1. Post #241
    DVD Player's Avatar
    May 2008
    172 Posts
    I'm waiting too. By the way, does anyone have a link to the patch that fixes the loss of weapons when you spawn on SB2?

  2. Post #242
    teddddd's Avatar
    October 2007
    74 Posts
    PeZ_cOoL posted:
    So when is this suposed to get out?or is it? Cuz I'd lke somewhere to download it all at one time with people telling me it's going to work
    Agreed, too many parts to keep track of.
    Reply With Quote Edit / Delete Reply United States Show Events Disagree Disagree x 1 (list)

  3. Post #243
    snake_1_1's Avatar
    June 2005
    347 Posts
    DVD Player posted:
    I'm waiting too. By the way, does anyone have a link to the patch that fixes the loss of weapons when you spawn on SB2?
    The file should be on garrysmod.org.

    The link to it should be able to be found in the SB2 thread on these forums.
    Reply With Quote Edit / Delete Reply Belgium Show Events Disagree Disagree x 1 (list)

  4. Post #244
    PeZ_cOoL's Avatar
    September 2008
    283 Posts
    svn of SB3 would be great...but all in 1 post/thread not something like
    "Go on that website and look for everything...

  5. Post #245
    regena's Avatar
    October 2007
    45 Posts
    PeZ_cOoL posted:
    So when is this suposed to get out?or is it? Cuz I'd lke somewhere to download it all at one time with people telling me it's going to work
    Http://www.glua.net

  6. Post #246
    nagachief's Avatar
    June 2007
    404 Posts
    I'm planning on making a spacebuild map, but I have ships to make habitable. Does the brush environments work? If they do, can I get a run down on how to make a brush environment?

  7. Post #247
    PeZ_cOoL's Avatar
    September 2008
    283 Posts
    regena posted:
    Already said I didn't want a website so I have to look for it and guess which one is good for SB3...
    I want svn link not downloads that say they are svn but they aren't

  8. Post #248
    Gold Member
    creec's Avatar
    August 2007
    4,119 Posts
    PeZ_cOoL posted:
    Already said I didn't want a website so I have to look for it and guess which one is good for SB3...
    I want svn link not downloads that say they are svn but they aren't
    Whats your problem?
    Svn is for developers for now. But this doesn't matter anymore as you are banned. :/

  9. Post #249
    mansarde's Avatar
    August 2008
    133 Posts
    PeZ_cOoL posted:
    Already said I didn't want a website so I have to look for it and guess which one is good for SB3...
    I want svn link not downloads that say they are svn but they aren't
    Yeah, they only download and dump the SVN files every 4 hours.
    That's really an unbearably long time to wait for updates...

  10. Post #250
    spartan393's Avatar
    August 2006
    30 Posts
    Sorry, been out of the loop a bit with spacebuild, but where can i download SB3 i know people have it, and they say its fairly good, i would like to give it a go. 2 was very good. :keke:

  11. Post #251
    mansarde's Avatar
    August 2008
    133 Posts
    Just take a look at the latest links provided on this page and you'll find what you desire. ;)

  12. Post #252
    Gold Member
    creec's Avatar
    August 2007
    4,119 Posts
    mansarde posted:
    Just take a look at the latest links provided on this page and you'll find what you desire. ;)
    You are so kind to people Mansarde, even when they are lazy to roll mouse a little up. :)

  13. Post #253
    spartan393's Avatar
    August 2006
    30 Posts
    creec posted:
    You are so kind to people Mansarde, even when they are lazy to roll mouse a little up. :)
    Has nothing at all to do with being lazy, read over the first page, and the first several comments, scanned Garrysmod.org, and then found it out by my self you can get it from snakes website, no need to be a savvy prick. That's why i was confused, weather you can only get it via SVN or either from another Download site.

  14. Post #254
    Gold Member
    creec's Avatar
    August 2007
    4,119 Posts
    spartan393 posted:
    Has nothing at all to do with being lazy, read over the first page, and the first several comments, scanned Garrysmod.org, and then found it out by my self you can get it from snakes website, no need to be a savvy prick. That's why i was confused, weather you can only get it via SVN or either from another Download site.
    Well, like i knew that when i saw your post. :P
    (In other words, sorry!?)

  15. Post #255
    s31ripper's Avatar
    May 2008
    206 Posts
    I have a problem with my spacebuild 3. When I start up a singleplayer or multiplayer game, it doesn't load properly or something. There is still gravity in space and there is no "this planet has no air" or "this planet is too hot". I habe uninstalled every single thing related to spacebuild 2 (LS2, RD2, etc). My friend puts up a server every now and then and didn't download the custom damage system addon. His server still works and we both basically have the same things on our computers. Anyone know what is wrong with it?

