1. Post #1
    Gold Member
    Stripez's Avatar
    October 2008
    4,192 Posts
    Alright im incredibly frustrated here. I've been dying to play TF2 but I can't because this PC cant handle it at all low settings. Is there any way I can atleast get a stable FPS at atleast 10? Good FPS increasing autoexec.cfgs would be nice, tips, tricks whatever just as long as it works.

    Specs:
    Intel Core 2 CPU 4300 @ 1.8GHz
    2038MB RAM
    Intel 82945G Express Chipset Family with 224 MB Mem.

    I think that's it specs wise. Also I know this may be a lost cause cuz of my shit comp but might as well try right? And I am upgrading, just not for a while.

    My autoexec.cfg (If somebody can tell me how to do the code thing that'd be great)

    cl_cmdrate "101"
    cl_interp "0.01"
    cl_interpolate "1"
    cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration-loss-choke problems.
    cl_lagcompensation "1"
    cl_smooth "1"
    cl_updaterate "101"
    rate "25000"
    mp_decals "0" // How many player sprays will be shown.
    cl_drawmonitors "0" // Disables the rendering of ingame monitors which contain 3d rendered images.
    cl_ejectbrass "0" // Disables brass ejection
    cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
    cl_phys_props_enable "1" // Enables phsyics props.
    cl_phys_props_max "50" // Maximum amount of physics props allowed.
    cl_ragdoll_physics_enable "0" // Disables ragdoll.
    cl_restrict_server_commands "0" // Compatible/needed with serverplugins
    cl_show_splashes "0" // Disables water splashes.
    r_3dsky "0" // Disables the rendering of 3d sky boxes.
    r_decal_cullsize "9999" // Any decals under this size are not rendered.
    r_decals "0" // Disables decals.
    r_drawbatchdecals "1" // Enables the rendering of decals in batch.
    r_drawdetailprops "1" // Enables the rendering of detail props.
    r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
    r_drawmodeldecals "0" // Models decals (i.e. blood).
    r_eyes "0" // Disables eyes in models.
    r_lod "0" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
    r_modellodscale "1.0" // The transitioning power of LOD.
    r_occlusion "0" // Enables the Model Occlusion system.
    r_propsmaxdist "100" // Max distance at which props are rendered.
    r_renderoverlayfragment "1"
    r_rootlod "2" // Base lod of the model in the memory.
    r_shadowmaxrendered "4" // Max shadows the game will render.
    r_shadowrendertotexture "0" // Rendered the shadow texture causing it to match the player model.
    r_shadows "0" // Enables shadows (Change be disabled for additional performance.)
    r_teeth "0" // Disables teeth in models.
    r_waterdrawreflection "0" // Disables the rendering of water reflections.
    r_waterforceexpensive "0" // Forces cheap water.
    gl_clear "1"
    props_break_max_pieces "0" // Disables prop fragmenting
    mat_antialias "0" // Disables the use of multisampling to smooth out edges.
    mat_bumpmap "0" // Disables bump mapping.
    mat_clipz "0" // Disables optimized Z-Buffer rendering.
    mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
    mat_disable_bloom "1" // Disables bloom effects.
    mat_hdr_enabled "0" // Disables HDR.
    mat_hdr_level "0" // Double Disables HDR.
    mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
    mat_monitorgamma "1.0" // Lower the number the brighter the screen. Only works in fullscreen.
    mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
    mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
    mat_specular "0" // Disables Specularity on objects.
    mat_trilinear "0" // Disables the use of Trilinear mipmapping.
    mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
    violence_ablood "1"
    violence_agibs "1"
    violence_hblood "1"
    violence_hgibs "1"
    hud_centerid "1" // Centers player IDs
    net_graph "1" // Enables net_graph (Required in SS round)
    net_graphpos "2" // Adjusts netgraph position-set between 1 and 3
    cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
    fps_max "61" // Caps framerate. Set to max monitor refresh rate + 1.
    jpeg_quality "100" // High quality screenshots
    m_pitch "0.022"
    m_filter "0"
    m_side "0.8"
    m_yaw "0.022"
    m_forward "1"
    m_customaccel "0"
    m_customaccel_scale "0.00"
    m_customaccel_max "0"
    m_customaccel_exponent "0"
    m_mouseaccel1 "0"
    m_mouseaccel2 "0"
    m_mousespeed "1"
    cl_mouselook "1"
    cl_idealpitchscale "0.8"

  2. Post #2

    September 2008
    302 Posts
    Remove that autoexec configuration, it isn't that good. First add -dxlevel 80 to your games launch options, launch the game, exit it and remove the -dxlevel 80, the game will stay in dx80. Then get this autoexec http://www.m0re.nocrits.com/download.php?fileID=8. Open the autoexec and find these two commands: mat_filtertextures, mat_filterlightmaps, change them both to 1. Then put the autoexec in team fortress/tf/cfg folder, and it's all done.

  3. Post #3
    Gold Member
    kikka's Avatar
    September 2005
    1,374 Posts
    Remove TF2.
    Reply With Quote Edit / Delete Reply Finland Show Events Dumb Dumb x 1 (list)

  4. Post #4

    September 2008
    302 Posts
    Remove TF2.
    But he still has a chance!!

