1. Post #1
    Gold Member
    Squiddy's Avatar
    February 2005
    1,817 Posts
    [Release]-- Assassin's Creed: Brotherhood --
    ----------------------------------------------------
    Release: Ezio Auditore da Firenze
    Features:
    Real Ultimate Flexibility!
    Ezio's basic outfit, with default armor multiple skingroups!
    Four color schemes, with two models each (Full cape and Back cape)!
    Ezio's Florentine clothing!
    Faceposing!
    Fingerposing!
    Toe posing! (Download Toe-Poser here)
    Bodygroups everywhere! (Download Bodygroup Changer here)
    A homemade skeleton! Meaning NO, I will not make this a playermodel, NPC, or whatever the hell someone's gonna ask for.

    Requirements:
    A legitimate copy of Garry's Mod

    Known Bugs:
    -Fixed- Bug where Ezio's mouth would not be textured.
    -Fixed- Bug where Ezio_Full_Ebon would not render the inner cape properly.
    He is, quite simply, a bitch to pose due to his cape. Sorry.
    If you find any actual bugs, don't hesitate to report them! I will fix them right away.

    Notes:
    I wasn't able to simply turn the different colors into skingroups due to engine limitations, so they are each separate models.

    Skingroup Listing for Default Ezio:
    Skingroup 1: Assassin White, Clean-Shaven
    Skingroup 2: Assassin White, Bearded
    Skingroup 3: Wetlands Ebony, Clean-Shaven
    Skingroup 4: Wetlands Ebony, Bearded
    Skingroup 5: Venetian Wine, Clean-Shaven
    Skingroup 6: Venetian Wine, Bearded
    Skingroup 7: Tuscan Emerald, Clean-Shaven
    Skingroup 8: Tuscan Emerald, Bearded

    Skingroup Listing for Armored Models:
    Skingroup 1: Clean-shaven
    Skingroup 2: Bearded

    Bodygroup Listing:
    Bodygroup #1: Left Hand Blade
    Submodel 0: Off
    Submodel 1: On

    Bodygroup #2: Right Hand Blade
    Submodel 0: Off
    Submodel 1: On

    Bodygroup #3: Hood
    Submodel 0: On
    Submodel 1: Off, Long Hair
    Submodel 2: Off, Short Hair

    Bodygroup #4: Left Hand Glove
    Submodel 0: No Glove
    Submodel 1: Leather Glove
    Submodel 2: Cestus

    Bodygroup #5: Right Hand Glove
    Submodel 0: No Glove
    Submodel 1: Leather Glove
    Submodel 2: Cestus

    Bodygroup #6: Torso Armor
    Submodel 0: Roman Armor
    Submodel 1: Rondelle Armor
    Submodel 2: Steel Armor
    Submodel 3: Seusenhofer Armor

    Bodygroup #7: Pauldrons
    Submodel 0: Roman Pauldrons
    Submodel 1: Rondelle Pauldrons
    Submodel 2: Steel Pauldrons
    Submodel 3: Seusenhofer Pauldrons

    Bodygroup #8: Right Arm Bracer
    Submodel 0: Roman Bracer
    Submodel 1: Rondelle Bracer
    Submodel 2: Steel Bracer
    Submodel 3: Seusenhofer Bracer

    Bodygroup #9: Boots
    Submodel 0: Roman Boots
    Submodel 1: Rondelle Boots
    Submodel 2: Steel Boots
    Submodel 3: Seusenhofer Boots

    The DirectXİ 8 eye shaders are already included, thanks to nifty fallback shaders that I never actually looked at before.
    Now, both DirectX 8 and DirectX 9+ users can enjoy the model without need of any fixes! :D

    Due to Ezio's cape being a pain in the ass, I recommend picking him up first by his chest, then moving the bottom part
    of his cape out of the way while you pose the rest of the ragdoll.


    If you have trouble finding where grab the ragdoll, open your console and type "sv_cheats 1" to enable cheats,
    and then "vcollide_wireframe 1" to make all collision models visible. Type "vcollide_wireframe 0" to disable this.

    -!!-vcollide_wireframe may cause a crash if there are a huge amount of visible props-!!-
    ----------------------------------------------------
    Screenshots:


    ----------------------------------------------------
    Download Links:

    Ezio on DropBox

    Patch! Download this if you're having problems with missing textures in Ezio's mouth!
    Fix for Ezio's Mouth

    Patch! Download this if you're having problems with missing textures with Ezio's Full Ebon Cape!
    Fix for Broken Capes
    Thank you goes out to lonefirewarrior for testing this one.
    ----------------------------------------------------

    Credits:
    All credit goes to UBISOFT for making such high quality models!


