1. Post #1041
    supertribute's Avatar
    March 2012
    1,701 Posts
    So that's where they landed. :p

    http://forums.nexusmods.com/index.ph...mandy-sr2-mod/

    lol nothing to do with skyrim, because not sure why he posted here. I can't find what you had in there.
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  2. Post #1042
    What mod put bits of the the Normandy in your game?
    I have no idea.
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  3. Post #1043
    Gold Member
    Bora's Avatar
    September 2011
    1,544 Posts
    Still having the crashing problem, so far i have tried these: Verifying the game cache, re installing the game and disabling all the mods but none of them has worked.
    :(
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  4. Post #1044
    Mr Shadyface's Avatar
    July 2010
    4,194 Posts
    My only gripe with skyrim is that there could be more in the way of random events. I loved the early on attack by hired thugs (who where hired by "A Bandit Marauder". I find a good way to get pickpocket and sneak up early is to rob every bandit before you knife them (which begs the question "How did he manage to identify me and hire three thugs in the three seconds between me stealing his money and slitting his throat?")).
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  5. Post #1045
    Gold Member
    Cone's Avatar
    August 2011
    17,932 Posts
    Still having the crashing problem, so far i have tried these: Verifying the game cache, re installing the game and disabling all the mods but none of them has worked.
    :(
    It sounds more like a problem with your computer.
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  6. Post #1046
    Gold Member
    Campin Carl's Avatar
    October 2006
    5,120 Posts


    What
    the
    fuck
    "Captain Sheperd, we appear to have miscalculated our traveling routes"
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  7. Post #1047
    Gold Member
    Cypher_09's Avatar
    November 2005
    16,514 Posts
    What do I need to do to become a sworn Orc among the people?
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  8. Post #1048
    Takuat's Avatar
    March 2010
    3,069 Posts
    "Captain Sheperd, we appear to have miscalculated our traveling routes"
    And then the planet at the end was Tamriel.
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  9. Post #1049
    What do I need to do to become a sworn Orc among the people?
    >Retrieve the book for the Orc woman in Markarth
    >Find the set of gauntlets (quest given by Orc villages)
    >Retrieve the books for the Orc librarian in the College of Winterhold
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  10. Post #1050
    Gold Member
    Dennab
    June 2009
    17,111 Posts
    You know that, historically, those with better forging techniques won the wars? Go ahead and keep a primitive armor, of course it wouldn't compare with advanced ones. IT HAS ALWAYS BEEN THE CASE IN REAL LIFE.

    Not to mention, heavy armor is pretty much all based on Iron, Ebony being pretty much meteor iron.

    Oh, and with smithing, you can have iron equipment superior to untampered DAEDRIC one. Heck, my Iron DAGGERS are almost at 100 damage.
    I know, I just don't like it that for example if I play a Nord Warrior with light armour I have to go through the elven armour teir if I want to keep up.
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  11. Post #1051
    Sir Drone's Avatar
    February 2012
    2,531 Posts
    What mod put bits of the the Normandy in your game?
    The Normany crash landed in Tamerial, Garrus will learn the way of the voice
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  12. Post #1052
    And then the planet at the end was Tamriel.
    continent is Tamriel, planet is Nirn
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  13. Post #1053
    Gold Member
    doommarine23's Avatar
    December 2005
    7,258 Posts
    Oh god, go into this thread hours later and there is so many posts to cover
    Except for the fact that the whole RPG system is still designed around you sticking to a class. If you actually use your "freedom" to the full extent and try and do everything, you end up extremely underpowered late game because late game things are designed with strong character focus in mind.

    Classes = strong character focus. This is very important to have in a game like this.

    No classes = weak character focus. You can alievate this by making it so there are incentives to specilizing outside of just doing classes (i.e. like what I am doing with Perks N' Skills Advanced, where the starter perk for each skilltree is a "major skill" perk, and you can only have a max of 5 of them). Another way to do it is to make it so your character interactions low level feel substantually different compared to a high level character. Dark Souls does this great - low level characters are not going to be able to roll in heavy/good armor, they'll swing heavy weapons slow as piss, etc. A high level character on the otherhand performs, animates, and deals the damage as you'd expect an experienced individual to do.

