Well, inside HUDPaint, I do a trace that checks for players you are viewing. So it would be alot.
But i'm setting the network var server side. But would like to RETRIEVE it client-side, but it could be any player. Hard for me to explain
pseudoish code that shows what i'm trying todo.
// do trace
// run TracedPlayer:GetNWInit("whatwhat")
// set SomePlayer:SetNWInit("whatwhat") = 10
So currently I load information from the SQL server, into a network var (server-side) for a specific player.
Then I would like a DIFFERENT player to be able to retrieve that information. (client-side)