1. Post #281
    Paid for a title.
    Maurice's Avatar
    June 2005
    6,175 Posts
    why are they standing on the edge of the shadows
    It's ramps.
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  2. Post #282
    PENISCORP DIRECTOR
    Gran PC's Avatar
    August 2007
    3,114 Posts
    Fuck I'm blind.
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  3. Post #283
    www.bff-hab.de
    Dennab
    February 2009
    7,832 Posts
    So someone on an electronics forum asked me for help, and I told him to send me a picture of his schematic.

    This was his respone:
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  4. Post #284
    garry's Avatar
    September 2001
    12,434 Posts
    Coded an entity collision system in PHP.

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  5. Post #285
    PENISCORP DIRECTOR
    Gran PC's Avatar
    August 2007
    3,114 Posts
    I can open the link just fine!!



    Edited:

    Coded an entity collision system in PHP.

    What is it useful for? Is it fast?
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  6. Post #286
    www.bff-hab.de
    Dennab
    February 2009
    7,832 Posts
    I can open the link just fine!!


    Ha... Ha...
    ha...

    But you had me for a second there :)
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  7. Post #287
    garry's Avatar
    September 2001
    12,434 Posts
    What is it useful for? Is it fast?
    It's fast enough for me. I'm doing an experimental game system. It's only simple 2D bounding radius collisions (that's all I need right now)

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  8. Post #288
    Exxon's Avatar
    January 2012
    347 Posts

    More progress on my first game.
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  9. Post #289
    itty-bitty pretty kitty
    Dennab
    September 2008
    9,837 Posts

    More progress on my first game.
    Gamemaker

    (User was banned for this post ("ass" - garry))
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  10. Post #290
    open.gl
    Overv's Avatar
    February 2007
    7,431 Posts
    It's fast enough for me. I'm doing an experimental game system. It's only simple 2D bounding radius collisions (that's all I need right now)

    Are you going to implement a broadphase step? Is this related to C4K?
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  11. Post #291
    Exxon's Avatar
    January 2012
    347 Posts
    Yeah, so?
    It's my first programming language, and I just want to try something for fun where it doesn't matter if it's poorly made.
    I have learned a lot and I am glad I gave it a try, or else I would have just gotten frustrated and given up on programming all together.

    Don't judge a game by it's language.
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  12. Post #292
    Eudoxia's Avatar
    July 2009
    6,009 Posts
    You know the best part about giving the user the ability to choose the bit-width of his numbers?

    That before every single operation you have to equalize them
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  13. Post #293
    itty-bitty pretty kitty
    Dennab
    September 2008
    9,837 Posts
    Yeah, so?
    It's my first programming language, and I just want to try something for fun where it doesn't matter if it's poorly made.
    I have learned a lot and I am glad I gave it a try, or else I would have just gotten frustrated and given up on programming all together.

    Don't judge a game by it's language.
    I didn't say it was bad, just mentioning it.
    If you're using GML, it's fine.
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  14. Post #294
    That Dog
    Ehmmett's Avatar
    March 2009
    13,785 Posts
    I didn't say it was bad, just mentioning it.
    If you're using GML, it's fine.
    Why bother going out of your way to point it out if you aren't being snide about it?
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  15. Post #295
    Gold Member
    Darwin226's Avatar
    January 2009
    4,157 Posts
    I didn't say it was bad, just mentioning it.
    If you're using GML, it's fine.
    Obvious backpedal.
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  16. Post #296
    DeanWinchester's Avatar
    May 2010
    3,679 Posts
    Would you guys enjoy a roguelike based on a Hunger Games / Battle Royalle theme? And by that I mean:

    - Randomized island.
    - The player and each NPC get one random weapon at the beginning, you can carry up to a certain amount of weapons, extra weapons are obtained from the corpses of the ones you kill, from dead bodies from whom the killer didn't take the weapon because he/she couldn't carry it or it just wasn't useful and from some places on the island.
    - Some kind of crafting system for making useful weapons out of common objects.
    - Weapons would be really random, it could be something useful or something silly like a pair of sunglasses.
    - You die, you lose, no saving (it's a roguelike after all).
    - Last one standing wins. If after a pre-determined time there's more than one player standing they all lose.
    - The player & npcs would have an initial location and a certain amount of "peace time" where everyone could create temporary alliances or just get to their positions.
    - Stuff like game time, danger zones, how many npcs, etc would be configurable at the beginning.

    This is just off the top of my head, I was in need of an entertaining project and I think this might be it. I don't like the traditional roguelike graphic style much so I was thinking something more RPG-Like either in a 2d grid format or isometric.
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  17. Post #297
    Gold Member

    October 2008
    3,838 Posts
    It's ramps.
    Portal-able slopes please.
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  18. Post #298
    amazer97's Avatar
    October 2009
    868 Posts


    Testing out software interrupts and reading system time from the RTC in my own kernel.
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  19. Post #299
    Gold Member
    Hentie's Avatar
    May 2010
    2,129 Posts
    more batch file command line crap

    http://puu.sh/o6TV

    this one converts files for you; all you have to do is drag the file you want to convert over the ".cmd" file and it will convert it to either webm, mpe, or avi.
    it uses ffmpeg to convert.
    you don't have to input anything.
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  20. Post #300
    DeadKiller987's Avatar
    September 2010
    1,070 Posts
    You said you needed the code for box to triangle collision for net play for some reason in fpp chat and didn't explain what you were talking about. Please explain what you were talking about.
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  21. Post #301
    RUBY OVERLORD
    swift and shift's Avatar
    November 2011
    2,115 Posts
    It's fast enough for me. I'm doing an experimental game system. It's only simple 2D bounding radius collisions (that's all I need right now)

    you don't need to pass objects by reference in PHP, they're already ref types.

    in fact, you only needed to do that in PHP 4
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  22. Post #302
    Exxon's Avatar
    January 2012
    347 Posts
    Are isometric graphics too hard for someone who hasn't taken geometry yet?
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  23. Post #303
    Andrew McWatters
    Dennab
    March 2011
    4,658 Posts
    Writing Wolfram|Alpha's Webservice API Lua bindings, going to contact them to slap it up on their page once it's more flushed out.

