1. Post #41
    geekdeer

    December 2009
    216 Posts
    It was never released, but he was planning on making something like this.
    I'm going to try to do this eventually, but I need to fix up my code a bit to support NPCs first.
    cool , take your time about fixing, i love what you do :D
    Front head? What.
    Falling head first and not falling from the back.
    sorry about how I'm telling this, I'm not very good in english.

  2. Post #42
    DarkShadow6's Avatar
    September 2009
    515 Posts
    cool , take your time about fixing, i love what you do :D
    Well, thank you :)
    Falling head first and not falling from the back.
    The way you fall depends on the direction you're moving in. if you're walking forward, you'll fall flat on your face. If you're walking backwards, you'll fall on your back. If you get shot, you will fly in the direction you were shot from.
    Also, a new feature: You twitch randomly based on your speed, so if you're falling while ragdolized, going reeeeally fast, you won't fall the same way every time-
    Oh, I think I see what you mean. Hopefully that won't happen anymore.
    sorry about how I'm telling this, I'm not very good in english.
    It's okay. The hardest part about learning a new language is the stupid phrases that are used.
    [sub]and the fact that no one uses proper grammar anymore complicates matters :/[/sub]
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Friendly Friendly x 1 (list)

  3. Post #43
    Gold Member
    superstepa's Avatar
    June 2009
    8,822 Posts
    Does it work with Gm13?
    Reply With Quote Edit / Delete Reply Windows 7 Russian Federation Show Events Late Late x 1 (list)

  4. Post #44
    DarkShadow6's Avatar
    September 2009
    515 Posts
    Does it work with Gm13?
    I don't have the beta (because that means having to watch garry's twitter and put some semblance of effort into it) but when it comes out I'll make sure it is.
    If I remember correctly, there's supposed to be some sort of compatibility mode for the beta, if it's already made (or if it's even true) then it should work as-is.

  5. Post #45
    Gold Member
    Kung Fu Jew's Avatar
    November 2006
    5,681 Posts
    While crawling, if I try to go up a sidewalk-height ledge, I have to spend almost 50 hp when doing so. Any way to make it so that crawling into a wall doesn't sign your death warrant?
    Reply With Quote Edit / Delete Reply Windows Vista United States Show Events Funny Funny x 1 (list)

  6. Post #46
    DarkShadow6's Avatar
    September 2009
    515 Posts
    While crawling, if I try to go up a sidewalk-height ledge, I have to spend almost 50 hp when doing so. Any way to make it so that crawling into a wall doesn't sign your death warrant?
    Yeah. I know. It's because there's about 10000 units of torque trying to keep you level :\
    I'm going to eventually find a way to not have to use absolutely insane forces to turn you over and move you, maybe use traces to life your hands over obstacles. For the time being, though, I'm working on a stool that will turn ragdolls into RagMod ragdolls and back, and NPC death ragdolization (this would also be nice because ai_keepragdolls doesn't work online o_q)

  7. Post #47
    Blue Member
    gooooooooooogle's Avatar
    September 2011
    3,681 Posts
    The post-processing effects and motion blur doesn't work in gm13 , everything else seems to work.

    Edited:

    Code:
    Hook 'rm_RagdollDamage' Failed:  attempt to perform arithmetic on local 'r' (a table value)
    lua/autorun/ragmod.lua:1061
    I got this while blowing up a dead body

    Edited:

    I think you should add an option to reduce the super blood effect, because not everybody likes that much blood

    Edited:

    Is there no way to disable the getup countdown?

    rm_ragdoll_recovery_delay 0
    rm_ragdoll_recovery_delay_onplayer 0
    rm_ragdoll_recovery_delay_onfall 0
    rm_ragdoll_recovery_delay_oneject 0
    rm_ragdoll_recovery_delay_onexplosion 0

    Edited:

    Why did my playermodel and ragdolls turn purple?

    Edited:


    If I facepose my dead body, the body's eyes start following me like in the picture.

