1. Post #121

    August 2007
    1 Posts
    All this needs is a Boat Vs. Fort and I would be happy.

  2. Post #122

    December 2006
    6 Posts
    Metroid48 posted:
    james: The barrels cannot explode due to the ram because they're in a solid room that's protected and only receive weapon/explosive-based damage. Of course, servers could just disable the barrels altogether. What server were you on?
    I think I was playing with James on the JokerIce server, and we figured out that the actual ramming was what was causing the server to crash...when both ships hit head-on, there must have been too much happening at once for the server to handle.

    I think it was the server, not the gamemode itself.

  3. Post #123
    07james's Avatar
    July 2007
    3 Posts
    Metroid48 posted:
    james: The barrels cannot explode due to the ram because they're in a solid room that's protected and only receive weapon/explosive-based damage. Of course, servers could just disable the barrels altogether. What server were you on?
    The JokerIce.co.uk pirate ship wars servers and a few others (Forgot the name of them), Could it happen because we use the front cannons when we sail next to the ship after a ram? (a cannon could set off the explosion when that close). Also I have managed to crash a few servers by breaking into the room and shooting the barrel.

  4. Post #124
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    The barrels seem problematic at times. Huh. Not sure what to do about that really.

    Anyway, the ship wheel is practically done, thanks to RedMag's hard work! It's currently still in smd format, however here's the product (will be coloured for team ingame):





    This wheel is created by the hard work of RedMag and is almost ready for implementation in-game! The only thing left is to convert it into a prop format from the base model (which is in smd format). The vtf is already done and compatible with source. Anyone know how to do this?

  5. Post #125
    lesserdog's Avatar
    September 2007
    1 Posts
    umm hello i downloaded every psw download i can find the 2 old ones i put into addons and the new one to gamemodes ane i can't see the sabre pistol and the pirate model can anyone help??

  6. Post #126
    Gold Member

    May 2007
    28 Posts
    Why the fuck didn't I play this in ages? Fuck me! Must play now! :excited:

  7. Post #127
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    Ok, don't download the old ones at all. Only download the newest one ( http://www.garrysmod.org/downloads/?a=view&id=22124 ).

    Notice that it has a gamemodes folder? Just copy that to your garrysmod folder, say 'yes' to overwrite if needed, and then check that this location exists:

    Code:
    C:\Program Files\Steam\SteamApps\USERNAME\garrysmod\garrysmod\gamemodes\pirateShipWars\
    That location should exist if you've done everything correctly. Of course, put in your own username.

    Also, just wondering, can you see player models anyway?

  8. Post #128
    Gold Member
    Termy58's Avatar
    September 2006
    1,724 Posts
    I'm back =D

    EDIT:

    I ran into my favorite Notepad ++ bug where reinstalling deleting everything including app data restarting between reinstalling and deleting reg entrys won't fix, going back to Crimson >=(

    EDIT:

    cmd
    DEL %APPDATA%\Notepad++ worked.

    It was the couldn't index the config.xml bug, also the reason APPDATA deletion didn't work before is because Windows Explorer is a double life bitch that hides stuff behind my back. (I think it's cheating on me)

  9. Post #129
    Gold Member
    tenka's Avatar
    June 2007
    51 Posts
    this is a amazing game mode! props to everyone that helped make it!

  10. Post #130
    Doritosdude's Avatar
    August 2007
    115 Posts
    Did you fix navigating the ship? I hope so, so you won't get stuck when the ship is sinking :(

    And the poor swordfights, where hitting was kind of hard :)

  11. Post #131
    Omnimmotus's Avatar
    August 2006
    211 Posts
    Metroid48 posted:
    This wheel is created by the hard work of RedMag and is almost ready for implementation in-game! The only thing left is to convert it into a prop format from the base model (which is in smd format). The vtf is already done and compatible with source. Anyone know how to do this?
    Yup, I can do it, if you haven't already found someone. I'll need a collision model or the source file to make my own, but either way it should be simple. :keke:

    Oh, and LODs would be a plus, maybe just one, but it wouldn't be too much of a problem since you'll only ever see two at once.

  12. Post #132
    conway's Avatar
    January 2006
    134 Posts
    This was totally kick ass stuff..And it's back to kick some more!

