1. Post #1
    Half Life 2: Call of Duty meets Minecraft

    February 2012
    13,400 Posts
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  2. Post #2
    Gold Member
    DarkendSky's Avatar
    July 2009
    3,052 Posts
    This is amazing.
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  3. Post #3
    ~blue 4evr~
    tehMuffinMan's Avatar
    October 2009
    10,766 Posts
    can we stop overusing "epic" now? Okay.
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  4. Post #4
    Gold Member
    Sgt. Lulz's Avatar
    September 2009
    4,596 Posts
    can we stop overusing "epic" now? Okay.
    But the company is called Epic Games.
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  5. Post #5
    Gold Member
    legolover122's Avatar
    June 2010
    14,614 Posts
    can we stop overusing "epic" now? Okay.
    Uuuuuh, its kinda their developer name?

    What else are we gonna say? Those guys?

    EDIT: SGt. lulz you ninja.
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  6. Post #6
    ~blue 4evr~
    tehMuffinMan's Avatar
    October 2009
    10,766 Posts
    Uuuuuh, its kinda their developer name?

    What else are we gonna say? Those guys?

    EDIT: SGt. lulz you ninja.
    I'm okay with the developer name, but all I'm saying is the epic in the name of the demo in really unneeded and unoriginal
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  7. Post #7
    Gold Member
    Downsider's Avatar
    July 2007
    1,996 Posts
    Who cares? Yeah, we have direct GPU access in Flash now. This stuff is obviously possible. Now make something interesting instead of clicking "export" on existing tech demos.

    I understand why you'd want to test this internally for benchmarking purposes, but this is the same demo they've put out on like 5 different platforms now. We get it.
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  8. Post #8
    Gold Member
    Dennab
    March 2007
    15,299 Posts
    EVERYTHING in the enhanced visuals part needs a fucking supercomputer to run.
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  9. Post #9
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,388 Posts
    This is amazing.
    I had essentially the same reaction when I saw it on iOS

    Edited:

    I'm okay with the developer name, but all I'm saying is the epic in the name of the demo in really unneeded and unoriginal
    It means that it's Epic's Citadel. How hard is it to follow
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  10. Post #10
    Gold Member
    gufu's Avatar
    May 2008
    9,130 Posts
    I like it. However, the complete lack of interaction with the environment make this kinda pointless.

    Edited:

    Also, it would be more interesting if the music was anywhere close to dynamic, instead of a looped sound channel.
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  11. Post #11

    September 2011
    5,236 Posts
    Who cares? Yeah, we have direct GPU access in Flash now.
    Call me when they finally add native gamepad support. This tech demo is impressive! Running at ~24FPS, no major overheating...makes me want to whip out the ol' UDK again if it didn't force 4xAA and maxed everything.
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  12. Post #12
    Gold Member
    Downsider's Avatar
    July 2007
    1,996 Posts


    Am I the only one with constant, heavy artifacting?
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  13. Post #13
    Gold Member
    kidwithsword's Avatar
    May 2007
    3,228 Posts
    Why are developers still supporting Flash? With the introduction of HTML5 and WebGL to web browsers, you can accomplish just as much without needing an external plugin like Flash to make it work.
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  14. Post #14
    VengfulSoldier's Avatar
    March 2011
    1,744 Posts
    Have the updated to DX11, because my biggest complaint against Unreal Engine is the fact that AA does fucking nothing.
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  15. Post #15
    Gold Member
    Super Muffin's Avatar
    June 2006
    3,272 Posts
    Just installed 11.2, says I still need to install. How do I get this to work in Chrome exactly?
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  16. Post #16
    Chann's Avatar
    March 2011
    16 Posts
    Just installed 11.2, says I still need to install. How do I get this to work in Chrome exactly?
    I had this issue for a few minutes as well.

    Since flash is built into chrome, older versions need to be disabled. Go to chrome://plugins/ in your browser. In the top right corner press the "+ Details" button and make sure it looks like so.


    Basically just disable the previous versions and refresh the page.
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  17. Post #17
    Gold Member
    TheDecryptor's Avatar
    September 2006
    4,139 Posts
    Why are developers still supporting Flash? With the introduction of HTML5 and WebGL to web browsers, you can accomplish just as much without needing an external plugin like Flash to make it work.
    It'd certainly be interesting to see if there was any downsides to using WebGL, I know one big issue is that WebGL is based around OpenGL ES, while Stage3D seems to be based around what DirectX 9 could do.

