1. Post #521
    Gold Member
    Chandler's Avatar
    February 2006
    1,406 Posts
    I finished my python unittest runner. You can grab it off PyPI. I kind of wish I could fix the main readme looking like a jerkface text file, but PyPI isn't parsing it for whatever reason. (Meanwhile github doesn't care!). I had to change the name from eye to glean. Oh well.

    I'm going to be cleaning up the source soon, so there might be a '0.1.1' release, but whatever Now I get to write some CMake crap so that I can have this run automatically alongside my unittest library.

    I should also probably write some documentation
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  2. Post #522
    Wyzard's Avatar
    June 2008
    1,243 Posts
    God, C++ bugs me sometimes...

    I'm not familiar with the types you're working with here, but isn't the whole point of std::make_pair that the compiler can infer the template arguments from the actual argument types, so you don't have to specify them? The whole "<NSUInteger, std::shared_ptr<std::vector<CSDrawCall>>>" is probably not necessary.
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  3. Post #523
    Gold Member
    HiredK's Avatar
    November 2006
    435 Posts
    This looks very close to an actual mountain range. Could you share with us how you were able to create such a terrain? Or is this some sort of photo-based replication?
    You could use this one http://www.cc.gatech.edu/projects/large_models/ps.html
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  4. Post #524
    mlbfan560's Avatar
    June 2005
    76 Posts
    I'm not familiar with the types you're working with here, but isn't the whole point of std::make_pair that the compiler can infer the template arguments from the actual argument types, so you don't have to specify them? The whole "<NSUInteger, std::shared_ptr<std::vector<CSDrawCall>>>" is probably not necessary.
    Indeed it isn't. Thank you for the advice.
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  5. Post #525
    NovembrDobby's Avatar
    April 2007
    1,157 Posts
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  6. Post #526
    Richy19's Avatar
    May 2010
    5,411 Posts
    This looks very close to an actual mountain range. Could you share with us how you were able to create such a terrain? Or is this some sort of photo-based replication?
    Google images
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  7. Post #527
    Gold Member
    Pandamobile's Avatar
    January 2009
    3,706 Posts


    This is how my group's game turned out for the semester. Not quite where we wanted it to be, but I'm still pretty proud of it nonetheless. The sounds and shaders aren't implemented very well because we left them til the last minute, but what can you do.


    Everything was done from scratch in C++, OpenGL and CG over the course of the last 4 months.
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  8. Post #528
    Gold Member
    jaybuz's Avatar
    May 2006
    5,516 Posts
    Definitely a winning combination if you ask me! Well done.
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  9. Post #529
    Gold Member
    jack5500's Avatar
    November 2007
    106 Posts


    I'm developing a source dedicated server installation gui. Next up: Custom mods (i.e. Kreedz, Modcom, etc.)
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  10. Post #530
    T3hGamerDK's Avatar
    January 2011
    2,551 Posts


    I'm developing a source dedicated server installation gui. Next up: Custom mods (i.e. Kreedz, Modcom, etc.)
    myMethod
    richTextBox1

    Uhh..
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  11. Post #531
    Gold Member
    jack5500's Avatar
    November 2007
    106 Posts
    myMethod
    richTextBox1