  16. Post #256
    teddddd's Avatar
    October 2007
    74 Posts
    I'm not sure SB3 is compatible with LS2 and RD2.

  17. Post #257
    Gold Member
    creec's Avatar
    August 2007
    4,119 Posts
    teddddd posted:
    I'm not sure SB3 is compatible with LS2 and RD2.
    It is absolutely not compatible!

    To get SB3 work, you need to download SB3, LS3, RD3 and "Custom addon framework".

    Then you need to be sure to select ("lol, this is obvious") Spacebuild 3 in gamemodes.

  18. Post #258
    s31ripper's Avatar
    May 2008
    206 Posts
    I have all those, I just need to know how to make Spacebuild 3 be Spacebuild 3.

  19. Post #259
    mansarde's Avatar
    August 2008
    133 Posts
    s31ripper posted:
    I have all those, I just need to know how to make Spacebuild 3 be Spacebuild 3.
    What exactly do you mean with "I just need to know how to make Spacebuild 3 be Spacebuild 3"? Or is it a typo?
    And if it's not a typo: Could you be a little bit more precise what you mean?

  20. Post #260
    s31ripper's Avatar
    May 2008
    206 Posts
    I have the bug where there are no effects in space (zero gravity, no air, etc).

  21. Post #261
    mansarde's Avatar
    August 2008
    133 Posts
    s31ripper posted:
    I have the bug where there are no effects in space (zero gravity, no air, etc).
    The common way to find out which addon is interfering is to move all addons outside of the addons folder, and then bringing back one addon after the other, until you get the error.
    Then you'll know what addon is conflicting.

    Oh, and just in case: Don't mix the LS2/RD2 stuff with the LS3/RD3 stuff.

  22. Post #262
    snake_1_1's Avatar
    June 2005
    347 Posts
    If you find an addon that's causing problems please put them in here to, so I can look into what is causing it...

  23. Post #263
    Gold Member
    creec's Avatar
    August 2007
    4,119 Posts
    snake_1_1 posted:
    If you find an addon that's causing problems please put them in here to, so I can look into what is causing it...
    Help me making simple entity that can be used as node with resources.
    And it should be spawned using entity spawn menu.

    It was very simple with ls2 but it turned out very complicated with ls3.

  24. Post #264
    s31ripper's Avatar
    May 2008
    206 Posts
    Ok, I'll try that. I wonder if it is the asteroid mining addon that I have (even though it doesn't work).

  25. Post #265
    1legmidget's Avatar
    August 2008
    394 Posts
    The asteroid mining addon if you got it off of Garrysmod.org is for SB2 and will cause issues.

  26. Post #266
    s31ripper's Avatar
    May 2008
    206 Posts
    That was what caused it. I took it off and it worked (also took off stargate).

  27. Post #267
    regena's Avatar
    October 2007
    45 Posts
    s31ripper posted:
    That was what caused it. I took it off and it worked (also took off stargate).
    The stargates work with ls3 so you didn't need to remove them.

  28. Post #268
    snake_1_1's Avatar
    June 2005
    347 Posts
    creec posted:
    Help me making simple entity that can be used as node with resources.
    And it should be spawned using entity spawn menu.

    It was very simple with ls2 but it turned out very complicated with ls3.
    Well it's not that hard either:

    1) Use the resource_node Entity as a base (or check how it works and copy paste it).

    2) In the Initialize function you first call the Initialize function of the Resource_node Entity Base (or if you copied it , put the new code after the one in it)
    2a) Get The Network Resource Table:
    local nettable = CAF.GetAddon("Resource Distribution").GetNetTable(self.netid)

    2b) Modify the Resource Info:
    nettable.resources[YOUR_RESOURCE_NAME_HERE] = {}
    // TO make it easier put that in a temporary variable
    myresource = nettable.resources[YOUR_RESOURCE_NAME_HERE]
    myresource.value = THE_VALUE_YOU_WANT_IN_IT
    myresource.maxvalue = THE_MAX_VALUE_YOU_WANT_TO_BE_ABLE_TO_STORE
    myresource.haschange = true

    nettable.haschanged = true


    This should make it so you got a node which can store resources of the resources you just added using step 2B.


