1. Post #1
    sabreman's Avatar
    January 2010
    487 Posts
    Since someone has yet to taken the intiative to actualy post this where it needs to go, I'm doing it now.

    Over at the beta forum two guys, highvoltage and Colton Rappe, are working on a new and improved version of gm_construct which is almost 100% guaranteed to go into the final release of gmod13. (go here for the thread/more info)

    Unfortunately, as of now, several sections of the map require more work and creative input before the map is considered finished, which is where you expert mappers come in.

    Highvoltage created a "contest", for which he exported certain parts of the map as seperate, stand-alone vtfs that you guys can mess with. Pick anything you want to edit, make something cool, and submit it to him over at the beta thread (or here if he want's to).

    Here's the original post that describes this in more detail:

    I have finished sectioning off and uploading the .vmfs of various parts of the map for anyone to modify and improve on.
    This is going to be like a small contest, starting right now and ending at 11:59 PM on April 10th, people will be able to submit their modified .vmf(s). Then a series of voting will take place in this thread. All entries for each section will have their own post and voting will be done through the rating system and will last 48 hours to ensure as many votes as possible.
    The community will then get to choose their favourites (whether it be any of the new ones or how it was orginally) and if the votes are too close then a compromise will be made (combining top choices, or something similar).
    I will then merge the winners to the actual map and post it so everyone can see how it turned out. If a section is greatly disliked then a re-vote may be considered.

    So,
    [h2]Here are sections that you can modify along with some rules/limits:[/h2]

    Underground bunker
    -The room can't go any higher then the ceiling that is already there.
    -It can be as wide and long as you want as long as it fits between the tunnels and the floating walls at the side and back.
    -Can go pretty much as deep as you want.
    -Your may change the tunnel walls if you want to add/remove doors and windows.

    Download

    Skyscraper
    -Your only size limit is the walls of the building itself.
    -You may modify the walls themselves as long as the shape and preferably outer textures stay the same (eg. Adding openings to the baloneys is okay)
    -I have included the end of the tunnel because I have yet to build a staircase to the interior of the building. You don't have to include them but it was the original plan.
    -One possible idea that I had was to make the top open somehow and design the inside for building rockets, kind of like a missile silo.

    Download

    Submarine room
    -The isn't much of a size limit as everything but the water passage is out of the map.
    -Feel free to modify the water passage, tunnel and displacements.
    -The water level cannot be moved and making the water lower in the room as already been explained to cause problems.

    Download

    3D Skybox
    -The sky is the limit ()
    -I included a bare bones version of the map itself so you can see how it would look from the map itself.
    -I also included a skybox scale edge of the map in the skybox so you can get an idea where everything can go.

    Download

    Top of darkroom stairs
    -I included this because a few people wanted another room there.
    -Not much of a size limit because its outside of the map, but remember that you run the risk of it being seen in the skybox.

    Download

    Tunnel from spawn building to apartment
    -Pretty basic, includes because it needs improvement.

    Download

    Overall rules and guidelines
    -No custom textures or models. I'm not sure how open Garry is to adding them too the game and any attempts of packing them into the map ended in game breaking glitches.
    -Make sure to only use textures and models that are default to HL2 and won't be overwritten if you mount TF2 first or something.
    -Try to keep the construct feeling. I know I failed this with the Silent Hill like tunnels. (I'm going to fix this) We don't want the rooms to be a huge contrast from the rest of them map.
    -I think that's pretty much it..
    These rules aren't final and will probably change over the next few days

    These rules aren't final and will probably change over the next few days
    I know the deadline says the 10th, but as of now he has only had two entries so I'm sure he will be more than happy to extend the deadline, especially if it means more content.

