thetree you remind me of when I tried making a top down city builder in visual basic
Needless to say I couldn't get far. I made a game in VB once but collision detection was a real bitch
Since I lurk most of the time, time to post something too
After having a little bit of success with a flash game, me and my gf started thinking about making a mobile game so we came up with this:
It's a quite simple game where a misfortuned bunny drops his bag full of carrots into the deepest hole on earth so he jumps in to catch them.
There is more stuff that I will post in the near future :)
oh man, those graphics are so nice.
obligatory: did you make it with pixels
Edit: I'm sure you can figure out who I was talking to there.
Sorry for the ninja move
I'm thinking of making an easy batch script creator. You can select from a list of common commands and their options and export them into a batch file.
I had this idea for a 2d top-down adventure game oriented around Facepunch. You start out as a banned member in the refugee camp, forced to wear red clothes. There's seemingly no one else around. When you're released early for good behavior and you walk down the trail back to Facepunch, behind you run up a few other members who seemed to have stumbled upon the same ban reason. You were all baited into flaming by another member, for the sole purpose of being banned.
You team up together and go on an epic quest to get this member permabanned.
The idea is you can optionally sign in with your Facepunch account, and customize your character (where they originate from). Certain attributes give you different skills.
Setting your character as a crossdresser from GD gives you stealth. You're able to "poof" into a dress, and enemies no longer recognize you for a limited time.
An LMAO Pics poster may have the ability to rewind time by shelling out a shockwave of late content at enemies.
...or perhaps you're a mapper from the GMod mapping subforum. You can use your level design prowess to manipulate your environment and attack enemies through earth element-like skills.
I've yet to decide on what your enemies are like. Maybe really, really dumb posters who look like zombies, controlled by your antagonist, put under a spell to destroy you and your reputation.
Maybe you'll even travel to the OIFY. A few other developers and I don't know what that region would look like yet, though. I first thought a trailer park, but tdoyle suggested it be a gay strip bar. There's also the possibility of it being hell, under the guise of the coolest place
onoff the web.
Currently working on the training material for my OCR. I extracted no less than 3550 samples from 4 sample sheets with math exercises.
Now I have to make a text file that tells the computer which ASCII character each image represents and it will generate the training images that I'll show later today. It's less hard work than it sounds, it takes about 5 minutes to work through 500 items.
A lot of people bashing the "bad classes" in Computer Science courses seem to forget that not every student following the course has programmed yet.
Hence the easy assignments. They're easy for us because we all know how to do that stuff but it's just to learn the other guys how to code.
Some of those assignments are also handy for you. Because you see, it's not because you can code, you have a good coding style.
Like some professors say: "In college, they learn you how to make programs that work. At a university, they teach you how to think."
spheres of influence, so they only calculate gravity for each mass within a certain radius of it. They actually go even further, and limit it to only the largest gravitational pull on the ship.
EDIT: The only problem with using one field at a time is that it doesn't have Lagrangian points, but for a game where orbits aren't super important, they won't be missed.
We are programming a Magicka Autohotkey Script Generator. Suggestions?
Don't forget that choosing the right data types, abstractions, algorithms and so on is also part of having a good coding style.
EDIT: Going off-topic though; I'll post some screens of my current projects soon.
Am I the only one who tries to maintain as much natural language in programming as possible? Like I simply can't stand what a lot of C 'hacker' type programmers use to name variables/functions. (A really great example of this is Voxlap by Ken Silverman. One of the best programs I've ever seen, and it's brilliant, but there's like 1 comment and the variables are named terribly and it's got MASM all over the place.)
I'm not against 3 word function names for instance, just don't go crazy.
Ken Silverman = Mad Genius
Notch = Mad Bad Coder
In some cases, writing out full words obscures the overall process.
I just let it crunge numbers (literally!) and this is an example of the result training data:
The black text represents pixels that at least 80% of all samples had, green is at least 50% and blue at least 20%. Every pixel has a certain weight that determines how important it is in forming the character. It is likely here that some of the samples were bold, which explains the blue pixels that would make the 4 look a little thicker. I don't know how well this kind of recognition works but if it's not adequate, I can just modify the training code and rerun it. Generates training data for 0-9 for 500 input samples takes about 2 seconds.
Working on some sort of game like Terraria, currently the "engine" can support around 7,000,000 tiles but I am yet to test it any further. I plan on having it be more survival oriented, and I have no idea what to name it yet.
Also it is made in Java without any external libraries.
Give him 100% profits and i'm sure he'll agree