1. Post #2481
    Person
    geel9's Avatar
    June 2008
    5,273 Posts
    Reply With Quote Edit / Delete Windows 8 United States Show Events Programming King x 11Winner x 1Dumb x 1Agree x 1Useful x 1Artistic x 1 (list)

  2. Post #2482
    Naarkie's Avatar
    September 2011
    312 Posts
    Added chat logs for the Omegle thing on my bot.

    (http://pastehtml.com/view/brzut0e3y.html)
    Reply With Quote Edit / Delete Windows 7 South Africa Show Events Funny Funny x 8Winner Winner x 2 (list)

  3. Post #2483
    Cassel's Avatar
    January 2008
    620 Posts



    WIP game that is going to be based on the scene where Seymour feeds the dentist to Audrey 2. Deadline is in ten days.
    Reply With Quote Edit / Delete Windows Vista Show Events Artistic Artistic x 8Informative Informative x 2 (list)

  4. Post #2484
    garry's Avatar
    September 2001
    12,198 Posts
    numbers are easier to read /not/ as strings?
    But you don't have to read this file, it's just for the designer to read. I could have just as well have made a binary format that can't be read at all.
    Reply With Quote Edit / Delete Windows 7 Show Events Dumb Dumb x 5 (list)

  5. Post #2485
    Map in a box's Avatar
    July 2009
    6,577 Posts
    Gasp! I'm learning C++ by porting my BASS library to it!

    Edited:

    But you don't have to read this file, it's just for the designer to read. I could have just as well have made a binary format that can't be read at all.
    They are easier for the parser to parse them, I'd assume, as it doesn't have to allocate additional memory to store the string, and you don't have to parse the positions manually.
    Also, who says people won't go in the file and manually edit them?
    Reply With Quote Edit / Delete Windows XP Professional x64 United States Show Events

  6. Post #2486
    T3hGamerDK's Avatar
    January 2011
    2,551 Posts
    But you don't have to read this file, it's just for the designer to read. I could have just as well have made a binary format that can't be read at all.
    But wasn't the reader part of Bootil? In that case, shouldn't you account for the fact that maybe the configuration files are going to be edited by hand as well?
    Reply With Quote Edit / Delete Windows 7 Denmark Show Events

  7. Post #2487
    Gold Member

    November 2011
    45 Posts
    CONTENT:

    I couldn't find a properly made simple start up manager that wasn't part of SUPER PC SPEEDUP 2013 so I made one.
    Download: http://www.leet.cc/Startup_Manager.exe
    Source: https://github.com/niobium93/Startup-Manager
    msconfig? Though you can't completely remove entries.

    Oh you can't add them either. Guess I've never actually wanted to add anything to startup...
    Reply With Quote Edit / Delete Windows XP United States Show Events

  8. Post #2488
    Gold Member
    Lord Ned's Avatar
    April 2006
    3,702 Posts
    I just read the last few pages of the thread. "YOU GUYS ARE ALL JELLY OF MY PLAYBOOK" I honestly think null should just be banned for like a month every time he starts acting up this way. He has gotten perma banned before after all. He posts good content, but also periodically becomes an asshole.

    CONTENT:

    I couldn't find a properly made simple start up manager that wasn't part of SUPER PC SPEEDUP 2013 so I made one.
    Download: http://www.leet.cc/Startup_Manager.exe
    Source: https://github.com/niobium93/Startup-Manager

    It doesn't yet support opening file locations of relative paths. Also paths like "C:\Folders with\spaces" if they are stored in the registry without quotes(works file with quotes). I'm not even sure why Windows supports start up paths without quotes. I mean stuff like C:\file.exe is fine, but if there's spaces in the path there should be quotes around them for it to work. But even though it works this way everywhere around windows, not in start up paths :|
    How about delayed startup? There's lots of things that I wouldn't mind running (Adobe/Autodesk liscencing services, background updaters, etc.) that all start up right at the start and there's no easy way to delay them.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 4 (list)

  9. Post #2489
    Map in a box's Avatar
    July 2009
    6,577 Posts
    But you don't have to read this file, it's just for the designer to read. I could have just as well have made a binary format that can't be read at all.
    Why even save them as JSON if you don't expect them to be hand-edited?
    Reply With Quote Edit / Delete Windows XP Professional x64 United States Show Events Agree Agree x 6Zing Zing x 1 (list)

  10. Post #2490
    Why even save them as JSON if you don't expect them to be hand-edited?
    Test format?

    I'm using JSON atm but I'm planning on making a binary format later when I made the editors.