    Edited:

    Gmod 13.
    Reply With Quote Edit / Delete Reply Windows 7 Finland Show Events Useful Useful x 1 (list)

  8. Post #48
    Gold Member
    superstepa's Avatar
    June 2009
    8,822 Posts
    When I ragdolize myself I can see my model noclipping above the ragdoll

    GM13

    Also are you planning on updating the mod in the future?
    Reply With Quote Edit / Delete Reply Windows 7 Russian Federation Show Events Useful Useful x 1 (list)

  9. Post #49
    RikohZX's Avatar
    September 2009
    6,014 Posts
    He doesn't have Gmod 13, so he can't exactly make it work well with it at the moment it seems. You're better off not using this version of Ragmod until 13 goes public and this gets updated for it - or DarkShadow somehow gets the beta.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Agree Agree x 2Winner Winner x 1 (list)

  10. Post #50
    DarkShadow6's Avatar
    September 2009
    515 Posts
    The post-processing effects and motion blur doesn't work in gm13 , everything else seems to work.
    I bet garry mucked with the pp again ;_;
    Also, in gm12, if you enable color mod it disables all the pp for RagMod. I dunno why.
    Code:
    Hook 'rm_RagdollDamage' Failed:  attempt to perform arithmetic on local 'r' (a table value)
    lua/autorun/ragmod.lua:1061
    I got this while blowing up a dead body
    Yeah, I think it's because I removed rm.FixDamageInfo, and just used it on damage and not death; this breaks Ply.rm_Attacker sometimes and causes errors. I just need to make it an Entity() when I reset it instead of nil.
    I think you should add an option to reduce the super blood effect, because not everybody likes that much blood
    Super blood? You can disable blood and effects at the same time, what do you mean? Just the effects or what?
    And compared to gibmod and those other monstrosities this is rather tame q_q
    Is there no way to disable the getup countdown?

    rm_ragdoll_recovery_delay 0
    rm_ragdoll_recovery_delay_onplayer 0
    rm_ragdoll_recovery_delay_onfall 0
    rm_ragdoll_recovery_delay_oneject 0
    rm_ragdoll_recovery_delay_onexplosion 0
    rm_ragdoll_recovery_enabled 0 (if memory serves)
    Why did my playermodel and ragdolls turn purple?

    If I facepose my dead body, the body's eyes start following me like in the picture.
    Okay, I have no idea why that happened.
    Thanks for the list. I'll get on it eventually.

    When I ragdolize myself I can see my model noclipping above the ragdoll

    GM13

    Also are you planning on updating the mod in the future?
    Well that's odd. I removed some of the extra functions that were in the original RagMod when ragdolizing because I thought there was no purpose (in gm12 when you use :Spectate() you are automatically made invisible) but I guess he had a good reason.
    And yes I am.
    He doesn't have Gmod 13, so he can't exactly make it work well with it at the moment it seems. You're better off not using this version of Ragmod until 13 goes public and this gets updated for it - or DarkShadow somehow gets the beta.
    +1

  11. Post #51
    Gold Member
    superstepa's Avatar
    June 2009
    8,822 Posts
    I bet garry mucked with the pp again ;_;
    Also, in gm12, if you enable color mod it disables all the pp for RagMod. I dunno why.

    Yeah, I think it's because I removed rm.FixDamageInfo, and just used it on damage and not death; this breaks Ply.rm_Attacker sometimes and causes errors. I just need to make it an Entity() when I reset it instead of nil.

    Super blood? You can disable blood and effects at the same time, what do you mean? Just the effects or what?
    And compared to gibmod and those other monstrosities this is rather tame q_q

    rm_ragdoll_recovery_enabled 0 (if memory serves)

    Okay, I have no idea why that happened.
    Thanks for the list. I'll get on it eventually.


    Well that's odd. I removed some of the extra functions that were in the original RagMod when ragdolizing because I thought there was no purpose (in gm12 when you use :Spectate() you are automatically made invisible) but I guess he had a good reason.
    And yes I am.

