1. Post #81
    Pyroraptor's Avatar
    October 2007
    44 Posts
    "Baww it ruined Gmod"
    Don't use it if you don't like it.
    Wiremod is really useful, be it for overcoming numpad limitations, or just seeing if you can make something. Also, wiremod just expands our ability to build things, not constricts it.
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  2. Post #82

    October 2007
    2 Posts
    Fruni posted:
    what is wiremod o.O?
    You've... seriously never heard of it?

    www.wiremod.com

    Go there and take a look around.
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  3. Post #83
    _Jonk's Avatar
    December 2007
    1 Posts
    Agree, totally it broke the simple ness of gmod I.E :

    "Bob, I wired my explosive barrel to explode at 3/4 past the winter Equinox at 2012 using compelex algebra and Quantum physics" Says Bill

    "Why don't you just use dynamite" Says Bob
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  4. Post #84
    boobs2's Avatar
    December 2007
    1 Posts
    I don't like the wiremod, it takes away the joy of lol'ing at someone that spends a few hours working on some sort of contraption, olny to fail, get pissed off, and leave the server. Now everyone only succeeds :(

    (User was permabanned for this post (Reason: Alt of spammer) [event] 70586 [/event])
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  5. Post #85
    sonicfan1's Avatar
    June 2007
    9 Posts
    It's a scripting mod for gmod that I would like a download for a full review and give my idea for it. (the **** download system they have on the forums there is out of the question for me. No downloading something I'm only using once :(.)
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  6. Post #86
    acreech's Avatar
    August 2005
    8 Posts
    Cheesesack posted:
    Can you get off my back, I'm just expressing my opinion. If I follow your arguments then if you don't like my thread about not liking other threads then YOU don't have to read it. I don't want to ruin peoples fun, I just want people to realize that all the pointless wire-mod shit that is on it's own, and not part of a contraption that is well made, is boring and pointless.
    So basically... you want everyone to agree with your opinion? What makes welding props to each other in an interesting manner any different than wiring components in a certain fashion to produce an interesting effect?

    :confused:
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  7. Post #87
    joe7721's Avatar
    July 2006
    11 Posts
    I'll be honest, Wiremod baffles me. In every possible meaning of the word. The greatest wire contraption i ever made was a badly strung together music box which had a total of 10 half life songs on diffrent speakers. No matter how hard i try to understand it, or no matter how many times a kind person trys to explain it to me, or show me an example, It still confuses me. But even after all this i see no reason to hate it.

    The things i saw wiremod do are remarkable, A true leap foward in garrysmod and in video games entirely. Though i may never be able to understand it, i still find wiremod interesting. I don't understand wiremod so i don't build things that involve wiremod, so it baffles me why people hate wiremod, when they have the option of just not downloading it. The wire-invention spam on garrysmod.org does get a bit annoying at times, but not everything on garrysmod.org is good anyway, I've seen plenty of bad downloads that have nothing to do with wiremod, and some that do.

    But to sum it all up in a short sentence, If i lacked the ability to read, I would not hate people who could read books, Rather, i would be fascinated by them.
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  8. Post #88
    Gold Member
    Cheesesack's Avatar
    July 2006
    261 Posts
    BlackPhoenix posted:

    This working game console would not be possible without wiremod :o
    That's an exact example of the pointless wire-mod stuff I'm talking about. I don't need an in-game games console, I'm playing on one right now (my PC) and I'm sitting right next to an Xbox 360. Making things like that is just an excuse for people to boast about how intelligent they 'supposedly' are.
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  9. Post #89
    Gold Member
    BlackPhoenix's Avatar
    May 2006
    451 Posts
    Cheesesack posted:
    That's an exact example of the pointless wire-mod stuff I'm talking about. I don't need an in-game games console, I'm playing on one right now (my PC) and I'm sitting right next to an Xbox 360. Making things like that is just an excuse for people to boast about how intelligent they 'supposedly' are.
    You are doing it wrong.

