1. Post #641
    johnny guitar was here
    comet1337's Avatar
    February 2010
    6,173 Posts
    hit a mappers block.

    all i can say is "YES!"

    because then i got an idea:
    ill map a block, with the dimensions of 512^3
    and after a few hours of work, ive managed to nicely complete the basic brush work and its looking pretty good.
    now to test and start detailing!
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  2. Post #642
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,872 Posts
    My cat once brought in a dead mouse, but its guts were hanging out and they snagged on something, so there was a line of guts several metres long leading to my mother's handbag where the rest of the bloody carcass was.
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  3. Post #643
    mdeceiver79's Avatar
    March 2012
    3,431 Posts
    hit a mappers block.

    all i can say is "YES!"

    because then i got an idea:
    ill map a block, with the dimensions of 512^3
    and after a few hours of work, ive managed to nicely complete the basic brush work and its looking pretty good.
    now to test and start detailing!
    Competition who can make the best 512^3 box (playable)
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  4. Post #644
    cwook's Avatar
    March 2010
    1,481 Posts
    Competition who can make the best 512^3 box (playable)
    Actually, space-oriented contests (only allowed this much space) can be quite fun, especially when people are allowed to use the 3d skybox. I remember someone was doing a 512*512*512 challenge and he made an apartment-style courtyard, but he used the skybox to surpass the height limit. It ended up looking really good.
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  5. Post #645
    johnny guitar was here
    comet1337's Avatar
    February 2010
    6,173 Posts
    Competition who can make the best 512^3 box (playable)
    i remember there being a 512^3 contest a few years ago.


    and this is bloody FUN!
       plus ill lua script a few entities and weapons and make npc survival thingie   

    Edited:

    Actually, space-oriented contests (only allowed this much space) can be quite fun, especially when people are allowed to use the 3d skybox. I remember someone was doing a 512*512*512 challenge and he made an apartment-style courtyard, but he used the skybox to surpass the height limit. It ended up looking really good.
    yeah, the same guy who made gm_apocalypse.
    hazrd24, was it?
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  6. Post #646
    mdeceiver79's Avatar
    March 2012
    3,431 Posts
    How bout no skybox 1024? the whole skybox thing is a lil sneaky. You could make a roof top and then in the skybox make an entire city. Hardly a 512^3 cube :(
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  7. Post #647
    cwook's Avatar
    March 2010
    1,481 Posts
    i remember there being a 512^3 contest a few years ago.


    and this is bloody FUN!
       plus ill lua script a few entities and weapons and make npc survival thingie   

    Edited:



    yeah, the same guy who made gm_apocalypse.
    hazrd24, was it?
    That's him.

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  8. Post #648
    johnny guitar was here
    comet1337's Avatar
    February 2010
    6,173 Posts
    yeah thats the one.

    i infact had 60% of my current maps inspiration from there
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  9. Post #649
    paulisdead18's Avatar
    March 2010
    1,070 Posts
    This was my first map. I made it for CS:S, and thought it would still work on gmod. I even had loads of CS:S exclusive entities in the map too... (Hey, at least the arch was made using clip and not carve)

    http://www.garrysmod.org/downloads/?a=view&id=96457
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  10. Post #650
    Glod Member
    ZombieDawgs's Avatar
    March 2009
    9,953 Posts
    We need another 512^3 competition soon, those were always the best types of comps because loads of people entered.
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  11. Post #651
    mdeceiver79's Avatar
    March 2012
    3,431 Posts
    We need another 512^3 competition soon, those were always the best types of comps because loads of people entered.
    Agreed since I'm quite a new member here I wouldn't mind at all reusing old topics. The veterans could also see how they have improved by comparing their old and new maps.
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  12. Post #652
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    Hmm, 32 bit depth was suprisingly easy to do.



    Crappy outline shader ahoy!



    Maybe I'll find a use for this eventually.
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  13. Post #653
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,342 Posts

    CS_assault much?
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  14. Post #654
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts

    CS_assault much?
    ahhh...from back in the days where everything was black and white.
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  15. Post #655
    paulisdead18's Avatar
    March 2010
    1,070 Posts

    CS_assault much?
    Isn't that the exact same sign too? Either that or the only difference is the name of the station.
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  16. Post #656
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,342 Posts


    Edited:

    Also caught flu from somewhere
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  17. Post #657
    Gold Member
    kaine123's Avatar
    February 2010
    9,547 Posts

    I find that whenever I'm mapping for TF2, the soundtracks of old 60's and 70's action movies work extremely well for atmosphere. Particularly the work of Lalo Schiffrin.
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  18. Post #658
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    Aha! finally got a blog post up :)

    http://darkironphoenix.blogspot.co.uk/

    You can thank my luke warm bath for this...
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  19. Post #659
    Gold Member
    Deadchicken's Avatar
    May 2009
    1,705 Posts
    Crappy outline shader ahoy!



    Maybe I'll find a use for this eventually.
    I WANT THAT. Seriously, I've been bugging a countless people to make me exactly what you've done there.
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  20. Post #660
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,420 Posts
    Can one of the "better" mappers start on his own gmod 13 construct, the person working on it as of now is .... sub par.
    Thinking of Firegod, Gamedev, Oskutin.
    I've volunteered multiple times for that, shot down every time. The optimization is awful at this point, and a there's a shit ton of texture allignnment that needs to be done.

