1. Post #1
    Gold Member
    ApocHedgie's Avatar
    May 2008
    814 Posts
    [release]
    [tab]Includes:[/tab] Pathfinder, Soldier, Juggernaut from both teams, and both team's flags. Each model has bodygroups for their weapons and a separate prop of the weapons as well.

    [tab]Credits:[/tab] Hi-Rez Studios for their fantastic models and [url=http://account.hirezstudios.com/trib...campaign=email]game, you should play it[/url], Random Talking Bush (RTB) for extracting the textures and helping with fingerposing and other various issues; and Joazzz for touching up the textures and making them look fantastic.

    [tab]Promotional image (by Joazzz):[/tab]

    [tab]Download links:[/tab]
    [tab]Blood Eagle:[/tab]
    High quality texture pack

    [tab]Diamond Sword:[/tab]
    High quality texture pack

    It's also got a GMod 13 Workshop download now!

    [/release]

    Updated the download links and models. To get it on garrysmod.org I had to shrink the textures down to 512x512, so you're gonna wanna download the texture packs as well. Bit of a hassle, but it's the only thing I could do. Alternatively you can go get them from the workshop for GMod 13. Special thanks to Joazzz for getting the textures all shiny and new.
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  2. Post #2
    lonefirewarrior's Avatar
    July 2010
    5,270 Posts
    Nice.
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  3. Post #3
    Gold Member
    XanaToast.'s Avatar
    July 2010
    8,176 Posts
    holy hell, nice work sworder!
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  4. Post #4
    Gold Member
    Squiddy's Avatar
    February 2005
    1,816 Posts
    Oh, kickass! Thanks!
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  5. Post #5
    Gold Member
    Biscuit-Boy's Avatar
    May 2006
    5,258 Posts
    I remember how amazing that teaser trailer looked when they were just doing close up shots of the armor (with the rock paper scissors bit snuck in) and godamn they still look just as good. Thanks much for the release.
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  6. Post #6
    Gold Member
    Griffster26's Avatar
    November 2011
    11,804 Posts
    SHAZBOT
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  7. Post #7
    TheBigCELLer's Avatar
    July 2011
    15 Posts
    Gotta go fast!
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  8. Post #8
    Gold Member
    SaigonTimeMD's Avatar
    June 2008
    220 Posts
    You are the GREATEST.
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  9. Post #9
    Gold Member
    oogaboogaman's Avatar
    January 2005
    2,529 Posts
    I went slow once and it was awful.
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  10. Post #10
    Gold Member
    wraithcat's Avatar
    December 2007
    12,595 Posts
    Hey, how did you export the textures? Last time I tried they all came out black. Did they change the packaging somehow? And due to the way it was launched was impossible to rip them. Might be doable with global monitoring and XP I guess.

  11. Post #11
    Ellis :P's Avatar
    January 2010
    3,005 Posts
    This comment made me remember I have Super MNC Beta JuiceBot mesh with its own skeleton... Too bad I have no idea how compiling ragdolls works ;_; even if I look at Mariokart64n tutorial and some simple decompiled ragdolls... Well it's just that I want it compiled but I have to rename the bones to Valve.bip format as I understand and resize the skeleton and the mesh.

    Nice work on the models I liked playing the Beta version of this game.

  12. Post #12
    Gold Member
    Necrotic Fever's Avatar
    March 2009
    5,024 Posts
    I've wanted these for a while. VGW.
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  13. Post #13
    Gold Member
    wraithcat's Avatar
    December 2007
    12,595 Posts
    Just took a look at your materials. To be honest they could use some work.

    The specmap is in the detail for some reason, you don't have an alpha in the normal and the textures could easily be downscaled without loosing sharpness. Considering just how blurry they are.

    Still a nice release.
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  14. Post #14
    Gold Member
    Joazzz's Avatar
    June 2008
    23,296 Posts
    Wohoo!

  15. Post #15
    Gold Member
    ApocHedgie's Avatar
    May 2008
    814 Posts
    Just took a look at your materials. To be honest they could use some work.

    The specmap is in the detail for some reason, you don't have an alpha in the normal and the textures could easily be downscaled without loosing sharpness. Considering just how blurry they are.