    It's not fun just playing games.
    The fun thing is to build this console, and to write games for it.

    I doubt that with your current level of intelligence you will understand that.

    You build contraptions - it's your creative process. I also like creating stuff by programming it - it's also creative process. What is the difference between huge complex contraption and huge complex game? But they are both result of creative process of an author.

    What I am trying to say that you should think beyond the result of your creative actions ("Hey, look what cool thing I built!"), and enjoy the process of creating it.

    Also zing, you can't write your own games for XBOX, can you? I mean seriously, you are not gonna get SDK, and you are not gonna bother with homebrew stuff.
    On the other hand writing for this small console is damn easy - games are small, simple, and SDK-ish thing is available publicly with people who can help you setting it up.

    After all, XBOX is product of evil Microsoft :V:


    On the other hand yes, wiremod may kill some part of game because lot's of contraptions are only for 1 person. For example no-one can help you making complex contraption. Not because of intelligence, but just because it's only you who know exactly how it layed out - other people will need some time to see what goes where.

    If you really want lot of people to take part - then you should make your contraption by blocks. Blocks which will be designed by other people.
    Then you all happily connect them, and have fun.

    What kind of contraptions? I dunno, a robot for example (one person does the base with wheels, other the body, and other does cosmetic details like head, arms, etc)
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  10. Post #90
    Gold Member
    Citizen 101's Avatar
    August 2007
    319 Posts
    Would you appreciate something like this?

    http://forums.facepunchstudios.com/s...d.php?t=466137
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  11. Post #91
    Seriously's Avatar
    August 2007
    6 Posts
    Citizen 101 posted:
    Here's a hypothetical situation.

    A random man walks into a cafe and starts blabbering about how his short is better than other's and how anyone who doesn't use shirts is a stupid asshole. Do you start hating all of the shirts after that?

    a)Yes, shirts ruined real life for me because people are wearing them everywhere I go.

    b)Well, you don't have to use shirts, do you? Go on and leave real life if you don't like em.

    c)No, this has nothing to do with shirts - it's just people being dumb about it. Smack that retard on the head with something heavy and move on.
    That's not what we are talking about.

    The thing some of us hate, is that garrysmod.org, contraption section, maybe even saved games section, half of them uses wiremod to make some wheels spin with extremely complex "realistic" engines, then they release it.

    It would be a lot better if more people knew more about wiremod, and released different things, that we haven't seen before. We don't want gliders, spinning wheels from complex engines, automated turrets with lasers. Those are spammed almost everywhere.

    If something different came up everyday, that would still be building skill. Following a tutorial and then posting the wiremod thing you made with it on a forum is not building skill.
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  12. Post #92
    Gold Member
    Citizen 101's Avatar
    August 2007
    319 Posts
    I'm not sure what makes you think garrysmod.org was ever not cluttered by junk nobody wanted.
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  13. Post #93
    Facepunch iSeries!
    rieda1589's Avatar
    November 2007
    4,363 Posts
    Before I actually tried wiremod, I was like. No way.. How can anyone get that?!.

    But now i've tried it and use it regularly, It comes second nature and it vastly improves GMOD in my opinion.
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  14. Post #94
    Gold Member
    TheFoxz's Avatar
    December 2006
    344 Posts
    Good building skill can still count. You can't make some kind of over-complex robot that can walk and stabilize itself using wire, if you don't have good building skill.

    This needs less "Supercomputers on a single phoenix panel" and more "wire-aided contraptions"

    With emphasis on "aided"
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  15. Post #95
    Gold Member
    V12US's Avatar
    August 2005
    4,635 Posts
    _Jonk posted:
    Agree, totally it broke the simple ness of gmod I.E :

    "Bob, I wired my explosive barrel to explode at 3/4 past the winter Equinox at 2012 using compelex algebra and Quantum physics" Says Bill

    "Why don't you just use dynamite" Says Bob
    Can you use dynamite to explode when it gets within a range of a target without you having to press a button?