    ----------------------------------------------------

    If you decide to edit, hex, or reskin this model, make sure to add UBISOFT in your credits!

    ----------------------------------------------------

    If you find any crippling bugs (missing textures, explosive face posing, broken limbs, etc), send me
    a message on Facepunch or post in this file's thread.

    Cheers,
    Squiddy
    [/Release]
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  2. Post #2
    Ask me about my Marvel/DC fetish
    AaronM202's Avatar
    May 2010
    18,040 Posts
    Awesome.

    You should try raiden next
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  3. Post #3
    KINGSman's Avatar
    December 2007
    253 Posts
    Funny...I was just thinking how we needed a better model of this. Great work!
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  4. Post #4

    August 2008
    171 Posts
    Good job! :D
    Think you could also add Old Ezio and with his cloak?
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  5. Post #5
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  6. Post #6
    Lmao Pics Authority Jesus
    Dennab
    February 2012
    8,769 Posts
    Ahh, fuckin' Squiddy, one of these days karma's gonna slap you with some gigantic win.
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  7. Post #7
    Gold Member
    Squiddy's Avatar
    February 2005
    1,817 Posts
    Whoowhoo Nice work Squiddy!
    Im also looking for ACR models
    FOUND SOME
    Take your time not rushing you
    Sorry, but I'm not likely to be doing anything else for Assassin's Creed in the foreseeable future.

    Think you could also add Old Ezio and with his cloak?
    I would consider it, but I don't yet own Revelations, haha. He looks pretty cool with that on.

    -Edit-
    Released a fix for a bug regarding Ezio's mouth.
    Fix for Ezio's Mouth
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  8. Post #8
    Blitzkrieg Zero's Avatar
    August 2011
    2,690 Posts
    I love you, full homo.

    Have my babies.

    No seriously though, thank you so much for doing this! I've been wanting Ezio from Brotherhood for quite some time now.
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  9. Post #9
    redman23's Avatar
    October 2009
    2,241 Posts
    Grande Modello ,Grazie Squiddo
    (Great model, thanks Squiddy)
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  10. Post #10
    lonefirewarrior's Avatar
    July 2010
    5,393 Posts
    Fuckin' Squiddy.

    Coming out of nowhere and releasing like a shit-ton of stuff like a straight up G.
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  11. Post #11
    Baptii55's Avatar
    November 2010
    374 Posts
    Awesome! Very good work.
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  12. Post #12
    Gold Member
    Seibitsu's Avatar
    January 2009
    5,342 Posts
    Do those models have any updates from the ones you gave me?

  13. Post #13
    Gold Member
    Squiddy's Avatar
    February 2005
    1,817 Posts
    Do those models have any updates from the ones you gave me?
    Yes. The eyes should work properly now, and the capes shouldn't have any problems.

  14. Post #14
    Gold Member
    Seibitsu's Avatar
    January 2009
    5,342 Posts
    I still have problems with the Ebony armor, the cape, remember? It may be because I didn't delete the old ones and just replaced.

  15. Post #15
    HEY MAN! thanks for this! HA glad you made a regular one as well as your personal skin.
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  16. Post #16
    Gold Member
    Squiddy's Avatar
    February 2005
    1,817 Posts
    I still have problems with the Ebony armor, the cape, remember? It may be because I didn't delete the old ones and just replaced.
    It's possible, but I'm pretty sure I fixed that problem. No one else has reported it, yet.

  17. Post #17

    January 2012
    2 Posts
    [Release]-- Assassin's Creed: Brotherhood --
    ----------------------------------------------------
    Release: Ezio Auditore da Firenze
    Features:
    Real Ultimate Flexibility!
    Ezio's basic outfit, with default armor multiple skingroups!
    Four color schemes, with two models each (Full cape and Back cape)!
    Ezio's Florentine clothing!
    Faceposing!
    Fingerposing!
    Toe posing! (Download Toe-Poser here)
    Bodygroups everywhere! (Download Bodygroup Changer here)
    A homemade skeleton! Meaning NO, I will not make this a playermodel, NPC, or whatever the hell someone's gonna ask for.

    Requirements:
    A legitimate copy of Garry's Mod

    Known Bugs:
    -Fixed- Bug where Ezio's mouth would not be textured.
    He is, quite simply, a bitch to pose due to his cape. Sorry.
    If you find any actual bugs, don't hesitate to report them! I will fix them right away.

    Notes:
    I wasn't able to simply turn the different colors into skingroups due to engine limitations, so they are each separate models.