    Edited:



    data/logic/maps/hub.lua:
    .
    .
            tools.map.spawnEnt("nextmap", {
                x= 2880,
                y= 2300,
                width= 64,
                map= "tut_p1"
            })
    .
    .
    

    data/logic/ents/nextmap.lua:
    return {
        init= function (ent, p)
            ent.x = p.x
            ent.y = p.y
            ent.width = p.width or 32
            ent.height = p.height or 32
            ent.map = p.map
        end,
        startTouch= function (ent, ply)
            if map.changing == "" then
                goLoadMap(ent.map)
            end
        end
    }
    
    Reply With Quote Edit / Delete Windows 8 Netherlands Show Events Programming King Programming King x 1 (list)

  11. Post #2491
    C:\
    C:\'s Avatar
    March 2011
    1,749 Posts
    http://dl.dropbox.com/u/18834480/pacmanportal.swf
    i am PROFESSIONAL PROGRAMMER
    [sub]no collision yet[/sub]
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Funny Funny x 4Programming King Programming King x 1 (list)

  12. Post #2492
    Gold Member
    Socram's Avatar
    June 2006
    1,690 Posts
    http://dl.dropbox.com/u/18834480/pacmanportal.swf
    i am PROFESSIONAL PROGRAMMER
    [SUB]no collision yet[/SUB]
    Menu buttons sometimes stay enlarged for me if i move the mouse over them too quickly.

    Edit: Didn't realize how incomplete everything is, I'm guessing you're not quite looking for feedback yet.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Funny Funny x 7 (list)

  13. Post #2493
    C:\
    C:\'s Avatar
    March 2011
    1,749 Posts
    That's happened since I made the menu, I could fix it except it's not as major as collision, so I shall fix it later :>

    also I posted it to ask about the art, how does the pacman look?
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events

  14. Post #2494
    DeadKiller987's Avatar
    September 2010
    1,070 Posts
    How about delayed startup? There's lots of things that I wouldn't mind running (Adobe/Autodesk liscencing services, background updaters, etc.) that all start up right at the start and there's no easy way to delay them.
    I'll look into it.
    Reply With Quote Edit / Delete Windows 7 Lithuania Show Events

  15. Post #2495
    C:\
    C:\'s Avatar
    March 2011
    1,749 Posts
    I'm planning to make it so you get chased by facepunch emotes.
    edit: oh silly you and your automerge blocking!
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Winner Winner x 2 (list)

  16. Post #2496
    HQRSE FUCKER
    ief014's Avatar
    September 2009
    2,990 Posts
    I thought it was like an evil zombie pac-man at first.
    Reply With Quote Edit / Delete Windows 7 Germany Show Events Agree Agree x 6Winner Winner x 1 (list)

  17. Post #2497
    C:\
    C:\'s Avatar
    March 2011
    1,749 Posts
    Anyone know how to implement collision in a maze like this, with the player having acceleration and all? I've got collision with walls working, I just don't know what to do when they collide. xSpeed = 0; ySpeed = 0; obviously doesn't work, it just stops the player forever, as the player is stuck in the wall.
    mein automerge
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events

  18. Post #2498
    T3hGamerDK's Avatar
    January 2011
    2,551 Posts
    Anyone know how to implement collision in a maze like this, with the player having acceleration and all? I've got collision with walls working, I just don't know what to do when they collide. xSpeed = 0; ySpeed = 0; obviously doesn't work, it just stops the player forever, as the player is stuck in the wall.
    mein automerge
    Make sure their position doesn't go through the wall at all.
    That means <= and not <
    You could always set their position to bunce off the wall instead.
    Reply With Quote Edit / Delete Windows 7 Denmark Show Events

  19. Post #2499
    C:\
    C:\'s Avatar
    March 2011
    1,749 Posts
    Isn't bouncing really bad practice?
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events

  20. Post #2500
    T3hGamerDK's Avatar
    January 2011
    2,551 Posts
    Isn't bouncing really bad practice?
    That depends.
    You could check if the players position is inside the wall, and then reset him outside, and set his speed to 0. That way he wouldn't be stuck, I suppose.
    Reply With Quote Edit / Delete Windows 7 Denmark Show Events