    But I'll add functions to the Core soon so that you don't have to do this manually like this anymore, making it a lot easier.
    It would be something like self:AddResource(resourename, maxamount, initialvalue) on the Resource Nodes (Resource_node entity = base Entity for resource nodes).

  29. Post #269
    Gold Member
    creec's Avatar
    August 2007
    4,119 Posts
    That would be good.
    As it was simply like this with LS2.
    Code:
    local ent = ents.Create( "Resource catche", "Refined Naquadah", "Energy", "Coolant", "Water", "Air" )
    
    	RD_AddResource(self.Entity, "Refined Naquadah", maxNaquadah)
    	RD_AddResource(self.Entity, "energy", maxEnergy)
    	RD_AddResource(self.Entity, "coolant", maxCoolant)
    	RD_AddResource(self.Entity, "water", maxWater)
    	RD_AddResource(self.Entity, "air", maxAir)
    
    	self.Naquadah = RD_GetResourceAmount(self.Entity, "Refined Naquadah")
    	self.Energy = RD_GetResourceAmount(self.Entity, "energy")
    	self.Coolant = RD_GetResourceAmount(self.Entity, "coolant")
    	self.Water = RD_GetResourceAmount(self.Entity, "water")
    	self.Air = RD_GetResourceAmount(self.Entity, "air")
    Just like that.

  30. Post #270
    snake_1_1's Avatar
    June 2005
    347 Posts
    creec posted:
    That would be good.
    As it was simply like this with LS2.
    Code:
    local ent = ents.Create( "Resource catche", "Refined Naquadah", "Energy", "Coolant", "Water", "Air" )
    
    	RD_AddResource(self.Entity, "Refined Naquadah", maxNaquadah)
    	RD_AddResource(self.Entity, "energy", maxEnergy)
    	RD_AddResource(self.Entity, "coolant", maxCoolant)
    	RD_AddResource(self.Entity, "water", maxWater)
    	RD_AddResource(self.Entity, "air", maxAir)
    
    	self.Naquadah = RD_GetResourceAmount(self.Entity, "Refined Naquadah")
    	self.Energy = RD_GetResourceAmount(self.Entity, "energy")
    	self.Coolant = RD_GetResourceAmount(self.Entity, "coolant")
    	self.Water = RD_GetResourceAmount(self.Entity, "water")
    	self.Air = RD_GetResourceAmount(self.Entity, "air")
    Just like that.
    Well Storage devices and generators still work like that, but a resource node has some other coding behind it, since they need to store more stuff to make sure everything is handled correctly.

    The commands for the nodes will be something like AddNetresource () instead of AddResource, this will add it directly into the core of the resource node info, instead of needing an Entity to go with it.

    Edit:

    ConsumeNetResource and SupplyNetResource already exist in the Core, only AddNetResource will need to be added later on:

    /*
    	ConsumeNetResource( netid, resource, amount)
    	
    		Only use this if you got a special sent (like the Resource Pumps) which don't have direct netinfo stored
    		
    		This means not Registered using RegisterNonStorageDevice() or Addresource(), one you used those you definetly don't need to use this one (except for special cases)
    		
    		Returns the actual amount consumed!!
    
    */
    function RD.ConsumeNetResource(netid, resource, amount)
    
    /*
    	SupplyNetResource(netid, resource, amount)
    	
    		Only use this if you got a special sent (like the Resource Pumps) which don't have direct netinfo stored
    		
    		This means not Registered using RegisterNonStorageDevice() or Addresource(), one you used those you definetly don't need to use this one (except for special cases)
    	
    		Returns the amount of resources it couldn't supply to the network (lack of storage fe)
    	
    */
    function RD.SupplyNetResource(netid, resource, amount)
    

    Like you can see these work just the same as the regular functions, the only difference is that they need a networkID instead of the Entity (storagedevice, generator, ...)

  31. Post #271
    Gold Member
    creec's Avatar
    August 2007
    4,119 Posts
    After you add AddNetResource, could you help me with this?
    As this is all meant to be added to shuttle sent our little team works on.

    And making it resourcenode with own storage already in it would help people just link all things to the shuttle. :)

  32. Post #272
    snake_1_1's Avatar
    June 2005
    347 Posts
    Sure (only during the weekend though). I already wrote the function yesterday, but haven't been able to test it yet for typos and stuff due to a lack of time.

    Edit:

    I'll try to test it later on and put it on the svn.

    Edit:

    Tested And Added (I left the code I used for testing in the Resource Node init.lua file, commented out though).

