hope no one cares about page king because i certainly couldn't care any less.
Also, Constructor didn't like the melee, so it's up for grabs.
that makes pyro's head look tiny with a giraffe neck :x
welp, im gone for a day, so i guess i wont work on it anymore, sorry i touched your turf daimao, ill leave it to you, i obviously can't get it to look right =S
Up and down styles I guess.
I always hated how source engine glass ruins perfectly good models
You mean like the transparency in general?
It looks nothing like glass,plus it hides its own geometry
I forced myself to sit down and fix my fix. Just gotta fix the left filter and the neck now. I'll throw in a filter bodygroup for the Head Warmer, remake the LoDs and make a rad style and I'll call it a day.
Here are some of the most clipping hats on the new mesh:
The only hat that still really clips with it is the sailor hat and there's no way to remedy that without just deleting everything but the filters.
Small update. Added a pocket and backpack buckle.
Any idea on how to make that look more...bucklish or is it fine ?
God damnit, how the hell does this work? I exported a UV map, painted over it and shit, bring it back in to the object as a new material and it's all skew-iff. Why?
Model wise, the suspenders could be wider.
The scout logo is some beautiful shit, yo.
Thanks for keeping us honest tho, well spotted!
Edit: Also, here's a little teaser of the comic, it's still very much a WIP but you can kinda see where I'm going with it
psyke, please release the weapon for demo!
I'm planning on making some of these for scout.
I'm not sure how many there should be or what they should have on them yet, ideas? I'm thinking the medic sign, "need a dispenser here", team logo, tf2 logo, etc.
So, how are the flare gun animations going?