  18. Post #18
    dgg
    I ❤ Angel Beats
    dgg's Avatar
    October 2005
    26,093 Posts
    Why are developers still supporting Flash? With the introduction of HTML5 and WebGL to web browsers, you can accomplish just as much without needing an external plugin like Flash to make it work.
    HTML5 won't have full support before 2021 or something and 99% of users on the internet has Flash.

    You know how people complain about developers dropping PC support? Well that's the same thing you want to happen to Flash.
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  19. Post #19
    Gold Member
    BrainDeath's Avatar
    April 2007
    4,165 Posts
    HTML5 won't have full support before 2021 or something and 99% of users on the internet has Flash.

    You know how people complain about developers dropping PC support? Well that's the same thing you want to happen to Flash.
    This isn't like dropping PC support, this is like dropping floppy drive support.

    Flash is obsolete.
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  20. Post #20
    World of Vagax
    darth-veger's Avatar
    December 2008
    21,397 Posts
    I find it more impressive on a mobile phone (iPhone) then on computer
    The Unity games look more impressive

  21. Post #21
    autodesknoob's Avatar
    January 2010
    4,224 Posts
    But the company is called Epic Games.
    thats epic
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  22. Post #22
    Gold Member
    Downsider's Avatar
    July 2007
    1,996 Posts
    Why are developers still supporting Flash? With the introduction of HTML5 and WebGL to web browsers, you can accomplish just as much without needing an external plugin like Flash to make it work.
    The main reason is likely that through Alchemy on Flash you can build a C++ or C codebase into a Flash applet without porting to an entirely different language, like you must do with WebGL and Javascript. NaCL on Chrome lets you run native code, but at the same time it's still in the experimental and highly unsupported stage.

    That's the only reason I can think of, seeing as WebGL is pretty much OpenGL ES 2.0, and they've already ported their rendering code to OGL ES 2.0 for mobiles.

  23. Post #23
    VengfulSoldier's Avatar
    March 2011
    1,744 Posts
    This isn't like dropping PC support, this is like dropping floppy drive support.

    Flash is obsolete.
    Tell that to animators.
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  24. Post #24
    Gold Member
    Sharker's Avatar
    August 2008
    7,092 Posts
    This gives me hope that there will someday be an iOS Elder Scrolls game.

  25. Post #25
    World of Vagax
    darth-veger's Avatar
    December 2008
    21,397 Posts
    This gives me hope that there will someday be an iOS Elder Scrolls game.

    Actually around 2009 someone actually made a Elder Scroll game (of course it was not called Elder Scroll but it looked like it) and it worked pretty well and had some deep gameplay

    However the developers pulled it out because it did not worked anymore on the new iOS 4 that was out a few months later.

  26. Post #26
    Gold Member
    BrainDeath's Avatar
    April 2007
    4,165 Posts
    Tell that to animators.
    Oh sure, they'll still need it. But it was never meant to become the big media tool that it is. Java would've done that if not for some launch issues - it's far faster and much more powerful.

    Edited:

    Of course now web browsers have tech like V8 (and other JS engines) and WebGL, so it should be going the way of the dodo too.

    http://www.chromeexperiments.com/

    Link related: it's the future.

    I mean, if you can do this with browser standards, why bother with plugins?

  27. Post #27
    dgg
    I ❤ Angel Beats
    dgg's Avatar
    October 2005
    26,093 Posts
    This isn't like dropping PC support, this is like dropping floppy drive support.

    Flash is obsolete.
    You don't just suddenly drop something that everyone and their grandmother has.

    You slowly weed it out and promote the better option.

    No, it isn't the same in terms of PC being a whole computer whereas Flash is a program on a computer. It is however compareable because of the lack of support for HTML 5 (not to mention it not even being fully developed) and a lot of people that still use older browser and has no intention to update them. The effect is the same even if the technical part of it is on two different planets.
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  28. Post #28
    Matoking's Avatar
    June 2010
    505 Posts
    HTML5 is nowhere ready yet. Some HTML5 examples cause certain browsers to crash randomly, there isn't a single HTML5 audio format that all browsers support, there are performance differences between browsers and a lot of other issues that won't be most likely solved for a long time.
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  29. Post #29
    Gold Member
    Meller Yeller's Avatar
    June 2010
    10,328 Posts
    Tell that to animators.
    Make the animation in Flash, but load it on a web page through HTML5.