  33. Post #273
    Gold Member
    Lord Ned's Avatar
    April 2006
    3,702 Posts
    So I haven't read all 7 pages, but search has failed me. What's the gamemode for setting up a server? Both Spacebuild and SpacebuildV3SVN have failed me.

  34. Post #274
    teddddd's Avatar
    October 2007
    74 Posts
    have you tried Spacebuild 3 or Spacebuild3?

  35. Post #275

    October 2008
    1 Posts
    snake_1_1 posted:
    What's new or changed in SB3?

    Spacebuild 3 is an almost complete rewrite of Spacebuild 2.
    The new Core is modular based. This means that it will be a lot easier for people to add new Environment types to it without needing to modify the SB core for it. This also means that non-spherical environments will be more easy to add now.
    Another thing that's new is that the environments got new features.
    The largest new feature is that a planet is more then just habitable or unhabitable now. This means that instead of a planet having air or not a planet's air now exists out of different parts (oxygin, CO2, Nitrogen and Hydrogen) which make it either habitable or not.
    The general updating system has been improved to to be better performance wise. Less variables are needed to store environment info on a prop/player/npc/... now which should also decrease the amount of ram usage a bit(although probably not that much).
    Environment info in SB will also be better up to date in SB3 then in SB2 due to the new core.

    Are there any negative sides to this?

    Yes, there is one drawback. All addons that use anything of SB2 will need to be partially rewritten to work with SB3. Due to the new Core.
    Older SB maps will still work, but they will only run in some sort of compatibility mode, which means that some of them might not run 100% like they used to.

    When will we be able to test this?

    I'm planning on releasing a beta for SB and the new LS by the end of June and either at the beginning of July. This beta will most likely still have bugs though, and will also be used to tweak all the settings a bit more. At the moment it's hard to tweak some of the new environment features since they are completely new and I also want the opinion of you guys for it ;)

    How far is the current progress?
    Well most of the core features for SB and the Environment code is done. Appart from bugs and tweaking you could SB3 itself is about done.
    But the new LS update is needed for most of the tests that will need to be done with SB3 and I'm currently waiting for some of the custom models that still need to be made, which I need to tweak it all and be able to properly test for bugs in the Entity code. The LS core itself is about done to (minus bugs and tweaking).

    Also the slow progress on the RD updates is slowing down development alot. TAD2020 doesn't have much time at the moment to work on it and well as most of you know more and more bugs seems to be happening in RD2.

    Who are you? Why isn't the SBDevTeam posting this?
    I'm SnakeSVx, main developer for the SBDevTeam.

    I'll post more info the more progress is made on the new system. If you guys got any questions or suggestions you can post them in here.
    I m waiting for the realease. I am ready the the beta test, if you ask me.

  36. Post #276
    regena's Avatar
    October 2007
    45 Posts
    Free Games posted:
    I m waiting for the realease. I am ready the the beta test, if you ask me.
    Hehe you need to look at the thread more closely. There was a link on the forum if you wanted to download it. If you want to download it the link is http://www.glua.net/

  37. Post #277
    PeZ_cOoL's Avatar
    September 2008
    283 Posts
    regena posted:
    Hehe you need to look at the thread more closely. There was a link on the forum if you wanted to download it. If you want to download it the link is http://www.glua.net/
    Yeah but what do you have to download here? everything? What do I need to delete in my addon? What do I need to put into gamemode??

  38. Post #278
    regena's Avatar
    October 2007
    45 Posts
    PeZ_cOoL posted:
    Yeah but what do you have to download here? everything? What do I need to delete in my addon? What do I need to put into gamemode??
    garrysmod\garrysmod\gamemodes for the Spacebuild 3 download
    then if you have ls2 snd spacebuild 2 back it up if you have ls3 you might want to back it up as well. Remove the folders LS3/RD3/CAF/LS3E/. Download LS3/RD3/CAF/LS3E/BCA package and put LS3/RD3/CAF/LS3E/ in Garrysmod\Garrysmod\Addons.

  39. Post #279
    ZomBCranbrry's Avatar
    October 2008
    178 Posts
    Does anyone know where I can find a guide to making a Spacebuild 3 Map? I really have been wanting to make one for a long time.

  40. Post #280
    Blaylock1988's Avatar
    September 2008
    254 Posts
    Every time I DL the LS3/RD3/CAF/LS3E/BCA pack, the LS3 and RD3 are corrupt when I unzip them. Anyone have the official links or SVNs for the Life Support and Resource Distribution that are meant for Spacebuild 3?