    +1
    https://docs.google.com/document/d/1...qBhE3x6gA/edit

    Edited:

    https://docs.google.com/document/d/1...V5PW5v9Fw/edit
    Reply With Quote Edit / Delete Reply Windows 7 Russian Federation Show Events Lua Helper Lua Helper x 1 (list)

  12. Post #52
    DarkShadow6's Avatar
    September 2009
    515 Posts
    Why did my playermodel and ragdolls turn purple?
    Entity:SetColor and Entity:GetColor now deal with Color tables only. Not with single variables. This is something that is always mentioned - and since we’re breaking stuff anyway now seems to be a good time to make the change. SetColor will set the color to purple if the passed variable isn’t a Color.
    I was actually wondering why shit didn't work when I used Color. I figured that would be the thing to use (as I said this is like my first true gmod project so I started out knowing nothing).
    Unless I release a version compatible with these new things that superstepa has shown me, there will probably be bugs in gm13 :<
    Is there a way to check whether or not the game is gm12 or gm13? If not, there should be.

    Edited:
    Ooooh, EmitSentence( strSentence, vecPos, iEnt, iChannel, fVol, iSoundLevel, iFlags, iPitch )?
    I bet that has something to do with their faces... Before, when using EmitSound with a player, they would lip-sync to it automatically. I could use this with the ragdolls and the players so it would look nicer :D (then again I may be totally off)
    ...I feel like a kid in a candy store...
    Darn it, now I want the beta. Ffs darn twitter.

    Edited:
    Lua is stricter, errors more
    fuuuuuuuuuuuuuuuuuuuuuuuuuu

    Edited:
    Fixed a bug where you could instantly get up if not damaged by an explosion or by a player. This also caused an error sometimes.
    About to fix a bug where you don't take damage in vehicles (I thought gmod handled that, apparently only when you hit things hard enough... I should add a cvar to enable/disable vehicle damage since it's not a default feature.)

    In other news, the thing is really starting to get big. I might have to split the thing up into separate files or something... Eh, nah.

  13. Post #53
    Gold Member
    superstepa's Avatar
    June 2009
    8,822 Posts
    In other news, the thing is really starting to get big. I might have to split the thing up into separate files or something... Eh, nah.
    Are you planning on using SVN (Or steam workshop in the future) for easier updates?

  14. Post #54
    DarkShadow6's Avatar
    September 2009
    515 Posts
    Are you planning on using SVN (Or steam workshop in the future) for easier updates?
    Hey, good idea. I was planning on using SVN but with the emergence of Steam Workship and it's SVN-esque functionality that will become null and void. I might do a SVN anyway, if I ever get around to it (meaning with little thought put into it beforehand and/or on an impulse).

    Edited:

    Oh and also, I fixed the buggynessery when ragdolizing in vehicles. Before, if you were to exit a vehicle and ragdolize because of the speed you were going, you would not be able to get out of vehicles and ragdolize anymore while inside one, because I was an arse and forgot to set a var. This would also allow you to ragdolize and remain inside your vehicle. Also, correct damage is given when inside vehicles, and it no longer breaks rm_Attacker.

  15. Post #55
    BlackTheOut's Avatar
    July 2010
    14 Posts
    Great! One idea - can you make one thing, so ragdoll can Motion for yourself in fall? Like in new version of ragmod C:

  16. Post #56
    DarkShadow6's Avatar
    September 2009
    515 Posts
    Great! One idea - can you make one thing, so ragdoll can Motion for yourself in fall? Like in new version of ragmod C:
    Err, I'm guessing you mean something like controlling your fall using your arms and legs? I am actually working on that already, should be in 4.1.
    Speaking of that, I said I was going to post 4.1 yesterday. Welp, that didn't happen.
    What I've done:
    Fixed some bugs regarding vehicles (damage not given, ragdolization doesn't eject you and can crash sometimes)
    Added some more sounds
    Fixed up climb rope some moar
    Planning on adding parachute swep
    Added some cvars and removed one that wasn't really needed :\
    Fixed (hopefully) the bug where if you don't download sounds/RagMod/Heartbeat.wav it uses sounds/player/heartbeat1.wav (standard source shared sound that is apparently never used afaik) so there's not massive console spam
    A slight decrease on the blood shower effect (it can get pretty crazy) and a plan where when blood drops hit water, they dissipate in said water (via a blood decal spreading out over the top)
    As I said above more control when falling (if I can get it working right :\)

    Edited:

    And if that's not what you mean, could you try to describe the function a little better?

