1. Post #1
    Gold Member
    Termy58's Avatar
    September 2006
    1,726 Posts
    Pirate Ship Wars, the best game ever made. This is the official home of PSW 1.

    Credits

    Metroid48 co-lead Programmer, co-owner
    Termy58 co-lead Programmer, co-owner

    With thanks to

    EmpV for original PSW and help on map issues
    Gimmik graphics design and website design
    Communist Pancake updated for GMOD 13 compatiability
    Lord Ned cannon models
    Jinto for grenade explosions
    Foszor for his Day/Night script
    Garry for convincing me to give up on adding plugins to ASS inside the gamemode folder


    Commands
    Code:
    psw_noDoors
    psw_weaponMusket
    psw_weaponGrenade
    psw_weaponPistol
    psw_weaponSabre
    Example mapcycle.txt (Map cycle file goes in garrysmod/garrysmod/mapcycle.txt)
    Code:
    pw037
    pw_canyonwars
    pw_chokepoint
    Gamemode : http://steamcommunity.com/sharedfile.../?id=124918997
    Content : http://steamcommunity.com/sharedfile.../?id=124918666
    pw_ocean_day : http://steamcommunity.com/sharedfile.../?id=135717355

    Shout out to the community who has consistently ensured the continuation of Pirate Ship Wars. I'm amazed to see people still playing this game in 2013 and I'm truly humbled.

    METROID'S POST IS OUTDATED
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  2. Post #2
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    We collaborated, rate the same!

    Here's the download link (required by both clients and server to play):

    Garrysmod.org (DOWN):
    N/A

    GmodFiles:
    http://www.gmodfiles.com/view/343

    Mirror (by Lord Ned)(very old version):
    http://files.filefront.com/22124+psw.../fileinfo.html

    Contains all custom models,materials, and maps required to play.

    Svn (for servers):
    -Server is: http://tools.assembla.com/svn/psw
    If it asks for a username/password, use these:
    -Username is: pswMember
    -Password is: secureauth5
    The svn contains the gamemode folder, so (if use tortoise svn) right-click->Svn checkout (or update) on your server's gamemodes folder.

    Map vmf (with instructions): http://forums.facepunchstudios.com/s...d.php?t=423707

    PROMO VIDEO!

    Note that some clips are used (with permission) from collars's video (cause my HDR doesn't work in gmod).

    .Mpg on my dedi site: http://thefreewarecentral.com/Pirates2.mpg
    Youtube: http://youtube.com/watch?v=ldSVZySB8yQ
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  3. Post #3
    EmpV's Avatar
    May 2005
    11 Posts
    Woot, well I am glad to see my Baby get released for gmod 10! I created the gmod9 version from scratch and am very happy to see it again. Props to Metroid and Termy for making it happen.

    I can take credit for creating the ships that will hopefully be used in many more maps. :)



    I have posted the vmf for the ships here.
    http://forums.facepunchstudios.com/s...d.php?t=423707

    Have fun Mappers!
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  4. Post #4
    Gold Member
    youaremea's Avatar
    August 2006
    188 Posts
    992153280 square inches of pirate killing FUN

    This is a post declaring that I am the....Genious behind pw_canyonwars.Hurray for exaduration!

    This map is based in a canyon as you can see from the picture above.
    Credits:
    Youaremea, Map
    simdal, Birds(gulls)
    Metroid/Termy/EmpV, Gamemode and general help/advice
    EmpV, Ships!
    Lord Ned, Cannon Models
    Killers2, Screenshot/testing
    and various testers.
    Oh yea I stars of gold and prefer them over lua kings(I have nothing to do with lua anyway, they should NEVER be used as replacements for mapping king).

  5. Post #5
    Gold Member
    Crazy_Farmer's Avatar
    April 2005
    2,364 Posts
    Yay finally!

  6. Post #6
    Gold Member
    supertoaster's Avatar
    May 2007
    770 Posts
    :4chan: It's finished


    I was too lazy to make a map for this

  7. Post #7
    Gold Member
    BomBom's Avatar
    April 2005
    277 Posts
    Hehe can i get some 1337 creditz0r ?
    for being a plesent hoster or something :P
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  8. Post #8
    Gold Member
    Dennab
    February 2007
    6,746 Posts
    YAR HAR FIDDLE DE DE!