    Skingroup Listing for Default Ezio:
    Skingroup 1: Assassin White, Clean-Shaven
    Skingroup 2: Assassin White, Bearded
    Skingroup 3: Wetlands Ebony, Clean-Shaven
    Skingroup 4: Wetlands Ebony, Bearded
    Skingroup 5: Venetian Wine, Clean-Shaven
    Skingroup 6: Venetian Wine, Bearded
    Skingroup 7: Tuscan Emerald, Clean-Shaven
    Skingroup 8: Tuscan Emerald, Bearded

    Skingroup Listing for Armored Models:
    Skingroup 1: Clean-shaven
    Skingroup 2: Bearded

    Bodygroup Listing:
    Bodygroup #1: Left Hand Blade
    Submodel 0: Off
    Submodel 1: On

    Bodygroup #2: Right Hand Blade
    Submodel 0: Off
    Submodel 1: On

    Bodygroup #3: Hood
    Submodel 0: On
    Submodel 1: Off, Long Hair
    Submodel 2: Off, Short Hair

    Bodygroup #4: Left Hand Glove
    Submodel 0: No Glove
    Submodel 1: Leather Glove
    Submodel 2: Cestus

    Bodygroup #5: Right Hand Glove
    Submodel 0: No Glove
    Submodel 1: Leather Glove
    Submodel 2: Cestus

    Bodygroup #6: Torso Armor
    Submodel 0: Roman Armor
    Submodel 1: Rondelle Armor
    Submodel 2: Steel Armor
    Submodel 3: Seusenhofer Armor

    Bodygroup #7: Pauldrons
    Submodel 0: Roman Pauldrons
    Submodel 1: Rondelle Pauldrons
    Submodel 2: Steel Pauldrons
    Submodel 3: Seusenhofer Pauldrons

    Bodygroup #8: Right Arm Bracer
    Submodel 0: Roman Bracer
    Submodel 1: Rondelle Bracer
    Submodel 2: Steel Bracer
    Submodel 3: Seusenhofer Bracer

    Bodygroup #9: Boots
    Submodel 0: Roman Boots
    Submodel 1: Rondelle Boots
    Submodel 2: Steel Boots
    Submodel 3: Seusenhofer Boots

    The DirectXİ 8 eye shaders are already included, thanks to nifty fallback shaders that I never actually looked at before.
    Now, both DirectX 8 and DirectX 9+ users can enjoy the model without need of any fixes! :D

    Due to Ezio's cape being a pain in the ass, I recommend picking him up first by his chest, then moving the bottom part
    of his cape out of the way while you pose the rest of the ragdoll.


    If you have trouble finding where grab the ragdoll, open your console and type "sv_cheats 1" to enable cheats,
    and then "vcollide_wireframe 1" to make all collision models visible. Type "vcollide_wireframe 0" to disable this.

    -!!-vcollide_wireframe may cause a crash if there are a huge amount of visible props-!!-
    ----------------------------------------------------
    Screenshots:


    ----------------------------------------------------
    Download Links:

    Ezio on DropBox

    Patch! Download this if you're having problems with missing textures in Ezio's mouth.
    Fix for Ezio's Mouth
    ----------------------------------------------------

    Credits:
    All credit goes to UBISOFT for making such high quality models!


    ----------------------------------------------------

    If you decide to edit, hex, or reskin this model, make sure to add UBISOFT in your credits!

    ----------------------------------------------------

    If you find any crippling bugs (missing textures, explosive face posing, broken limbs, etc), send me
    a message on Facepunch or post in this file's thread.

    Cheers,
    Squiddy
    [/Release]
    [/Release][/QUOTE]


    Awesome.

    This Addon needs more than winners

    winner x2.156.846.001
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  18. Post #18
    Gold Member
    Squiddy's Avatar
    February 2005
    1,817 Posts
    Awesome.

    This Addon needs more than winners

    winner x2.156.846.001
    Thanks, but please don't quote the entire original post. It's really unnecessary, and generally frowned upon in forums.
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  19. Post #19
    Moonsorrow's Avatar
    October 2008
    1,156 Posts
    That's awesome! Didn't he have a mask at some point in the game? Would be cool to add it so that you can use multiple Ezios on a screenshot without having to change the face manually.

  20. Post #20
    Gold Member
    GMgregster's Avatar
    July 2008
    1,999 Posts
    Nice, just tryed it ingame. I had installed the mouth fix, but the mouth seems to be black and pink checkers still. I might uninstall the fix and see what happens so hopefully that'll work.
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  21. Post #21
    Gold Member
    Squiddy's Avatar
    February 2005
    1,817 Posts
    Oh. Well fuck, that would be because I didn't actually fix it properly.
    Try redownloading the fix, I just updated it. Let me know if I failed on it again. xD

  22. Post #22
    dvaderv2's Avatar
    December 2010
    2,034 Posts
    Oh. Well fuck, that would be because I didn't actually fix it properly.
    Try redownloading the fix, I just updated it. Let me know if I failed on it again. xD
    Erm, the fix's vmt calls for teeth.vtf, when the only mouth texture is shared_teeth.vtf.