    All Skyrim does is basic number modifiers though. You effectively use all spells just as effectively as a novice, as you do when you are a master. The only thing that is different is base damage. This KILLS the illusion of character progression without using classes. Classes make you feel like you belong in a certain role, and have a specific trade you deal in, so it can really help get over these immersion-breaking habits developers tend to do. Without them, your game is naked and you need to clothe it the hard, but arguably more interesting way.

    This is even further compounded by shouts, which basically give you demi-god status within hours of playing.

    The RPG system in Skyrim is easily one of the most unbalanced and broken RPG systems in a western RPG to date. It's a good thing the game plays well as an action game to save it from having abysmal gameplay. Having classes would have seriously boosted the leveling system in the game, as would a number of other key improvements.
    All I can really say, is nothing honestly. I never got to a high-level in Skyrim for various reasons (new characters for testing or mods, reformating/losing saves). All I can say is I did okay with what I was going for (One-Handed, Heavy Armor, Restoration/Destruction and Archery). I admit I didn't use Archery or Magic a lot, but hey, like I said. Barely got anywhere.


    Exactly if your an everything class you will be shit compared to if you actually focused on something.

    Also Doommarine, what does realism have to do with a fantasy RPG? is that why Skyrim is the least fantasy like out of the recent Elder Scrolls games and lacking in variety compared to Morrowind and Oblivion because it's more ~realistic~ and just like KorJax said it's still designed still around having a specific character build not an everything character.

    Also what the hell does learning level design, textures and animating have to do with the subject? I know level design, modelling, texturing and can map for source, cry engine and unreal, does that make my opinion worth anything for knowing subjects that have nothing to do with what we are talking about?

    Also if you actually did know anything about level design you would know that you don't just take crap from real life and put it in a game and expect it to work out well, if that were the case why are we not forced to eat, sleep and drink or when we get a disease why aren't we bed ridden for weeks? because it's not fun, just like Skyrims design is not as fun compared to Morrowind. Take an example from Valve, there are CS maps inspired from real life but the key word here is inspired as they are not 1:1 replicas as it doesn't transition well from real life to game.

    Sorry if it sounds harsh but the whole "I am learning Game Level Design, while learning Texturing and also Animating." makes it sound like your trying to make your opinion sound important by saying you know stuff that is related to game development even when it's not even related. The only thing related to this and what you said is applying the whole realistic system to the game it's self, while in theory Skyrims system sounds great it is not implemented well in game.
    You missed my point, I was never talking about Realism, I was never talking about Level design (half of what you listed were game-design too). I was using it as an example.
    When we're born, we don't get to choose some doctrine or class. I don't choose "Game-Designer" just as much as you pick something like "Scientist" and thus become poop-retarded in things not related to that "class".
    Oblivion made you slow as fuck to level Minor and Misc skills, Morrowind made it slow and had its Dice-Roll system, so good fucking luck at it. Skyrim basically leaves everything equal. Its not perfect, but its a step in the right direction, at least to me.

    So no, I was never saying anything about how I'm learning game-shit makes me intelligent, you completely missed me, it was to prove a point that I can (and so can You) learn multiple things not related to each-other. Just like I should be able to in a game. Games are games, sure. But some-things about life it should still follow. Freedom of skill? Is something I feel it should. But this is just what I think.

    Please tell me you're not surprised. Skyrim had werewolf dicks before the mod tools even came out.



    Oh wow, I didn't see this post earlier.

    First of all: Going to school for a video game degree does not actually qualify you as any kind of expert. Experience is a hundred times more valuable than education in this particular field. Video game degrees are less valuable than general programming or media degrees, even to game studios. You can't teach people how to make art, you can only show them the techniques. Gameplay design is something that only comes with experience and long, objective, thoughtful observation.

    Second: You are actually screwed if you try to learn other things, because there is a practical level cap. If you split your playtime between too many skills, you're fucked. The system is broken from top to bottom.

    In Oblivion, you could learn skills on the side, because only 7 player-chosen skills would work towards leveling you up. This gave characters focus without restricting the game in any way.

    In Skyrim, you can't learn skills on the side without leveling up, there is no incentive to leveling up, and leveling up makes the game more difficult. Ironically, by trying to make the gameplay more freeform, they've ruined the mechanic entirely.

    The only benefit to leveling up in Skyrim is that you get cooler armor.    and you can get the coolest armors just by blowing through the short guild questlines anyway.   