  21. Post #2501
    You could use tiles for something like this, that makes it easier.

    Also, you have very bad luck with automerge:

    C:\
    Socram
    C:\
    DeadKiller987
    C:\
    ief014
    C:\
    T3hGamerDK
    C:\
    Reply With Quote Edit / Delete Windows 8 Netherlands Show Events Funny Funny x 9Informative Informative x 1 (list)

  22. Post #2502
    C:\
    C:\'s Avatar
    March 2011
    1,749 Posts
    Aren't tiles extremely easy in flash? Like, a 6 line job?
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Agree Agree x 1Disagree Disagree x 1 (list)

  23. Post #2503
    Paid for a title.
    Maurice's Avatar
    June 2005
    6,172 Posts
    http://dl.dropbox.com/u/18834480/pacmanportal.swf
    i am PROFESSIONAL PROGRAMMER
    [sub]no collision yet[/sub]
    No everything yet.
    Reply With Quote Edit / Delete Windows 7 Germany Show Events Agree Agree x 4Useful Useful x 1 (list)

  24. Post #2504
    C:\
    C:\'s Avatar
    March 2011
    1,749 Posts
    No anything yet.
    Do you still hate me?
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Friendly Friendly x 1 (list)

  25. Post #2505
    Paid for a title.
    Maurice's Avatar
    June 2005
    6,172 Posts
    Do you still hate me?
    I dunno, have we talked before?
    Reply With Quote Edit / Delete Windows 7 Germany Show Events Agree Agree x 1 (list)

  26. Post #2506
    I gave enough money to buy a soda.
    Funley's Avatar
    May 2010
    1,326 Posts
    So swapping New Lands graphics from 64x64 to 8x8 resulted to editing the whole game engine completely, i decided to make a new 8x8 (8-bit if you could call it) graphics based RPG game. I also might learn XML in this. Will post content after getting tilemapping working.
    Reply With Quote Edit / Delete Windows 7 Finland Show Events

  27. Post #2507
    C:\
    C:\'s Avatar
    March 2011
    1,749 Posts
    I dunno, have we talked before?
    It's Ellis.

    Edited:

    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Agree Agree x 1 (list)

  28. Post #2508
    Paid for a title.
    Maurice's Avatar
    June 2005
    6,172 Posts
    It's Ellis.
    So that's why the movement felt sluggish and pacman can get stuck in perpetual, really slow movement!
    Also yes.
    I'm being rude for no reason again.
    Reply With Quote Edit / Delete Windows 7 Germany Show Events Zing Zing x 4Funny Funny x 2Dumb Dumb x 1 (list)

  29. Post #2509
    C:\
    C:\'s Avatar
    March 2011
    1,749 Posts
    So that's why the movement felt sluggish and pacman can get stuck in perpetual, really slow movement!
    Also yes.
    Got a reason for that?
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events

  30. Post #2510
    ASK ME ABOUT MY PLAYBOOK INSTEAD OF COLLEGE
    icantread49's Avatar
    April 2011
    1,616 Posts
    the blackberry playbook is officially my new favorite device

    marmalade automatically deploys & installs the application with 1 click, and it runs fluidly and flawlessly

    the only time i'll be touching my ipod is to test iOS compatibility
    Reply With Quote Edit / Delete Windows XP United States Show Events Informative Informative x 11Dumb Dumb x 4Winner Winner x 2Late Late x 1 (list)

  31. Post #2511
    Paid for a title.
    Maurice's Avatar
    June 2005
    6,172 Posts
    Got a reason for that?
    Wow I thought you were joking when you asked me why I hate you
    Why would I hate you, I don't even know who you are really
    Reply With Quote Edit / Delete Windows 7 Germany Show Events Funny Funny x 3 (list)

  32. Post #2512
    HQRSE FUCKER
    ief014's Avatar
    September 2009
    2,990 Posts
    http://dl.dropbox.com/u/18834480/pacmanportal.swf
    i am PROFESSIONAL PROGRAMMER
    [sub]no collision yet[/sub]
    Just something I think you should add: If the player velocity x is less than 1 (or a small number like 0.25), it should just just zero x, same goes for y
    Reply With Quote Edit / Delete Windows 7 Germany Show Events Disagree Disagree x 1 (list)

  33. Post #2513
    ASK ME ABOUT MY PLAYBOOK INSTEAD OF COLLEGE
    icantread49's Avatar
    April 2011
    1,616 Posts


    phyzicle!

