1. Post #41
    GarretTT's Avatar
    October 2005
    5 Posts
    Metroid48 posted:
    GarretTT: Hmm. What type of models were you thinking of porting specifically? If they are better than our current models and you get permission it would be great, but send links to pics of them first.
    I was porting anything from cannons to ships. There are a number of wreckage models, buildings, and other things I had quickly ported. I still need to rework the collision for any of it to be useful though. Also, there are a number of characters and weapons, but they would need to be heavily reworked as far as I know.

    Here are some samples of what you might find useful.
    http://bfpirates.com/article_images/falconet.jpg
    http://bfpirates.com/article_images/mcannon.jpg
    http://bfpirates.com/article_images/june_int1_sm.jpg

    Again, I still need to get permission.

  2. Post #42

    March 2007
    2 Posts
    Looks freaking awesome, I'm downloading now!

  3. Post #43
    Gold Member
    dudder's Avatar
    February 2006
    1,022 Posts
    Yes! The gamemode that made me join Facepunch in the first place is back after almost a year and a half! :D

  4. Post #44

    August 2007
    12 Posts
    Where will be able to find new maps island battle and psw037?

  5. Post #45
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    Yes it is Dudder!

    Panzer: Er... island battle? Was that deathclaw's map?

    GarretTT: First one looks good, we've got models like the second. The third doesn't load. Really, the models that would be good to have are:

    [list]New Player Models[/list][list]Spyglass Model+view model (bring up to eye, etc)[/list][list]Lantern Model[/list][list]Ship hull, mast, prow, and rudder models[/list]
    Seriously, if we had those last ones this could be map independent. I don't want to use vmf suite for this unless it's required.

  6. Post #46

    August 2007
    12 Posts
    http://www.garrysmod.org/downloads/?a=view&id=22107

    and on the uk server they are using psw037

  7. Post #47
    Gold Member
    Sillirion's Avatar
    June 2006
    424 Posts
    http://www.turbosquid.com/FullPrevie....cfm/ID/205784

    there's a lot of free model to use for the mod on this site

  8. Post #48

    August 2007
    12 Posts
    Where can I find the map pw037?

  9. Post #49
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    Panzer, it's in my first post.

    Silirion, that pirate ship looks... small. Like for RTS games. I don't have a modeling program to actually open it with, but by the polygon count it seems like it's a miniature. (Please prove me wrong, having a full model would be great)

  10. Post #50

    August 2007
    12 Posts
    sorry.

  11. Post #51
    Gold Member
    Termy58's Avatar
    September 2006
    1,724 Posts
    Nurdbot posted:
    Ammunition Replinishment.
    Ships speed and manauverbility to be improved by the wind into sails (Optional Server side Mod)
    Better Pirate Player Models.
    Kick.
    Lantern.
    Telescope for Zoom.
    Auto-Kick for TKing.
    Notification for being switched from Red to Blue.
    Possibly a Bigger Ship (Ship-Of-The-Line) model for other maps.
    Land Maps.
    Knife with Secondary throw.
    Random Weapon spawning.
    Pirate Voice Commands.
    New Model for Barrel and more detailed way of destroying barrel (A possible CSS planting and lighting the fuse).
    No
    Most likely no
    Maybe
    Get an admin mod
    Already being done
    No
    Been done for a while
    Look at your arms but we might add you've been switched for people that are color blind.
    No
    No
    No
    No
    No
    No

    No comment on anything else.

  12. Post #52
    labalicious's Avatar
    March 2006
    9 Posts
    Great job guys. I miss playing GMOD, work has been busy lately. I'll have to see about putting my server back up. Fun times indeed!

  13. Post #53
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    Termy58 posted:
    No
    Most likely no
    Maybe
    Get an admin mod
    Already being done
    No
    Been done for a while
    Look at your arms but we might add you've been switched for people that are color blind.
    No
    No
    No
    No
    No
    No

    No comment on anything else.
    Here is my list to the same items:

