I never finished the first Bioshock, but that seems like quite a lot.
at least it ain't cutscenes
Is it gonna rival Planescape for WORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDSWORDS WORDSWORDS?
I'm pretty sure that's because there are actual characters that you talk to throughout the game.
Bioshock 1's human interaction consisted of an Irish guy whining to you on a radio for the entire game.
I admire them for trying this, but I really do hope it's not going to turn into a snooze fest. I liked the first bioshock because it had what felt to me like the right amount of dialouge for a game.
I'm all about not using cutscenes but I hope he doesn't mean the kind of "not cutscenes" we saw in Bioshock 1, where we were allowed to walk around a room while an NPC talked to us through a window
I really hope you're not chained to a companion the entire game. It could get annoying really quickly if they die (and end the game) or if they're too slow, say the same things over and over again.
Aren't you supposed to wear corsets under a shirt or something? OH WAIT FANSERVICE
I just want to point out that this could be construed as a bad thing. Infinite so far has been a radical departure from Bioshock as a series (which is, according to them, what they're going for), and having a whole slew of dialogue to overshadow the gameplay can change things so you're paying more attention to what people are saying or doing than what YOU are doing as the player. Bioshock was good because it left you alone when you weren't being told where to go next, being chained to someone the whole game as a chatty companion this time around does not bode well.
what the fuck happened to the graphics
God I hate that main character so much. She looks like an idiot.
I can't believe Facepunchers are complaining about too much cleavage in a game.
Couldn't they write "the original" or something
I don't think that it should matter like that. I mean, it didn't really matter in bioshock 1 since there was great pacing and it was just pretty great in a lot of fields. It didn't need that much dialog, but when it came it was kind of hard hitting.
There is a good handful of ways this could be a bad thing rather than a good thing.
The writing could be rushed/poor.
It may mean there is a lot of forced talk you have to wade through.
Your sidekick or other people may talk a hole in your head.
There may just simply be too much talk for one to handle, and that's potentially game-breaking, really.
Dialogue may get a higher importance than actually playing. You know, the whole "Let's make a movie in game format".
Also you bitches are WAY to worried about the whole Elizabeth sexualization thing. She's sadly one of the least sexualized female game characters I've seen in a non-nintendo game. The corset thing is a bit silly but it's not like I'm getting boobs shoved in my face unless I aim the camera at them.
I'd imagine most of it is from talking to random NPCS that are bumbling around in the streets. I seriously doubt all that dialogue is forcibly thrown at you.
its not a huge accomplishment really though, the original bioshock took place in an abandoned underwater city with a handful of living people, so it makes sense that a game set in a populated, narrative driven city/campaign you'd have a lot of dialogue
either way it looks like an awesome game
Unless it's Mass Effect 3's ending. In which case, no one's afraid to spoil how shitty it is.