    No?

    Then maybe you should shut the hell up because you have no idea what the point of Wire is.
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  16. Post #96
    sonicfan1's Avatar
    June 2007
    9 Posts
    Well now as I see it here is what wire truly is a Gmod scripting mod that allows people to build "Life Like" toys, that has become over done because of wire noobs lack of creativity. "Yay i made a turret that can shoot you form anywhere on the map!" Shut the **** up! Anyone can do that go try something more creative! will not help but more or less this might. Nice but is that really all you do? Then if that doesn't work you bring out line one. =)

    Edit: Not to post this 5 times in a row but could someone please get me a download link?
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  17. Post #97
    Gold Member
    dragon1972's Avatar
    April 2005
    1,494 Posts
    Wirers can't build. Builders can't wire.

    That's how it is for me. I belong to the builders catagory.
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  18. Post #98
    Ruslan Kybe's Avatar
    October 2007
    49 Posts
    I disagree. I can build fine and I have almost figured out the CPU Chip. I have a few examples of wire stuff, build stuff and wire and build together.

    1. Underwater base with life support that automatically turns on and off depending on energy and air levels. Took building and wiremod skill. (I used an E-Gate)

    2. Giant Robot Statue. It is a giant statue made of combine props. Doesn't Move but looks fucking awesome!

    3. Calculator in wire mod, because Alt+Tab owns my GMod.


    Final Point?

    It's all about how you look at it.
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  19. Post #99
    Gold Member
    TheFoxz's Avatar
    December 2006
    344 Posts
    dragon1972 posted:
    Wirers can't build. Builders can't wire.

    That's how it is for me. I belong to the builders catagory.
    You gotta be both to be speshal.
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  20. Post #100
    sonicfan1's Avatar
    June 2007
    9 Posts
    Well I can some what build but I commonly stick to ways to use the portal gun or gravity gun battling, or both! :)
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  21. Post #101
    Dennab
    September 2007
    8 Posts
    Cheesesack posted:
    I personally think that wire-mod has ruined Gmod. Before it used to be about the building. Now, 3/4 of the contraptions forum is boring wire-mod shit that half of us don't understand and even if you did, is boring as hell.
    Don't get me wrong, I think the people that use wire-mod are smart to understand it, and it is useful for gcombat and the like. I just think people have taken it too far, "Wow, another engine, never seen that before!" I just wish we could go back to the old days where building skill still counted.

    /rant
    What the fuck, Wiremod enhances Garry's Mod so much, you're trying to change us back to Garry's Mod 5 when there were only simple tools.
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  22. Post #102
    Gold Member
    smidge146's Avatar
    September 2006
    902 Posts
    i think wiremod is a very good addon and it has many capabilities but I do not get it at all but it's still good to doors and stuff with.
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  23. Post #103
    Crazee Boy's Avatar
    August 2007
    11 Posts
    I'm all for people making their turrets and engines, but keep it off of garrysmod.org! It wasn't interesting the first thousand times someone uploaded it. The way I see it, something like that is only exciting if YOU built it. Otherwise, you're shoving an excessively copied idea down someone's throat.

    HARRUMPH.
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  24. Post #104
    DJ on a Hill's Avatar
    December 2007
    2 Posts
    Personally, I have no clue how to work the Wire Mod on my own, but when I have a guide/tutorial next to me, I can do some amazing things. I don't think it 'ruined' GMod, but I do think it made it more challenging. To people that aren't that good with GMod to begin with, it may seem as though it was ruined, however if you spend some time reading what each wire tool does, you may find it improved GMod. That's just my opinion...
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  25. Post #105
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    Twinfire0 posted:
    Personally, I find Wiremod to be an extremely useful feature.

    I'm sure you guys all know _Mental_, correct? Well, I found him in a server one night, and he was building a mech. Problem was, he wanted to get it to walk automatically, but didn't know how.

