1. Post #1361
    Gold Member
    Lexar's Avatar
    November 2011
    566 Posts
    Open it in HLMV and see what distances it switches LODs automatically?
    thank you good sir, it seems to be 11 and 22

    hope no one cares about page king because i certainly couldn't care any less.
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  2. Post #1362


    i had my doubts with the sore eyes and this.. but it actually works, its even in the correct spot and everything! was all worth it just for that (i like sore eyes if you can't tell)
    He looks kinda stoned.
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  3. Post #1363
    Can't Keep Johnny Down
    Hideous's Avatar
    April 2009
    2,361 Posts


    I made a thing.
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  4. Post #1364
    teddthebucfan's Avatar
    September 2011
    670 Posts
    He looks kinda stoned.
    I just want to say that anyone who makes a terrible fire, smoke, or baking pun is going to be smacked into next week.


    Edited:


    I made a thing.
    Is it supposed to look like a footlong hot dog that's been cooked over a campfire?
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  5. Post #1365
    Damian0358's Avatar
    January 2012
    3,735 Posts


    I made a thing.
    Hallo Scout, ich habe eine bratwurst für sie.
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  6. Post #1366
    Gold Member
    Deodorant's Avatar
    November 2011
    2,363 Posts
    Do a different shot of the flamer, I thought the middle canister was a golden vinyl record at first.
    Yeah, but that's why I made the little side-view of the canister. If I make a different shot from a straight angle you'll get the same view of the canister as in the side-view. If I make a different shot from a weird angle it will look horrible, because I suck at drawing circles in perspective.

    Also, Constructor didn't like the melee, so it's up for grabs.
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  7. Post #1367
    Gold Member
    Lexar's Avatar
    November 2011
    566 Posts
    recompiled with its original lods

    but this time no clipping!

    click image below for higher res viewings



    workshop soon
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  8. Post #1368
    Sweet Roll Moderator
    Daimao's Avatar
    February 2007
    4,322 Posts


    just gotta fix some smoothing and im ready to compile this thing.

    thinking of turning this thing in with bodygroups, filters and head.

    for the simple fact that it can be worn with the head warmer then any other items which the filters will clip with.
    I was working on the same thing, actually, but I felt like I disturbed the balance of the Pyro's head by resorting to scaling down the eyes along with the back of his head. I'd love to redo the LoDs, clean up the mesh a bit and make a metal-ish style for the misc, but I just couldn't get my version right without borking up the eyes. Maybe we could work something out?
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  9. Post #1369
    Jalcober's Avatar
    August 2011
    1,599 Posts
    recompiled with its original lods

    but this time no clipping!

    click image below for higher res viewings



    workshop soon

    Thats what it reminds me of.
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  10. Post #1370
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    16,976 Posts
    that makes pyro's head look tiny with a giraffe neck :x
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  11. Post #1371
    Gold Member
    Lexar's Avatar
    November 2011
    566 Posts
    I was working on the same thing, actually, but I felt like I disturbed the balance of the Pyro's head by resorting to scaling down the eyes along with the back of his head. I'd love to redo the LoDs, clean up the mesh a bit and make a metal-ish style for the misc, but I just couldn't get my version right without borking up the eyes. Maybe we could work something out?
    we can do anything as long as the end result is this hat stops clipping badly

    was about to submit it to workshop aswel, but im glad i checked here just before going into tf2 =P
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  12. Post #1372
    BUY THE BROWN BOMBER
    psyke's Avatar
    February 2011
    6,807 Posts


    Women will want you. Men will want to be you!...i mean...come on. look at it

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  13. Post #1373
    fuck you inspecter I do what I want
    Inspecter's Avatar
    August 2009
    9,128 Posts
    that makes pyro's head look tiny with a giraffe neck :x
    this. I preferred Daimao's fix for it.
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  14. Post #1374
    Gold Member
    Zannabluke's Avatar
    February 2011
    5,282 Posts
    recompiled with its original lods

    but this time no clipping!

    click image below for higher res viewings



    workshop soon
    Personally, I think it's a little bit small for a gas mask with a painted skull on. But if you count it as the Pyro's skull itself, it's nicely done.
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  15. Post #1375
    Gold Member
    Lexar's Avatar
    November 2011
    566 Posts
    welp, im gone for a day, so i guess i wont work on it anymore, sorry i touched your turf daimao, ill leave it to you, i obviously can't get it to look right =S
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  16. Post #1376
    Jalcober's Avatar
    August 2011
    1,599 Posts
    Up and down styles I guess.
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  17. Post #1377
    Pako's Avatar
    September 2009
    3,427 Posts
    Promos don't work in itemtest.
    Items used by multiple classes don't work in itemtest.

    Team paints don't, either.
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  18. Post #1378

    September 2009
    3,264 Posts
    I always hated how source engine glass ruins perfectly good models
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  19. Post #1379
    Erfly's Avatar
    April 2011
    5,437 Posts
    I always hated how source engine glass ruins perfectly good models
    Sorry to ask, but what's wrong with source glass?
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  20. Post #1380
    Jalcober's Avatar
    August 2011
    1,599 Posts
    Sorry to ask, but what's wrong with source glass?
    Just look at it.
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  21. Post #1381
    Gold Member
    Venezuelan's Avatar
    September 2011
    12,124 Posts
    You mean like the transparency in general?
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  22. Post #1382
    Erfly's Avatar
    April 2011
    5,437 Posts
    Just look at it.
    To be honest it looks alright to me.
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  23. Post #1383
    mentalmoustache's Avatar
    April 2011
    78 Posts
    Items used by multiple classes don't work in itemtest.

