1. Post #1081
    ichiman94's Avatar
    August 2010
    837 Posts

    So here is this map editor, I want some more eyes on that and a little bug testing, so I give you a download for the program: http://www.2shared.com/file/M0samg1I/Release.html

    C&C please.
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  2. Post #1082
    This title has been removed due to a copyright claim from Viacom Inc.
    neos300's Avatar
    July 2008
    3,471 Posts
    Does anyone know what libraries you have to link to in order to embed ruby?
    MinGW + Code::Blocks btw.
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  3. Post #1083
    Andrew McWatters
    Dennab
    March 2011
    4,658 Posts
    I didn't hire anybody. My friend's an artist. He did the tileset, I did the "objects" on scene (Car, overhang, traffic blocking things)
    wouldnt you at least know that that isn't graphic design and that it's pixel art then. its not like you're making posters, manuals, or icons sets
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  4. Post #1084
    garry's Avatar
    September 2001
    12,193 Posts
    I regret not going with the LGPL license. The client on http://lolmatches.com uses LoLNotes. I guess I am just bothered a bit because its closed-source and doesn't mention my program. There is no way of knowing that I essentially did the majority of the work on it :P. Wouldn't mind if either he mentioned LoLNotes or released it open source, but doing nether bothers me.

    Also got an email from RiotGames because of LoLNotes about wanting to interview me for a potential position. Probably wont happen though :\. The email sounded really positive but I doubt LoLNotes is enough.
    If you did have the LGPL license and they did the same would you have enforced it?
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  5. Post #1085
    Gold Member
    ryandaniels's Avatar
    December 2006
    3,888 Posts
    wouldnt you at least know that that isn't graphic design and that it's pixel art then. its not like you're making posters, manuals, or icons sets
    The things he was commenting on were upscaled pixel art as far as I could tell...
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  6. Post #1086
    Andrew McWatters
    Dennab
    March 2011
    4,658 Posts
    why does it matter in the first place, scaling things can provide an additional touch of art style depending on how its done
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  7. Post #1087
    Gold Member
    ryandaniels's Avatar
    December 2006
    3,888 Posts
    why does it matter in the first place, scaling things can provide an additional touch of art style depending on how its done
    My point was simply that you were disregarding his opinions on pixel art because he only knows pixel art and that's apparently not graphic design.
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  8. Post #1088
    Gold Member
    Darwin226's Avatar
    January 2009
    3,871 Posts
    If you did have the LGPL license and they did the same would you have enforced it?
    He would at least have a basis to ask them if they want to mention him.
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  9. Post #1089
    This title has been removed due to a copyright claim from Viacom Inc.
    neos300's Avatar
    July 2008
    3,471 Posts
    Gah
    I really would like to use Ruby as a scripting language but the C API hates me so I guess I'm moving on to something else.
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  10. Post #1090
    Gold Member
    Eric95's Avatar
    January 2009
    4,576 Posts
    A Knight and his Castle now has two distinct enemy types with their own appearances! Hooray.

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  11. Post #1091
    Speedfalcon's Avatar
    December 2009
    1,091 Posts
    As I said I would yesterday, I have finished the GUI for my particle sim, and would like you guys to play around with it:

    Vid:




    Download
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  12. Post #1092
    This title has been removed due to a copyright claim from Viacom Inc.
    neos300's Avatar
    July 2008
    3,471 Posts
    Boost.Python doesn't look to bad so what the heck, let's try it.
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  13. Post #1093
    im gay
    _Kilburn's Avatar
    July 2007
    3,412 Posts
    So since there is no PC version of it (there was but it was Japan exclusive and it died pretty quickly), I'm working on a replica of Meteos in LÖVE. Just started 2 days ago so there's no fancy art and music and all of that business, right now I'm focusing on the engine, which is a bit more complicated than it looks. Ideally, I'd love to make it support online multiplayer because that's what the original game really lacked.

    Also the name and pink background are temporary.