    So, I introduced him to Wiremod. After about 2 or 3 hours of explaining the basics, he was finally able to wire up his mech to walk on its own. It was really impressive.

    Moral of the story is this: First, not all people who use Wiremod are jackasses. If you want to know how to get something to work, just ask! I, for one, would be glad to teach anybody about Wiremod. Second, Wiremod has its uses. If you're willing to put in a little bit of time and effort, then learning it is easy, not to mention extremely helpful.

    I'm not going to say that I'm better than anybody else just because I can use Wiremod and others can't. What I suggest is that everybody get along despite our differences in our skills and knowledge. If we can all learn to work together, then I'm sure the Gmod community would be a much less hateful place. :)

    Anybody with me here?
    A mech? With wiring. I'd really like a tutorial for that, or at least screens. It sounds epic, and I can can never get my mechs to balance (without using hoverballs, which is just the cheap way out).
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  26. Post #106
    Pepsi's Avatar
    February 2007
    47 Posts
    I fucking hate wiremod
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  27. Post #107
    WhiskeyFur's Avatar
    December 2007
    43 Posts
    Cheesesack posted:
    That's an exact example of the pointless wire-mod stuff I'm talking about. I don't need an in-game games console, I'm playing on one right now (my PC) and I'm sitting right next to an Xbox 360. Making things like that is just an excuse for people to boast about how intelligent they 'supposedly' are.
    If you really want to take that example even further, EVERYTHING that is build in GMod, with or without wire, is pointless. You can't take it off of the machine; it's not going to improve your life outside of the computer. So why do it?

    You build it because you can, not because you need to. It's the same thing with mountains for their climbers. Why do they climb them? Because it was there. They don't need any more reason.

    Same thing with GMod. You don't need a reason to build something you want to build. Just do it and enjoy it or the attempt if you don't succeed. Seriously... your way over thinking wire here. If you don't like it, don't use it. It's that simple.
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  28. Post #108
    Twinfire0's Avatar
    October 2006
    33 Posts
    joe7721 posted:
    I'll be honest, Wiremod baffles me. In every possible meaning of the word. The greatest wire contraption i ever made was a badly strung together music box which had a total of 10 half life songs on diffrent speakers. No matter how hard i try to understand it, or no matter how many times a kind person trys to explain it to me, or show me an example, It still confuses me. But even after all this i see no reason to hate it.

    The things i saw wiremod do are remarkable, A true leap foward in garrysmod and in video games entirely. Though i may never be able to understand it, i still find wiremod interesting. I don't understand wiremod so i don't build things that involve wiremod, so it baffles me why people hate wiremod, when they have the option of just not downloading it. The wire-invention spam on garrysmod.org does get a bit annoying at times, but not everything on garrysmod.org is good anyway, I've seen plenty of bad downloads that have nothing to do with wiremod, and some that do.

    But to sum it all up in a shot sentence, If i lacked the ability to read, I would not hate people who could read books, Rather, i would be fascinated by them.
    Very well put. I would have to say that there is no reason to hate Wiremod any more than there is reason to hate an artist or his creations.

    Cheesesack's argument seems to be putting down something for no apparent reason. Would it be correct for me to argue that we should outlaw paint because some people only paint crappy pictures? What would that do for the people who are talented in artistry? Oh, that's right, it doesn't matter.

    What I'm asking is this: Why does it really matter to you? Do you think that every activity which people "abuse" should be banned or outlawed? Do you think that if somebody is better than you at something, then you should hate them?

    I dare you, Cheesesack, to reply to this post and answer my questions. Because frankly, I don't like the negative attitudes that this thread has been stirring up. I'd rather have everybody come to a resolution than to try and argue. I just want everybody to see what's wrong here, and I kindly ask that it stop. Can't we all just go about our ways and stop getting so angry over such a petty issue?
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  29. Post #109
    acreech's Avatar
    August 2005
    8 Posts
    Twinfire0 posted:
    Very well put. I would have to say that there is no reason to hate Wiremod any more than there is reason to hate an artist or his creations.