    Team paints don't, either.
    You can get them to work, but you can't use the regular item test drop down menu uses. You have to manually pick out the model files using the button on the top of the item selection menu.
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  24. Post #1384
    Ghostcat's Avatar
    May 2011
    276 Posts
    I see what you mean; I can't remember the reference I used while modeling it, but at this point it sorta works out since we wanted to allow more space for a custom decal (if we can get that to work)

    Trucks need to be like this or you cant turn well at all :P
    You will still have the same room to decal.
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  25. Post #1385

    September 2009
    3,264 Posts
    It looks nothing like glass,plus it hides its own geometry
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  26. Post #1386
    Abused by Girlfriend
    geogzm's Avatar
    January 2010
    19,643 Posts
    What program is the best for:

    a. Making concepts
    b. Making a drawing to plane model with

    Edited:

    Up and down styles I guess.
    I think that needs a thin frame.
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  27. Post #1387
    Da3dalus's Avatar
    March 2012
    176 Posts
    That is probably the worst preview image you could have made.
    How could I have made a better one? I opened it up in HLMV and took a picture. :u
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  28. Post #1388
    Sweet Roll Moderator
    Daimao's Avatar
    February 2007
    4,322 Posts
    I forced myself to sit down and fix my fix. Just gotta fix the left filter and the neck now. I'll throw in a filter bodygroup for the Head Warmer, remake the LoDs and make a rad style and I'll call it a day.

    Here are some of the most clipping hats on the new mesh:
    http://steamcommunity.com/id/madhatt...18/?tab=public
    http://steamcommunity.com/id/madhatt...786?tab=public
    http://steamcommunity.com/id/madhatt...850?tab=public
    http://steamcommunity.com/id/madhatt...17/?tab=public

    The only hat that still really clips with it is the sailor hat and there's no way to remedy that without just deleting everything but the filters.
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  29. Post #1389
    Judging people just because of their avatars/titles is RETARDED
    Bryceanater's Avatar
    March 2011
    8,736 Posts
    I forced myself to sit down and fix my fix. Just gotta fix the left filter and the neck now. I'll throw in a filter bodygroup for the Head Warmer, remake the LoDs and make a rad style and I'll call it a day.

    Here are some of the most clipping hats on the new mesh:
    http://steamcommunity.com/id/madhatt...18/?tab=public
    http://steamcommunity.com/id/madhatt...786?tab=public
    http://steamcommunity.com/id/madhatt...850?tab=public
    http://steamcommunity.com/id/madhatt...17/?tab=public

    The only hat that still really clips with it is the sailor hat and there's no way to remedy that without just deleting everything but the filters.
    I hope this gets in so that I can wear it with the Max head so it doesn't clip with the teeth anymore.
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  30. Post #1390
    Gold Member
    Totenkreuz's Avatar
    January 2011
    12,483 Posts
    Small update. Added a pocket and backpack buckle.

    Any idea on how to make that look more...bucklish or is it fine ?

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  31. Post #1391
    Abused by Girlfriend
    geogzm's Avatar
    January 2010
    19,643 Posts
    God damnit, how the hell does this work? I exported a UV map, painted over it and shit, bring it back in to the object as a new material and it's all skew-iff. Why?
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  32. Post #1392
    I'LL SUCK DICK FOR SELF-MADES
    Constructor's Avatar
    July 2011
    10,104 Posts
    Small update. Added a pocket and backpack buckle.

    Any idea on how to make that look more...bucklish or is it fine ?

    Gosh darn, the graininess of the image and the empty eyes make this mage high-octane nightmare fuel. I'm supposed to go the fuck to sleep.


    Model wise, the suspenders could be wider.

    Edited:

    The scout logo is some beautiful shit, yo.
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  33. Post #1393
    Gold Member
    Segab's Avatar
    July 2010
    1,786 Posts
    Small update. Added a pocket and backpack buckle.

    Any idea on how to make that look more...bucklish or is it fine ?


    Gosh darn, the graininess of the image and the empty eyes make this mage high-octane nightmare fuel. I'm supposed to go the fuck to sleep.
    I'm glad I'm not the only one who thought of this
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  34. Post #1394
    Bl4ckie's Avatar
    May 2010
    128 Posts
    Trucks need to be like this or you cant turn well at all :P
    You will still have the same room to decal.
    You are 100% correct. Tbh I never even noticed, which is pretty bad considering I used to skate religiously. Going to align them correctly and see how it looks, gotten so used to seeing it the wrong way around now I'm hesitant to change it.

    Thanks for keeping us honest tho, well spotted!

    Edit: Also, here's a little teaser of the comic, it's still very much a WIP but you can kinda see where I'm going with it


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  35. Post #1395

    December 2011
    42 Posts
    psyke, please release the weapon for demo!
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  36. Post #1396
    Eanny's Avatar
    January 2010
    121 Posts
    I'm glad I'm not the only one who thought of this
    Now I can't sleep
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  37. Post #1397
    kibbleknight's Avatar
    November 2010
    2,710 Posts


    Women will want you. Men will want to be you!...i mean...come on. look at it

    Very good, now release the rest.
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  38. Post #1398
    I wish I knew someone wish a pretty sick carrot fetish.
    WiltheKid's Avatar
    May 2011
    850 Posts
    I'm planning on making some of these for scout.

    I'm not sure how many there should be or what they should have on them yet, ideas? I'm thinking the medic sign, "need a dispenser here", team logo, tf2 logo, etc.
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  39. Post #1399
    BY
    BY's Avatar
    January 2012
    267 Posts
    I'm planning on making some of these for scout.

    I'm not sure how many there should be or what they should have on them yet, ideas? I'm thinking the medic sign, "need a dispenser here", team logo, tf2 logo, etc.
    KONY2012

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  40. Post #1400
    Gamzee's Avatar
    January 2012
    77 Posts
    So, how are the flare gun animations going?
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