  13. Post #133
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    Omnimmotus posted:
    Yup, I can do it, if you haven't already found someone. I'll need a collision model or the source file to make my own, but either way it should be simple. :keke:

    Oh, and LODs would be a plus, maybe just one, but it wouldn't be too much of a problem since you'll only ever see two at once.
    Thanks! I'll send the files through to you via PM. There's no physbox model, but with the wheel a simple octagon (or similar) around it would probably suffice.

    If I may request it, a model path of models/pirateshipwars/ship_wheel.mdl would be best.

  14. Post #134
    Gold Member
    Termy58's Avatar
    September 2006
    1,724 Posts
    Hey guys, I'm not that active recently although I have submitted all the team kills/friendly fire blocks for grenades and the grenade giving system (1 kill for grenades) the reason is, is due to the fact I am trying to make a Source mod and getting used to the Source engine.

    Edit:

    Console: omg its termy! he is the sex god
    Termy58: executed "say omg its termy! he is the sex god"
    Console: omg its termy! he is the sex god
    Termy58: executed "say omg its termy! he is the sex god"
    Termy58: kay
    Lothlorien: OMG TERMY IS ERE
    Lothlorien: HERE
    Lothlorien: RUUUN
    Termy58: WORSHIP ME!
    I love doing this.

  15. Post #135
    dax364's Avatar
    July 2007
    319 Posts
    Ralbane posted:
    garrysmod.org Is being piss slow, I tested my speeds on filefront and got upwards of 700kb.

    hint hint
    fuck you guys are lucky! i never get much more than 300 kb/s!

  16. Post #136
    Nurdbot's Avatar
    March 2006
    17 Posts
    When I seem to download things without torrents or download managers, my speed drops to pre-56k model kilobytes.

    I need a better broadband service.

  17. Post #137
    The_Kev's Avatar
    July 2006
    41 Posts
    Nice work, will download it soon!

  18. Post #138

    October 2007
    6 Posts
    Sorry for being a noob, but how do you install this?
    Could you please guide me through the steps?

  19. Post #139
    urMom's Avatar
    August 2007
    61 Posts
    King, it first depends on whether you are installing a server or a client.

    *cough* Arrrr! Ye be needin' to install a client, er a server?

  20. Post #140

    October 2007
    6 Posts
    urMom posted:
    King, it first depends on whether you are installing a server or a client.

    *cough* Arrrr! Ye be needin' to install a client, er a server?
    lol. I would like to install the client.

  21. Post #141
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    It's the same for client and server. Just follow the readme instructions! Extract the folder 'pirateShipWars' to your garrysmod/gamemodes folder (NOT addons)!

  22. Post #142
    Gold Member
    bantished's Avatar
    November 2005
    16 Posts
    Ahar,

    Okay, I loaded this game mode exactly how you said, but when I load up on of the maps on my dedicated server, I spawn in the map, no boats are to be seen, and I drop into a large body water that kills me. And my model is combine.

    I am sure I am doing something wrong...

    Edit:

    Is there a way or do I have to activate the gamemode in the console? I tried this command sv_gamemode pirateShipWars before changing the map, and while enduring a slow pain full death in the water.

    It appears from checking my dedicated server status in steam that despite me trying to change the gamemode to "pirateShipWars" through the console, my server remains in sand box gamemode... I even have a physgun and can spawn random props as well.

    Do I need to put that command in the server.cfg or autoexec.txt?

    Edit:

    Metroid48 posted:
    It's the same for client and server. Just follow the readme instructions! Extract the folder 'pirateShipWars' to your garrysmod/gamemodes folder (NOT addons)!
    I used this: on my server and my client.

    Do I need to use this "http://tools.assembla.com/svn/psw" for my server instead?

    If so, how do I use SVN? Do I need a program? Or do I have to download each item manually?

    Thank ye kindly matey.

  23. Post #143
    Gold Member
    subenji99's Avatar
    May 2005
    3,568 Posts
    you also need to set "sv_defaultgamemode pirateShipWars" or gmod will default back to sandbox - having to do that is quite annoying.

    There are many links to using SVN all over the forum - in the first post of this thread for example: http://forums.facepunchstudios.com/s...d.php?t=425099

    Just bear in mind that you would use the gamemodes folder, not addons for Pirate Ship Wars.

