th89 why is your name two letters and a number?
But yeah this game was released without any sort of play testing at all by the creator so yeah.
In chemistry, Th-89 is an isotope of Thorium with a mass number (in amu/atomic mass units) of 89. This means that the amu of both the neutrons and protons add up to be 89. Neutrons and protons both are 1 amu. However, Thorium has 90 protons because its atomic number is 90, so Th-89 must have 90 protons and -1 neutrons. This may be a reference to one of several things: the idea of negative mass, exotic matter, the idea that dark matter or antimatter have negative mass, or the old Unobtanium joke since there is currently no known way to have negative mass.
I always thought the man threw himself off a cliff at the end.
The visuals of the game were pretty nice, I gotta say.
But the story itself was confusing as fuck, to me.
People need to understand that the story is supposed to be incoherent.
The idea is for you to think about it and come up with your own conclusion afterwords.
The simple fact that you didn't understand the story doesn't make it a bad story.
Anyway it was a great mod, just the mapping and the level design were pretty awful. It's a shame such a great narrative was bogged down by such poor game design. In any case the remake should be amazing, I can't wait.
bit slow, but the music was nice. you can download the soundtrack from the moddb page.
My explanation for the contrast in people's opinions about this mod:
Science and art are normal to each other forming something like the complex plane. The experience in one of them wouldn't be useful in the other one. Purely scientific and logic analysis are unable to evaluate anything art related just like purely artistic experience would never help in solving a scientific problem.
But that's not really true
I also don't really get how it pertains to someone's opinion of this mod
The mod may represent a new form of art (which I and some others failed to appreciate), but as a mod its gameplay was very dull, none in fact.
But gameplay and visuals aren't technical aspects.
Smart deep people mod
I liked this mod, to me it was like an interactive poem, but more interesting due to music and visuals put together. Somehow I felt relaxed after I finished playing it.
i really want to play the remake
This mod has a lot of great qualitys that keep the player moving forward, with it's strange telling of what happened on the island that is almost a mess that leaves it open to interpretation. But there were a few problems like the odd level design that has lead me to areas that i wasn't supposed to go to (but the remake probably would fix that) and the low voice in which i had to turn the sound up. Overall, this is definately work checking out if you're into atmosphere that doesn't necessarily have the best stories of most well told stories.
TL;DR A few minor problems like odd level design in a few places and low sound on the voice, but it's atmospheric and engaging even though it's not the best told or the best story.
The version that's out = 7/10
rwsfjaikeuhdnuahbJBAJBFASBHDHADBAHIAJSHAGAHAHAHAAA AAAAAAAAAAAAAHAHAHAHAHA THEY'RE SELLING THIS?!?!
This is ridiculous! I mean, first of all, it's a singleplayer mod, not a multiplayer mod, so they're not going to be constantly updating it! Second, they hyped this a lot to make it a commercial mod. And third, they came out of the fucking nowhere with this!
Is everybody pissed at this being a commercial mod or something? I can't even tell what's going on
Considering that Robert Briscoe has put in two years of his own time to bring the original mod up to commercial standard? Not to mention that the original creator, Dan Pinchbeck, has sought out to have the music reorchestrated, the story further refined and expanded, and new narration recorded?
I enjoyed the concept of the original Dear Esther, despite the numerous flaws within the game itself. But having followed Briscoe's development blog over the past couple of years, I'm certain that the redeveloped version will be worth the commercial release. They deserve every cent of their time on this remake.
You folks have to remember, the mod you experienced is NOT the mod that is getting the commercial release. Don't knock the new one until you've tried it.
Plus Briscoe is a professional game developer, if I was a career developer and had the chance to sell my own game I'd be all over it. Great resume material.
How come I can only find soundtrack and a PDF file on moddb?
Downloading it off filefront/gamefront instead
If I ran into a job interveiw and could boast "I have a game that sold a few thousand copies" I bet that guy would rather hire me than the developer who has a calculator in his portfolio.
Just finished the mod for the first time. I really did enjoy it, although I'm still very confused over some parts. I must say, that I was also very creeped out in some areas, mainly when you first enter the caves, and the music becomes distorted.
I just get circular links
it brings me to here from modb
then you click download now and get this
then click download now and get this
wait you click this guy
and then you install desura, which at this point is NOT a virus!!!
Apparently it's not the new one uhhh that was rather misleading.
The moddb page even had the release date changed to say today, and that article had a video of the new version attached to that release article.
Fuck you Desura
It should've been obvious that it was the old one, it was like a 200mb download
installing the game now, which at this point I think is the 09 version and not the remake but time will tell!
yeah it's not the new one man fuck oh well rate me optimistic
The desura website is really nice looking
Couldn't get into Dear Esther, the remake looks more promising. I'll play it mostly for checking out the amazing visuals I've seen so far.
I'm a giant vagina, I couldn't finish it it after a week because of the black shadowy figure that just fucking STOOD there. :ohdear: