1. Post #4521
    BADGERPIG
    blaholtzen's Avatar
    May 2010
    4,351 Posts
    This looks great, but it MIGHT mess up with the whole "torso identification" concept.
    I was worried about that as well, but I think it'd be ok if it's used as a secondary that affects game-play.
    like, you still see that it's engineer, he doesn't look like any other class but he does look very different.
    I'm thinking with the reduced visible team color it should be something defensive, as TC is more important with fast moving threats in battle

    As pageking I command you to direct your attention to the post bellow me
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  2. Post #4522
    Gold Member
    NassimO PotatO's Avatar
    October 2010
    2,199 Posts
    It is good day to be painted over !

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  3. Post #4523
    COSTA's Avatar
    October 2010
    1,679 Posts
    Beautiful. Wouldn't mind if Valve implemented those.
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  4. Post #4524
    Gold Member
    NassimO PotatO's Avatar
    October 2010
    2,199 Posts
    Beautiful. Wouldn't mind if Valve implemented those.
    I plan to post it on the Workshop once it's done. TF2 GUI's need some serious reworks
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  5. Post #4525
    Gold Member
    Frying Dutchman's Avatar
    November 2009
    3,267 Posts
    use my wip background
    lets see if I have some time to work on it.
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  6. Post #4526
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,735 Posts
    -snip-
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  7. Post #4527
    Gamzee's Avatar
    January 2012
    77 Posts
    isn't that a pork chop though?
    Yes it is a porkchop.

    EDIT: How come all my skins are humorus? I mean i don't find them that humorus.
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  8. Post #4528
    Gold Member
    NassimO PotatO's Avatar
    October 2010
    2,199 Posts
    use my wip background
    lets see if I have some time to work on it.
    Tnx ! I updated the post.

    Brillant work my friend.
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  9. Post #4529
    Kenori's Avatar
    September 2009
    486 Posts
    I think someone suggested it a thread or two ago but I don't know who. I also thought of it myself when I was listening to the radio and a DJ mentioned shoulder patches.

    If it was less generic than shoulder patches I'd try to figure out who, but ehh.
    >.>;

    It was me...
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  10. Post #4530
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,735 Posts
    I think someone suggested it a thread or two ago but I don't know who. I also thought of it myself when I was listening to the radio and a DJ mentioned shoulder patches.

    If it was less generic than shoulder patches I'd try to figure out who, but ehh.
    those are elbow patches.
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  11. Post #4531
    But there is one they fear... Dovahkink - Dragonporn!
    lemonade1950's Avatar
    June 2011
    1,536 Posts
    Forgot the pen for my new pen tablet at home. I need a vacation
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  12. Post #4532
    FISH KILL!'s Avatar
    July 2011
    1,409 Posts
    Luger is a bullet type, isn't it?
    Yes. It's another name for the 9x19 parabellum, a very common pistol-type cartridge.
    It's named after the weapon it was originally designed for, the Parabellum P08 (the real life Lugermorph), better known as Luger.
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  13. Post #4533
    Grimhound's Avatar
    April 2011
    3,338 Posts
    I sort of want to say that someone should make this. I also still want the brainslug to be able to wear hats. Sigh.

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  14. Post #4534
    BADGERPIG
    blaholtzen's Avatar
    May 2010
    4,351 Posts
    Yes. It's another name for the 9x19 parabellum, a very common pistol-type cartridge.
    It's named after the weapon it was originally designed for, the Parabellum P08 (the real life Lugermorph), better known as Luger.
    I'm learnding! :D
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  15. Post #4535
    I'M AN AUSSIE FAGGOT
    HyperTails's Avatar
    December 2008
    26,133 Posts
    I also still want the brainslug to be able to wear hats. Sigh.