    If people can do that, then it's not really a valid argument.

  30. Post #30
    BBgamer720's Avatar
    November 2011
    482 Posts
    Very impressive.... for Flash. Especially with Adobe dropping further Linux spport for flash (They're only going to be supporting it with Google Chrome) - Flash needs to die. As soon as HTML5 matures, I can pretty much guarantee that flash will start to die out. Heck, even YouTube are phasing it out.

  31. Post #31
    Gold Member
    Van-man's Avatar
    August 2009
    15,159 Posts
    Make the animation in Flash, but load it on a web page through HTML5.

    If people can do that, then it's not really a valid argument.
    Didn't Google also make a flash to HTML5 converter?

  32. Post #32
    Gold Member
    Catdaemon's Avatar
    February 2005
    2,821 Posts
    Very impressive.... for Flash. Especially with Adobe dropping further Linux spport for flash (They're only going to be supporting it with Google Chrome) - Flash needs to die. As soon as HTML5 matures, I can pretty much guarantee that flash will start to die out. Heck, even YouTube are phasing it out.
    Flash won't die until HTML5 supports DRM, and HTML5 will never support DRM.
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  33. Post #33
    Map in a box's Avatar
    July 2009
    7,142 Posts
    Lol flash DRM

    Edited:

    Silverlight is used more for that and even they do a bad job at it
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  34. Post #34
    Gold Member
    Eric95's Avatar
    January 2009
    4,823 Posts
    I like how both Unity and Unreal export to Flash now. Is flash on its way back?

  35. Post #35
    BBgamer720's Avatar
    November 2011
    482 Posts
    Flash won't die until HTML5 supports DRM, and HTML5 will never support DRM.
    Publishers just need to wake-up and realise that DRM is just a false sense of security and any pirates will always just find a way around it, no matter what. Heck, they managed to crack the blu-ray HDCP key.

    DRM is pointless, it always has been. Has it ever stopped piracy? Nope. Does it just annoy the hell out of legitimate users and make piracy the more attractive option? Heck yeah.
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  36. Post #36
    Gold Member
    superstepa's Avatar
    June 2009
    8,929 Posts
    This gives me hope that there will someday be an iOS Elder Scrolls game.
    I remember I played a really deep daggerfall clone on my Windows Mobile phone

  37. Post #37
    What's brevity?
    ironman17's Avatar
    June 2006
    18,992 Posts
    Wait, was that Vita game the new Doctor Who adventure game? I was unaware that it ran on Unreal 3.

  38. Post #38
    Gold Member
    Catdaemon's Avatar
    February 2005
    2,821 Posts
    Publishers just need to wake-up and realise that DRM is just a false sense of security and any pirates will always just find a way around it, no matter what. Heck, they managed to crack the blu-ray HDCP key.

    DRM is pointless, it always has been. Has it ever stopped piracy? Nope. Does it just annoy the hell out of legitimate users and make piracy the more attractive option? Heck yeah.
    Yeah but if you sign a contract saying "I have the exclusive rights to this content online provided DRM is used" then there's not much choice. Pretty much all the licensing agreements contain such a clause.

  39. Post #39
    BBgamer720's Avatar
    November 2011
    482 Posts
    Yeah but if you sign a contract saying "I have the exclusive rights to this content online provided DRM is used" then there's not much choice. Pretty much all the licensing agreements contain such a clause.
    That's not an excuse for DRM. It's just a way to cover their asses for using DRM.

  40. Post #40
    I had no issues with performance, in fact, it was very fluid and enjoyable, but I didn't really notice any hardware acceleration. My GPU performance went to about 30% and I still had about 10% on my CPU as well, but when I disabled the hardware acceleration (right clicked the game, clicked settings, ticked the button to disable hardware acceleration) my GPU usage went back to 0% but I still had the exact same impact on my CPU (not even like 3% higher). I'm not quite sure what to think of this. Even after re-enabling the setting my GPU usage was at 0% and refused to go up again. I'd have to use a better monitoring software I suppose (I used CCC which only updates it about every 5 seconds) for some real-time monitoring.
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