    Edited:

    now i just need an android device
    Reply With Quote Edit / Delete Windows XP United States Show Events Winner Winner x 5Dumb Dumb x 1 (list)

  34. Post #2514


    phyzicle!

    Edited:

    now i just need an android device
    I can test it if you want
    Reply With Quote Edit / Delete Windows 8 Netherlands Show Events Agree Agree x 9 (list)

  35. Post #2515
    WhatTheEf's Avatar
    November 2010
    532 Posts
    ditto
    Reply With Quote Edit / Delete Windows 7 Anonymous Proxy Show Events

  36. Post #2516
    Paid for a title.
    Maurice's Avatar
    June 2005
    6,172 Posts


    phyzicle!

    Edited:

    now i just need an android device
    How well does it run on your playbook?
    Reply With Quote Edit / Delete Windows 7 Germany Show Events

  37. Post #2517
    ..............
    nekosune's Avatar
    February 2009
    1,827 Posts


    phyzicle!

    Edited:

    now i just need an android device
    Unfortunatly I only have the one, but I can beta test if you wish, i have a rooted HTC Desire HD, so I can test with multiple versions of the OS, from 2.2 up to the latest ICS 4.0
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events

  38. Post #2518
    Gold Member
    Pandamobile's Avatar
    January 2009
    3,691 Posts
    Experimenting with some TF2-inspired character shaders in OpenGL and CG:

    Unclamped lambert


    Clamped lambert


    Rim light


    Rim + Specular


    Diffuse terms + Specular terms
    Reply With Quote Edit / Delete Windows 7 Canada Show Events Artistic Artistic x 3 (list)

  39. Post #2519
       I was bored so I formatted it   




    WHAT YOU SEE
    Nextmap triggers at the end of each level and keeping record of which levels has been completed.

    HOW IT WORKS
    return {
        init= function (self)
            tools.map.spawnEnt("trigger", {
                x= 4096,
                y= 32,
                height= 256,
                startTouch= function (ent, ply)
                    reg.set("completed1-2", true)
                end
            })
            tools.map.spawnEnt("nextmap", {
                x= 4128,
                y= 32,
                height= 256,
                map= "hub"
            })
        end
    }
    
    The trigger sets a key in the registery (not the Windows registery but a custom one) that says the level has been completed.

    Then, the hub checks those values and deletes the tiles on load:
    return {
        init= function ()
            tools.map.spawnEnt("nextmap", {
                x= 2880,
                y= 2300,
                width= 64,
                map= "tut_p1"
            })
            tools.map.spawnEnt("nextmap", {
                x= 2720,
                y= 2300,
                width= 64,
                map= "lv_1-1"
            })
            if reg.get("completed1-1") and reg.get("completed1-2") then
                tools.map.delBlock(78, 59)
                tools.map.delBlock(77, 58)
                tools.map.delBlock(77, 60)
                tools.map.delBlock(79, 58)
                tools.map.delBlock(79, 60)
            end
        end,
        tick= function ()
            if map.changing == "" and not editing then
                if ply.x > 3072 then
                    goLoadMap("mainmenu")
                end
            end
        end
    }
    

    WHAT IS NEXT
    Levels, tiles and entities. If someone has any ideas for levels, tiles, entities, gameplay or whatever, tell me!
    Reply With Quote Edit / Delete Windows 8 Netherlands Show Events Artistic Artistic x 1Winner Winner x 1 (list)

  40. Post #2520
    ASK ME ABOUT MY PLAYBOOK INSTEAD OF COLLEGE
    icantread49's Avatar
    April 2011
    1,616 Posts
    How well does it run on your playbook?
    It runs extremely well, feels far nicer than on an iphone4s which already felt amazing.

    @ offers to test: thanks guys but beta-testing is not very useful when you need to repackage and test something every minute or two

    Edited:

    But when the time comes to actually beta-testing, I will definitely contact you guys
    Reply With Quote Edit / Delete United States Show Events Friendly Friendly x 2 (list)