    Close enough
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  16. Post #4536
    Grimhound's Avatar
    April 2011
    3,338 Posts
    The Cockatoo hat for Sniper made me remember this.
    EDIT: Shrink.
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  17. Post #4537
    Damian0358's Avatar
    January 2012
    3,755 Posts
    Someone really should make a collection with all the stuff from the Medieval Update that are on the Workshop.
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  18. Post #4538
    Gold Member
    Void Skull's Avatar
    February 2008
    4,702 Posts




    I opted for simplicity. It clips a little with a couple of poses, but nothing terrible. I'm concerned I might have overdone the spec on the reflective stripes, though that really is what gives the item character. Any obvious changes needed with the model or texture?

    Finally, I need suggestions on paintability, as well as a name. I came up with "The Uncivil Worker," which is just terribad.
    I remember a few weeks ago while Nugget and I were conceptualizing items, one of the ideas I threw out was a reflective vest for the Engineer, because I thought someone else would make it before us if we didn't hurry. Nugget thought the idea was 'meh' so we started The Close Shave.

    Then you made this.

    I told you, Nugget.

    I told you it would happen.
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  19. Post #4539
    APesquera's Avatar
    March 2012
    82 Posts
    I remember a few weeks ago while Nugget and I were conceptualizing items, one of the ideas I threw out was a reflective vest for the Engineer, because I thought someone else would make it before us if we didn't hurry. Nugget thought the idea was 'meh' so we started The Close Shave.

    Then you made this.

    I told you, Nugget.

    I told you it would happen.
    That happens all the time around here haha
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  20. Post #4540
    Maxime Lebled
    maxumym's Avatar
    December 2010
    12,995 Posts
    I remember a few weeks ago while Nugget and I were conceptualizing items, one of the ideas I threw out was a reflective vest for the Engineer, because I thought someone else would make it before us if we didn't hurry. Nugget thought the idea was 'meh' so we started The Close Shave.

    Then you made this.

    I told you, Nugget.

    I told you it would happen.
    Tempted to post "it keeps happening".
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  21. Post #4541
    Gold Member
    SgtR007's Avatar
    April 2011
    464 Posts
    Sorry. The good news is, I'm not convinced Valve will let me make Engi's back completely yellow/orange. The front part of the vest doesn't really cover much at all in the way of the red parts, at least.

    In general, though, Engineer has got to be the least important with regards to torso identifiability.

    1. It's a mostly defensive class, and as such shouldn't be ambushing you too often.
    2. Secondly, offensive Engis carry around a gigantic bright red toolbox, even if they're on the blue team.

    *EDIT* Never mind about the toolbox. I'm dumb.
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  22. Post #4542
    Gold Member
    Corndog Ninja's Avatar
    May 2010
    9,005 Posts
    >.>;

    It was me...
    okay

    those are elbow patches.
    Did I really say "shoulder patches"? I must be losin' my mind. All the files and everything say elbow, I have no idea why I typed shoulder.
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  23. Post #4543
    Erfly's Avatar
    April 2011
    5,449 Posts
    , offensive Engis carry around a gigantic bright red toolbox, even if they're on the blue team.
    Gunslinger boxes are red? I'm sure they were blue.
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  24. Post #4544
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,988 Posts
    toolboxes are team colored, I don't think there's even a visual difference between any toolbox for any building.
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  25. Post #4545
    BADGERPIG
    blaholtzen's Avatar
    May 2010
    4,351 Posts
    even with that vest engie is still more and more clearly team colored than sniper and heavy
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  26. Post #4546
    Gold Member
    Corndog Ninja's Avatar
    May 2010
    9,005 Posts
    You may want to make it slightly float above the suit rather then clip into it, take the pocket medic as an example.
    You are a genius



    Also, what should I do texture-wise? I don't want to leave it one solid color, but fabric doesn't use brushstrokes and it stretches too much to add detail.
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  27. Post #4547
    Gold Member
    Frying Dutchman's Avatar
    November 2009
    3,267 Posts
    He has leeches on his elbows it seems

