Most of the general public is stupid.
Most of the general public is stupid.
(which are all like, senior-level participation in previous shipped projects — so Valve is almost a retirement place for game devs when you think about it)
your parents won't have any authority over you any more, or will probably be deceased
Gearbox is very open and friendly from what I'm aware, they're a bit like Valve but with the standard hierarchical stuff
Making your employees feel like an important part of a reputable developer (i.e. by telling them the instant they join that they are equal to every other employee) will motivate them, inspire them and result in good products
Making them feel like a disposable cog in the massive corporate machines of Activision or EA will result in shitty products
That is, it should be no surprise that Valve, a company known for making good games, also treats its employees well, because these things are linked. It's the same for Google
I think the reason everyone doesn't use this model is that the execs can't get shit done. As it says in this handbook, if Gabe says he wants something done, everyone can just say no and that's it. Who is going to willingly structure their company so that they have no power?
I graduate from my BA(hons) Animation degree in about 4 weeks, plan on spending the first 3-4 years in London getting industry experience... then I shit you not, I'm gonna submit my CV to Valve, Weta and Pixar every 6 months for the rest of my career.
Cause an animator/vfx artist wouldn't be much use at google...
Now that I have a sense of the working environment, I'm actually going to work towards this as a goal, and not just a dream anymore. I want to see my creative potential, and Valve sounds like the best place to do that, while meeting new people and serve the Steam community that I've been a part of for years.
There always seems to be people who want to control the private lives and opinions of others.
I feel Valve is a good example of a community culture that is not compulsory to join and even if you do join your own path is left very much up to you. I'm guessing the hiring/auditing process helps weed out the control seekers.
None of us will ever get a job at valve.
Whether any of us get a job at Valve or not I think that the real message we should each take from this is that hierarchical traditional business structure is unnecessary and that if we want to do something we should get together voluntarily with like-minded individuals and do it without imposing unnecessary restrictions.
Natural leaders would emerge and people could voluntarily opt into working under them or alongside them depending on the individually evolving team dynamic.
Get into valve > Infinite bragging rights on fp?
remember: valve has 250~ employes and they get thousands of resumes each year
oh and if your life story isn't as amazing as these people:
you have an almost zero chance of being hired
id like to own a company like this one day. maybe not for games, but something in the creative industry
Or India perhaps, they're growing like fuck over there and their country produces some pretty motivated and dedicated workers
What is this? No business hierarchy? Dirty Pinko Communist the lot of 'em!
I've seen several of the employee's vaction photos to hawaii that's mentioned about the big vaction they had, a few of them went and shoved a shovel into lava to cross it off their bucket list.
"Any work on EP3 must not be mentioned until the stars are right"
That is the only problem with the way Valve works inside. For their (pretty small) number of employees, this system works. It's easy to find out what everyone is up to, easy enough to learn who everybody is and who will be able to help you with certain problems. But for bigger companies like IW, first-party EA devs, etc. This system would not work. There are too many people to easily place, not everybody will be a world class in their speciality, you would need a hierarchy of sorts to make sure that the right people are working to their strong points.
It's one of the same reasons Anarchy and Communism would not work in society, with small numbers of people it's possible as everyone will want to work towards a greater goal for a better share. But with larger numbers of people not everyone is bound to have that viewpoint, and will use the fact that there are more people to work less and provide less. While these people doing more work will want more out of it. It's more to do with the size of a population than the "rules", smaller developers always seem more free-form than larger ones because it can work there.
I wonder what would a guy like me who has little to no experience in programming and modeling and anything of the sort be of use there.
Not counting janitor duties or anything of the sort, I mean to actually contribute to their products and such.
fuck it says they're working on dota 2 in the timeline but not ep3 wtf
I don't think I could work for Valve. Their kindness and complete relaxed attitude would just make me feel double the failure if I let them down. Especially if they started saying "Oh well, at least you tried your best."