avatar
    January 2009
    2,645 Posts
    Let's say you have a first person shooter in which you want to make a 360 turn by moving the mouse only for 1 inch, so you set the ingame sensitivity accordingly. If you have an 800dpi mouse, the smallest movement you'll be able to make is 360/800=0.45, and that's quite a noticeable jump (with a 90 fov that's 1/200 the width of your monitor, which would be 6 or more pixels on most monitors). With a 2000dpi mouse, you'll be able to make 360/2000=0.18 movements.

    This example is an extreme case, most of people will use lower sensitivities, but it shows that high dpi can be useful if you want high sensitivity and high precision at the same time.

  7. Post #7
    Gold Member
    Jallen's Avatar
    December 2007
    7,584 Posts
    Let's say you have a first person shooter in which you want to make a 360 turn by moving the mouse only for 1 inch, so you set the ingame sensitivity accordingly. If you have an 800dpi mouse, the smallest movement you'll be able to make is 360/800=0.45, and that's quite a noticeable jump (with a 90 fov that's 1/200 the width of your monitor, which would be 6 or more pixels on most monitors). With a 2000dpi mouse, you'll be able to make 360/2000=0.18 movements.

    This example is an extreme case, most of people will use lower sensitivities, but it shows that high dpi can be useful if you want high sensitivity and high precision at the same time.
    -snip- rated myself dumb.


    Also laser mice suck because they track like 2 inches from the surface of your desk. Forget picking up your mouse to reposition it unless you are going to lift it right up off the desk.
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  8. Post #8
    Gold Member
    pebkac's Avatar
    January 2009
    2,645 Posts
    Uh, you realise this example goes on the basis that moving your mouse an inch will make you spin 360 degrees?
    This example is an extreme case, most of people will use lower sensitivities, but it shows that high dpi can be useful if you want high sensitivity and high precision at the same time.
    :downsbravo:

    I used 360/inch only because it makes the calculations simpler.
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  9. Post #9
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    Evilan's Avatar
    February 2009
    3,831 Posts
    For someone like me using a 2560x1600 resolution I need a much higher dpi to make up for the slower scroll speed of the mouse. Sure I could increase scroll speed on its own, but having done that I've noticed that in most games even when the scroll speed is turned up most or all of the way, the mouse still seems to drag behind my mouse movements.
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  10. Post #10
    Gold Member
    noctune9's Avatar
    April 2008
    1,515 Posts
    Also laser mice suck because they track like 2 inches from the surface of your desk. Forget picking up your mouse to reposition it unless you are going to lift it right up off the desk.
    Get a better laser mouse, then. I just need to move my laser mouse a few millimeters over my mousepad in order to reposition it.

  11. Post #11
    BmB
    Gold Member
    BmB's Avatar
    August 2008
    8,569 Posts
    As long as DPI >= cursor travel speed in pixels per dot you'll be fine. Just use whatever setting is the most comfortable to you.
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  12. Post #12
    Gold Member
    Torekk's Avatar
    November 2006
    2,798 Posts
    Hm, I got now this revoltec wired gaming mouse w102 for like 10€, it uses an laser and has 1600dpi. First I thought "oh wow, it's with 800dpi even faster than my older mouse, let's adjust the settings... ok, let's see how 1600dpi turns out, hm too fast again... second adjustment needed". Now I'm running with 4/11 sensitivity too in windows, works pretty well.

    Then I tried out warsow, and set the sensitvity so, that I can easily bunnyhop around a pillar with only 2 mouse movements(long curves). Works pretty well too.

    But when it comes to real action, it's still feeling a bit choppy, but I assume that's just that I didn't got used to it yet.

  13. Post #13
    Gold Member
    Blazehmr's Avatar
    March 2006
    500 Posts
    Higher DPI.

    DPI is, how accurate your mouse notice a change on ground.

    If you have really low DPI and try to compensate this with a huge sensitivity, you will get a jumpy mouse feeling.
    This is so true, I used to play tf2 with an standard optical mouse (800dpi I think) with a sensitivity of 14, and my mouse would kind've "tick" up and down. Fastforward now now, I play with a 3200 dpi mouse and sensitivity of 2.4. No "ticking".

    Ticking is a bitch when you're trying to snipe heads in tf2.

    Edit: I play at 1680x1050
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