    Maybe try a lighter colour instead of a darker one?
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  28. Post #4548
    Tal
    Tal's Avatar
    September 2011
    299 Posts
    Texturing for Petachepas again:



    Suggestions appreciated!
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  29. Post #4549
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,988 Posts
    I don't like the circle around the logo, or how the logo is reversed on the open ones
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  30. Post #4550
    Grimhound's Avatar
    April 2011
    3,338 Posts
    That happens all the time around here haha
    Yet nobody takes up the Frycook Pyro ideas.
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  31. Post #4551
    Gold Member
    Frying Dutchman's Avatar
    November 2009
    3,267 Posts
    Basecolours and you slapped the Pyro's emblem on it?
    Can we get a close up shot?

    As suggestion you could create either a logo/brand to put on.
    Or make it so that the Pyro engraved something on it. (kills? a duck? something referring to the mental state of the pyro?)
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  32. Post #4552
    Gold Member
    Corndog Ninja's Avatar
    May 2010
    9,005 Posts
    He has leeches on his elbows it seems

    Maybe try a lighter colour instead of a darker one?
    That didn't go over well
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  33. Post #4553
    Gold Member
    Frying Dutchman's Avatar
    November 2009
    3,267 Posts
    Instead of poop brown the white from his coat?
    A colour picked from the TF2 swatches would be nice.
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  34. Post #4554
    Grimhound's Avatar
    April 2011
    3,338 Posts
    I just had one of those things. An idea! That's it. What if the Pyro had a flamethrower that was literally just him holding an aerosol can in one hand and a lighter in the other? Perhaps have the alt fire be him actually tossing the can as some sort of an incendiary bomb.
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  35. Post #4555
    Gold Member
    Corndog Ninja's Avatar
    May 2010
    9,005 Posts
    Instead of poop brown the white from his coat?
    A colour picked from the TF2 swatches would be nice.
    Every color so far has been from the palette. What do you suggest?



    Edited:

    Anyone have a link to that online VMT creator?
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  36. Post #4556
    BADGERPIG
    blaholtzen's Avatar
    May 2010
    4,351 Posts
    Instead of poop brown the white from his coat?
    That'd just make it looks like he has holes in his coat with the shirt sticking out of them

    Edited:

    You are a genius



    Also, what should I do texture-wise? I don't want to leave it one solid color, but fabric doesn't use brushstrokes and it stretches too much to add detail.
    Make sure you get the same rimlight setting as on the spy model, that's what makes them stand out in a bad way atm
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  37. Post #4557
    Gold Member
    Corndog Ninja's Avatar
    May 2010
    9,005 Posts
    Make sure you get the same rimlight setting as on the spy model, that's what makes them stand out in a bad way atm
    Is there a .VMT guide somewhere that is useful? I don't know how to vmt and I can't find the website that makes them for you.

    Edited:

    http://www.hamaloo.co.uk/tf2matwrite/
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  38. Post #4558
    Gold Member
    Ceiling Man's Avatar
    October 2010
    2,420 Posts
    Is there a .VMT guide somewhere that is useful? I don't know how to vmt and I can't find the website that makes them for you.

    Edited:

    http://www.hamaloo.co.uk/tf2matwrite/
    Code:
    // Rim lighting parameters
    "$rimlight" "1"
    "$rimlightexponent" "4"
    "$rimlightboost" "2"
    Spy's rimlighting code, throw it in the .vmt.
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  39. Post #4559
    Gold Member
    Corndog Ninja's Avatar
    May 2010
    9,005 Posts
    Code:
    // Rim lighting parameters
    "$rimlight" "1"
    "$rimlightexponent" "4"
    "$rimlightboost" "2"
    Spy's rimlighting code, throw it in the .vmt.
    Thank you.


    Edited:

    what

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  40. Post #4560
    Can't Keep Johnny Down
    Hideous's Avatar
    April 2009
    2,365 Posts
    You need to enable Phong as well for Rimlighting to work.
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