1. Post #1
    Probably the most arrogant mapper in the World
    Jukka K's Avatar
    June 2007
    1,704 Posts
    Hello people!

    INFRA is a work in progress Source Engine adventure and puzzle game. The game will include exploring and puzzle solving in an incredibly detailed environment, driven with a story based on real world problems. You take control of an engineer with a mission: investigate the old infrastructure and look for any damage caused by years of neglect and environmental hazards. It's not long as an exciting day at the work turns in to a fight of survival. As you travel through old water treatment plants and sewer systems you discover that much depends on your actions and thoroughness.

    =======================

    Here are some screenshots (obviously more on our IndieDB profile):











    Videos: http://www.indiedb.com/games/infra/videos/


    =======================

    Our Steam Greenlight page:

    http://steamcommunity.com/sharedfile...scn=1360970836

    Our IndieDB Page:
    http://media.moddb.com/images/global/moddb_88x31_v10.gif[/img]
    http://www.indiedb.com/games/infra

    Follow us on Twitter:

    https://twitter.com/LoisteInteract/

    Follow us on Facebook:

    http://www.facebook.com/LoisteInteractive

    Our homepage:


    http://infragame.net/
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  2. Post #2
    gay as h*ck
    testinglol's Avatar
    January 2012
    2,027 Posts
    Looks good
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  3. Post #3
    SilverDragon619's Avatar
    December 2009
    7,988 Posts
    Looks great! looking forward to it
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  4. Post #4
    phantompain5's Avatar
    December 2007
    786 Posts
    That looks amazing, good job guys.
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  5. Post #5
    Gold Member
    Hakita's Avatar
    June 2007
    20,789 Posts
    Looks impressive, will give it a shot.
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  6. Post #6
    Michael Bay Christus
    Chaotic Lord's Avatar
    October 2010
    7,762 Posts
    Maybe this was explained in the other thread, but why the switch in engine branches from P2 to Alien Swarm?
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  7. Post #7
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,274 Posts
    We didn't get P2 sourcecode, and basically AS and P2 engines are same.
    Only minor differences.
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  8. Post #8
    Gold Member
    Vasili's Avatar
    December 2007
    10,723 Posts
    sweet I'll give it a go
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  9. Post #9
    Gold Member
    gbtygfvyg's Avatar
    November 2006
    11,196 Posts
    I want to try this so bad.
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  10. Post #10
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,274 Posts
    Over 500 followers.
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  11. Post #11
    Gold Member
    Da_Maniac_'s Avatar
    November 2010
    5,579 Posts
    Judging by what you have now, it's fucking awesome.

    Can't wait for it to be finished.

  12. Post #12
    What's your ETA?

  13. Post #13
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,274 Posts
    What's your ETA?
    When it's done
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  14. Post #14
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,274 Posts
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  15. Post #15
    buggy715's Avatar
    September 2009
    57 Posts
    Looks pretty neat. Can't wait to play it.

  16. Post #16
    werewolf0020's Avatar
    October 2009
    5,694 Posts
    ...the radioactive hamburger?
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  17. Post #17
    Gold Member
    VistaPOWA's Avatar
    October 2008
    8,370 Posts
    Gotta love the Saw reference.
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  18. Post #18
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,274 Posts
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  19. Post #19
    Gold Member
    Mister Royzo's Avatar
    June 2007
    4,136 Posts
    Looks good! It's always refreshing to see a screenshot composed almost entirely of new textures and models.
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  20. Post #20
    Dennab
    February 2010
    5,925 Posts
    I hope that grey fog will be changed.
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  21. Post #21
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,274 Posts
    Modelled a metro train:




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  22. Post #22
    Gold Member
    dragonitemaster's Avatar
    September 2010
    3,078 Posts
    Modelled a metro train:
    images
    i really like how this level is turning out. great job on the mod so far
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  23. Post #23
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,393 Posts
    Looks good! It's always refreshing to see a screenshot composed almost entirely of new textures and models.
    you now have permission to put "ROYZO APPROVES" in the op.
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  24. Post #24
    Gold Member
    kaine123's Avatar
    February 2010
    9,436 Posts
    In order to make the areas in the city more natural are you guys planning to have citizens walking around? Otherwise the supposedly "populated" areas may feel really deserted.
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  25. Post #25
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,274 Posts
    Yes, we're planning to have citizens vandering around.

  26. Post #26
    Dennab
    September 2011
    3,417 Posts
    Ei hitto oskutin, en olis kyllä arvannut sinusta silloin GMF:ssä että näin pitkälle pötkit.

    Never thought I'd see you take part in something like this Oskutin, I will definitely play this.

  27. Post #27
    Chaos Creator's Avatar
    November 2009
    1,465 Posts
    been following this since early in the first thread, any idea of % completed/got a to do list?
    just to get an idea of how far along the mod is

  28. Post #28
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,274 Posts
    Roughtly 20%
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  29. Post #29
    Gold Member
    Nillor's Avatar
    March 2012
    516 Posts
    Can't wait to play this.
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  30. Post #30
    mdeceiver79's Avatar
    March 2012
    2,957 Posts
    Dat foliage. l4d or custom? Beautiful colours in the 1st screen, its almost like 1 of those artsy photographs :D (in the best way)

  31. Post #31
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,274 Posts
    Well, we pretty much use all foliage in source games + some custom.

  32. Post #32
    Gold Member
    Denmen707's Avatar
    September 2006
    2,136 Posts
    This seems interesting, I'll keep my eye on it

  33. Post #33
    OFFICIAL DEAN of MAX PAYNE
    Dennab
    July 2009
    9,002 Posts
    Some of the environments remind me of Alan Wake.
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  34. Post #34
    Positive energy is space expanding, negative energy is space contracting. Or reverse?
    onebit's Avatar
    July 2005
    6,405 Posts
    Can you help a fellow modder? Everything in the sdk is a mess, can't even compile a fresh mod.

  35. Post #35
    Gold Member
    Zang-Pog's Avatar
    August 2006
    5,862 Posts
    Looking good! I have a feeling I'll end up getting creeped out because of how lonely some of the places look

  36. Post #36
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,274 Posts
    Some places will obviously have some life, but those rundown ones won't.

    Edited:

    Can you help a fellow modder? Everything in the sdk is a mess, can't even compile a fresh mod.
    Could you specify?

  37. Post #37
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,274 Posts
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  38. Post #38
    Uncle Bourbon's Avatar
    November 2011
    4,751 Posts
    This mod looks fantastic so far. Definitely gonna play it when it's finished.
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  39. Post #39
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,274 Posts
    Woo, I managed to fix couple of annoying bugs in the code.
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  40. Post #40
    ☆Artist of Science☆
    rikimaru6811's Avatar
    August 2010
    5,247 Posts
    I like that HUD, I like it a lot.

    Is that a spider web on the wall on the right?
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