    Still a nice release.
    If you'd like to help me make them better then please do. As far as I know, Source doesn't support colored specular, which all of the models use; best I could do to emulate it (in a way) was to use it as a detail texture, unless is some way to use colored specular and I've been living under a rock. And I don't have an alpha in the normal maps? Maybe you were looking at the only one that doesn't have an alpha in the normal map (BE Heavy). 'Cause all the rest of them do have it.

    Anyway, if you'd like you can toy around with it, if you get a better result let me know 'cause I'm at a loss of how to make it look better. I really want these to be the best possible.

  16. Post #16
    The King Of Zing
    minilandstan's Avatar
    September 2009
    14,816 Posts
    Filthy sandrakers
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  17. Post #17
    Gold Member
    Joazzz's Avatar
    June 2008
    23,296 Posts
    You could try simulating the coloured specular with tinted envmaps or phong.

    Also, I didn't like how the strong phong exponent makes the armor look like plastic, so I changed it a bit. I also added proper phong mask to the normal maps so that the unarmored parts aren't as shiny as the rest, and some self illum too. Oh, and scaled the textures down by half because IMHO 2048x2048 is high-res enough for Source.



    Otherwise, I'm loving this shit. Absolutely loved the BE armor designs from the beginning.

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  18. Post #18
    lonefirewarrior's Avatar
    July 2010
    5,270 Posts
    Give me yer shit nao.
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  19. Post #19
    Gold Member
    Joazzz's Avatar
    June 2008
    23,296 Posts
    Give me yer shit nao.
    Who, me?

  20. Post #20
    lonefirewarrior's Avatar
    July 2010
    5,270 Posts
    Yeah.

  21. Post #21
    Gold Member
    Joazzz's Avatar
    June 2008
    23,296 Posts
    When I'm done with the rest of the crew.

  22. Post #22
    Gold Member
    ApocHedgie's Avatar
    May 2008
    814 Posts
    When I'm done with the rest of the crew.
    So if you feel like it, you could touch up the textures and I can include them in the pack giving you credit for fixing them up. If not I could always try to fix them up myself. It's completely up to you. I'd certainly appreciate it if you did though, since you seem to know more about textures than I do.

  23. Post #23
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    6,200 Posts
    Nice work, even though i've just heard of the game, is it something you recommend? (I know it's in beta.)

  24. Post #24
    Gold Member
    Joazzz's Avatar
    June 2008
    23,296 Posts
    So if you feel like it, you could touch up the textures and I can include them in the pack giving you credit for fixing them up.
    Deal. Thanks, by the way.

    Nice work, even though i've just heard of the game, is it something you recommend? (I know it's in beta.)
    If you don't play it you're a filthy sandraker. You don't want to be a sandraker.
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  25. Post #25
    RTB
    Gold Member
    RTB's Avatar
    July 2006
    1,835 Posts
    Hey, how did you export the textures? Last time I tried they all came out black. Did they change the packaging somehow? And due to the way it was launched was impossible to rip them. Might be doable with global monitoring and XP I guess.
    Memory dumps. Had to ferret through roughly 1GB of data to find 'em.

    Nice work, even though i've just heard of the game, is it something you recommend? (I know it's in beta.)
    Well, the game's free-to-play, so there's no reason why not. If you like fast-paced firstperson shooters with freedom of movement, you'll probably enjoy it.
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  26. Post #26
    Gold Member
    Joazzz's Avatar
    June 2008
    23,296 Posts
    What I did with the phong:



    Still looks like plastic, but at least it's not as glossy as it was before.

