1. Post #1
    Doom's Avatar
    August 2011
    591 Posts
    Version two has been released: http://facepunch.com/showthread.php?t=1205565

    Name: de_iraq

    Version: Final

    Description: Semi-large bomb/defuse map in Counter Strike: Source

    Requirements: A semi-good computer. Low-end computers will encounter lag when playing with bots!


    [HR][/HR]

    Screenshots



    [HR][/HR]

    Credits

    Primary Level Designer - Doom
    Optimizer - Fulcrum
    Did some Level Design and came up with the idea for the industrial area - Stiffy360
    Did some Level Design - Turtleey

    [HR][/HR]

    Download




    Links to other websites with the map

    GameBanana - http://gamebanana.com/css/maps/166026?vl
    Garrysmod.org - http://www.garrysmod.org/downloads/?a=view&id=130142
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  2. Post #2
    The Jackel's Avatar
    May 2011
    943 Posts
    I got texture errors for the props in the map, did you not include the textures?

  3. Post #3
    Doom's Avatar
    August 2011
    591 Posts
    I got texture errors for the props in the map, did you not include the textures?
    God fucking damn it. Thought I fixed that. Which ones are it specifically? Pakrat is messing with me :/

    Okay, Pakrat didn't import the texture files for the models, but I'm pretty sure I got everything installed manually now. Currently uploading
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  4. Post #4
    The Jackel's Avatar
    May 2011
    943 Posts
    God fucking damn it. Thought I fixed that. Which ones are it specifically? Pakrat is messing with me :/
    I think that all of the custom content you used, got untextured in the map.
    You didn't include them.

    You should just upload the textures too.

  5. Post #5
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,334 Posts
    Why do all the cars have those ugly stacking source shadows?
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  6. Post #6
    Doom's Avatar
    August 2011
    591 Posts
    I think that all of the custom content you used, got untextured in the map.
    You didn't include them.

    You should just upload the textures too.
    Download the current version. Should've fixed the pakrat issue.

    Why do all the cars have those ugly stacking source shadows?
    You tell me. You've worked on the car placement on the boulevard.
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  7. Post #7
    The Jackel's Avatar
    May 2011
    943 Posts
    None of them are fixed for me.
    You could just include the texture files in the file, no need to pack them into the map.





    The map is good, I hope the texture problems will be solved soon.

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  8. Post #8
    Doom's Avatar
    August 2011
    591 Posts
    None of them are fixed for me.
    You could just include the texture files in the file, no need to pack them into the map.

    The map is good, I hope the texture problems will be solved soon.
    Thanks a lot for the screenshots, they will help out a lot. I'll add the files now :) Give me a few minutes and I'll have a version up with the errors fixed.

    -Added new download. If this doesn't fix anything imma tear my hair out. ^^

    -I can only assume the error has been fixed. Thanks for the help :)
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  9. Post #9
    I HAVE A TOASTER FETISH

    July 2009
    3,952 Posts
    Well done everyone!

  10. Post #10
    The Jackel's Avatar
    May 2011
    943 Posts
    Aw, the new map only got the Police Car models fixed.
    It was great though, especially the alley in the map.

  11. Post #11
    zach1193's Avatar
    October 2007
    4,707 Posts
    Everything about the map looks great, except for those cars. They just don't fit.
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  12. Post #12
    Doom's Avatar
    August 2011
    591 Posts
    Everything about the map looks great, except for those cars. They just don't fit.
    I'm sorry to hear that. We tried to make it look as if the town was kind of in ruins, so the cars were ideal. I'm glad you like the rest of the map though :)

  13. Post #13
    zach1193's Avatar
    October 2007
    4,707 Posts
    I'm sorry to hear that. We tried to make it look as if the town was kind of in ruins, so the cars were ideal. I'm glad you like the rest of the map though :)
    yea it's really great, they just seem out of place, like the ones with the crushed roofs, and nothing crushing them, and also those are older style cars, mixed with more modern ok looking cars.

  14. Post #14
    Probably the only Polish gLua scripter in here
    Netheous's Avatar
    June 2009
    3,476 Posts
    Since when are there shitload of broken cars on the streets and no dust at all ?
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  15. Post #15

    March 2012
    273 Posts
    I can't the load the map. Someone on gamebanana said it wouldn't load for them either.

  16. Post #16
    stewieeeeeeee's Avatar
    May 2012
    31 Posts
    I can't the load the map. Someone on gamebanana said it wouldn't load for them either.
    what you mean by load? you can't download you mean?

  17. Post #17

    March 2012
    273 Posts
    I have a gts250, 2gb ram, and 2.3ghz dual core cpu so I'm not using some awful computer that barely runs source games. It just stops at loading resources. I wish I could give you more information that would help.

    Edited:

    The map doesn't finish loading when I try to play it.

  18. Post #18
    stewieeeeeeee's Avatar
    May 2012
    31 Posts
    oh, you're right it won't load for me either, it stops at loading resources like you said so not sure what's wrong with the map. It's nice looking map though i hope they'll fix it soon.

  19. Post #19
    GrayBlack's Avatar
    March 2009
    185 Posts
    it stops at loading resources
    I have the same problem. There are a few more maps with the same problem and all those maps are bigger than 100 mb. Are there any limitations for map filesize in gmod and how to change it if there are ?

  20. Post #20
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,171 Posts
    Doesn't look anything like Iraq to me.
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  21. Post #21
    Doom's Avatar
    August 2011
    591 Posts
    Doesn't look anything like Iraq to me.
    It's meant to be baghdad-ish not plains like the classical Afghanistan.

  22. Post #22
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,171 Posts
    Bagdad is a lot different...

    Edited:


  23. Post #23
    TCB
    I AM A FIRE LORD
    TCB's Avatar
    December 2009
    9,127 Posts
    Looks more like a Detroit area to me.
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  24. Post #24
    paulisdead18's Avatar
    March 2010
    1,028 Posts
    Regardless if it fits the theme or not, it is still a very good map.
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  25. Post #25
    ExplosiveCheese's Avatar
    June 2010
    1,560 Posts
    Remove about half of the cars just sitting along the road area and maybe add some billboards or signs in Arabic and it will be perfect.
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  26. Post #26
    Doom's Avatar
    August 2011
    591 Posts
    Remove about half of the cars just sitting along the road area and maybe add some billboards or signs in Arabic and it will be perfect.
    Roger. I just decompiled the entire thing since I lost the old .vmf file. I'll work on optimizing it a lot better which I think is the reason why some people can't load it, then I'll work on all the god damn complaints ^^ I'll post here when I'm done with the new version.
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  27. Post #27
    Wishes he could fit in with the mapping section..
    TurtleeyFP's Avatar
    June 2010
    2,747 Posts
    Roger. I just decompiled the entire thing since I lost the old .vmf file. I'll work on optimizing it a lot better which I think is the reason why some people can't load it, then I'll work on all the god damn complaints ^^ I'll post here when I'm done with the new version.
    I think I still have the VMF file. Not sure how close to final version it was, but I haven't touched it in the last 2 months.

  28. Post #28
    Doom's Avatar
    August 2011
    591 Posts
    I think I still have the VMF file. Not sure how close to final version it was, but I haven't touched it in the last 2 months.
    No worries. Already updated it a bit :) Thanks though.

  29. Post #29
    Doom's Avatar
    August 2011
    591 Posts
    I'm getting close to finishing everything. Fixing some bugs and working on a bit of redesigning geometry. Will release today unless more stuff pops up.

  30. Post #30
    Doom's Avatar
    August 2011
    591 Posts
    Version two has been released: http://facepunch.com/showthread.php?t=1205565