1. Post #921
    RUBY OVERLORD
    swift and shift's Avatar
    November 2011
    2,115 Posts


    you bet it is

    wow it's just firefox

    netscape 9 == firefox cool stuff a++ job it should have died sooner than succumbing to that
    casual

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  2. Post #922
    Gold Member
    jaybuz's Avatar
    May 2006
    5,516 Posts
    It looks very fine. By the way, does the buttons have the same width. The ocd part of my brain is tingling.
    They have the same padding because that save button needs to contain «delete» as well. Man up.
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  3. Post #923
    Nigey Nige's Avatar
    June 2010
    1,337 Posts
    And yet there's still no decent, relatively complete and up-to-date GUI library for LVE. :|
    Would that be a good intro-to-love project? I've never coded anything serious with it before.
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  4. Post #924
    Gold Member
    Deco Da Man's Avatar
    July 2007
    1,015 Posts
    And yet there's still no decent, relatively complete and up-to-date GUI library for LVE. :|
    You can find my decent, relatively complete and up-to-date GUI library for LVE in my upload for the Facepunch Trade-Off thing.

    I plan to finish it... one day.
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  5. Post #925
    Gold Member
    Jookia's Avatar
    July 2007
    6,768 Posts
    They have the same padding because that save button needs to contain «delete» as well. Man up.
    UTF-8 on an ISO-8859-1 forum? We don't like your type around here.
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  6. Post #926
    Gold Member
    LuaStoned's Avatar
    September 2007
    1,349 Posts
    Alright so updating LuaCraft to each new version is quite boring / odd.
    I thought of writing my own patcher but wanted to know if there is something useful out there already that could do the task.

    I basically want to define a start / endpoint and the piece of code that needs to go between there.
    This looks quite interesting but I have no idea if that can do what I need...
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  7. Post #927
    Map in a box's Avatar
    July 2009
    6,992 Posts
    And yet there's still no decent, relatively complete and up-to-date GUI library for LVE. :|
    I made one that was like gmods, and it worked perfectly but I don't know what happened to it.

    Edited:

    It wouldn't be hard in java considering everything is just Class files. Just return a crc of all the luaserver files and check them with the local ones.

    Edited:

    (@LuaStoned)
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  8. Post #928
    T3hGamerDK's Avatar
    January 2011
    2,551 Posts
    Alright so updating LuaCraft to each new version is quite boring / odd.
    I thought of writing my own patcher but wanted to know if there is something useful out there already that could do the task.

    I basically want to define a start / endpoint and the piece of code that needs to go between there.
    This looks quite interesting but I have no idea if that can do what I need...
    Couldn't you write that yourself? Take the difference of the vanilla code and compare it to your code, and then insert it at the same "pattern" as your code resides in. Shouldn't be too difficult, if Minecraft doesn't change the names of functions and so on so forth.
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  9. Post #929
    Gold Member
    thomasfn's Avatar
    July 2008
    2,945 Posts
    Alright so updating LuaCraft to each new version is quite boring / odd.
    I thought of writing my own patcher but wanted to know if there is something useful out there already that could do the task.

    I basically want to define a start / endpoint and the piece of code that needs to go between there.
    This looks quite interesting but I have no idea if that can do what I need...
    You could try something using a generic source control system. Have a repo containing the minecraft source code, then your own local repo containing your modified minecraft source. When there's a minecraft update, copy the new source files to the remote repo then update your local repo. This will cause the source control system to try and merge the new source code with your own. It might not work at all though.
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  10. Post #930
    ..............
    nekosune's Avatar
    February 2009
    1,827 Posts
    Couldn't you write that yourself? Take the difference of the vanilla code and compare it to your code, and then insert it at the same "pattern" as your code resides in. Shouldn't be too difficult, if Minecraft doesn't change the names of functions and so on so forth.
    The trouble is it does change function names. MCP names a lot of them to better names. But not all of them. Some remain like func_75765_a a name that changes every release
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  11. Post #931
    ASK ME ABOUT MY PLAYBOOK INSTEAD OF COLLEGE
    icantread49's Avatar
    April 2011
    1,616 Posts
    my app was accepted into the app world

    i'm waiting for the playbook offer email
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  12. Post #932
    ..............
    nekosune's Avatar
    February 2009
    1,827 Posts
    my app was accepted into the app world

    i'm waiting for the playbook offer email
    My compass one, the one that ONLY shows a compass, was accepted, my e-reader that syncs were you are in a book? declined.
    Still waiting on email anyway for the playbook offer.
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  13. Post #933
    Gold Member
    Lexic's Avatar
    March 2009
    6,118 Posts
    So, I've been working on a bomb app for that airsoft guy and I have to say I've been pleasantly surprised at how much better VB.net is from the VB6 we had to use when I did my A-Levels.
    It's nothing I'd like to use on a regular basis, but neither has using it reduced me to a puddle of incoherent rage, which is nice.
    This is what I have so far:
    Setup screen:

    It automatically generates a random 6 figure password each time it's run, anything between 1 and 10 numbers can be manually entered

    Waiting screen:


    Timer screen:

    Numbers can be entered with the buttons, keyboard number row or keyboard keypad.

