1. Post #81
    Gold Member
    BananaFoam's Avatar
    January 2010
    4,796 Posts
    Here, lets try and overhaul the ship construction, and then will add all the new rules to the OP.
    *I'm working on the new rules list and tech tree, it will be a while*

  2. Post #82
    Gold Member
    gregmasterx's Avatar
    July 2010
    1,495 Posts
    Alright, try to add something about planet destruction, because that's what I'm doing now.



    "Captain, we detect more enemies on the planet, what should we do?
    It's a barren desert planet. Blow it up, we don't want to risk them coming back.
    "

    The ships start firing at the planet.

    Other events:
    Research is started on Alternative weapons (5 turns)
    and Infantry weapons and command doctrines (4 turns)

    Construction is started on
    1 heavy ship (8 turns)
    2 medium ships (5 turns)
    4 small ships (4 turns)

  3. Post #83
    Gold Member
    Dmaster's Avatar
    March 2012
    873 Posts
    Declare.

    Turn 34



    The Cryptek of Varaiyah strides into the Overlord's throne room.

    "My liege, the enemy has began to continue their assault, they are currently firing at the planet-scape."
    "I am aware, start the Tomb World's teleportation Matrix."
    "Sir, teleporting the entire Tomb World will require us to awaken all of our systems once again."
    "I am aware, it is a small price to pay for revenge."

    Before the final volley could take down the planet, the teleportation matrix activated and moved the planet to a more tactical position. However, a desperate manuever didn't come without a price, and Varaiyah is back at square one. (Can only build small ships, current stage is Fleet Construction.)

    Advancements:
    4 Shroud Cruisers are being teleported back. (1 turn)
    Overlord orders the teleportation of 2 Scythe Harvest ships. (Ship to Ship Warfare- 3 turns)

  4. Post #84
    Gold Member
    gregmasterx's Avatar
    July 2010
    1,495 Posts
    I'm off to bed, Dmaster, any chance you wont take a cheap shot at me whilst I'm asleep? Shooting at your planet won't do anything for now until banana states the new rules anyway.

    Also, your own declares don't count when making ships or researching I think.

  5. Post #85
    Gold Member
    Mr. Face's Avatar
    July 2011
    4,401 Posts
    The whole thing confuses me
    You guys figure it out.

  6. Post #86
    Gold Member
    Dmaster's Avatar
    March 2012
    873 Posts
    I'm off to bed, Dmaster, any chance you wont take a cheap shot at me whilst I'm asleep? Shooting at your planet won't do anything for now until banana states the new rules anyway.

    Also, your own declares don't count when making ships or researching I think.
    Nah, I needed to change my planet's position anyway, I was sandwiched between yourself and your ally.

    You win this round...

  7. Post #87
    RagamuffinIIII's Avatar
    March 2011
    1,219 Posts


    Advancements: Ship to ship warfare, Planetary Defense systems.
    Built:2 medium-class Gito Frigates and 4 'Wasps'.
    Research:Advanced officer training.

    A trading route is established, and as the Gito's allies sweep into the rescue the fleet has been significantly bulked up in size, and Cartesia is now an easily defensable planet. The Gito's are quickly confused by the sudden vanishing of the planet but quickly deal with it and move into formation. The medium-class frigates are a force to be reckoned with...

    Firepower:25
    Defense:15
    Description: This frigate is one of Cartesia's main battleships, and makes up a large part of the military. It's official name is 'GRB-FC Destroyer' however this name isn't too catchy, and has since been dubbed by the soldiers the 'iron fist'. The frigate is mainly designed for agressive operations, focusing more on the firepower than on the defense. It has over 20 nuclear missile silo's on it, aswell as a fully operational rail gun and lasers, it earned the name the 'iron fist' due to it's missions spearheading the invasion of a planet or assault on a naval fleet.

  8. Post #88
    Gold Member
    Dmaster's Avatar
    March 2012
    873 Posts
    Declare.

    Turn 36



    The Shroud cruisers are completed. They will stay put until the fleet is further reinforced.

    Advancements:
    4 Shroud Cruisers are being teleported back. (Complete)
    Overlord orders the teleportation of 2 Scythe Harvest ships. (Ship to Ship Warfare- 3 turns)
    Planetary Defense System- 2 turns

  9. Post #89
    Gold Member
    Mr. Face's Avatar
    July 2011
    4,401 Posts
    Declare

    Edited:



    The other two TNS frigates are built.

    A trade route is established.

  10. Post #90
    Gold Member
    BananaFoam's Avatar
    January 2010
    4,796 Posts
    Actually, I hate to say it, but I cannot really participate. Sorry guys, but I just am having a lot of social issues and shit right now.