    You too, you missed my point. I am not talking about Game-Design, it was an example of how we can learn multiple things in life and not be fucked because of some "class" system. I don't know what the Level Cap really has to do, you still level up Skills regardless (As I know of). You just won't get Perks, which sucks, but still.

    In the end, I don't know what to say, I never felt screwed in this or Oblivion. It just feels a lot more free to me in this than Oblivion.

    Whelp, that was a long-winded post just for a misunderstanding in something I said. But its great to see you guys put a lot of thought into this stuff.

    For the record, I might be a bit bias, I grew up with shit like old RPGs like Dragon Warrior, Final Fantasy 1, 4, 6. They're Japanese ones, sure. But they're the goddamn example of class restriction up the ass. (And from what I know of, of older Western RPGs. them too?)
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  14. Post #1054
    Gold Member
    Jacko245's Avatar
    April 2009
    2,206 Posts
    Can someone give me a list of mods on the steam workshop which adds to vanilla, instead of a complete change?
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  15. Post #1055
    Gold Member
    Dennab
    July 2009
    17,072 Posts
    Tes lore is awesome.
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  16. Post #1056
    Gauzemann's Avatar
    November 2011
    338 Posts
    Playing back morrowind, Im in Gnisis and i find this guy without pants...

    So someone stole this pants

    So i got his pants back

    And he just starts walking away like nothing happened.

    Oh man, why haven't i known about this quest
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  17. Post #1057
    junker|154's Avatar
    August 2010
    6,943 Posts
    You missed my point, I was never talking about Realism, I was never talking about Level design (half of what you listed were game-design too). I was using it as an example.
    When we're born, we don't get to choose some doctrine or class. I don't choose "Game-Designer" just as much as you pick something like "Scientist" and thus become poop-retarded in things not related to that "class".
    Well creating your own class using various skills seems really intuitive. You can be an archer with great magic skills. An assassin who is skilled in smithing and alchemy and such. It seems more realistic. But choosing your own class from the very beginning seems to give you a certain path.

    In Oblivion for instance I was a full armored warrior and rather skillful in combat. Nevertheless I joined the Brotherhood and killed everyone while sneaking. This should not happen, it somewhat breaks immersion and the feeling for classes or different paths.

    Although it is a matter of preference, I prefer the old style of characters that you have to choose instead of developping a character which combines all kinds of skills.
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  18. Post #1058
    mikester112's Avatar
    May 2010
    3,973 Posts
    Playing back morrowind, Im in Gnisis and i find this guy without pants...

    So someone stole this pants

    So i got his pants back

    And he just starts walking away like nothing happened.

    Oh man, why haven't i known about this quest
    Seeing this made me want to play Morrowind, all I need are mods that remove the atrocious missing even though it was in front of you and a mod to reduce cliffracers.
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  19. Post #1059
    Gold Member
    bobsynergy's Avatar
    August 2010
    3,815 Posts
    HUGE ass post
    The thing is though the level design, texturing and animating fall under the same areas, just like you have Morrowind you have your major skills that level up fast when you do what's related to them. level design, texturing and animating would all fall under a game developer just like short sword, marksman and stealth would all fall under an Assassin in Morrowind.

    To make your example make sense with the system of Skyrim you would have to say that you are learning game development, learning guitar and trying to make it to a high level as a hockey player. If you try on all 3 at the same time it would take a long time to be actually amazing at all 3. Especially if you wanted the game developer job you should focus on the game developer part because what would happen is someone who actually focused and kept working on the same stuff you are applying for and while they focused on that, you tried those 3 different things at the same time, the other guy is most likely getting the job as he probably understands the concepts better and has a lot more to show on his portfolio.

    Your right you can easily try something else, but just like Skyrim you kind of get screwed over.