    Uhh..
    sexy, huh?
    Nah, just WIP names.
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  12. Post #532
    open.gl
    Overv's Avatar
    February 2007
    7,431 Posts
    sexy, huh?
    Nah, just WIP names.
    That is not a valid excuse, in fact it's even more important to have proper names and identifiers at development time.
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  13. Post #533
    Gold Member
    jack5500's Avatar
    November 2007
    106 Posts
    That is not a valid excuse, in fact it's even more important to have proper names and identifiers at development time.
    Already changed
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  14. Post #534
    www.bff-hab.de
    Dennab
    February 2009
    7,832 Posts
    That is not a valid excuse, in fact it's even more important to have proper names and identifiers at development time.
    I always name my stuff asd or penis or poop when I can't come up with a name
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  15. Post #535
    Glorious GNU/Linux Master Race
    kaukassus's Avatar
    May 2010
    5,715 Posts
    I always name my stuff asd or penis or poop when I can't come up with a name
    Code:
    private function asd(string bullshit)
    {
         return bullshit;
    }
    Every damn time!
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  16. Post #536
    RUBY OVERLORD
    swift and shift's Avatar
    November 2011
    2,115 Posts
    I always name my stuff asd or penis or poop when I can't come up with a name
    % du -sh ~/crap
    3.7G /Users/charlie/crap
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  17. Post #537
    I fucking love eggs!!!
    Averice's Avatar
    July 2007
    1,991 Posts
    Working on a Multiplayer Isometric framework, I've got the GUI Library done, and it's easy to add another menu/element to the library. I've also started the map editor/loader. Here's some pics.



    It uses Love2d btw.
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  18. Post #538
    Gold Member
    Vbits's Avatar
    April 2010
    1,186 Posts
    Where did you get the art from?
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  19. Post #539
    Gold Member
    ryandaniels's Avatar
    December 2006
    3,942 Posts
    I finally got the first output from my opencl pathtracer!




    I have no idea whats going on however
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  20. Post #540
    I fucking love eggs!!!
    Averice's Avatar
    July 2007
    1,991 Posts
    Where did you get the art from?
    I got it from OpenGameArt.org, I'll be making my own Tiles for it soon enough that was just a placeholder cause the dimensions are the ones I want to be using.
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  21. Post #541
    Gold Member
    ryandaniels's Avatar
    December 2006
    3,942 Posts
    I finally got the first output from my opencl pathtracer!


    I have no idea whats going on however
    Actually, I realized what happened; I accidentally used degrees instead of radians when making the camera rays, which resulted in an field of view in the thousands of degrees.

    With a correct field of view:

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  22. Post #542
    Naarkie's Avatar
    September 2011
    320 Posts
    So my Maths/Physics/Chemistry teacher said that we can do a bunch of things during the holidays to boost our marks. I decided to make an 'educational' game. It's a sidescrolling space shooter game thing, and every 5 kills you have to answer a question. If you answer it correctly, you get a powerup (for now, just answer C). I have to finish it off in about 5 hours so I'm uploading it here for comments and criticisms. I'm still going add music and sounds and some maths/physics/chemistry questions. I'm aware the explosion texture is off, going to fix it later.



    Download link
    It uses XNA so if you don't have that you should download it here
    I'd really appreciate if some people downloaded it and gave me some C&C.
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  23. Post #543
    Nigey Nige's Avatar
    June 2010
    1,341 Posts
    I've been avoiding this thread because I've got university work to do and didn't want to get sidetracked. I thought it'd be okay to check because, hey, what are the odds of something being so sexy it makes me want to chuck my essays out and start coding?

    Working on a Multiplayer Isometric framework, I've got the GUI Library done, and it's easy to add another menu/element to the library. I've also started the map editor/loader. Here's some pics.



    It uses Love2d btw.
    Goddammit.
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  24. Post #544
    Person
    geel9's Avatar
    June 2008
    5,741 Posts
    So my Maths/Physics/Chemistry teacher said that we can do a bunch of things during the holidays to boost our marks. I decided to make an 'educational' game. It's a sidescrolling space shooter game thing, and every 5 kills you have to answer a question. If you answer it correctly, you get a powerup (for now, just answer C). I have to finish it off in about 5 hours so I'm uploading it here for comments and criticisms. I'm still going add music and sounds and some maths/physics/chemistry questions. I'm aware the explosion texture is off, going to fix it later.



    Download link
    It uses XNA so if you don't have that you should download it here
    I'd really appreciate if some people downloaded it and gave me some C&C.
    I like your GUI library.