    NurdBot posted:
    Ammunition Replinishment.
    -No
    NurdBot posted:
    Ships speed and manauverbility to be improved by the wind into sails (Optional Server side Mod)
    -Far future, but yes
    NurdBot posted:
    Better Pirate Player Models.
    -YES, but we need a modeler
    NurdBot posted:
    Kick.
    -(if player kick), get admin mod. (if foot-based kick) ...Maybe. Not sure
    NurdBot posted:
    Lantern.
    -Yah, being done
    NurdBot posted:
    Telescope for Zoom.
    -Maybe. Need model
    NurdBot posted:
    Auto-Kick for TKing.
    -Already done
    NurdBot posted:
    Notification for being switched from Red to Blue.
    -Yah, just look at your arms. However, maybe a sound-effect when you spawn on opposite team?
    NurdBot posted:
    Possibly a Bigger Ship (Ship-Of-The-Line) model for other maps.
    -Mappers' job.
    NurdBot posted:
    Land Maps.
    -YES but it's the mappers' job.
    NurdBot posted:
    Knife with Secondary throw.
    -Throwing knife swep: Yes. Knife with grenade: No.
    NurdBot posted:
    Random Weapon spawning.
    -No. You get what you get.
    NurdBot posted:
    Pirate Voice Commands.
    -Pirate Voice chat
    NurdBot posted:
    New Model for Barrel and more detailed way of destroying barrel (A possible CSS planting and lighting the fuse).
    -It's already hard enough to break the door.

    So... yeah.

    By the way, new promo video! Check my first post :D

  14. Post #54

  15. Post #55
    GarretTT's Avatar
    October 2005
    5 Posts
    I can get everything ported on your list, but someone else should set the player model up. I have no experience with that in my 7 years of modding.

    As for the ship itself, with proper modeling and entity work, we could setup a dynamic damage system. A while back, I worked on a little project with the source SDK using the design document from my maritime mod idea. Basically, there were hit boxes on the entity to detect which part was being hit. The entity itself was made of a series of models rendered as one; the models would be changed when the corresponding hit box was struck. That was done through C++ but I'm sure something similar (and much less time consuming) could be accomplished with lua. A fully dynamic system could only be accomplished with source's original system, which I don't believe could run on most computers.

    In short, if you’re interested in reworking the ships, I could help.

  16. Post #56
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    Sillirion: The scope would need new textures, but it looks ok. We've got a steering wheel inprogress by RedMag. And you yourself gave us a cannon model that we're currently using! :D

    GarretTT: Random Q, what program do you use? Anyway, the ship reworking sounds good. Though what exactly was done in C++? We can detect hitboxes from lua but I'm not sure about model destruction/modification.

  17. Post #57
    Omnimmotus's Avatar
    August 2006
    211 Posts
    My claim to fame; I'm the guy who got hit in the face with a cannonball in the video.

    PS: Maybe some use of parenting and many different piece models could work?

  18. Post #58
    Nurdbot's Avatar
    March 2006
    17 Posts
    I got hit in the face by a cannon ball three times in the same match on the weekend.

  19. Post #59
    Gold Member
    Termy58's Avatar
    September 2006
    1,724 Posts
    Guys tomorrow Halo 3 comes out and my friends and I are Halo junkies so I won't be here. Also the day after I'm going on a 3 day team building trip for my school. The worst part is I got detention for not standing during the pledge of allegiance with 5 other people (apparently they think we want death to America or something)

  20. Post #60
    Gold Member
    Lord Ned's Avatar
    April 2006
    3,702 Posts
    Blah, I'll work on a sawn off for you guys, I just need models. Like I can model, just not texture, so I'm kinda up for the job.

  21. Post #61
    Gold Member
    Termy58's Avatar
    September 2006
    1,724 Posts
    Lord Ned posted:
    Blah, I'll work on a sawn off for you guys, I just need models. Like I can model, just not texture, so I'm kinda up for the job.
    We don't need another scripter. Also I believe our pistol is fine.

  22. Post #62
    Gold Member
    Lord Ned's Avatar
    April 2006
    3,702 Posts
    Blah, blah. I said that wrong and you read it WAY wrong.

    I know 0 lua.

    I am willing to be a modeler, I just need the hands from the Grenade model.

  23. Post #63
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    Panzer: Did you create psw_islandbattle? I've opened it up and started editing it, so just thought I'd ask (I'm adding rowboats; sorta). And no need to apologize!

  24. Post #64
    Dennab
    September 2007
    10 Posts
    Finally. :excited:

  25. Post #65
    Gold Member
    subenji99's Avatar
    May 2005
    3,529 Posts
    Termy58 posted:
    Guys tomorrow Halo 3 comes out and my friends and I are Halo junkies so I won't be here. Also the day after I'm going on a 3 day team building trip for my school. The worst part is I got detention for not standing during the pledge of allegiance with 5 other people (apparently they think we want death to America or something)
    Say this to your teacher:

    http://en.wikipedia.org/wiki/Pledge_of_Allegiance posted:
    In 1943 the Supreme Court reversed its decision, ruling in West Virginia State Board of Education v. Barnette that "compulsory unification of opinion" violated the First Amendment.
    The Supreme Court gives you the right not to say the Pledge!

