View Poll Results: WHICH PRESET DO YOU PREFER FOR GAME DEVELOPMENT?

Voters
37. You may not vote on this poll
  • LUA/LOVE

    12 32.43%
  • C++/SFML

    25 67.57%
  1. Post #1
    Cockman's Avatar
    January 2012
    79 Posts
    Which does the COMMUNITY PREFER? I want to KNOW. Thank YOU.
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  2. Post #2
    Icedshot's Avatar
    April 2010
    2,312 Posts
    C++/SFML, personally

    But mostly because i like the flexibility and control which comes with C++. I don't particularly like SFML, i tolerate it as a necessary evil to get things done
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  3. Post #3
    ~ ducks ~
    Kwaq's Avatar
    April 2011
    2,323 Posts
    hey what are some alternatives for use with c++? im pretty interested in what there is to work with in terms of graphics libraries
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  4. Post #4
    Richy19's Avatar
    May 2010
    5,368 Posts
    Depends what your looking at but if you mean ones with the same kind of features as SFML then I think its mainly either SFML or SDL
    If you mean just windowing library then theres glut, freeglut, GLFW...
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  5. Post #5
    dajoh's Avatar
    March 2011
    625 Posts
    hey what are some alternatives for use with c++? im pretty interested in what there is to work with in terms of graphics libraries
    OpenGL, Direct3D, SDL, and Allegro are popular alternatives.
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  6. Post #6
    Andrew McWatters
    Dennab
    March 2011
    4,658 Posts
    Lua and LOVE for small/prototyped projects, C++ and your choice of graphics renderer and other libs or a media library for greater controlled projects.
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  7. Post #7
    JohnnyOnFlame's Avatar
    February 2011
    2,076 Posts
    I'd recommend using SDL/C++ or Lua/Love over SFML.
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  8. Post #8
    Gold Member
    BlkDucky's Avatar
    May 2008
    6,477 Posts
    I'd recommend using SDL/C++ or Lua/Love over SFML.
    Uh, why?

    SFML is superior to SDL in pretty much every way.
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  9. Post #9
    Gold Member
    Deco Da Man's Avatar
    July 2007
    1,015 Posts
    LoveJIT
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  10. Post #10
    Richy19's Avatar
    May 2010
    5,368 Posts
    Uh, why?

    SFML is superior to SDL in pretty much every way.
    Its very buggy on linux, then again 2.0 isnt meant to be stable but mehh
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  11. Post #11
    Gold Member
    kukiric's Avatar
    July 2006
    3,108 Posts
    Its very buggy on linux, then again 2.0 isnt meant to be stable but mehh
    I'm personally having more issues on Windows than on Linux with SFML.
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  12. Post #12
    Cockman's Avatar
    January 2012
    79 Posts
    I BELIEVE LUA IS GOOD.

    ALSO GENERALLY SPEAKING, WHICH API POSSESS A LARGER COLLECTION OF COMMERCIAL GAMES? NOT THAT IT SHOULD SERVE AS AN INDICATION FOR BEING SUPERIOR, JUST A QUESTION....

    (User was banned for this post ("Stop posting like this" - Dragon))
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  13. Post #13
    Eudoxia's Avatar
    July 2009
    6,009 Posts
    SDL has been around longer, so that should have more games.

    You could always use LuaGL or otherwise just OpenGL directly.
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  14. Post #14
    Cockman's Avatar
    January 2012
    79 Posts
    WUT
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  15. Post #15
    Richy19's Avatar
    May 2010
    5,368 Posts
    I'm personally having more issues on Windows than on Linux with SFML.
    Wow,what exactly is giving you problems?
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