    Finally two things: 1) if you have any questions, please post them in the beta thread (as I'm not involved with the development of the map I can't really help you) and 2) If highvoltage or Colton decide to make their own thread or simply ask to close this one, I will delete the OP and hopefully one of the mods will remove the thread shortly after.
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  2. Post #2
    Gold Member
    WitheredGryphon's Avatar
    July 2011
    1,445 Posts
    I'll take a look at the tunnel. Sounds fun.

    e:

    Actually nevermind. There's nowhere near enough to go off of. It's not descriptive enough.
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  3. Post #3
    Gold Member
    highvoltage's Avatar
    May 2009
    1,827 Posts
    If you had told me that you were going to post this I would of updated stuff as the deadline was today and I have fixed up things and would of put up updated .vmfs..
    I can't even do anything right now as I'm busy with other stuff and can't fix the .vmfs or make a proper OP.
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  4. Post #4
    Stinger21's Avatar
    August 2010
    293 Posts
    Are custom textures allowed?
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  5. Post #5
    mdeceiver79's Avatar
    March 2012
    3,638 Posts
    Won't it be really messy if you cut n paste stuff in? Prehaps it would be better for people to make concept and ideas maps for each of the areas then for high voltage to rebuild the areas.

    and stinger the op said not to have custom stuff.

  6. Post #6
    Gold Member
    Kahgarak's Avatar
    May 2008
    4,544 Posts
    I'll have a go at the 3D skybox. Though my playing areas are shit, skyboxes are where I shine.

  7. Post #7
    Gold Member
    highvoltage's Avatar
    May 2009
    1,827 Posts
    Are custom textures allowed?
    That is iffiy because they would have to be either packed into the map or given to Garry to include in the .gcf, but I'm not sure how open Garry is to that and packing the textures mean a larger map size and cause game breaking errors when done on my end
    (no clue why)

    Won't it be really messy if you cut n paste stuff in? Prehaps it would be better for people to make concept and ideas maps for each of the areas then for high voltage to rebuild the areas.

    and stinger the op said not to have custom stuff.
    Thats why I didn't want a actual contest, because it was intended for simpler ideas that I could remake if needed.
    The skybox, skyscraper and top of the stairs are different because there pretty much detected from the map and can be replaced easily.

    I'll have a go at the 3D skybox. Though my playing areas are shit, skyboxes are where I shine.
    That would be great, I could never think of a good way to make it nook nice.
    There is a small error with the map, there is 2 light_environments. I did this because the original construct had 2 also and it never caused problems. But now it is so you have to delete one of them and change the settings of the other one to:
    Code:
    Pitch Yaw Roll (X Y Z): 0 306 0
    Pitch: -45
    Brightness: 240 232 214 500
    Ambient: 106 121 155 20
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  8. Post #8
    Doom's Avatar
    August 2011
    591 Posts
    Are custom textures allowed?
    Read the post, mate.
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  9. Post #9
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    So no one has read highvoltage's post, and no one has yet worked out that april the 10th was 6 days ago...
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  10. Post #10
    Gold Member
    Kahgarak's Avatar
    May 2008
    4,544 Posts
    So no one has read highvoltage's post, and no one has yet worked out that april the 10th was 6 days ago...
    I know the deadline says the 10th, but as of now he has only had two entries so I'm sure he will be more than happy to extend the deadline, especially if it means more content.
    I'm sure we'll be fine.

  11. Post #11
    Stinger21's Avatar
    August 2010
    293 Posts
    The reason I asked about custom textures is because of the 3D skybox, I was planning on doing something similar to the gm_construct2008 maps, which have really good looking skyboxes. Though they require EP2 or EP2-like textures. But it seems Kahgarak will have that taken care of.

    Oh yeah, I missed the rule thing at the bottom because I though it was another download :S

    I'll give the Submarine room a shot.

  12. Post #12
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    I'm sure we'll be fine.
    The OP just did this without highvoltages knowledge, and he is just assuming what highvoltage would want.

    It's the mappers own responsibility to ensure the threads are in the right sections to attract people, not randoms.

  13. Post #13
    Gold Member
    Kahgarak's Avatar
    May 2008
    4,544 Posts
    The OP just did this without highvoltages knowledge, and he is just assuming what highvoltage would want.
    True.

    I just started working on the skybox, let's hope I can make this look nice.

    Also, I assume that the names of the people whose sections are included in the final version will be included in the secret credits room?
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  14. Post #14
    Gold Member
    highvoltage's Avatar
    May 2009
    1,827 Posts
    I'm going to fix up the .vmfs, write a better OP and probably make a new thread.
    This isn't really a contest, more of just helping with the map giving the boring, bland rooms more purpose and better looks.

    Once I figure out why packing textures into the map causes errors I'll start making a credits room texture.
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