    Great Gamemode!

  9. Post #9
    Gold Member
    Lord Ned's Avatar
    April 2006
    3,702 Posts
    Can I get some credits for the cannon models?
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  10. Post #10
    Gimmikk's Avatar
    September 2007
    42 Posts
    Oh man I'm slow. I was napping then when I wake up my computer is filled with messages from people telling me you released it and people getting mad at me for ignoring them...heh heh

  11. Post #11
    Gold Member
    Termy58's Avatar
    September 2006
    1,726 Posts
    Gimmikk posted:
    Oh man I'm slow. I was napping then when I wake up my computer is filled with messages from people telling me you released it and people getting mad at me for ignoring them...heh heh
    I still wub you.

  12. Post #12
    Gold Member
    Ralbane's Avatar
    November 2005
    639 Posts
    1.01kb Download speeds.

    :krad:

    Edit:

    S'cuse me, 1.71kb

    Edit:

    Needs more alternate links :C

  13. Post #13
    Gold Member
    Termy58's Avatar
    September 2006
    1,726 Posts
    Ralbane posted:
    1.01kb Download speeds.

    :krad:

    Edit:

    S'cuse me, 1.71kb

    Edit:

    Needs more alternate links :C
    It's your internet I got 400 kb/s

    EDIT

    600 kb/s

  14. Post #14
    Gold Member
    Ralbane's Avatar
    November 2005
    639 Posts
    Termy58 posted:
    It's your internet I got 400 kb/s

    EDIT

    600 kb/s
    garrysmod.org Is being piss slow, I tested my speeds on filefront and got upwards of 700kb.

    hint hint

  15. Post #15
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    Termy's been notified about updating the first post Lord Ned.

    Everyone: PLAY! :D :freeman:

  16. Post #16
    KamikazII's Avatar
    January 2005
    64 Posts
    The game's fun but too many people use jetbots.

  17. Post #17
    Gold Member
    Termy58's Avatar
    September 2006
    1,726 Posts
    KamikazII posted:
    The game's fun but too many people use jetbots.
    My favorite is the really stupid person that made Romebot x'D. It's completely revolutionary it is like renamed functions x'D!

    Anyways I'll do script enforcer I guess.

    Edit:

    Planned change list for Beta 2

    [FIXED] Doors not breaking
    [FIXED] Grenade team kills
    [FIXED] Team kills don't count if the ship is sinking ( A lot of people like to do last pirate standing and I enjoy that )
    [FIXED] Pistol icon
    [CHANGE] Team kills don't count if you are an admin
    [CHANGE] Grenades default on
    [ADDED] Early version of Day/Night script
    [ADDED] Developer VMT
    [ADDED] New wooden hud
    [ADDED] Ammo HUD
    [ADDED] New damage system
    [ADDED] Grenade icon
    Beta 3 might bring stat support. =D

  18. Post #18
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    Planned for beta 2? Isn't this a release, which we then do periodic updates to?

    Anyway, I call the wooden hud (because it's almost done)!

    And most of those are fairly easy, except day/night,new dmg system, ammo hud, and grenade icon.

  19. Post #19
    pcwizdan's Avatar
    May 2007
    67 Posts
    Metroid, can you add sharks?

    Maybe a random shark can pass through, so that if you are in the water you have SOME chance of being attacked by a shark. (1 hit kill)

    By the way, nice job on psw, this is a really well scripted gamemode.

  20. Post #20
    Gold Member
    Termy58's Avatar
    September 2006
    1,726 Posts
    This should fix any issue you had with team killing.