  17. Post #57
    BlackTheOut's Avatar
    July 2010
    14 Posts
    I mean ragdoll in fall, can fallin' for yourself, i mean, like in GTA 4, waving your hands and legs, it's like press "S" button. Sorry for my english, it's not great C:

  18. Post #58
    DarkShadow6's Avatar
    September 2009
    515 Posts
    I mean ragdoll in fall, can fallin' for yourself, i mean, like in GTA 4, waving your hands and legs, it's like press "S" button. Sorry for my english, it's not great C:
    Oh, that's already partially implemented. When you fall, you will twitch slightly. The faster you fall, the greater the effect. I could will add a cvar that allows you to tweak this.

  19. Post #59
    BlackTheOut's Avatar
    July 2010
    14 Posts
    Oh, that's already partially implemented. When you fall, you will twitch slightly. The faster you fall, the greater the effect. I could will add a cvar that allows you to tweak this.
    Good work, when new version be available?
    And there is one idea - can you tweak in new version delay of crawl? Just when i fall, i'm pressed W for a millisecond, and great fall is failing.

  20. Post #60
    DarkShadow6's Avatar
    September 2009
    515 Posts
    Also GRATUITOUS GIBS
    I am about to impliment some more measures on the gibbing effects to make them a bit more "realistic"
    I just realised that the blood shower can be truly overbearing at times

  21. Post #61
    DarkShadow6's Avatar
    September 2009
    515 Posts
    Okay, instead of lasting a huge amount of time and spewing a moderate amount of blood at a time, the blood shower effect instead is quick, only 20-25 ticks, and spews a lot of blood. No more than before, combined... Probably less.
    Also, gibbly bits

    Screenshot, download and video coming after I sleeeeeeeeeeeeeeeeeeeep

    version 4.25 is dones (I skipped 4.1 because I was going to release it but then added more, and skipped 4.2 because it was originally done but then I added some fixes)

    Edited:

    AUTOMERRRRRRRRRRRRGE

    Edited:

    Good work, when new version be available?
    And there is one idea - can you tweak in new version delay of crawl? Just when i fall, i'm pressed W for a millisecond, and great fall is failing.
    Oh hey, sorta ignored you. fsdf
    When you are moving fast enough, you cannot crawl. when you press W in the air you will spread your arms or something silly like that to slow your descent/move around slightly
    If you can still crawl when falling then... Well, idk, it shouldn't be happening. Probably an addon conflict or something

    I added a convar for twitch falling: rm_ragdoll_twitch_onspeed_multiplier


    OH AND YES GIBS ARE TOGGLEABLE

  22. Post #62
    DarkShadow6's Avatar
    September 2009
    515 Posts
    CHECK OP

  23. Post #63
    BlackTheOut's Avatar
    July 2010
    14 Posts
    Blood is sooo nasty! One idea - can you add a convar so you can clean map from dead bodies? It's just laggy when i die like 69 times
    Reply With Quote Edit / Delete Reply Windows 7 Russian Federation Show Events Agree Agree x 1 (list)

  24. Post #64
    geekdeer

    December 2009
    216 Posts
    Beta Open Grab your key now !! (20,000 keys)

    Here !!
    Reply With Quote Edit / Delete Reply Windows 7 Canada Show Events Dumb Dumb x 1 (list)

  25. Post #65
    I will huff and puff and FLIP YOUR FUCKING TABLES
    Lyokanthrope's Avatar
    October 2005
    6,820 Posts
    So, any chance of re-adding the 'ol surfing feature?

