strange shade of pink
Something you guys may or may not find interesting:
koth_drogentote_1 (also known as koth_medicinalpractice_1), version 1 is now finished and complete.
I'll be releasing it along with a video showing off the current version of the map to announce it.
First however I'm releasing my Meet the Spy replica map properly. So if you happen to spot that released (I just need to upload the video), then Drogentote is on it's way shortly after (a matter of hours).
You have to enjoy the game to certain extent for you to make good items for it. Maybe that explains why some items are not accepted in game? When you see an item in there that is a labor of love it is instantly recognizable.
I dunno if this is the right place to post it, but uh. Lots of the downloads for the Community Medieval Update are broken.
Wanted to nab a knife reskin for my Kunai but I can't :\
How should I attach the scope, any ideas? I've tried many but it doesn't seem like any fit really, the M1 does actually have a scope irl (optional obviously) but the scope that would actually work with animations would have it really far up the barrel, and it might look stupid.
Also, they go really well with the beta skins, which are simpler than the default textures.
It goes to this.
I feel the medigun is rather blocky and the medipack needs a good amount of shaping as well.
Really though, just look at them. They're centered more around being simple and flashy rather than boltyfx excessive particles all around. (I still like bolty's work, but seriously man! Nobody needs 17 systems for a critical flare.)
A grenade launcher. What do you guys think? x3
Great work with whole thing... The only difference I can see is the billboard in the intel room has a different texture. Other than that it looks near identical to Meet the Spy. I hope you'll do some others after Meet the Medic!
Indeed! I didn't bother to retexture the board, simply because I didn't think it mattered enough. Notice boards change all the time and whatnot. That and besides the Saxton image, there's not much to see.
I also do indeed intend to make more! I'm hoping to tackle Meet the Heavy's warehouse next. Then perhaps the Engineer's hill, and so forth.
You'd have to like the way it looks but not the way it plays.
But yeah i'm sure valve checks the stats of every contributer and picks the ones who plays a lot and buys a lot of stuff, would explain how terrible items manages to get in despite there being much better ones.
Hey guys, I'm going to be away from FP and Steam for a while. Gotta focus on my schoolwork and my life.
I realize that I've finished two things (bugger and all) over the past month or two, but I like to think that some of you are my internet friends or something. I dunno, rate hearts if you want to. See y'all later, and keep up the modding!
In this case however, I opted against using a model, seeing as the only 3D objects would be the keypad and handle, and machinima makers, may want to add their own keypads and such.
That and it's a breakable brush (wall). But I agree with you. It would be nice to have one as an alternative.
The TF2 doors look great as static objects/textures, but it would be nice to have a generic stylized door handle static prop to use in mapping for the sake of detailing.
"The Hot Coffee" in reference to recent events or whatever the sniper drinks in meet the sniper.
Sureshot's Sophisticated Suncover
I still vote for Philly