    Morrowinds dice roll only applies to combat im pretty sure, with your 5 major skills (which is plenty) you start off with them being pretty good, and as long as you are working towards them they level up fast, sure it's extremely slow if you majored in long swords and are using throwing stars
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  20. Post #1060
    Gold Member
    Rahkshi lord's Avatar
    May 2007
    11,019 Posts
    For everyone who says they can't play Morrowind because of the combat, I have just the mod for you.

    http://morrowind.nexusmods.com/downl...e.php?id=37977

    It requires Morrowind script extender and the Morrowind code patch, but there's no reason not to have both of those already, enjoy your action rpg Morrowind.
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  21. Post #1061
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  22. Post #1062
    Gold Member
    war_man333's Avatar
    May 2006
    7,263 Posts
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  23. Post #1063
    Gold Member
    Falchion's Avatar
    May 2009
    7,861 Posts
    Seeing this made me want to play Morrowind, all I need are mods that remove the atrocious missing even though it was in front of you and a mod to reduce cliffracers.
    Morrowinds combat is based on dice rolls, disabling missing potentially imbalances the combat.
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  24. Post #1064
    moo
    CowThing's Avatar
    November 2006
    4,706 Posts
    Maybe this will interest you guys, TotalBiscuit gives his thoughts on The Elder Scrolls Online

    www.youtube.com/watch?v=ti0aSSioAzc
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  25. Post #1065
    Gold Member
    KorJax's Avatar
    January 2007
    11,138 Posts
    I agree with you about skyrim. There's not really much more I can add. Everything sucks.

    But i'm just not convinced about levels or classes at all. I wish there was a better solution to character development other than arbitrary meta gaming. It would be interesting to see your opinion on that.

    Although since I don't necessarily have the answers, i'm still open to anything. If levels and classes have to stay, perhaps they should affect only the players abilities. So items are just items and enemies are just enemies with naturally different difficulty. Nothing is leveled.
    Dark souls I think is a nice example. It does have a class system, but this is more or less a base in which you'd wish to build your character, rather than hard-rules as far as I know (I could be wrong, they might restrict certain weapons/armors depending on your class).

    The point I have though, is that a low skilled user will simply use the skill, poorly. There's no arbitrary numbers, or damage stats you do worse. If you have low strength, you WILL swing heavy weapons with extreme amounts sluggishness. You will not be able to roll/dodge in heavy armors, you will move slower, etc.

    If you wish to get good at wearing heavy armors, you increase your strength. You've now effectively "classed" into a specific line of character progression, and the game encourages you to not "waste" your souls on leveling up skills you don't really use. This is because the game, right from the get-go, makes you WEAK, which in turn, drives you to upgrade your character in a way that will make you strong. Because if you build your character weak in Dark Souls, you see immediate feedback. There are hard problems your character has to deal with from the get go - so you generally want to level your character up in a way, to solve these gameplay challeges and issues. If you waste your souls on not specilizing in what you want (and the classes help you make the right choices in this matter), then you won't see your character improve, which encourages the player to NOT specalize in this manner.

    Skyrim does not do this. There's no immediate need to level up "correctly" early game, because everything is made to be defeated by you early game. Your skill also affects nothing except straight damage/damage reduction values, and in the case of Crafting skills, it doesn't appear to do anything AT ALL! The sense of progress is lost, and the sense that the leveling system is strong completely washes away. The Classes exist as a kind of foundation/support structure. So, without the foundation to at least hold some level of structure to the leveling system, the entire thing falls apart.
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  26. Post #1066
    w00tf1zh's Avatar
    October 2010
    116 Posts
    Is the Elder Scrolls Online discussions going here too, or is there a separate thread for that?
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  27. Post #1067
    Is the Elder Scrolls Online discussions going here too, or is there a separate thread for that?
    we refuse to acknowledge it
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  28. Post #1068
    Moderator
    Seiteki's Avatar
    September 2005
    11,609 Posts
    Is the Elder Scrolls Online discussions going here too, or is there a separate thread for that?
    No reason it can't be, though there's really little solid information on it yet.
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  29. Post #1069
    xmariusx's Avatar
    May 2010
    1,330 Posts
    Can someone help me over here?
    http://forums.nexusmods.com/index.ph...r-hotkeys-fix/
    While you browse your inventory, buy stuff etc. you have this icons and text helping you press the right button. When changing other keys, like the sheath-key, you also change a menu key. I fixed the problem with Interface Hard Coded Key Tweaks, but the icon that shows what button I shall press is still the same as default Skyrim control settings. Can anyone fix this?