    For those who don't know, Meteos is a versus oriented puzzle game where you swap blocks to create alignments of 3 or more blocks of the same colour. And when this happens, they turn into FUCKING ROCKETS that propel everything above them upwards, sending all that garbage directly into your enemy's screen. It's also different from your generic block based puzzle game because you can choose between different planets with different physics that completely change the gameplay.

    http://en.wikipedia.org/wiki/Meteos

    best fucking game ever
    Yeah have some progress, I guess. All the collision logic works fine, now I gotta add lose conditions, code an AI, add networking, make more planets, and finally do the art pass. Basically the hardest part.

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  14. Post #1094

    February 2007
    112 Posts
    Wrote a spatial grid into my mapper that partitions space uniformly:



    Haven't bothered writing the code to check neighboring cells yet so it still looks like shit, but the speed's a hell of a lot better so far.
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  15. Post #1095
    Gold Member
    Hugg's Avatar
    January 2008
    2,140 Posts
    As I said I would yesterday, I have finished the GUI for my particle sim, and would like you guys to play around with it:

    Vid:




    Download
    What version of Java do I need? Can't get it to run under 6 or 7.
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  16. Post #1096
    Gonna learn the basics of procedural terrain generation, hoping to use this for my Ludum Dare entry.



    What you see there is a slice of (what I hope) Perlin Noise scaled by 32 with a hermite interpolation. Next up is generating tiles with this and add small features like flat areas.
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  17. Post #1097
    www.bff-hab.de
    Dennab
    February 2009
    7,832 Posts
    Same here, it says that it's missing some class, but the window closes too fast to read it
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  18. Post #1098
    Tautika's Avatar
    January 2010
    143 Posts
    -snip-
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  19. Post #1099
    Gold Member
    danharibo's Avatar
    July 2006
    4,323 Posts
    I got this:

    Update Java?
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  20. Post #1100
    Tautika's Avatar
    January 2010
    143 Posts
    Update Java?
    It is
    Verified Java Version
    Congratulations!
    You have the recommended Java installed (Version 6 Update 31).
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  21. Post #1101
    Rayjingstorm's Avatar
    June 2010
    1,528 Posts
    You need version 7, though I warn you it can be tedious using both simultaneously so you may wish to remove version 6 first, or just wait for 7 to be the official release.
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  22. Post #1102
    SHADERS
    Legend286's Avatar
    October 2008
    9,932 Posts
    I've been tempted to make my own, paying monthly for software is ridiculous, especially for something like XSplit.
    You should do, it'll be better than the crap out there already.
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  23. Post #1103
    Gold Member
    WTF Nuke's Avatar
    March 2009
    4,285 Posts
    -snip this isn't WDYNHW-
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  24. Post #1104
    Gold Member
    danharibo's Avatar
    July 2006
    4,323 Posts
    How do I get SFML to run on another computer? I have packaged the .dlls (system, graphics, window) in the DLL folder, however my friends say that the program says it has stopped working right after the SFML components start up. What else should I do?
    Ensure he's not missing anything else that might be important to your application (Visual Studio runtimes, .net runtimes, driver problems since SFML uses OpenGL)
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  25. Post #1105
    quality poster
    Dennab
    August 2009
    12,242 Posts
    finally learned python, wrote a script to sync files between my webserver and my 2 computers



    also rewrote my engine from scratch using opengl this time around, took me about 3 days to get where i was after months of work in directx


    i was writing a glsl diffuse lighting shader (point light not directional) but it confused the hell out of me, why is everything in view space i dont GET IT
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  26. Post #1106
    WhatTheEf's Avatar
    November 2010
    532 Posts

    So here is this map editor, I want some more eyes on that and a little bug testing, so I give you a download for the program: http://www.2shared.com/file/M0samg1I/Release.html

    C&C please.
    Doesn't work on ATI Video cards. Known problem with SFML. Include atigktxx.dll in your root folder.
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  27. Post #1107
    Gold Member
    esalaka's Avatar
    July 2007
    9,888 Posts
    finally learned python, wrote a script to sync files between my webserver and my 2 computers
    rsync too mainstream?
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  28. Post #1108
    WhatTheEf's Avatar
    November 2010
    532 Posts
    Also, if I click open and close the dialog window, the whole application crashes. With save it says "Empty path name not legal".

