1. Post #1
    GuyNumbers's Avatar
    July 2008
    289 Posts
    [release][tab]Name:[/tab] Lucario player model and NPC

    [tab]Version:[/tab] :ninja:

    [tab]Description:[/tab] Mariokart64n's Lucario model from Smash Bros. Brawl, re-rigged to work as a player model and NPC

    [tab]Requirements:[/tab] Garry's Mod

    [tab]Download:[/tab] http://garrysmod.org/downloads/?a=view&id=56433 [/release]






    The only thing this is missing is the Vortigaunt animations everyone's been asking for. I don't think I'm up for that, so at least enjoy Lucarios with crowbars.

  2. Post #2
    Gold Member
    0v3rkill's Avatar
    June 2007
    750 Posts
    God damn it I lol'd.


    Good job rigging it and such!

  3. Post #3
    Gold Member
    wingwolf's Avatar
    June 2006
    848 Posts
    Oh dear god. What was that song!?

  4. Post #4
    PwrOver9000's Avatar
    November 2008
    5 Posts
    Nice, this will be awesome.
    Downloading now.
    Now someone has to make a player model for that link model that's out there.

  5. Post #5
    clintman1's Avatar
    May 2008
    6 Posts
    is it an addon and the song is dr. dre and bill cosby mixup

  6. Post #6
    Gold Member
    Smirnoff Joe's Avatar
    April 2008
    6,406 Posts
    DL'd.

  7. Post #7
    Gold Member
    PsYchOsIs's Avatar
    October 2006
    351 Posts
    Epic. Only complaints:

    a) Player model doesn't seem to be properly usable from the Model menu (when I respawn after changing to him, I respawn as Kliener). However, if I spawn the model then use the Model Manipulator to change the player model, it works fine.

    b) Not so much a problem with the ragdoll since you can fix it, but the eyes are really bugging me on the NPC. Still, not sure if you yourself can fix it, but just a little gripe I have.

    Otherwise, yay. :3

  8. Post #8
    Umbreon's Avatar
    October 2008
    28 Posts
    Wow he's huge!

  9. Post #9
    UnSkilled78's Avatar
    October 2008
    21 Posts
    Someone should make an Aura Sphere SWEP for this :P

  10. Post #10
    SakuraMaxX's Avatar
    July 2008
    207 Posts
    UnSkilled78 posted:
    Someone should make an Aura Sphere SWEP for this :P
    Someone should make it an AR2 secondary fire replacement.

  11. Post #11
    You can't expect the universe and its entire contents to be contained within the confines of a tent.
    Sonic Fan's Avatar
    February 2008
    1,816 Posts
    All you need is a Blue Hinted Combine Sphere then that's it.

  12. Post #12
    Kguse74's Avatar
    October 2008
    365 Posts
    PwrOver9000 posted:
    Nice, this will be awesome.
    Downloading now.
    Now someone has to make a player model for that link model that's out there.
    Yeah, I thought I saw one once but it as a ragdoll.
    Why can't anyone do popular things instead of other dumber things?

  13. Post #13
    Gold Member
    Alba Meira's Avatar
    October 2006
    336 Posts
    Only problem with this model is a minor one, at best, that being the civilian walking and running (unarmed) animations aren't included, the model just goes into a T-Pose.

  14. Post #14
    SakuraMaxX's Avatar
    July 2008
    207 Posts
    And the eyeposing for him is sort of scary.

  15. Post #15
    Umbreon's Avatar
    October 2008
    28 Posts
    And he's absolutely gigantic.

  16. Post #16
    SakuraMaxX's Avatar
    July 2008
    207 Posts
    And the ragdoll is messed up when he dies. It starts spazzing up everywhere.

  17. Post #17
    hiryu64's Avatar
    December 2007
    110 Posts
    As cool as this is, I'd really like to know what map that is.

  18. Post #18
    GuyNumbers's Avatar
    July 2008
    289 Posts
    Map is gm_xhizors.

    Also, I just double-checked the model. You guys are right, he's huge. :eek:

    I'll start working on a new version. Hopefully I'll also fix the broken ragdoll (not that you're really supposed to spawn it, but yeah).

  19. Post #19
    FOXY BROWN
    Slade Xanthas's Avatar
    January 2007
    2,157 Posts
    Alba Meira posted:
    Only problem with this model is a minor one, at best, that being the civilian walking and running (unarmed) animations aren't included, the model just goes into a T-Pose.
    He had this exact same issue with http://forums.facepunchstudios.com/s...d.php?t=619823 as well.

  20. Post #20
    Rankzerox's Avatar
    June 2008
    2,015 Posts
    I hate Anime :3
    Reply With Quote Edit / Delete Reply Sweden Show Events Disagree Disagree x 1 (list)

  21. Post #21
    Dennab
    November 2008
    5 Posts
    is this in add on format? I wish people would write that, or is there some hint I'm always missing?

