1. Post #1
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,059 Posts
    Hey guys. Tying out this new interactive concept. Basically, you guys start out as a small town, and ATTEMPT to make a name for yourselves. The map will start out closed up into the Italian Peninsula, and as you conquer, will zoom out.

    Turns will be made by suggestion-like posts. Ex:
    >> Assault enemy army with troops.
    >> Set up camp for the night.
    This interactive, however is not all about fighting. You can manage settlements, build new ones to control un-conquered regions lacking a settlement, and
    much more.

    Here we go.

    The year is 300 BC. Various tribes and Hellenic colonists control the peninsula. In fear of being conquered, and in lust for power in wealth, the leaders of your village decide to launch a conquest of the peninsula. May the gods be in their favor..




    Here's a key.



    Map:

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  2. Post #2
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    Make religion illegal.
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  3. Post #3
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,059 Posts
    Make religion illegal.



    Religion has been criminalized, those whom continue to practice it prosecuted and hanged!

    Atheism is now the common belief of the country, although minor revolts happen in the City here and there.

  4. Post #4
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    Make some trade routes with Gallic, they seem like nice people.

  5. Post #5
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,059 Posts
    Make some trade routes with Gallic, they seem like nice people.


    The Gauls accept your trade route offer, and fix to set up trade routes in the near future!

    GAMEPLAY NOTE:
    Your relations have improved with the Gallic Tribes.
    They now trust your country slightly more.
    Note:

    You now have a Treasury fund.

    Your current treasury is 1000.

    Trade income is currently: 0

    Internal income is currently 500

    A list like this will appear regularly.
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  6. Post #6
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    NOW! See if the Gauls will assist you in a war against the Hellenic.

    Also, a made a tiny map.

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  7. Post #7
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,059 Posts
    NOW! See if the Gauls will assist you in a war against the Hellenic.

    Also, a made a tiny map.

    I DO have the map for a reason (aswell as the unrealistic Territories. I do wish to keep it this way, but I will consider your map quite a lot. Very nice looking.)

    ______________________



    The Gauls agree to assist you in ridding of the Hellenic fiends. They will deploy their forces soon after yours.

    Armies: 1

    (x followed by a number indicates number of men in unit.)
    Soldiers for Army 1:

    1. Militia (Spears, x100)
    2. Militia (Spears, x100)
    3. Militia Archers (x60, 30 arrows per-man)
    4. Free-rider cavalry (Spears, x60)
    5. General (Sword, x1, Attached to [Unit 4])
    6. Saber branch archer cavalry (x30, 50 arrows per man)


    Treasury:

    Funds: 1,500
    Trade income: 200
    Internal income: 600
    Income from flowing economy: 300

  8. Post #8
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    Well if you are going to keep your map, at least draw the lines better. Make it so they are all connected.



    The bottom one is how you should be doing it.
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  9. Post #9
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,059 Posts
    Alright. I'll implement that next update or so

    ________

    While you were busy with other matters, The Gauls and Hellenic colonists have conquered some land. You'd better get busy.


    GAMEPLAY NOTE:
    The Other factions have more soldiers than you! But, their soldiers are nothing close to truly professional armies. If you wish to maintain military equality, or even superiority, you should invest your treasury into developing a professional army. At current, you are the only faction able to do this.

  10. Post #10
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    Start the attack!

    And yeah, train your army.

  11. Post #11
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,059 Posts
    Start the attack!

    And yeah, train your army.
    You and your Gallic allies lay siege on a Hellenic town. As your army passes by, a village surrenders to you.

    Treasury Summary:

    Funds: 2,300
    Trade income: 200
    Internal income: 800
    Income from flowing economy: 300
    Expenditure: 500 (Developing professional Army)


  12. Post #12
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    Capture nearby villages. Tell them, that you will become the greatest empire the world has ever known.




    Then rape their women.
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  13. Post #13
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,059 Posts
    Capture nearby villages. Tell them, that you will become the greatest empire the world has ever known.




    Then rape their women.
    You plan to do this, but must finish the fight here at this town, as the Hellenic army sallies forth to challenge your ridiculous claims of their land.

    GAMEPLAY NOTE:
    Now that you are in the first Tier of Professional Army development, your army has learned the Mass formation!

    Mass formation increases the defensive integrity of your army, as well as the effectiveness of an initial charge.
    Above all, it simply frightens more disorganized armies.
    The Armies march into the battle field.

    Army Key:




  14. Post #14
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    Blitz your horses into the crowd of soldiers to break them up. Then just launch the rest of your soldiers at them. With your allys.

  15. Post #15
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,059 Posts
    Blitz your horses into the crowd of soldiers to break them up. Then just launch the rest of your soldiers at them. With your allys.
    Your horses charge into a crowd of the enemy, fightening and scattering their front ranks.

    The Gauls charge, engaging in heavy battle.

    Your horse archers stand from a distance, bombarding Hellenic troops with arrows.

    Your soldiers, shortly follow behind.


  16. Post #16
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    Have your archers attack from a distance, and then have the close soldiers just run up with their swords swinging.

  17. Post #17
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,059 Posts
    Have your archers attack from a distance, and then have the close soldiers just run up with their swords swinging.
    The battle rages on, and the unrealized ferocity of the Gauls turns on the Hellenic army.

    Your army charges with ferocity as well, one of the infantry ranks finishes off a Hellenic unit, moving on to scrap the next.


  18. Post #18
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    Keep it up. Get the horse archers in it too.

  19. Post #19
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,059 Posts
    Keep it up. Get the horse archers in it too.
    Soon enough, the Hellenic general realizes he will lose his entire army if he continues this way. The Hellenic forces retreat from the town, leaving it behind for Your forces to capture.