    Oh, and I've finished tweaking all the Blood Eagle Bros now. I'll get a group shot tomorrow and then fix the Treacherous Sandrakers.
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  27. Post #27
    Gold Member
    wraithcat's Avatar
    December 2007
    12,595 Posts
    If you'd like to help me make them better then please do. As far as I know, Source doesn't support colored specular, which all of the models use; best I could do to emulate it (in a way) was to use it as a detail texture, unless is some way to use colored specular and I've been living under a rock. And I don't have an alpha in the normal maps? Maybe you were looking at the only one that doesn't have an alpha in the normal map (BE Heavy). 'Cause all the rest of them do have it.
    Anyway, if you'd like you can toy around with it, if you get a better result let me know 'cause I'm at a loss of how to make it look better. I really want these to be the best possible
    .
    Source supports a coloured specular but in an offway. It can use diffuse maps for the specular colour using $phongAlbedoTint "1"

    As to the alpha. I'll recheck them. But opened two randoms and they didn't have any.

    Also phongExponent textures are fairly complex.
    From memory - red channel - highlight scale - basically the higher the red channel is, the stronger the highlight
    Blue nothing
    Green - albedo tint scale - the whiter, the more the phong is modded by the albedo
    Alpha - soemthing with the rimlight. Probably the exponent mask as well.


    Memory dumps. Had to ferret through roughly 1GB of data to find 'em.

    Well, the game's free-to-play, so there's no reason why not. If you like fast-paced firstperson shooters with freedom of movement, you'll probably enjoy it.

    Aw damn. I wouldn't even want to get into that. Since I barely know what a DDS header looks like :P
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  28. Post #28
    RTB
    Gold Member
    RTB's Avatar
    July 2006
    1,835 Posts
    Oops, here's a fix patch for the Diamond Sword Light. This should fix the missing/leftover piece on the sword.

    http://www.mediafire.com/?blq1ltxte4cti8c

  29. Post #29
    Gold Member
    T_T crai2's Avatar
    August 2005
    1,504 Posts
    filthy sandrakers
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  30. Post #30
    Gold Member
    Joazzz's Avatar
    June 2008
    23,296 Posts
    Also phongExponent textures are fairly complex.
    Phongexponent textures are the PAIN
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  31. Post #31
    Gold Member
    Rex McCoolguy's Avatar
    January 2011
    3,270 Posts
    VGCA

  32. Post #32
    Gold Member
    Joazzz's Avatar
    June 2008
    23,296 Posts


    Blood Eagle are done, moving on to Sandrakers.
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  33. Post #33
    Valor
    Novangel's Avatar
    September 2008
    19,060 Posts
    Holy SHIT.
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  34. Post #34
    Gold Member
    Joazzz's Avatar
    June 2008
    23,296 Posts
    Oh, I just noticed the Pathfinder is supposed to have blue eyes. Oh what the fuck ever, the yellow ones look cool enough.
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  35. Post #35
    Glod Member
    ZombieDawgs's Avatar
    March 2009
    9,795 Posts
    Joazzz are you able to extract the building models from Arx Novena, Katabatic, Temple Ruins, Walled in, Raindance, Lava Arena and maybe some others?

    A lot to ask I know, sorry :/

  36. Post #36
    rogasm
    Rolond Returns's Avatar
    May 2010
    4,754 Posts


    Blood Eagle are done, moving on to Sandrakers.
    oh god

    behind them

    all those TREES

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  37. Post #37
    Gold Member
    wraithcat's Avatar
    December 2007
    12,595 Posts
    Joazzz are you able to extract the building models from Arx Novena, Katabatic, Temple Ruins, Walled in, Raindance, Lava Arena and maybe some others?

    A lot to ask I know, sorry :/
    Joazz didn't extract anything. For the record the models are easy to extract. The textures are a problem.


    Also I've finally looked at the models in game and noticed one thing. They are absolutely goddamn massive.

    Compare the Pheonix female Medium to the Beagle light. The phoenix is a fair bit broader and a bit taller than a normal human. But she's absolutely dwarfed by the beagle.

    I'd say they're all some ten percent oversized.

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  38. Post #38
    K9blaze's Avatar
    October 2011
    95 Posts
    This is amazing! Great work!

  39. Post #39
    Gold Member
    Joazzz's Avatar
    June 2008
    23,296 Posts
    Hey Apoc, you could throw some $scale 0.9 or 0.85 in there and re-release the whole thing when I've sent you the enhanced textures

  40. Post #40
    Gold Member
    Hentie's Avatar
    May 2010
    2,128 Posts
    oh god yes

    player models?
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