    So on your next declare can you remove my planet?

    Also, for reference, here were the ships I had made. I have improved a great deal:

  11. Post #91
    Gold Member
    Dmaster's Avatar
    March 2012
    873 Posts
    Shame, those ships look damn good.

  12. Post #92
    Gold Member
    BananaFoam's Avatar
    January 2010
    4,796 Posts
    Shame, those ships look damn good.
    If this thread lasts until summer break, then I'll have the monkey on my shoulder (and no, I do not feel like sharing what the aforementioned monkey is. Like I said, social issues) then yeah, I'll join. In the mean time, those ships will be a bit of eye candy for you.

  13. Post #93
    Gold Member
    Diago21's Avatar
    December 2010
    2,464 Posts
    Declare



    Reconstruction of SS13 Continues and it is making fantastic progress. The Station is now open to anyone for their own needs. SS13 Sends out a Radio Signal to all nearby Planets.

    [SIGNAL] Greetings! Global Dynamics welcomes you to Space Station 13! The top Research and Commerce station in the UAG. Come see our sights or invest in one of our proje-. [SIGNAL LOST]

  14. Post #94
    Gold Member
    Dmaster's Avatar
    March 2012
    873 Posts
    Declare.

    Turn 38



    The planetary defense systems re-activate. (Removed BananaFoam's planet by his request.)

    Advancements:
    Overlord orders the teleportation of 2 Scythe Harvest ships. (Ship to Ship Warfare- 1 turn)
    Planetary Defense System- complete
    Preparations for invasion are being made. (Advanced Invasion Training- 3 turns)

  15. Post #95
    Gold Member
    gregmasterx's Avatar
    July 2010
    1,495 Posts
    Declare.

    Also, Thank you Dmaster, for being such a good sport.
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  16. Post #96
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,189 Posts
    Pictureless declare (Since I'm not really contradicting Greg's pictureful declare, it wouldn't matter the order)

    The Republic of Arregyth throws away it's old ways and brings up Imperium. In the past years conquering vast and expansive lands.
    After many struggles, the Ikhmesh Empire falls by the Shalmagann horde, Ikhmesh's generals claiming fragments of its territory.
    The Arregythian Empire conquers a majority of the Ostrigian land, the once great kingdom disbanding into the ways of the past.


    Current established factions on Terra Magna:

    The Cargodian Cities
    Ostrigian Tribes
    The Malamesh Empire
    Arregythian Empire
    The Neo-Ikhmans (Ikhmesh remnants)
    The Shalmagann horde
    The Neo-Inradians (Ikhmesh remnants)
    The Karabrics (Ikhmesh remnants)
    The Leonians (Ikhmesh remnants)
    The Julippians (Ikhmesh remnants)


    Current top faction:
    Arregythian Empire


    -EDIT-

    Would anyone mind that if I did pictured declares I showed a little conquered land map of the world? (at least until my planet can make ships)

  17. Post #97
    Gold Member
    gregmasterx's Avatar
    July 2010
    1,495 Posts
    Pictureless declare (Since I'm not really contradicting Greg's pictureful declare, it wouldn't matter the order)

    The Republic of Arregyth throws away it's old ways and brings up Imperium. In the past years conquering vast and expansive lands.
    After many struggles, the Ikhmesh Empire falls by the Shalmagann horde, Ikhmesh's generals claiming fragments of its territory.
    The Arregythian Empire conquers a majority of the Ostrigian land, the once great kingdom disbanding into the ways of the past.


    Current established factions on Terra Magna:

    The Cargodian Cities
    Ostrigian Tribes
    The Malamesh Empire
    Arregythian Empire
    The Neo-Ikhmans (Ikhmesh remnants)
    The Shalmagann horde
    The Neo-Inradians (Ikhmesh remnants)
    The Karabrics (Ikhmesh remnants)
    The Leonians (Ikhmesh remnants)
    The Julippians (Ikhmesh remnants)


    Current top faction:
    Arregythian Empire


    -EDIT-

    Would anyone mind that if I did pictured declares I showed a little conquered land map of the world? (at least until my planet can make ships)
    Not at all, if anything, it would be quite cool.

  18. Post #98
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,189 Posts
    Alright. Here is the current composition of things on Terra Magna:


  19. Post #99
    Gold Member
    gregmasterx's Avatar
    July 2010
    1,495 Posts


    As the enemy threat vanishes, the fleet regroups with the newly built ships.

    (Changed the sizes of my ships, my heavy is now my medium, and I made a new heavy ship.)