  22. Post #22
    GuyNumbers's Avatar
    July 2008
    289 Posts
    Justice posted:
    Alba Meira posted:
    Only problem with this model is a minor one, at best, that being the civilian walking and running (unarmed) animations aren't included, the model just goes into a T-Pose.
    He had this exact same issue with http://forums.facepunchstudios.com/s...d.php?t=619823 as well.
    I'll try to keep this in mind. I didn't get this when I spawned an NPC without weapons though, so I don't know what might be happening. For testing this with the player, what's the command for dropping all your weapons anyway? And for that matter, does this happen with any of the default player models?

    Also, progress on the new version might be slow since I just bought Titan Quest off of Steam.

  23. Post #23
    Gold Member
    Alba Meira's Avatar
    October 2006
    336 Posts
    One easy way to test it happening with the player is to use the Machinima Hands SWEP in 'Hands by your side' setting, set up a camera, look through it, and move around.

  24. Post #24
    GuyNumbers's Avatar
    July 2008
    289 Posts
    Just an update. I'm not sure a resized model will be all that feasable. I originally sized it so that Lucario's shoulders lined up with the shoulders of the default human skeleton. I tried modifying the skeleton, but it seems the bones simply gets snapped back to wherever Source expects them to be. If I made Lucario about the same size as a human, a human's shoulders would be in the middle of his head.

  25. Post #25
    Umbreon's Avatar
    October 2008
    28 Posts
    You'd probably have to make a skeleton from scratch. :/

  26. Post #26
    GuyNumbers's Avatar
    July 2008
    289 Posts
    Umbreon posted:
    You'd probably have to make a skeleton from scratch. :/
    That would mean I'd have to make my own animations. And Valve put, like, a hundred animations in their models.

    :crying:

  27. Post #27
    Umbreon's Avatar
    October 2008
    28 Posts
    GuyNumbers posted:
    :crying:
    Agreed.

  28. Post #28
    rysnyper455's Avatar
    March 2007
    626 Posts
    I downloaded this and for some reason, his eyes become wierd when you get too close to him.

  29. Post #29
    Lucario's Avatar
    December 2008
    469 Posts
    Is this still being worked on? If so it would be nice to have the faceposing added and eyes fixed since Lucario's faceposing actually looks pretty good. http://fr.youtube.com/watch?v=CREO2N...eature=related

  30. Post #30
    GuyNumbers's Avatar
    July 2008
    289 Posts
    I don't think I ever took out the existing faceposing. I have no idea how faceposing works anyway. As for the eyes, I kind of suspect that Valve only designed them to work for human characters with realistic proportions (though didn't the vortigaunts have some kind of eye posing?).

    Unfortunately, I've stopped working on this. I don't mind if someone else decides to have a go at this though.

  31. Post #31
    rysnyper455's Avatar
    March 2007
    626 Posts
    Rankzerox posted:
    I hate Anime :3
    Then why did you post in this thread?

  32. Post #32
    Captain Flintstone's Avatar
    January 2009
    1 Posts
    Awesome, now all I need is a Tikal the Echidna player and NPC!

  33. Post #33
    GruntOAction's Avatar
    June 2008
    205 Posts
    Anybody know if this model will work in Half Life 2 Deathmatch? And if so will other people be able to see it??

  34. Post #34
    GoldenVeemon's Avatar
    August 2008
    22 Posts
    You should make this as Barney, Kliener or someone else's replacement! I'd love to have it!

  35. Post #35

    October 2007
    9 Posts
    Argh, I can't figure out how to get this guy to spawn. This is the first time I've tried to use a custom model in Gmod 9. Can anyone help me out? He doesn't appear in the Q spawn menu, or if he does, I can't figure out where he is.

  36. Post #36
    Have no worries, we'll find someone good with modelling skills and eye posing, hopefully find someone who can face pose. Yeah, who can fix Lucario's corpse? Oops forgot this, give lucario his civilian run and walk animation..... And this wolf will need some Barney stuff, almost like with Renamon having her Alyx movements. Pretty sure someone can provide Lucario with tail animation, to make Lucario not look like just a stupid mascot which hasn't got a real tail.

  37. Post #37
    One easy way to test it happening with the player is to use the Machinima Hands SWEP in 'Hands by your side' setting, set up a camera, look through it, and move around.
    True, actually the machinima hands were by cheezylard.

  38. Post #38
    Hey, what about Blaziken and the other Pokemons like Mewtwo for example? Plus, we need more Lucario's with different colors. Red, same as this one but blue torso, and white. Yes, Half Life 2 sounds fun with Lucario Calhoun :D ( But no one will say the name Lucario cuz Valve doesn't know about Nintendo )

  39. Post #39
    Turrngait's Avatar
    June 2009
    464 Posts
    Another model for me to ban forever anyone who uses it.

  40. Post #40
    FoxLIES's Avatar
    July 2009
    1 Posts
    gawd im such a noob, I cant even figure out the name for the 'setmodel' option for lucario.. can someone tell me? pl0x?