    Disarm screen:


    Running out of time screen:


    Boom ur dead screen:


    Comic sans used to emphasise the danger this terrible bomb can cause.

    Edited:

    Oh yeah, it also automatically enters fullscreen. I just disabled that for the screenshots.
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  14. Post #934
    ASK ME ABOUT MY PLAYBOOK INSTEAD OF COLLEGE
    icantread49's Avatar
    April 2011
    1,616 Posts
    My compass one, the one that ONLY shows a compass, was accepted, my e-reader that syncs were you are in a book? declined.
    Still waiting on email anyway for the playbook offer.


    point is, once/if i receive the playbook, i can truly develop Phyzicle for the Playbook, which means Phyzicle will be available on PC, Mac, Linux, iOS, Android, and Playbook!
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  15. Post #935
    Gonna put Hackintosh/Windows dualboot on my PC... Multiplatform programming, here I come!

       No I don't want to buy a Mac nor use a VM   
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  16. Post #936
    ..............
    nekosune's Avatar
    February 2009
    1,827 Posts


    point is, once/if i receive the playbook, i can truly develop Phyzicle for the Playbook, which means Phyzicle will be available on PC, Mac, Linux, iOS, Android, and Playbook!
    I aim now, to get the playbook from the offer, then use it to debug the e-reader, then I can continue on my main plan of games for them.
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  17. Post #937
    calzoneman's Avatar
    February 2008
    460 Posts
    The trouble is it does change function names. MCP names a lot of them to better names. But not all of them. Some remain like func_75765_a a name that changes every release
    Why does Mojang even bother obfuscating Minecraft anymore? They know everyone's decompiling it to make mods, cracked copies for singleplayer already exist, and the name verification system acts as DRM for multiplayer.

    Anyways, I think your job should be a lot easier with the new Mod API that Bukkit is developing with Mojang.
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  18. Post #938
    Naarkie's Avatar
    September 2011
    318 Posts
    So, I've been working on a bomb app for that airsoft guy and I have to say I've been pleasantly surprised at how much better VB.net is from the VB6 we had to use when I did my A-Levels.
    It's nothing I'd like to use on a regular basis, but neither has using it reduced me to a puddle of incoherent rage, which is nice.
    This is what I have so far:
    Setup screen:
    It automatically generates a random 6 figure password each time it's run, anything between 1 and 10 numbers can be manually entered
    Waiting screen:
    Timer screen:
    Numbers can be entered with the buttons, keyboard number row or keyboard keypad.
    Disarm screen:
    Running out of time screen:
    Boom ur dead screen:
    Comic sans used to emphasise the danger this terrible bomb can cause.

    Edited:

    Oh yeah, it also automatically enters fullscreen. I just disabled that for the screenshots.
    It feels a bit too wide. Also, make the text on the buttons bigger.
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  19. Post #939
    Gold Member
    Lexic's Avatar
    March 2009
    6,118 Posts
    It feels a bit too wide. Also, make the text on the buttons bigger.
    You think it's too wide now, wait until you see it in action.

    In any case, it's good enough for unpaid work. If the sizes matter to him he can fix it himself.

    Edited:

    I will make the text bigger though.
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  20. Post #940
    C:\
    C:\'s Avatar
    March 2011
    1,749 Posts

    anyone got any good tilesets?
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  21. Post #941
    Naarkie's Avatar
    September 2011
    318 Posts
    You think it's too wide now, wait until you see it in action.

    In any case, it's good enough for unpaid work. If the sizes matter to him he can fix it himself.

    Edited:

    I will make the text bigger though.
    ok
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  22. Post #942
    origamiguy's Avatar
    September 2011
    181 Posts
    007: Nightfire
    /maps/dm_austria.bsp

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  23. Post #943
    open.gl
    Overv's Avatar
    February 2007
    7,431 Posts
    Has anyone here ever programmed for the classic Palm OS platform? Those were the days.

    I remember using an IDE called Handheld Basic, because I only knew Visual Basic at the time. The best I ever made was a stock market app. You had this overview with randomly generated company names and stock prices and at the bottom a list with news bulletins. The game was played in rounds. You'd buy or sell stocks and then move to the next round to see the new stock prices. These prices were affected by the news bulletins. For instance, if there was a headline "People are becoming less social", mobile phone providers would have a lowered stock price .