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  25. Post #545
    Sebixxx's Avatar
    February 2011
    1,263 Posts
    Grappling hook, yay

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  26. Post #546
    Gold Member
    Darwin226's Avatar
    January 2009
    4,159 Posts
    Grappling hook, yay

    Grey should be wall.
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  27. Post #547
    Gold Member
    Downsider's Avatar
    July 2007
    2,018 Posts
    Grey should be wall.
    Somehow I really doubt that's his final aesthetic.
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  28. Post #548
    Sebixxx's Avatar
    February 2011
    1,263 Posts
    Grey should be wall.


    Fixed,
    But is it just me or do the walls look now kinda filthy?
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  29. Post #549
    garry's Avatar
    September 2001
    12,435 Posts
    Is there some cheat sheet somewhere for software licenses?

    Like GPL - Free open source - but your software has to be open source. Ok? So what about if you put the functionality in a DLL - that OK?

    Or is that what LGLP is for?

    What's the rules with BSD?
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  30. Post #550
    Gold Member
    Baldr 2.0's Avatar
    April 2011
    4,017 Posts
    Like Various Licenses and Comments about Them? Or more in detail.
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  31. Post #551
    Doctor Dark's Avatar
    November 2011
    42 Posts
    Snipped pictures n stoof
    Thought nobody would notice that the hearts are the heart pillows from tibia?
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  32. Post #552
    Gold Member
    Socram's Avatar
    June 2006
    1,863 Posts


    Fixed,
    But is it just me or do the walls look now kinda filthy?
    This looks fun as heck already just to mess around in and explore, excited to see where it goes.
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  33. Post #553
    Richy19's Avatar
    May 2010
    5,411 Posts
    Is there some cheat sheet somewhere for software licenses?

    Like GPL - Free open source - but your software has to be open source. Ok? So what about if you put the functionality in a DLL - that OK?

    Or is that what LGLP is for?

    What's the rules with BSD?
    BSD is more or less zlib but there needs to be a copy of the license with both the source and the final binary, and depending on the version of the BSD then also you cant use the names of the software creators to promote the software.

    LGPL is essentially, if its linked statically then it has to stay opensourced, if you link it dynamically then you can have closed sourced/comercial products
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  34. Post #554
    Facepunch Staff
    layla's Avatar
    March 2010
    2,580 Posts


    Fixed,
    But is it just me or do the walls look now kinda filthy?
    I love how simple and cute this is. Maybe add some simple multiplayer CTF stuff, I'd play it.
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  35. Post #555
    Naarkie's Avatar
    September 2011
    320 Posts
    Thought nobody would notice that the hearts are the heart pillows from tibia?
    Nope, I just didn't have any time to make my own.

    EDIT:
    Fine,
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  36. Post #556
    Gold Member
    esalaka's Avatar
    July 2007
    10,248 Posts
    Like GPL - Free open source - but your software has to be open source. Ok? So what about if you put the functionality in a DLL - that OK?

    Or is that what LGLP is for?
    I believe you can't anything that has been licensed under the GPL with anything that hasn't been licneced under a compatible license, whereas LGPL can be linked with non-GPL-compatible projects provided that the source code of the library is provided in case any changes have been made.

    Edited:

    But yeah that's on the GNU site as well so whatever, I suppose
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  37. Post #557
    Gold Member
    Jawalt's Avatar
    August 2007
    3,478 Posts


    Working on an Android game, the clouds scroll and you can move "Cosmo" around with your finger.



    He'll point like this at the "LEVEL COMPLETE" when a level is finished :D.



    And current app icon.


    You'll fly around dodging obstacles, shooting enemies, collecting powerups/coins, and completing levels.
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  38. Post #558
    BOSSMAN
    leontodd's Avatar
    January 2009
    4,492 Posts


    Fixed,
    But is it just me or do the walls look now kinda filthy?
    What language is that made in?
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  39. Post #559
    ben1066's Avatar
    August 2009
    1,101 Posts


    Decided to try and switch to new OpenGL over the deprecated functions, starting to wish I hadn't.
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  40. Post #560
    and you're banding me :(
    animorten's Avatar
    May 2007
    100 Posts
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