  26. Post #66
    geekdeer

    December 2009
    216 Posts
    make it quick DarkShadow6 its your chance to have a beta key !!!
    3,781 keys remaining (out of a total of 45,000)

    GO GO GO !!
    BETA KEYS HERE !!
    Reply With Quote Edit / Delete Reply Windows 7 Canada Show Events Dumb Dumb x 1 (list)

  27. Post #67
    DarkShadow6's Avatar
    September 2009
    515 Posts
    Blood is sooo nasty! One idea - can you add a convar so you can clean map from dead bodies? It's just laggy when i die like 69 times
    I could add a concommadnd for that. Admin-only, of course.

    So, any chance of re-adding the 'ol surfing feature?
    Figured someone would ask that eventually. The reason I didn't like it was because it just felt silly to me, then again that's pretty much what it was for. If I add a force limit to the welds I'll feel better about doing it.

    make it quick DarkShadow6 its your chance to have a beta key !!!
    3,781 keys remaining (out of a total of 45,000)

    GO GO GO !!
    Good thing I decided to turn on my computer today. I got one, thanks.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Winner Winner x 3Friendly Friendly x 1 (list)

  28. Post #68
    BlackTheOut's Avatar
    July 2010
    14 Posts
    I'm soooo sorry about my english, but that my ideas:
    Add a positions to ragdolls, like in skate 3 or Happy wheels, it will be great! And with button "space" you can grab stuff when you ragdolized, like grab the cliff, or grab barrel or other ragdoll. It will be awesome!
    Is that possible?

  29. Post #69
    CyberGmod Founder PropHuntv2 Home
    Phoenixf129's Avatar
    May 2009
    747 Posts
    I'm soooo sorry about my english, but that my ideas:
    Add a positions to ragdolls, like in skate 3 or Happy wheels, it will be great! And with button "space" you can grab stuff when you ragdolized, like grab the cliff, or grab barrel or other ragdoll. It will be awesome!
    Is that possible?
    Bad idea:

    Prop Protection.

  30. Post #70
    BlackTheOut's Avatar
    July 2010
    14 Posts
    Or positions? Is that possible?

  31. Post #71
    DarkShadow6's Avatar
    September 2009
    515 Posts
    Prop Protection.
    "Hey, I can't physgun this prop! I'll just grab it and sneak away! AHAHAHAHAHAH!"
    Though that wouldn't work out all that well imo, so I'll see what I can do after I fix all the stuff I just recently broke.
    Also, I may not be online for an indefinte amount of time in the coming week, I will be moving to a new place.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Friendly Friendly x 2 (list)

  32. Post #72

    April 2009
    7 Posts
    Hey Darkshadow,

    I just saw this thread right now and i LOVE your attempt at bringing this mod back. I'm no Lua coder or anything so dont get me wrong. But I think I might be able to help you, seeing as the latest version you could get your hands on is V2.3b . I went digging around in my download folder this is what i found:

    Best and i think latest working version under GMod 12:
    RagMod_public_test_090528b

    This was a public test version. It includes many of the things you wanted to add, it might just make your job a lot easier:) It all still works under Gmod 12.

    I also have many other versions:
    RagMod_public_test_090513
    RagMod_testing_10_aug
    ragmod_2.3b
    ragmod_2.2
    ragmod_2.1
    ragmod_2.0

    Theres also some stuff from RagMod 1 in there, but I don't think you'll need it:) Let me know if you want any of those files!

  33. Post #73
    DarkShadow6's Avatar
    September 2009
    515 Posts
    Let me know if you want any of those files!
    I can get them at any time. Thanks anyway.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Informative Informative x 1 (list)

  34. Post #74
    Gold Member
    superstepa's Avatar
    June 2009
    8,822 Posts
    Are you going to upload this to steam workshop anytime soon?

  35. Post #75
    Floppy's Avatar
    May 2012
    115 Posts
    Help, please. when I type rm_ragdolize I can't go back to normal mode. I mean i can't stand up again. :( I have to kill myself and I see a copy of myself. I'm not sure if it's in the installation but it says there that it has to be put in the Addons folder, so I put it there. I installed so many mods and addons before. 80% of it works. So, can anyone help me? if the link in the first post is a full download, then I have installed it correctly. HELP! D:
    If this is what anyone would call "Bugs" please fix it.