  24. Post #144
    Internet Detective
    Skullivan's Avatar
    December 2006
    177 Posts
    Are any servers up that aren't running the beta?

  25. Post #145
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    bantished: Don't worry about using the SVN if you got that version, unless you're planning on keeping the server up extensively (are you?). subenji's suggestion is correct, use sv_defaultgamemode. Make sure, if use TortoiseSVN, to right click on the GAMEMODES folder->SVN Commit...->Enter host+user/pass.

    EDIT: Oh yeah I forgot to mention, Omni compiled the wheel for us so it now works ingame! It's ready to be put on the ships, but it requires a map modification which I think would be better to do after we have a larger feature upgrade, like lanterns or ripping sails. Agreed, or should I release the new map (tonight) anyway? It has no other changes.

  26. Post #146
    Omnimmotus's Avatar
    August 2006
    211 Posts
    I'd say wait until more has changed to update the map. Unless you see a major performance increase with the new wheel.

    Oh, and hey everybody, I'm the guy who compiled the wheel! :keke:

  27. Post #147
    Gold Member
    Termy58's Avatar
    September 2006
    1,724 Posts
    Nurdbot posted:
    When I seem to download things without torrents or download managers, my speed drops to pre-56k model kilobytes.

    I need a better broadband service.
    If you are running torrents in the background that is it obviously.

  28. Post #148
    Dennab
    January 2006
    28 Posts
    Trust me guys! Hatsen is still here! I just used a too stupid joke.

  29. Post #149
    Gold Member
    Megalan's Avatar
    October 2005
    561 Posts
    Oh man THANK YOU!

    This is one of my favorite gamemodes for gmod 9 and now it in gmod 10!

  30. Post #150
    Gold Member
    Lord Pirate's Avatar
    January 2007
    592 Posts
    Avast me hearties! Good to see that this has finally be resurected from the watery depths of old 9. I've played it. I still love it. And therefore love you guys who created/are creating it. Much gold for all!

    P.S. I request a pot of shinies be awarded to the winning team of each round!

  31. Post #151
    Gold Member
    Megalan's Avatar
    October 2005
    561 Posts
    Huh. If i die after one of the ships sinked I just can't respawn. :( I hate reconnecting.

  32. Post #152
    Omnimmotus's Avatar
    August 2006
    211 Posts
    Megalan posted:
    Huh. If i die after one of the ships sinked I just can't respawn. :( I hate reconnecting.
    Just wait until the next round.

    Or does it stay?

  33. Post #153
    Gold Member
    Lord Ned's Avatar
    April 2006
    3,702 Posts
    Idea: Make the scoreboard have a skull for each kill the player makes, and a pirate ship for each team win.

  34. Post #154
    Gold Member
    Megalan's Avatar
    October 2005
    561 Posts
    Omnimmotus posted:
    Just wait until the next round.

    Or does it stay?
    Nope.
    If i didn't reconnect i can't respawn.

  35. Post #155

    December 2006
    2 Posts
    The problem came yester day, quite sad.

    I'm really looking forward for an update :D

  36. Post #156
    EmpV's Avatar
    May 2005
    11 Posts
    Ok, problem with not being able to respawn should be fixed.
    Please Update server svn to new version. Sorry about that.

  37. Post #157
    ansem13's Avatar
    October 2005
    5 Posts
    Suggestion: Add different types of cannon ammo, like chain shot or canister shot.

  38. Post #158
    Gold Member
    Termy58's Avatar
    September 2006
    1,724 Posts
    ansem13 posted:
    Suggestion: Add different types of cannon ammo, like chain shot or canister shot.
    One of the things I strive for is simplicity, and there is no way to do that without making it complicated.

    We have it as simple as downloading, joining, playing without having to be told anything.

    And I am going to try and get it as simple as joining download in game and rejoin if we can find a valid download plugin (uCurl) does not have source.

  39. Post #159
    ansem13's Avatar
    October 2005
    5 Posts
    OK, better/simpler suggestion: make an unbroken mast act as a ladder and put a crow's nest at the top.

  40. Post #160
    Hero_Swe's Avatar
    August 2005
    3 Posts
    Which would then result in players lagging off the tower and falling to a painful death on the deck or ending up being fish meat!