    And they still haven't added the concrete area like they said they would.
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  21. Post #661
    mdeceiver79's Avatar
    March 2012
    3,431 Posts
    I've volunteered multiple times for that, shot down every time. The optimization is awful at this point, and a there's a shit ton of texture allignnment that needs to be done.

    And they still haven't added the concrete area like they said they would.
    Make a fresh map, get everyone in mapping forum to say how awesome it is. Get someone else to say how much better it is than other. Show to garry, hell pick the more popular map (yours by design) and there you go :)
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  22. Post #662
    cwook's Avatar
    March 2010
    1,481 Posts
    I've volunteered multiple times for that, shot down every time. The optimization is awful at this point, and a there's a shit ton of texture allignnment that needs to be done.

    And they still haven't added the concrete area like they said they would.
    Denying GameDev to a community project... guess they want it finished.
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  23. Post #663
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    I WANT THAT. Seriously, I've been bugging a countless people to make me exactly what you've done there.
    It's rather slow compared to without the high precision depth pass (because I have to render everything again to a RGBA32F RT in order for this to work.) But I guess if you aren't using a huge amount of shit you won't really have any performance issues. I'll commit my mod svn, which you can find here.

    If you decide you don't want the performance hit (and use my mod for something else) you can just disable the depth pass in the post process chain precache list, and maybe enable the bloom & anamorphic flares examples I made as they're pretty cool too.

    The shader isn't really implemented at the moment, so for now I suggest you find my postproc_noise vmt and change the shader to postproc_toon ;)
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  24. Post #664
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,420 Posts
    Denying GameDev to a community project... guess they want it finished.
    cute
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  25. Post #665
    cwook's Avatar
    March 2010
    1,481 Posts
    sorry it was a mean joke
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  26. Post #666
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    Oh and GameDev linked me to his map (I wanted to take pictures on a map that wasn't full of other visual noise, and thought of how nice his marbleblast ultra map was.)

    Combined with scene:

    Outline debug:

    Depth:


    Bonus, I took a picture of just the outlines from above the map, it looked pretty cool but also pretty funky in some areas because of how shitty my outline shader is. Could be useful in some sort of artistic game.

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  27. Post #667
    It's rather slow compared to without the high precision depth pass (because I have to render everything again to a RGBA32F RT in order for this to work.) But I guess if you aren't using a huge amount of shit you won't really have any performance issues. I'll commit my mod svn, which you can find here.

    If you decide you don't want the performance hit (and use my mod for something else) you can just disable the depth pass in the post process chain precache list, and maybe enable the bloom & anamorphic flares examples I made as they're pretty cool too.

    The shader isn't really implemented at the moment, so for now I suggest you find my postproc_noise vmt and change the shader to postproc_toon ;)
    Its slow because your doing it in post....
    Looks sexy none the less, you should stop wasting perf though, and add a SMAA shader.
    Please ?
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  28. Post #668
    Trans genders are gays with mental dis orders
    Dennab
    January 2012
    3,881 Posts
    I have just realised, am I like the only guy on Facepunch that has a space in my name? I swear, I have not seen ANYONE else with one.
    *cough*
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  29. Post #669
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    Its slow because your doing it in post....
    Looks sexy none the less, you should stop wasting perf though, and add a SMAA shader.
    Please ?
    It's slow because I'm rendering the scene again, not because I'm doing it post.
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  30. Post #670
    Gold Member
    xpod1's Avatar
    February 2009
    18,248 Posts
    env_spritetrail
    A magical trail you can parent to anything you heart desires.


    im gonna parent a unicorn to it
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  31. Post #671
    Grapes taste pretty good

    Edited:

    Bananas too
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  32. Post #672
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    I far prefer legends construct. Mainly because he hasn't stuck a bloody block of flats in it.
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  33. Post #673
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,342 Posts
    I like those tenements, but their interior is bad.
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  34. Post #674
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    I just don't see the point. They have added tenements, but no phx tracks, which is bizzare. It really is rp_construct.
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  35. Post #675
    mdeceiver79's Avatar
    March 2012
    3,431 Posts
    I just don't see the point. They have added tenements, but no phx tracks, which is bizzare. It really is rp_construct.
    You know what game mode he plays ;) ITs a shame the exterior of the buildings look a nice improvement but that space inside is just plain shabby. He needs a concise list of what people what for a build map and to just go for it. At the moment he seems to just be thinking. "I feel like adding some stairs here" "maybe I'll add a way inside the buildings"
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  36. Post #676
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,342 Posts
    I just don't see the point. They have added tenements, but no phx tracks, which is bizzare. It really is rp_construct.
    Their interios doesn't have anything to do with rp.
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  37. Post #677
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    I actually use flatgrass or hugefuckingocean....nothing in the way of big constructions.
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  38. Post #678
    The Silent Rater
    Timenova's Avatar
    November 2009
    3,266 Posts
    You would think that they would ask the mapping section for a community map.
    Odd that they won't accept your help, Oskutin. Or maybe they did and I missed it.
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  39. Post #679
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,342 Posts
    Actually the main developer of it is my friend, and he did give the .vmf, but i found out that it's bit messy and elso
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  40. Post #680
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,420 Posts
    So they gave that optimization job on the gm_construct project to someone I've never seen here before
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