1. Post #1
    Kool's Avatar
    April 2009
    79 Posts
    >>>>WARNING FOR BIG PICTURES (1440x900)<<<<
    RUN BEFORE IT'S TOO LATE!

    Hey everyone, this is my L4D map that has been in the works for a while.

    I had an idea about defending apartments and being able to choose where to reside. This was the result.
    Anyway, let's get to the point, shall we?

    I want you to to tell me anything that you think is weird or wrong in these pictures (or just ugly) but don't hate if this sucks, please....

    Pics:

















































    I recorded this video too, altough cubemaps wasn't built http://www.youtube.com/watch?v=JB6vC15tHlo

    Link: http://www.l4dmaps.com/details.php?file=1897

  2. Post #2
    Gold Member
    cameleot's Avatar
    July 2006
    3,084 Posts
    Cool.

  3. Post #3
    The insides are of valve standards. The outside is a bit bland.

  4. Post #4
    Kool's Avatar
    April 2009
    79 Posts
    The insides are of valve standards. The outside is a bit bland.
    Thank you VERY much! Any advice?

  5. Post #5
    Sejr's Avatar
    July 2009
    158 Posts
    The insides are of valve standards. The outside is a bit bland.
    It's still too blocky inside to be valve "standard".

    Don't place light ents so close to the ceiling. Normal lights doesn't emit light to the ceiling, use lightspots instead with some sprites.

  6. Post #6
    Kool's Avatar
    April 2009
    79 Posts
    It's still too blocky inside to be valve "standard".

    Don't place light ents so close to the ceiling. Normal lights doesn't emit light to the ceiling, use lightspots instead with some sprites.
    I use light_spots with sprites and lights, but ok, I will move the normal lights down.

  7. Post #7
    Sejr's Avatar
    July 2009
    158 Posts
    On picture 8 and 9 from the top. I think the light ent's are too close to the wall and ceiling there, if you can see what i mean.

  8. Post #8
    FLUTTERSHY <3 (also hats suck)
    Unib5's Avatar
    May 2008
    1,700 Posts
    The exterior looks a tad blocky the rest is all fine.

  9. Post #9
    Kool's Avatar
    April 2009
    79 Posts
    OH, you meant them!
    Sorry, I will fix that right away.

  10. Post #10
    Sleepydragn1's Avatar
    August 2008
    55 Posts
    The exterior of the building is blocky as others said, and I find myself wanting more details outside the fence (picture 3). I like the layout of the map though, looks interesting with many choices.

  11. Post #11
    Kool's Avatar
    April 2009
    79 Posts
    The exterior of the building is blocky as others said, and I find myself wanting more details outside the fence (picture 3). I like the layout of the map though, looks interesting with many choices.
    Yes I would like to add more detail, but I have no ideas right now... maybe you have some?

  12. Post #12
    Gold Member
    Hell-met's Avatar
    April 2009
    7,016 Posts
    A respectable effort, however it's completely out of scale

  13. Post #13
    Kool's Avatar
    April 2009
    79 Posts
    A respectable effort, however it's completely out of scale
    Can you specify what? Or is it just in general?

  14. Post #14
    Gold Member
    Bulaba0's Avatar
    July 2008
    1,994 Posts
    The exterior walls are terrible. you feel like you're in a box. The displacements abruptly end and are very jagged.