    Thanks to all the trade on Trade station delta, lots of income and resources become available to the connected planets. -2 Turns is in effect!

    Currently researching:
    Dark Energy Crystal Research. (13 turns)
    Infantry Weapons and Command Doctrines (4 turns)


    Current army stats:

    Total Points Allowed: 10
    Ship Firepower: 6 FP
    Ship Armor: 4 AP
    Build Time: 1 Turn
    Description: The TYPE-1284, otherwise known as "The bumblebee", is a small frigate that certainly lives up to it's name. It has a large forward mounted cannon, is lightly armored, and is very fast. Like all TPN ships, they now use advanced cloaking devices, since Rift-space tech might have been discovered by their enemies.

    The medium ship:
    Total Points Allowed: 40
    Ship Firepower: 20 FP
    Ship Armor: 20 AP
    Build Time: 5 Turns
    Description: The TYPE-9271A is a medium-class ship, primarily made for ship-to-ship combat, possessing 3 A-283 cannons mounted on the top and a O-753 main cannon. It has a good balance between firepower and armor, and is a fast ship.
    It was put into use in The Great Escape, when even our TYPE-9380M proved to be too slow in retreating from the extremely fast Narxeminos ships, and our TYPE-1284 too small to house the civilians.

    The large ship:
    Total Points Allowed: 75
    Ship Firepower: 40 FP
    Ship Armor: 35 AP
    Build Time: 8 Turns
    Description: The TYPE-938OM is a heavy-class ship. It has 4 A-293 cannons mounted on top, as well as two large O-753 main cannons, capable of ripping through ships in mere seconds.
    The TYPE-938OM, otherwise known as "The bad Omen" was created when our previous standard design proved to be too slow and large for effective ship-to-ship combat.

    They currently posses:
    Fleet Addon: Admiral

    Requires 2 Turns to Build
    Modifiers: With an admiral leading the fleet, it increases it's combat effectiveness. All medium ships get a +1 bonus to their FP.

    Fleet Addon: Multi-Layer Alloys

    Requires 4 Turns
    Modifiers: Gives +1 AP to small ships, +4 AP to medium ships, +6 AP to large ships, and +10 AP to superweapons.
    Fleet Addon: Alternative Weapons

    Requires 6 Turns
    Modifiers: Plasma weapons, laser, kinetic weaponry, OH MY! Gives an additional +1 FP to small ships, +2 FP to medium ships, +4 FP to large ships, but no benefits to superweapons.

    Fleet Addon: Troop Carrier

    Requires 3 Turns to Build
    Modifiers: Doubles the size of your invasion force, causing planets to take 4 turns less to conquer, offsetting defense platforms.


    ([b]I'm probably not going to post for a while [unless I have to defend myself], because I'm too far ahead IMO.)

  20. Post #100
    Gold Member
    Diago21's Avatar
    December 2010
    2,464 Posts
    [Edit]
    Turn 7 - I think? Turns are just your amount of declares, right?

    Declare :



    Reconstruction of SS13 Is complete. Its equipped with 2 Docking Bays, hundreds of Research Lab, not to mention two mobile labs out in space, A Cold Nuclear Fusion Plant and space for a couple of thousand personnel. It is also equipped with a Quantum Entanglement Wormhole Generator which will not be functioning for 3 Turns and will take 4 Turns to recharge once used. SS13 Is now an open Trading Hub and may be used by any and all.

  21. Post #101
    Gold Member
    gregmasterx's Avatar
    July 2010
    1,495 Posts
    Since I have nothing else to post, here, have a battle.



    (For your information, that's the old TPN versus the new one.)
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  22. Post #102
    Gold Member
    Dmaster's Avatar
    March 2012
    873 Posts
    Declare.

    Turn 42



    The two Scythe Class Harvest ships reappear in formation, bolstering the fleet's numbers as well as it's firepower.

    Advancements:
    Overlord orders the teleportation of 2 Scythe Harvest ships. (Ship to Ship Warfare- complete)
    Preparations for invasion are being made. (Advanced Invasion Training- Complete)
    Further advancements on the Scythe Harvest ships are being made. (Advanced Officer Training- 3 turns)

  23. Post #103
    Gold Member
    Mr. Face's Avatar
    July 2011
    4,401 Posts
    Declare

    Edited:



    The TNS Serendipity is built. It is a destroyer class ship with two MAC cannons mounted.
    It is a medium sized ship.