  23. Post #23
    Gold Member
    Squiddy's Avatar
    February 2005
    1,817 Posts
    Erm, the fix's vmt calls for teeth.vtf, when the only mouth texture is shared_teeth.vtf.
    Yes, and I just said I fixed the fix. It points to the texture properly now. Redownload it.
    Or, if anyone's feeling too lazy to download an 800kb file, you can just go into the Assassins Creed folder in addons, into materals\models\characters\Assassins_Creed\shared\ , open "shared_teeth.vmt" and change:
    Code:
    $basetexture "models\characters\Assassins_Creed\shared\teeth"
    into
    Code:
    $basetexture "models\characters\Assassins_Creed\shared\shared_teeth"

  24. Post #24
    Gold Member
    GMgregster's Avatar
    July 2008
    1,999 Posts
    Oh. Well fuck, that would be because I didn't actually fix it properly.
    Try redownloading the fix, I just updated it. Let me know if I failed on it again. xD
    When I deleted the file and just reinstalled the actual main file with the models the mouths weren't broken for me. I didn't reinstall the mouth fix either, so it's working fine for me.
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  25. Post #25
    Gold Member
    Squiddy's Avatar
    February 2005
    1,817 Posts
    That's probably because you had downloaded Desmond a while back.
    The original archive's shared_teeth.vmt points to Desmond's materials folder; I did that for the sake of convenience while working on Ezio, and forgot to change it.
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  26. Post #26
    MKevin98's Avatar
    February 2012
    19 Posts
    Man now i have ezio now all i need is the new ac dude (when game is released) and adam jensen

  27. Post #27
    narzayous's Avatar
    December 2009
    37 Posts
    Awesome.

    You should try raiden next
    agreed!!!

  28. Post #28
    Beam5447's Avatar
    February 2012
    3 Posts
    Downloading it NOW!!!!
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  29. Post #29
    Baptii55's Avatar
    November 2010
    374 Posts
    How to fix the cape?

  30. Post #30
    Gold Member
    Squiddy's Avatar
    February 2005
    1,817 Posts
    How to fix the cape?
    What do you mean?
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  31. Post #31
    Baptii55's Avatar
    November 2010
    374 Posts
    The cape bug with the left arm.

  32. Post #32
    Gold Member
    Squiddy's Avatar
    February 2005
    1,817 Posts
    The cape bug with the left arm.
    I'm seriously going to need you to elaborate.
    What's going on with the cape and the left arm?
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  33. Post #33
    The King of Wing
    The Gobo's Avatar
    May 2008
    4,649 Posts
    And then I proceeded to shit my pants.
    Squiddy, You are awesome.
    No one will ever dare question that.
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  34. Post #34
    lonefirewarrior's Avatar
    July 2010
    5,393 Posts
    Okay, so me being a dumbass and not actually testing the models until now, I've found that the underside of the cape is missing textures.



    Edited:

    I think this is what Baptii55 was talking about.
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  35. Post #35
    Gold Member
    Squiddy's Avatar
    February 2005
    1,817 Posts
    Thanks, I'll get started finding out what's going on with this. I honestly don't have many theories. All of the VMTs are set up properly, they're named correctly for the model's materials, and the materials do exist in the model files...

    [edit]
    Fixed!
    Fix for Broken Capes
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  36. Post #36

    August 2011
    109 Posts
    Thanks, I'll get started finding out what's going on with this. I honestly don't have many theories. All of the VMTs are set up properly, they're named correctly for the model's materials, and the materials do exist in the model files...

    [edit]
    Fixed!
    Fix for Broken Capes
    Buon giorno signore ,grazie.
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  37. Post #37

    February 2012
    28 Posts
    um,the model is invisible and i can't even grab it or bump it.

  38. Post #38
    Gold Member
    Squiddy's Avatar
    February 2005
    1,817 Posts
    um,the model is invisible and i can't even grab it or bump it.
    Go get a legitimate copy of Garry's Mod on Steam. Seriously.
    This model has more bones and collision joints than the old Garry's Mod 9 can support, so the only fix is for you to go buy the game.
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  39. Post #39

    February 2012
    28 Posts
    are you sure that's the problem?
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  40. Post #40
    Gold Member
    GMgregster's Avatar
    July 2008
    1,999 Posts
    That's probably the problem. No one here is having that problem at all besides you. Unless if you could link us to your Steam account seeing that you have a legit copy, then no one knows what problem you're having then.
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