    The Hellenic forces garrison themselves in the next city.


  20. Post #20
    Gold Member
    BananaFoam's Avatar
    January 2010
    4,337 Posts
    Hey Milkdairy, just wanted to stop in and say very nice job so far. I liked the battle system and everything you've done with this. Maybe I could help with this in the future, developing civilizations and stuff. It would be pretty cool though to use a map of a place that doesn't exist, so as too add exploration to the game.
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  21. Post #21
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    Begin to invent military weapons.

    We need cannons and guns. If we can get them before anyone else, we will rule the world!

    *Also if you do add places that don't exist, I WANNA MAKE MAPS. :3*

  22. Post #22
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,059 Posts
    Hey Milkdairy, just wanted to stop in and say very nice job so far. I liked the battle system and everything you've done with this. Maybe I could help with this in the future, developing civilizations and stuff. It would be pretty cool though to use a map of a place that doesn't exist, so as too add exploration to the game.
    Will note, Bananafoam. As for the updates, I'll have to stop 'til tomorrow, Spore.

  23. Post #23
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    Well UPDATE NOW!

    Oh, also take over that village near your land.

  24. Post #24
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,059 Posts
    You take raid the village with your army, and they surrender. Subsequently, pilgrims from various regions of your expanding empire set out from their homes and start new life in newly built villages, which gives you all possible regional control without assaulting other factions. You now border the Gallic tribes, and The Hellens, who have expanded their colony all the way to the heel of the peninsula.

    It also seems a new faction has appeared at the edge of Sicily! Who knows who they are.

    NOTE: Name of this faction not yet discovered.

    Treasury Summary:

    Funds: 4,100
    Trade income: 500
    Internal income: 2000
    Income from flowing economy: 300
    Expenditure: 1000 (Developing professional Army stage 2)

    Professional army development: Your Army has learned Equipment standardization! This makes your battle line more effective, and can flat out the quality difference of weapons in your army. But; Soldiers are still required to buy the equipment with their own money! Development will continue to stage 3.

  25. Post #25
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    Get some boats to capture land in Asia.

  26. Post #26
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,059 Posts
    GAMEPLAY NOTE:
    You still need to capture at least all the land downwards of your southernmost territory! (Shoe of Italy)
    Your sailors are afraid to sail any further than the outer coasts of the peninsula, having heard tales of giant sea monsters! Perhaps in the future they'll come to their senses.

  27. Post #27
    Gold Member
    Mr. Face's Avatar
    July 2011
    4,248 Posts
    Move the army to the northeastern corner of the Hellenic territory and begin attacking.

    Begin training another army.

    The end goal is to encircle the center region of the Hellenic territory that borders your own territory.

  28. Post #28
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,059 Posts
    Treasury Summary:

    Funds: 4,900
    Trade income: 500
    Internal income: 2000
    Income from flowing economy: 300
    Expenditure: 2000 (Developing professional Army stage 3)

    Professional Army development stage 3:
    Your army has learned the true cornerstone of a professional army: State-funded equipment! Now men from all over the Country are joining the army to fight for glory and freedom, un-restricted by the ailments of monetary lacking. Stage 3 makes it so Armies take less time to create, and may have more men, but they now cost money to recruit.
    Your army marches toward the town, and lays siege. Although your army is tired from marching the extra distance! The siege will take longer than usual to begin.


  29. Post #29
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,059 Posts
    Uh, so did everyone lose interest?

  30. Post #30

    August 2011
    93 Posts
    Other people should be able to command their own empires.

  31. Post #31
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    This is an interactive Cag, so no.

    JUST FUCKEN SETTLE IN ASIA ALREADY. Get your soldiers to FORCE people to settle there.

  32. Post #32
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,059 Posts
    I actually was going to possibly integrate a select view to play certain factions, but that's just a concept right now.

    Pictureles update:

    You promise your soldiers of exotic lands and plentiful treasures. They are eager, although still frightened by the sea. They set out on an adventure for Asia. Who knows when they'll get there, but when they do, the homeland will get word of it. In the mean time, you should concentrate of attacking the Hellens...

    VOYAGE EMBARKED: ASIA
    You have sent a select army of men to go forth to this exotic land, and explore it all you can. This second force you send is the army you had just finished making.

  33. Post #33
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    Get your soldiers to explore nearby Asia. Not straying too far from the coast.

    Send your army, and your ally's on another attack.

  34. Post #34
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,059 Posts
    I am making it so it takes a little time to get to Asia (As it is ass-far.)


    Your army has created a siege engine for the siege assault. The Gauls will march over to assist you. You can bombard the town and advance later. You may also: Sling diseased bodies into the town.

  35. Post #35
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    Do both.

  36. Post #36
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,059 Posts
    You catapult walls into the primitive wooden walls of the town, right after slinging diseased bodies inside so that everyone becomes sick, setting the town in massive poverty. The Gauls approach soon.

  37. Post #37
    TheSporeGA's Avatar
    January 2010
    5,139 Posts
    Surround the city to cut off their supplys.

  38. Post #38
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,059 Posts
    Surround the city to cut off their supplys.
    Your men spread out, and create a perimeter around the town (Which is a town, not a city so you get a good feel of its size)

  39. Post #39
    RagamuffinIIII's Avatar
    March 2011
    1,175 Posts
    Wait for the towns people to starve and continue bombarding, maybe using explosives?

  40. Post #40
    Gold Member
    Milkdairy's Avatar
    July 2011
    3,059 Posts
    You continue bombarding the town, and then wait after you run out of ammunition.

    P.S., Gunpowder not invented yet.