  26. Post #66
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    Subenji, I never knew that! Funny mention there.

    Panzer & anyone who knows: Who created islandbattle?

    Termy: There's barely any possibility of reading that as a request to script something. Which makes it so much funnier :D

    Lord Ned: The hands from the grenade model are based off the ones from the sabre, but they're blocky. for some reason.

    ****I'm working on running a test of islandbattle, with rowboats!

  27. Post #67
    Gold Member
    Termy58's Avatar
    September 2006
    1,724 Posts
    Metroid48 posted:
    SubenjTermy: There's barely any possibility of reading that as a request to script something. Which makes it so much funnier :D
    I read it as he wants to make a Sawn, he can't do the model, he can't texture so there isn't much left D;.

  28. Post #68
    Gold Member
    salty peanut's Avatar
    June 2006
    1,819 Posts
    That was fun. :excited:


    Needs music though, gets kind of bland after a while.

  29. Post #69
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    Music has been considered, but there comes a point where the music gets bland. Unless you have a way to prevent that, play your own music! :P

  30. Post #70
    Gold Member
    Norfair12's Avatar
    September 2005
    251 Posts
    Aw hell yea, this is what I'm talking about! Great Gmod 9 mods live again! Gold star and a happy downloader here!

  31. Post #71
    Recon_77's Avatar
    February 2005
    19 Posts
    I cannot get enough of this gamemode on Gmod 10. It is finally a good gamemode that you can jump right into the battle, no need for long load times or tedious waiting for the action to occur. This makes me think that this is a good mod that the typical "Mingebag" can go to and not be able to fuck things up! (Besides from Tk'ing and driving the boat like an imbisil, but that can be fixed quickly. Great concept and execution of this mod and I can't wait for every update. :D

  32. Post #72
    A Self Condescending Title
    Xion12's Avatar
    October 2006
    2,203 Posts
    Nice promo! :;):

  33. Post #73
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    Thanks Xion! And that was my first time using Sony Vegas, too :D

    Recon, glad to hear you're happy with it. It's taken a lot of work, by me, Termy, EmpV, youaremea, and various other mappers/modelers/graphic designers to get this up and running so fast since the gm9 source release!


    Oh, officially I'm starting a suggestion box. Simply a text field and the ability to link up to 5 external sources, which is then brought up to the attention of various devs. (Goes off to make php page for it)

  34. Post #74

    October 2006
    2 Posts
    I can do some modeling for you guys.

    Also, about the music, can you control that !radio function on the server? Could you just put a bunch of pirate music playing on that?

  35. Post #75

    September 2007
    5 Posts
    Is it possible for 4 ships to be one one map?

    Like, 1v1 map divider here 1v1

    When 2 ships have been sunk/disabled, the divider could be raised/removed and then the 2 remaining ships could have a final battle.

    Just a random thought I had.

  36. Post #76
    Gold Member
    youaremea's Avatar
    August 2006
    188 Posts
    Peaches410 posted:
    Is it possible for 4 ships to be one one map?

    Like, 1v1 map divider here 1v1

    When 2 ships have been sunk/disabled, the divider could be raised/removed and then the 2 remaining ships could have a final battle.

    Just a random thought I had.
    2 ships are hard enough for the computers already 4 would just kill them.

  37. Post #77
    You ever dance with the devil in the pale moonlight?
    Grimezy15's Avatar
    January 2007
    1,949 Posts
    This is epic!

  38. Post #78
    Gold Member
    Primus8's Avatar
    January 2007
    29 Posts
    Peaches410 posted:
    Is it possible for 4 ships to be one one map?

    Like, 1v1 map divider here 1v1

    When 2 ships have been sunk/disabled, the divider could be raised/removed and then the 2 remaining ships could have a final battle.

    Just a random thought I had.
    Try copying/cloning one ship in hammer
    See if your computer can handle it, mine ended up crashing on my attempt at that

  39. Post #79
    Voted WORST Gold Member 2012
    Killuah's Avatar
    August 2005
    15,136 Posts
    Sorry but that canyon map is a bit senseless.

    How do the ships get there? And apart from that it is just some displacements and a water brush.

  40. Post #80
    ChEaTwIzArD's Avatar
    August 2006
    44 Posts
    The masts of the ships are very annoying, when you shoot at it with a cannon when it's down, it will launch itself.