    PS: sorry for my bad english
    PPS: Nice mod. Although I can't enjoy it fully because of this D:
    PPPS: BTW, I uninstalled it temporarily because of this bug Every time I die, I don't see my own ragdoll. <---- this only happens to me when I use rm_ragdolize in the options tab of Ragmod

  36. Post #76
    DarkShadow6's Avatar
    September 2009
    515 Posts
    Are you going to upload this to steam workshop anytime soon?
    I have no internet at my home atm. I can't work on the addon right now. If you didn't know, my family is moving again.

    Help, please. when I type rm_ragdolize I can't go back to normal mode. I mean i can't stand up again. :( I have to kill myself and I see a copy of myself. I'm not sure if it's in the installation but it says there that it has to be put in the Addons folder, so I put it there. I installed so many mods and addons before. 80% of it works. So, can anyone help me? if the link in the first post is a full download, then I have installed it correctly. HELP! D:
    If this is what anyone would call "Bugs" please fix it.

    PS: sorry for my bad english
    PPS: Nice mod. Although I can't enjoy it fully because of this D:
    PPPS: BTW, I uninstalled it temporarily because of this bug Every time I die, I don't see my own ragdoll. <---- this only happens to me when I use rm_ragdolize in the options tab of Ragmod
    The addon has no problem. It is, as far as I know, largely bug-free. It's probably an addon you have that's breaking it.
    Please test RagMod with each of your addons in sequence, and come back with the results. I might be able to get past whatever terrible coding I or the other addon author have done and include it in the next update.
    Please note that ULX has a history of breaking everything it touches that isn't preconfigured to work with it, especially the older versions.

    Your English is fine, by the way. You have better grammar that most of the people on the Internet.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Agree Agree x 1 (list)

  37. Post #77
    CyberGmod Founder PropHuntv2 Home
    Phoenixf129's Avatar
    May 2009
    747 Posts
    I have no internet at my home atm. I can't work on the addon right now. If you didn't know, my family is moving again.


    The addon has no problem. It is, as far as I know, largely bug-free. It's probably an addon you have that's breaking it.
    Please test RagMod with each of your addons in sequence, and come back with the results. I might be able to get past whatever terrible coding I or the other addon author have done and include it in the next update.
    Please note that ULX has a history of breaking everything it touches that isn't preconfigured to work with it, especially the older versions.

    Your English is fine, by the way. You have better grammar that most of the people on the Internet.
    I can safely say it's not ULX; As I use them both in conjunction.

    HOWEVER if you load both this and RagMorph, shit happens (Or did for me )

  38. Post #78
    Gold Member
    superstepa's Avatar
    June 2009
    8,822 Posts
    I have no internet at my home atm. I can't work on the addon right now. If you didn't know, my family is moving again.
    Are you planning to, though?

  39. Post #79
    DarkShadow6's Avatar
    September 2009
    515 Posts
    Hey, quick update. I'm outside Panera Bread right now with my mother's laptop.
    1. I am still working on RagMod. Many bugs have been fixed (I haven't written any of them down, lazy). I have also added many new functions that should make it work better. Also, there was a bug with the weapons system where falling down and getting hit before you get your weapons back will keep you from getting them back/gives you them while ragdolled. I figured that was a pretty big bug.
    2. If I seem to be online (if you see me on Steam, Xfire, TeamViewer, etc) it's because I set up my computer at home and we're about to get internet again. Just for a short time, maybe a week, a month or two, but whatever.

    Expect an update in the coming week.


    [sub]I am thinking about making a parachute...[/sub]
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Informative Informative x 1 (list)

  40. Post #80
    Gold Member
    AlMightyBob's Avatar
    July 2006
    79 Posts
    Cool, thanks for the update.
    Reply With Quote Edit / Delete Reply Windows 7 Canada Show Events Agree Agree x 1 (list)