This is amazing.
can we stop overusing "epic" now? Okay.
Who cares? Yeah, we have direct GPU access in Flash now. This stuff is obviously possible. Now make something interesting instead of clicking "export" on existing tech demos.
I understand why you'd want to test this internally for benchmarking purposes, but this is the same demo they've put out on like 5 different platforms now. We get it.
EVERYTHING in the enhanced visuals part needs a fucking supercomputer to run.
I like it. However, the complete lack of interaction with the environment make this kinda pointless.
Also, it would be more interesting if the music was anywhere close to dynamic, instead of a looped sound channel.
Am I the only one with constant, heavy artifacting?
Why are developers still supporting Flash? With the introduction of HTML5 and WebGL to web browsers, you can accomplish just as much without needing an external plugin like Flash to make it work.
Have the updated to DX11, because my biggest complaint against Unreal Engine is the fact that AA does fucking nothing.
Just installed 11.2, says I still need to install. How do I get this to work in Chrome exactly?
Since flash is built into chrome, older versions need to be disabled. Go to chrome://plugins/ in your browser. In the top right corner press the "+ Details" button and make sure it looks like so.
Basically just disable the previous versions and refresh the page.
You know how people complain about developers dropping PC support? Well that's the same thing you want to happen to Flash.
I find it more impressive on a mobile phone (iPhone) then on computer
The Unity games look more impressive
That's the only reason I can think of, seeing as WebGL is pretty much OpenGL ES 2.0, and they've already ported their rendering code to OGL ES 2.0 for mobiles.
This gives me hope that there will someday be an iOS Elder Scrolls game.
Actually around 2009 someone actually made a Elder Scroll game (of course it was not called Elder Scroll but it looked like it) and it worked pretty well and had some deep gameplay
However the developers pulled it out because it did not worked anymore on the new iOS 4 that was out a few months later.
Of course now web browsers have tech like V8 (and other JS engines) and WebGL, so it should be going the way of the dodo too.
Link related: it's the future.
I mean, if you can do this with browser standards, why bother with plugins?
You slowly weed it out and promote the better option.
No, it isn't the same in terms of PC being a whole computer whereas Flash is a program on a computer. It is however compareable because of the lack of support for HTML 5 (not to mention it not even being fully developed) and a lot of people that still use older browser and has no intention to update them. The effect is the same even if the technical part of it is on two different planets.
HTML5 is nowhere ready yet. Some HTML5 examples cause certain browsers to crash randomly, there isn't a single HTML5 audio format that all browsers support, there are performance differences between browsers and a lot of other issues that won't be most likely solved for a long time.
Very impressive.... for Flash. Especially with Adobe dropping further Linux spport for flash (They're only going to be supporting it with Google Chrome) - Flash needs to die. As soon as HTML5 matures, I can pretty much guarantee that flash will start to die out. Heck, even YouTube are phasing it out.
Lol flash DRM
Silverlight is used more for that and even they do a bad job at it
I like how both Unity and Unreal export to Flash now. Is flash on its way back?
DRM is pointless, it always has been. Has it ever stopped piracy? Nope. Does it just annoy the hell out of legitimate users and make piracy the more attractive option? Heck yeah.
Wait, was that Vita game the new Doctor Who adventure game? I was unaware that it ran on Unreal 3.
I had no issues with performance, in fact, it was very fluid and enjoyable, but I didn't really notice any hardware acceleration. My GPU performance went to about 30% and I still had about 10% on my CPU as well, but when I disabled the hardware acceleration (right clicked the game, clicked settings, ticked the button to disable hardware acceleration) my GPU usage went back to 0% but I still had the exact same impact on my CPU (not even like 3% higher). I'm not quite sure what to think of this. Even after re-enabling the setting my GPU usage was at 0% and refused to go up again. I'd have to use a better monitoring software I suppose (I used CCC which only updates it about every 5 seconds) for some real-time monitoring.