  24. Post #104
    Gold Member
    gregmasterx's Avatar
    July 2010
    1,495 Posts
    It's not really starting from scratch if you teleport in two ships the moment the research is done, Dmaster. (Not that I really mind, it's just that you shouldn't do it again)

  25. Post #105
    RagamuffinIIII's Avatar
    March 2011
    1,219 Posts
    declare

    Edited:



    Advancements: Ship to Planet warfare, Advanced officer training.
    Built:1 Large-Class battleship.
    Researching:Infantry weapons and command structure.

    A large ship is built over painstaking months of work, and is finally ready - it proudly floats among the fleet, the GTX-AS Battlecruiser. Trade continues, which is also what helped the ship and the research move along faster. The planet is pretty safe for now, however the enemies planet has been relocated and the populace is paranoid...

    FP: 40
    Defense: 35
    Description: The GTX-AS Battlecruiser is a formidable part of Cartesia's fleet, it is without a nickname as naval officers often thought it disrespectful to put an unofficial name to such a proud part of Cartesia's fleet. Pictures of the GTX-AS Battlecruiser often appear in propaganda, however the ships are rarely ever pulled into duty as they are horribly inefficient at anything other than defense.

  26. Post #106
    Gold Member
    Diago21's Avatar
    December 2010
    2,464 Posts
    Does ANYONE Want to trade with my space station? D:

  27. Post #107
    Gold Member
    Dmaster's Avatar
    March 2012
    873 Posts
    It's not really starting from scratch if you teleport in two ships the moment the research is done, Dmaster. (Not that I really mind, it's just that you shouldn't do it again)
    Yeah, sorry. Compensating for the lack of activity as well as the other fleets advancing around me, won't happen again.


    Does ANYONE Want to trade with my space station? D:
    Would be out of character for robots that hate all living things to trade with anyone, so I can't, sorry.

  28. Post #108
    Gold Member
    gregmasterx's Avatar
    July 2010
    1,495 Posts
    Does ANYONE Want to trade with my space station? D:
    We're going to have to expand the map some time soon, so then you can move your planet away from the people already trading with my station, so that it will be more successful.

    Edited:

    By the way, Dmaster, next time we fight, we should use the AP FP system that I made up, since that's the closest thing we got to a fair fight.

  29. Post #109
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,189 Posts
    Pictureless/Non-Interrupting Declare (Which means I can do it on the spot since it wouldn't contradict anyone else's declare.)

    The Arragythian Empire bolsters up its forces, conquering massive amount of land, becoming the largest Empire the world has ever known.

    The Malamesh Empire, now recovered from brutal wars against the Ikhmesh Empire rises up, applying the pressure on the Ikhmesh remnant states and surrounding territories.

    The Shalmagann Horde continues to spread out from the near east, conquering, and subsequently enslaving all settlements it passes.

    The Arregythian Empire's Unique and superior troops march into the Desert, applying pressure on the Ikhmesh Empire aswell, and will soon set out to persecute and destroy the Shalmagann Horde for good.

    A new Ostrigian tribe pops up North-East of the current 4 tribes.

    Due to new forces conquering their lands, only two Ikhmesh Empire Remnant states remain.

    Current established factions on Terra Magna:

    Ostrigian Tribes
    The Malamesh Empire
    Arregythian Empire
    The Neo-Ikhmans (Ikhmesh remnants)
    The Shalmagann horde
    The Leonians (Ikhmesh remnants)



    Current top faction:
    Arregythian Empire


  30. Post #110
    Gold Member
    gregmasterx's Avatar
    July 2010
    1,495 Posts
    Mhh, Milkdairy, will having one ruling faction on your planet have any negative effect? Say, will your forces be very aggressive once they reach the space-age?

    Edited:

    Actually, now that I'm asking, what is life like in the Arragythian empire? What kind of a government does it have?

  31. Post #111
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,189 Posts
    While the Arragythian Empire seems to be the rising power (And will be in the next matter of turns and such), I have some devious plans for it as well.

    As far as Life in the Empire goes in the current state, It's basically an alternate version of Ancient Rome. It's a semi-parliamentary autocracy, and the Native Arregythians (Which originated from the western anvil-shaped part of the mainland area) Live comfortably in the Capital. The Further you go from there (Especially when leaving the mainland), usually the more poverty there is, although some areas can be living comfortably just as in the Capital region, just in a different form of culture. The Empire with its current Emperor is rather intolerant of Crusaders like the Shalmagann horde.

    Tera Magna is still in the Classical Antiquity, so any further events may prove the total rise or the devastating fall of a great empire. As a note, I may have events happening in space near/in the general region of the planet affect how things go on the planet. For instance, the desert peoples are very good astronomers, as well as the native peoples of that westernmost land mass you can see on the map. They will often observe phenomena which could appear from anything ranging a space battle, to a planet being destroyed/terraformed.