    //Called on team kill
    function killedTooMuch( att )
    	
    	if att:IsAdmin() then return false end
    	if shipdata[TEAM_RED].sinking||shipdata[TEAM_BLUE].sinking then return false end
    	
    	local kds = att.kd
    	if kds==2 then
    		
    		att:PrintMessage(HUD_TALKCENTER, "You're team killing!")
    		
    	elseif kds>=5 then
    	
    		if !starting then
    			
    			if ASS_VERSION then
    				ASS_BanPlayer( att, att:UniqueID( ), ( 7.5 * 60 ), "Automated temporary ban" )
    			else
    				game.ConsoleCommand( "banid 7.5 "..tostring( att:UserID() ).." kick\n" )
    			end
    			
    		end
    		
    	end
    	
    end

    Checks if ASS is installed so you can unban them that way, I'll add ULX support but I am not familiar with it. Also doesn't ban admins and doesn't count while sinking.

    Also I still have to test ASS support so I didn't update SVNs.

  21. Post #21

    October 2006
    2 Posts
    I couldn't resist filming a video, seeing as how nobody else seemed to be doing it :)

    It'll be up here
    http://www.youtube.com/profile?user=bokanovskyprocess
    in an hour or so.


    *ed* direct link: http://www.youtube.com/watch?v=m43suPl0D3I

  22. Post #22
    Gold Member
    Lord Ned's Avatar
    April 2006
    3,702 Posts
    Miror:
    http://files.filefront.com/22124+psw.../fileinfo.html

    Edit:

    I might get a buddie of mine to help me with a more official trailer. (With out showing lag! :D)

  23. Post #23
    pcwizdan's Avatar
    May 2007
    67 Posts
    A video yay.......or not.

  24. Post #24
    AtomiCal's Avatar
    December 2005
    436 Posts
    Is the crashing exploit still there?

  25. Post #25
    Nurdbot's Avatar
    March 2006
    17 Posts
    Here is the STEAM Community for PSW, If you own a server, send me a invite and message on STEAM to get you added to the Officer List.

    http://steamcommunity.com/groups/gmodpirateshipwars10

    And an Updated List of Things to be fixed/added/tweaked for PSW.

    To be fixed:


    Spawning on sinking ships after round victory.
    Lag causing you to move from ship wheel/cannons.
    Grenade hand smoothing.

    To be Added:

    Hypothermia to be tuned up a little.
    New models for Pistol/Cutlass.
    Grappling Hook for boarding.
    Crows Nest Position.
    Alternate attack for all weapons.
    The ability to heal in your own ships hull.
    Matchlock Musket.
    Ammunition Replinishment.
    Ships speed and manauverbility to be improved by the wind into sails (Optional Server side Mod)
    Better Pirate Player Models.
    Kick.
    Lantern.
    Telescope for Zoom.
    Auto-Kick for TKing.
    Notification for being switched from Red to Blue.
    Possibly a Bigger Ship (Ship-Of-The-Line) model for other maps.
    Land Maps.
    Knife with Secondary throw.
    Random Weapon spawning.
    Pirate Voice Commands.
    New Model for Barrel and more detailed way of destroying barrel (A possible CSS planting and lighting the fuse).
    Player controlled Rowing Boat for each ship.
    Trails for new Cannons.
    Different types of shot for Cannons (Shot, Chain to accompany current Roundshot).
    Swivel Guns.
    Pirate Themed Score Board.
    Temporary Weak Repairs.
    Jolly Rodger Flag on main mast and Insignia for Red and Blue Pirate Sails.
    Possibly a Class Based system that can go alongside the current Free For All system.
    Class Based Models.
    Wilhelm Scream for being hit and killed by Cannon Ball.
    Pirates Of The Carribean Music and Sounds.
    Possible Dystopia like Stats at end of the Round.
    More varied Land Maps with Forts (And possibly Point Capture mode too).


    To be Tweaked:

    Scoring System.
    HEV sounds removal.
    Wonky Camera Fix.
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  26. Post #26
    Darknessvamp's Avatar
    August 2007
    103 Posts
    So this is like the last thing no more updates and stuff except for maybe maps?