    Cheesesack's argument seems to be putting down something for no apparent reason. Would it be correct for me to argue that we should outlaw paint because some people only paint crappy pictures? What would that do for the people who are talented in artistry? Oh, that's right, it doesn't matter.

    What I'm asking is this: Why does it really matter to you? Do you think that every activity which people "abuse" should be banned or outlawed? Do you think that if somebody is better than you at something, then you should hate them?

    I dare you, Cheesesack, to reply to this post and answer my questions. Because frankly, I don't like the negative attitudes that this thread has been stirring up. I'd rather have everybody come to a resolution than to try and argue. I just want everybody to see what's wrong here, and I kindly ask that it stop. Can't we all just go about our ways and stop getting so angry over such a petty issue?
    No. The internet is for angrypants.
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  30. Post #110
    LeninousMinious's Avatar
    February 2005
    42 Posts
    No one's forcing you to look at Wiremod contraptions.
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  31. Post #111
    Gold Member
    Catdaemon's Avatar
    February 2005
    2,821 Posts
    LeninousMinious posted:
    No one's forcing you to look at Wiremod contraptions.
    Yes they are. Join a server online, wiremod. Garrysmod.org, hunting for interesting things. Wiremod. Download a lua script - Compatible with wiremod! Needs wiremod!
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  32. Post #112
    Seriously's Avatar
    August 2007
    6 Posts
    Catdaemon posted:
    Yes they are. Join a server online, wiremod. Garrysmod.org, hunting for interesting things. Wiremod. Download a lua script - Compatible with wiremod! Needs wiremod!
    Exactly what I was thinking.

    I have a shitty computer(will not have anymore soon)and wiremod just lags the crap out of it untill it crashes.

    I looked around in lua releases and found something awesome called GCombat. Then I saw that they used parts of wiremod because they can't script for the hell of it themselves, and cried out loud.

    "WIREMOD IS REQUIRED, GO DIE IF YOU DON'T HAVE IT"

    :mad:
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  33. Post #113
    Gold Member
    DEADBEEF's Avatar
    March 2005
    582 Posts
    I've not used wiremod in ages but there were two massive problems with it last time I joined a server that had it installed:



    It clutters the tool menu with loads of tool you don't understand, (which makes you feel like an idiot if you don't have enough experience with it to know how everything works).

    There's not a lot of in-game documentation, so if you're trying to learn how the various features work you have to constantly go in & out of game to figure out what the fuck is going on. Which is a complete ballache and completely puts beginners off altogether.


    The first point has been sort of fixed now that tool groups can be collapsed. It'd still be nice if wiremod tools & options had a seperate tab, distancing it completely from the standard GMOD tool-set (that's if the new versions don't do that already).

    The second is the bigger issue. When we were making the tools for GMOD 10 we kinda decided that we shouldn't include any tools that instructions couldn't be written in one line of text, and that took more than two or three clicks to operate (pulleys being pretty much the only exception).
    Obviously this approach wouldn't work with wiremod tools due to the nature of how they operate, it would be good though if you had the option of displaying in-depth, context sensitive help text which can be open while you use each toolmode.
    Something like a tooltip when you mouse-over a connect point explaining exactly what it does, and/or hints when required inputs/outputs aren't connected.
    Something like that, along with the tools general description and an in-game link to the wiremod wiki (which you can have open in a small window while you use the tool), would be awesome.


    As it is, you can't immediately jump right into it and get going like you can with the included tools.
    If wiremod was more user-friendly toward complete beginners it'd be worth making it into a stand-alone game to sell to schools and shit.

    It just needs that extra layer of noob-friendyness.
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  34. Post #114
    Gold Member
    V12US's Avatar
    August 2005
    4,635 Posts
    A lot of Wiremod is trial and error. Many of the tools I don't understand yet, but once you realise pretty much everything works with input and output, you can figure out what you need to do to make it work.