    A big thanks to whoever do this!
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  30. Post #1070
    Gold Member
    Biotoxsin's Avatar
    June 2008
    7,091 Posts
    iirc an assassin is gonna come every time you sleep so you might as well sell it.
    I don't recommend installing the expansion until you've beaten the main game whenever people talk to me about it, as you always get attacked by the DB early in the game and the armor is worth so much at that point it throws the rest of the game off
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  31. Post #1071
    Gold Member
    war_man333's Avatar
    May 2006
    7,263 Posts
    any mods come out to fix the fact that there is only one sheathe even though you are dual wielding? i hate this so much.
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  32. Post #1072
    Gold Member
    Heigou's Avatar
    May 2006
    5,074 Posts
    any mods come out to fix the fact that there is only one sheathe even though you are dual wielding? i hate this so much.
    Yeah same, never played dual wielding because the lack of proper animation on the second weapon's unsheathe and the lack of sheath looks like shit.

    It just kind of pops up in your hands and that's an immersion breaker for me.
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  33. Post #1073
    Gold Member
    Xion21's Avatar
    May 2007
    1,092 Posts
    This mod really helps to fix the equipment feeling so linear and ambiguous. I heartily recommend it! It adds so much, and really helps the game to feel more varied, it's a huge addition, without unbalancing things or adding jiggly triple k tits.

    http://skyrim.nexusmods.com/downloads/file.php?id=2933



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  34. Post #1074
    Gold Member
    bobsynergy's Avatar
    August 2010
    3,815 Posts
    This mod really helps to fix the equipment feeling so linear and ambiguous. I heartily recommend it! It adds so much, and really helps the game to feel more varied, it's a huge addition, without unbalancing things or adding jiggly triple k tits.

    http://skyrim.nexusmods.com/downloads/file.php?id=2933



    Looks nice to use with the weapons of the third era mod, not like those other stupid mods where they add tons of weapons but they are only craft able because the mod maker is lazy.
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  35. Post #1075
    Gold Member
    Sector 7's Avatar
    May 2005
    3,073 Posts
    This mod really helps to fix the equipment feeling so linear and ambiguous. I heartily recommend it! It adds so much, and really helps the game to feel more varied, it's a huge addition, without unbalancing things or adding jiggly triple k tits.

    http://skyrim.nexusmods.com/downloads/file.php?id=2933
    I installed this mod because it looked awesome but as soon as I made a sword it advanced my smithing skill by forty points
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  36. Post #1076
    Gold Member
    Xion21's Avatar
    May 2007
    1,092 Posts
    I installed this mod because it looked awesome but as soon as I made a sword it advanced my smithing skill by forty points
    http://skyrim.nexusmods.com/downloads/file.php?id=1175
    This is a good uncapper, without tweaking it increases the max skill level to 300, but it isn't a ridiculous exponential advantage, you can tweak it's .ini really easily, and change the values, so if you wanted you could set them all back to 100, and change the rate at which they level. Think smithing is too fast? Tweak it to .25 times leveling rate! It's actually quite good. I personally have all skills set to 400 max, and even at well over 100 alchemy for example, I can't just make like restore 12000 health potions, it seems well balanced for what it does. I was a bit skeptical, but it's well done. Made by Elys, same as the Oblivion Elys Uncapper.
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  37. Post #1077
    Gold Member
    DrasarSalman's Avatar
    August 2009
    10,156 Posts
    http://skyrim.nexusmods.com/downloads/file.php?id=1175
    This is a good uncapper, without tweaking it increases the max skill level to 300, but it it isn't a ridiculous exponential advantage, you can tweak it's .ini really easily, and change the values, so if you wanted you could set them all back to 100, and change the rate at which they level. Think smithing is too fast? Tweak it to .25 times leveling rate! It's actually quite good.
    It requires SKSE through.
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  38. Post #1078
    Gold Member
    Xion21's Avatar
    May 2007
    1,092 Posts
    It requires SKSE through.
    Why is that a bad thing? A lot of good mods do. It takes like 3 seconds to install.
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  39. Post #1079
    Gold Member
    DrasarSalman's Avatar
    August 2009
    10,156 Posts
    This mod seems interesting, I just wish it was only for artistic look instead of buffing your carrying capability a lot.
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  40. Post #1080
        So I just flew on Odahviing's back and started to walk towards that Sovngarde portal dungeon, when he suddenly started to attack me under the name of 'Dragon'.

    wat? 
      
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