  27. Post #27
    Gold Member
    youaremea's Avatar
    August 2006
    188 Posts
    Huh don't you read? They are listing stuff that will be in future updates.

  28. Post #28
    Gold Member
    supertoaster's Avatar
    May 2007
    770 Posts
    I will try to make a map when i have enough time

    Also judging from the video the lag is solved :4chan:

  29. Post #29
    Gold Member
    youaremea's Avatar
    August 2006
    188 Posts
    I'm working on a ice map for my next psw map. :D

  30. Post #30
    Gold Member
    HiddenMyst's Avatar
    June 2006
    6,634 Posts
    youaremea posted:
    I'm working on a ice map for my next psw map. :D
    Will the map have floating ice chunks in it?

  31. Post #31
    Gold Member
    youaremea's Avatar
    August 2006
    188 Posts
    It wouldn't be good without them. :D ICEBURG! TITANIC YEA!
    :( I want pirates in coats.

  32. Post #32
    Gold Member
    HiddenMyst's Avatar
    June 2006
    6,634 Posts
    youaremea posted:
    :( I want pirates in coats.
    I want new models. These ones looked bad enough in gmod 9. I swear that they were just converted from a goldsource mod.

  33. Post #33
    Gold Member
    youaremea's Avatar
    August 2006
    188 Posts
    Well start asking whoever could do it if they would do it.:) I would but I don't a thing about it. I really hope ice map turns out nice. I will start work tonight.

  34. Post #34
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    We don't have a dedicated modeler! Position is open!

    By the way, you need to use the version with HUD-disabling-possibility for my videos to look good! That's why I just updated the svn; see my first post.

  35. Post #35
    Omnimmotus's Avatar
    August 2006
    211 Posts
    Released! Hooray!

    Awesome work!

  36. Post #36
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    For everyone who hasn't played the version with breaking masts, you have to! It's so much funnier.

    Oh, and this is now an official term: Boatjack! (courtesy of Omni)

  37. Post #37
    Nurdbot's Avatar
    March 2006
    17 Posts
    The breaking masts are awesome, especially when the ships are close enough to make ad hoc bridges.

    I've noticed the grenade makes the default metal clink sound. Shouldn't it be a more woodesh WHACK when coming into contact with the enemy deck?

  38. Post #38
    Gold Member
    Gareth's Avatar
    July 2006
    2,631 Posts
    Does it still lag? If it does, no worrys as there was usually a server running with no lag.

  39. Post #39
    GarretTT's Avatar
    October 2005
    5 Posts
    If it is any interest to the pirate wars team, I ported some of the Battle Field Pirates content. If so, send me a private message and I'll let you know when and if I receive permission to from the battlefield pirates team.

  40. Post #40
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    General media inquiries: Yes, I'm making a video! With Pirates of the Caribbeanmusic (from http://kolombre.imeem.com/music/bbmTfsZN/hes_a_pirate/ and http://sri2jc.imeem.com/music/VZ-PsB...e_pirates_ost/ ) and plenty of in-game footage put together by Sony Vegas, it will be amazing!

    Nurdbot: The metal sound was because, quite honestly, we tried a few wood sounds and they sounded out of place. More-so than the metal sound. Also, most weren't as short as the default grenade sound and got A)Annoying B)Messed up at the final few bounces. If you have a good sound then by all means send it through and we'll see, but until then the metal sound remains.

    Gareth: Depends on the server. There is a map-restart system for every 5 round, however it does tend to lag on the 3rd and 4th, or after long rounds. Still, it's better than gmod9's lag, and tends to be lessened by the map restart.

    GarretTT: Hmm. What type of models were you thinking of porting specifically? If they are better than our current models and you get permission it would be great, but send links to pics of them first.

    EDIT: Collars, I've sent you a PM but thought I might as well post too. My computer doesn't do HDR in gmod (works fine in CS:S, HL2, DOD, and every other source game which is puzzling) so the graphics I'm filming aren't as good. With all the pirate music and whatnot it still isn't bad, but parts of your footage look much better. I was wondering if I could use some of your clips in the final promo video? (With credit of course)