    I made an obstacle course in Gmod yesterday. I used a wire accumulator chip (which I learned from a tutorial, is basically a stopwatch) that I could switch on with a button. Then I wired that to a 'greater than' chip, which checked if the value of the accumulator chip was greater than 2, if it was it would reset the accumulator to zero. I linked a wired prop spawner to the 'greater than' chip to spawn a prop everytime it detected the value of the accumulator chip was greater than 2, resulting in an automatic endless stream of objects rolling down a slope which I had to avoid while climbing it.

    Please tell me how I would have done this without wiremod.



    Menu clutter is not an argument. You can minimize menus you do not need or use. Everything wire uses is at the bottom. I'm far more annoyed at the random scripts that squeeze themselves inbetween the basic tools and force me into a game of hide and seek every time I need them.
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  35. Post #115

    December 2007
    5 Posts
    Very nice.
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  36. Post #116
    Gold Member

    December 2007
    489 Posts
    No, wiremod hasn't screwed up Gmod. Wiremod's still about building contraptions with wire and adds more cooler stuff able to be built. Wiremod or not, it's still building, but with a twist.
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  37. Post #117
    m0dUlator's Avatar
    November 2006
    103 Posts
    I think Wiremod is great, but usually I don't use it. I'm not much of a builder.

    But when I do build, it's on my server. Hell yea. Without a doubt
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  38. Post #118
    he_who_says_zonk's Avatar
    March 2005
    113 Posts
    I love wiremod, even though I don't understand or use a lot of it.

    The whole point (and joy) of garry's mod is that it is a freeform game. I load it up and I've got some idea of what I feel like doing but I am also certain that I will end up doing something I didn't plan. Wire is just another way to have fun in gmod, it doesn't replace simpler ways of having fun. Example, two of my favourite games in gmod at the moment:

    1. Using wire + gcombat and having long range artillery battles with friends. It's so epic when all the adjustment and calibration etc results in a catastrophic ammo explosion.
    2. Spawning a red cargo container and both me and my friend try to crush eachother with it using our phsyguns. (It's even MORE fun with two cargo containers, trying to knock the other one aside or freeze it and sometimes stealing it and having yours stolen... and when someone loses, their body is FLUNG!)

    Both of these games are EXTREMELY entertaining. Wiremod just like gmod in general is something I have lots of memories of. Yes it can be hard, but that's also rewarding. I was so, so stoked when I made my first working radar in wire. It doesn't stop me enjoying making random contraptions using normal tools.

    I've found the best way to learn wiremod stuff is to use Firebox, that way you can look up how things work. The other thing that I found useful is when I make a device I haven't made before, I draw crappy diagrams for myself so I can remember how I got it working.
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  39. Post #119
    chrisville's Avatar
    July 2007
    5 Posts
    I have to disagree. Makes the game open to creating so much more.
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  40. Post #120
    black_tech's Avatar
    May 2007
    340 Posts
    V12US posted:
    I made an obstacle course in Gmod yesterday. I used a wire accumulator chip (which I learned from a tutorial, is basically a stopwatch) that I could switch on with a button. Then I wired that to a 'greater than' chip, which checked if the value of the accumulator chip was greater than 2, if it was it would reset the accumulator to zero. I linked a wired prop spawner to the 'greater than' chip to spawn a prop everytime it detected the value of the accumulator chip was greater than 2, resulting in an automatic endless stream of objects rolling down a slope which I had to avoid while climbing it.

    Please tell me how I would have done this without wiremod.
    I can't tell you how you could do that without it, but all that stuff's just too much math.

    Gmod is a game which requires alot of creativity, adding logical thinking into a creative game is just wrong.

    All you people who enjoys logical thinking will surely disagree with me, yes, but Gmod needs less of all the logical stuff, not more.
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