  5. Post #5
    ElLekay's Avatar
    August 2009
    218 Posts
    In the launch options put this in: -dxlevel 81

    Reset your launch stuff too, your you should be able too handle stuff like that, if tf2 starts. When you get to the main menu, set your resolution too the second lowest and put your texture settings on very high. That is my set-up. I get around 30-40 frames per second.


    Fun fact, counter strike runs on obsolete laptops with little lag, due too the old source engine.

  6. Post #6
    Gold Member
    BagMinge101's Avatar
    April 2007
    1,904 Posts
    Unless you want something that looks like Duke Nukem 3D with cum smeared all over it, it's pretty much impossible.

  7. Post #7
    Gold Member
    Stripez's Avatar
    October 2008
    4,192 Posts
    Unless you want something that looks like Duke Nukem 3D with cum smeared all over it, it's pretty much impossible.
    Something wrong with duke nukem? :smug:

  8. Post #8
    dcss's Avatar
    April 2008
    470 Posts
    Why dont you just spend $20 and buy a cheap card? At least you will be able to play it..

  9. Post #9
    Gold Member
    Stripez's Avatar
    October 2008
    4,192 Posts
    Why dont you just spend $20 and buy a cheap card? At least you will be able to play it..
    Suggestion?

    Edited:

    Remove that autoexec configuration, it isn't that good. First add -dxlevel 80 to your games launch options, launch the game, exit it and remove the -dxlevel 80, the game will stay in dx80. Then get this autoexec http://www.m0re.nocrits.com/download.php?fileID=8. Open the autoexec and find these two commands: mat_filtertextures, mat_filterlightmaps, change them both to 1. Then put the autoexec in team fortress/tf/cfg folder, and it's all done.
    Holy crap what you did worked, I get around a solid 14 fps. Hot damn thanks man!

  10. Post #10
    Gold Member
    tankkiller's Avatar
    August 2006
    1,392 Posts
    You don't. :smugdog:

  11. Post #11
    Gold Member
    Crazy_Farmer's Avatar
    April 2005
    2,364 Posts
    Suggestion?

    Edited:



    Holy crap what you did worked, I get around a solid 14 fps. Hot damn thanks man!
    a solid 14 FPS? I can't even play at 30

  12. Post #12
    Gold Member
    Stripez's Avatar
    October 2008
    4,192 Posts
    a solid 14 FPS? I can't even play at 30
    My mistake it was 14 on goldrush (because its so big) but I get 25 on 2fort.

  13. Post #13
    Yobdren's Avatar
    June 2008
    2,394 Posts
    Step 1: Remove integrated card
    Step 2: Purchase new, better card
    Step 3: Insert and configure new card
    Step 4: Run TF2

  14. Post #14
    Gold Member
    smurfy's Avatar
    October 2007
    21,539 Posts
    Buy a graphics card.

  15. Post #15
    Gold Member
    Stripez's Avatar
    October 2008
    4,192 Posts
    Step 1: Remove integrated card
    Step 2: Purchase new, better card
    Step 3: Insert and configure new card
    Step 4: Run TF2
    I already said I was upgrading just not now, jeez.

  16. Post #16
    Gold Member
    Drajiin's Avatar
    December 2006
    100 Posts
    Step 1: Remove integrated card
    Step 2: Purchase new, better card
    Step 3: Insert and configure new card
    Step 4: Run TF2
    You can't remove an integrated card. Not without removing the motherboard anyway.

  17. Post #17
    Lolmann29's Avatar
    February 2009
    458 Posts
    you can't

  18. Post #18
    Yobdren's Avatar
    June 2008
    2,394 Posts
    Watch me

  19. Post #19
    Gold Member
    Zero Vector's Avatar
    March 2007
    1,111 Posts
    Your autoexec is weird

    r_eyes and r_teeth 0 would be creepy and probably not help performance at all

    and how can you live with no ragdoll

  20. Post #20

    September 2008
    302 Posts
    Your autoexec is weird

    r_eyes and r_teeth 0 would be creepy and probably not help performance at all

    and how can you live with no ragdoll
    Turning 1 tiny detail off increases no fps

    turnings 80 tiny details off increases fps by 5-10

    But he can also enable 2-5 tiny details without fps loss

  21. Post #21
    Gold Member
    Stripez's Avatar
    October 2008
    4,192 Posts
    Turning 1 tiny detail off increases no fps

    turnings 80 tiny details off increases fps by 5-10

    But he can also enable 2-5 tiny details without fps loss
    Exactly, so how do i turn ragdolls back on? I miss them

  22. Post #22
    Neckbeard's Avatar
    November 2008
    4,641 Posts
    Having ragdolls off is creepy.

    You shoot somebody and they just disappear. :ohdear:

  23. Post #23
    Gold Member
    Stripez's Avatar
    October 2008
    4,192 Posts
    Having ragdolls off is creepy.

    You shoot somebody and they just disappear. :ohdear:
    Yeah how do you turn them back on?

  24. Post #24
    Jeebz's Avatar
    May 2007
    315 Posts
    So all I have to do was buy a better graphix card and tf2 won't lag when there's a billion guys shooting rockets at me?

  25. Post #25

    September 2008
    302 Posts
    Yeah how do you turn them back on?
    cl_ragdoll_physics_enable 1
    cl_phys_props_enable 1
    cl_phys_props_max 9999
    props_break_max_pieces 9999
    props_break_max_pieces_perframe 9999
    cl_ragdoll_fade_time 15

    Add these at the bottom of the autoexec.cfg.