    And again, it crashes when I exit the program.
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  29. Post #1109
    Speedfalcon's Avatar
    December 2009
    1,091 Posts
    What version of Java do I need? Can't get it to run under 6 or 7.
    Oh god I think you need JDK, how do I make it run just on the environment? Oh god what is this i'm not good with computer.
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  30. Post #1110
    Gold Member
    robmaister12's Avatar
    January 2008
    4,951 Posts
    i was writing a glsl diffuse lighting shader (point light not directional) but it confused the hell out of me, why is everything in view space i dont GET IT
    A lot of lighting calculations like the ones for specular highlighting are dependent on the location of the viewer, so instead of multiplying every variable by the view matrix, you just work in view space.
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  31. Post #1111
    SHADERS
    Legend286's Avatar
    October 2008
    9,932 Posts
    finally learned python, wrote a script to sync files between my webserver and my 2 computers



    also rewrote my engine from scratch using opengl this time around, took me about 3 days to get where i was after months of work in directx


    i was writing a glsl diffuse lighting shader (point light not directional) but it confused the hell out of me, why is everything in view space i dont GET IT
    So convert it to world space, or use viewspace coords and get z from depth.
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  32. Post #1112
    WhatTheEf's Avatar
    November 2010
    532 Posts
    Center doesn't work that well, mate.
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  33. Post #1113
    itty-bitty pretty kitty
    supersnail11's Avatar
    September 2008
    8,782 Posts
    I regret not going with the LGPL license. The client on http://lolmatches.com uses LoLNotes. I guess I am just bothered a bit because its closed-source and doesn't mention my program. There is no way of knowing that I essentially did the majority of the work on it :P. Wouldn't mind if either he mentioned LoLNotes or released it open source, but doing nether bothers me.
    © Copyright 2011-2012 lolmatches.com. All Rights Reserved. Special thanks to the open-source lolnotes
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  34. Post #1114
    Tautika's Avatar
    January 2010
    143 Posts
    You need version 7, though I warn you it can be tedious using both simultaneously so you may wish to remove version 6 first, or just wait for 7 to be the official release.
    Ah thanks, working perfectly fine now, I like it.
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  35. Post #1115
    Crescent fresh
    Perl's Avatar
    January 2011
    917 Posts
    What ever happened to that Age of Empires II clone someone was making using the game's own assets?

    Also, on that note, are there any guides for isometric rendering? Just can't get my head around it.
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  36. Post #1116
    itty-bitty pretty kitty
    supersnail11's Avatar
    September 2008
    8,782 Posts
    Also, on that note, are there any guides for isometric rendering? Just can't get my head around it.
    You can cheat and just take a tile, rotate it 45 degrees, and shrink it vertically about half. I have nothing on doing it by code.
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  37. Post #1117

    August 2007
    188 Posts
    https://join.me/692-833-619

    Just thought I'd put up a stream of myself pawing around inside the source engine.

    I'm by no means a source expert, I haven't been in this SDK in years!

    Had to restart... cause it defaults to allow foreign control... great
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  38. Post #1118
    Gold Member
    Hypershadsy's Avatar
    February 2008
    2,392 Posts
    What if you used a projection matrix for isometric?
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  39. Post #1119
    Gold Member
    ryandaniels's Avatar
    December 2006
    3,888 Posts
    So I determined the source of the dark spot, after much pulling out of hair, from both my scalp and my groin.

    APPARENTLY, I didn't normalize my random vector before returning it, and so instead of dot(random_vector, surface_normal) returning a value from 0 to 1, it was returning that value multiplied by the magnitude of the random vector. Thus, when I multiplied it by the uchar color values, which start out at the maximum value of 255, it somehow ended up rolling them over to zero. Thus, darkness.

    Here's the actual image that spelled my detection and therefore defeat of this insidious bastard of an error:




    And here, finally, is, as far as I can tell, a correct render:

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  40. Post #1120
    SHADERS
    Legend286's Avatar
    October 2008
    9,932 Posts
    What if you used a projection matrix for isometric?
    You would just need to set the x and y angles on an orthographic projection I guess.
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