    This is what a queryresult object looks like when you make a query without setting your appid.

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  24. Post #304
    www.bff-hab.de
    Dennab
    February 2009
    7,832 Posts
    Are isometric graphics too hard for someone who hasn't taken geometry yet?
    Just try it
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  25. Post #305
    Person
    geel9's Avatar
    June 2008
    5,734 Posts
    Are isometric graphics too hard for someone who hasn't taken geometry yet?
    I didn't have to take Algebra 2 before I learned some of the core math principles in games programming, and yet Algebra 2 is where most students learn those principles.
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  26. Post #306
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    Are isometric graphics too hard for someone who hasn't taken geometry yet?
    It's basically normal tiles with a different grid and possibly dealing with the depth of each object so things overlap properly.
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  27. Post #307
    Gold Member
    Hentie's Avatar
    May 2010
    2,129 Posts
    Are isometric graphics too hard for someone who hasn't taken geometry yet?
    The only time I've used geometry was to convert screen space to isometric space.
    Nothing but the simple y = mx + b crap.
    Drawing isometric graphics, however, was pretty easy and didn't require a lot of math.

    Usually before programming I'd picture how somebody would actually do something, and then once I get the basic idea I'd go for it.
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  28. Post #308
    Gold Member
    Larikang's Avatar
    November 2005
    2,589 Posts
    Well, I finally caved and gave up on my "Make everything in C and Ruby!!!" philosophy and learned C++11 and SFML this week. Behold a picture of a box randomly moving around the screen.



    Edit:
    I think I need a new algorithm for random movement.
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  29. Post #309
    Gold Member
    Jawalt's Avatar
    August 2007
    3,478 Posts
    I'm going to make a 3d game, would it be good to see how to best operate the non-fixed pipeline if I made one that used fixed pipeline first then converted it?
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  30. Post #310
    secretly a furry
    Jelly's Avatar
    April 2011
    2,023 Posts
    It's fast enough for me. I'm doing an experimental game system. It's only simple 2D bounding radius collisions (that's all I need right now)

    You're aware PHP has an or operator, right?
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  31. Post #311
    Gold Member

    July 2006
    1,960 Posts
    You're aware PHP has an or operator, right?
    He most probably did that for readability. It looks a lot cleaner than a massive if-statement.
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  32. Post #312
    Gold Member
    Hypershadsy's Avatar
    February 2008
    2,421 Posts
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  33. Post #313
    MadPro119's Avatar
    January 2010
    5,989 Posts
    I've been doing all of these for Java as my programming teacher has us do one small project a day from Blue Pelican Java Book (high school class) Think these are much help?

    http://codingbat.com/
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  34. Post #314
    Gold Member
    Vbits's Avatar
    April 2010
    1,186 Posts
    A video I made about me hacking together a small script.
    No real content until 3:30.

    Output:
    Code:
    [f a c e p u n c h ]
    [a c e p u n c h   ]
    [c e p u n c h     ]
    [e p u n c h       ]
    [p u n c h         ]
    [u n c h a f       ]
    [n c h e c a f     ]
    [c h u p e c a f   ]
    [h c n u p e c a f ]
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  35. Post #315
    I DEFY YOU, HEART MAN!
    Kepler's Avatar
    December 2011
    391 Posts

    I wish there were more tutorials for PDCurses :/

    All I need is text centering and I'm good to go

    and setting the title
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  36. Post #316
    false prophet's Avatar
    October 2011
    961 Posts
    Still hacking away at my network layer. Some where in time my brain woke up and I had made this gif.
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  37. Post #317
    garry's Avatar
    September 2001
    12,434 Posts
    you don't need to pass objects by reference in PHP, they're already ref types.

    in fact, you only needed to do that in PHP 4
    I thought so but wasn't sure. Arrays should still be passed by reference though, right?

    Edited:

    You're aware PHP has an or operator, right?
    I like to keep it looking simple :)
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  38. Post #318
    WHY WHEN WHY
    Krizzu's Avatar
    June 2011
    176 Posts



    I had idea today so I realized it.
    It simply generates (fake of course OR maby some of them works) keys for steam, ask how much you want them, show them and write them to file.
    Anyone would like to try it?
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  39. Post #319



    I had idea today so I realized it.
    It simply generates (fake of course OR maby some of them works) keys for steam, ask how much you want them, show them and write them to file.
    Anyone would like to try it?
    IIRC you can get banned for entering too much fake keys. Just saying, thought I'd read that somewhere at Steam Support.
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  40. Post #320
    RUBY OVERLORD
    swift and shift's Avatar
    November 2011
    2,115 Posts
    I thought so but wasn't sure. Arrays should still be passed by reference though, right?
    arrays are passed by value usually, except if you have &
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