    Arregyth's main advantage that allowed them to conquer so much land was their great teoretical and philosophical thinkers that were able to come up with strategies to meet the needs of the Empire, and improve its military so that it may use adaptable, solid tactics.

    And for one thing, if there is ever one single faction controlling all lands on the planet, it will be very negative, mostly due to the fact that achieving total rule over the planet would require having a less-than-liberty based government and management system. This would lead to squalor, disease, revolt, poor management of law, corruption, and even uprising on a regional scale.
    If it really does come to one ruling nation, it wouldn't be long before it fell apart (especially if its main asset were a massive military)

  32. Post #112
    Gold Member
    Diago21's Avatar
    December 2010
    2,464 Posts
    Declare
    Turn 8



    The AGU Station launches a manned probe designed to make contact and uplift Pre-Space flight civilizations, Its destination is Terra Magna and it will take 3 Turns to arrive in the planets orbit.

  33. Post #113
    Gold Member
    gregmasterx's Avatar
    July 2010
    1,495 Posts
    Declare.

    Edited:



    Thanks to limited access to their allies scanning systems, TPN noticed the manned probe on it's way to Terra Magna.

    They send one heavy ship there, it will arrive in one turn.

    AGU station, come in. We have received reports that you are sending a manned probe to... Terra Magna.
    We must advise you not to do this, since Terra Magna is under our protection and we have not deemed the inhabitants ready for uplifting yet.
    We will open fire if you attempt to continue. Rest assured, we will uplift them, but not to the level you are planning to.
    Meanwhile, some random chatter between some of the ships in the fleet:
    Does anyone still remember why we decided to name that planet Terra Magna? I mean, it's not even that great, and I'd say Omni looks more like earth.
    Omni? Are you kidding me? If any planet here looks like earth, it's got to be Trantimir.
    You're all wrong. Ilo definitely looks most like earth.
    Well, I think we can all at least agree on the fact that Cartesia looks the least like earth.
    Yep.
    Agreed.


    By the way, milkdairy, the reason I'm doing this is because it seems like you have a plan concerning the empires, and that you might want to finish it.
    If you want me to, I'll just uplift you together with AGU station.

  34. Post #114
    Gold Member
    Diago21's Avatar
    December 2010
    2,464 Posts
    Text Declare :

    [RADIO] Attention Omni, we must insist that you do not open fire. Doing so could have catastrophic consequences for the both of us. Mostly you. Although we seek peace we will show what we're worth if needed. [RADIO END]

  35. Post #115
    Gold Member
    gregmasterx's Avatar
    July 2010
    1,495 Posts
    Is that a threat, AGU station? We also seek peace, but we will not tolerate anyone uplifting Terra magna.
    (Hey uhh, can this conflict/uplifting/battle or whatever is going to happen wait a while? I have to go now, and it would quite suck to come back to something which I wasn't able to counter.)

  36. Post #116
    Gold Member
    Diago21's Avatar
    December 2010
    2,464 Posts
    (Sure, although I'll be off in a couple of hours for bed. So it may take a while for me to respond, but feel free to make the first move. Just don't be TOO Harsh.. )

  37. Post #117
    Gold Member
    gregmasterx's Avatar
    July 2010
    1,495 Posts
    Declare.

    Edit:


    Motherfucker.
    Un-declare.

  38. Post #118
    Gold Member
    Dmaster's Avatar
    March 2012
    873 Posts
    Declare.

    Turn 47



    Varaiyah continues it's protocol to increase the combat effectiveness of it's fleet.

    Advancements:
    Further advancements on the Scythe Harvest ships are being made. (Advanced Officer Training- complete)
    Overlord orders the teleportation of larger ships. (Ship to Planet Warfare- 5 turns)
    A third Scythe Harvest ship is being teleported in. (5 turns)
    Edited:

    By the way, Dmaster, next time we fight, we should use the AP FP system that I made up, since that's the closest thing we got to a fair fight.
    Sounds good to me.

  39. Post #119
    Gold Member
    Mr. Face's Avatar
    July 2011
    4,401 Posts
    Declare

    Edited:



    Another destroyer is built. Its name is the TNS Aetna.

    Due to budget cuts the ship development has changed.

    Remaining ships:
    -0 Frigates
    -0 Destroyers
    -2 Battleships
    -1 Carrier
    -Supercarrier canceled
    -3 Orbital SuperMAC cannons

  40. Post #120
    Gold Member
    gregmasterx's Avatar
    July 2010
    1,495 Posts
    Declare!
    Will be working together with Ragamuffin on this.