    Developing for Palm OS really helped me get into UI design for Android easily and hell, it even taught me programming much better than VB6 ever did.
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  24. Post #944
    007: Nightfire
    /maps/dm_austria.bsp
    Ooohhhhhhhh the nostalgia.. Good ol' times.

    Good work, for which game? I think it really fits with HL1.
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  25. Post #945
    Gold Member
    Robber's Avatar
    January 2006
    6,035 Posts
    I installed this on my phone today: https://play.google.com/store/apps/d...id=com.aide.ui
    It's a fully working Android SDK running on my Android handset!
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  26. Post #946
    WhatTheEf's Avatar
    November 2010
    532 Posts
    Drawing a line between 2 points. Still confused about the console's y axis.

    le: (when the line apparently skips it's actually the video's fault. The line is ok when run in real-time).


    Procrastination for me is programming instead of improving my 7th grade level math(at most). But how can I miss implementing in programming what I learn in math, right?
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  27. Post #947
    Simspelaaja's Avatar
    June 2008
    466 Posts
    I've been trying to make proper collision detection for my Mario clone, but it ain't so easy.



    I guess it's time to go back to uninteresting stuff like writing my own assembly language. :(
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  28. Post #948
    Gold Member
    BackwardSpy's Avatar
    May 2008
    6,333 Posts
    Drawing a line between 2 points. Still confused about the console's y axis.

    le: (when the line apparently skips it's actually the video's fault. The line is ok when run in real-time).


    Procrastination for me is programming instead of improving my 7th grade level math(at most). But how can I miss implementing in programming what I learn in math, right?
    This might sound silly, but can it plot lines that don't align perfectly to pixels? (i.e lines not on 0, 45 or 90 degree slants)
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  29. Post #949
    WhatTheEf's Avatar
    November 2010
    532 Posts
    This might sound silly, but can it plot lines that don't align perfectly to pixels? (i.e lines not on 0, 45 or 90 degree slants)
    Yup. All it does it calculates y depending on x's value (which increases by 1). Here's the code if you want to take a look:

    http://pastebin.com/khmK8m66
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  30. Post #950
    Gold Member
    esalaka's Avatar
    July 2007
    10,064 Posts
    Obviously, although it might not do that entirely properly. Bresenham's algorithm is a simple way to do it well.
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  31. Post #951
    Gold Member
    Mr.T's Avatar
    August 2010
    2,691 Posts
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  32. Post #952
    Gold Member
    Jookia's Avatar
    July 2007
    6,768 Posts
    Money well spent.
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  33. Post #953
    ASK ME ABOUT MY PLAYBOOK INSTEAD OF COLLEGE
    icantread49's Avatar
    April 2011
    1,616 Posts
    working on implementing in-app purchases...a bit of a mess b/c of all the different platforms
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  34. Post #954
    Andrew McWatters
    Dennab
    March 2011
    4,658 Posts
    Has anyone here ever programmed for the classic Palm OS platform? Those were the days.

    I remember using an IDE called Handheld Basic, because I only knew Visual Basic at the time. The best I ever made was a stock market app. You had this overview with randomly generated company names and stock prices and at the bottom a list with news bulletins. The game was played in rounds. You'd buy or sell stocks and then move to the next round to see the new stock prices. These prices were affected by the news bulletins. For instance, if there was a headline "People are becoming less social", mobile phone providers would have a lowered stock price .

    Developing for Palm OS really helped me get into UI design for Android easily and hell, it even taught me programming much better than VB6 ever did.
    Had two palm pilots, I remember those days.

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  35. Post #955
    open.gl
    Overv's Avatar
    February 2007
    7,431 Posts
    Had two palm pilots, I remember those days.

    Totally, the m100 was the shit.
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  36. Post #956
    Gold Member
    BackwardSpy's Avatar
    May 2008
    6,333 Posts
    Yup. All it does it calculates y depending on x's value (which increases by 1). Here's the code if you want to take a look:

    http://pastebin.com/khmK8m66
    Ah, so a line with a gradient steeper than -1 will be broken up, will it not?
    For example, plot a line from (0, 0) to (10, 100)
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  37. Post #957
    garry's Avatar
    September 2001
    12,318 Posts
    Hit a milestone with the secret game we're working on today, feels good!
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  38. Post #958
    Gold Member
    BackwardSpy's Avatar
    May 2008
    6,333 Posts
    Ah, so a line with a gradient steeper than -1 will be broken up, will it not?
    For example, plot a line from (0, 0) to (10, 100)
    In addition to this, plot a line from (10, 0) to (10, 100) and watch your application go beserk! :D
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  39. Post #959
    Simspelaaja's Avatar
    June 2008
    466 Posts
    Code:
    .function "Main"
    	call "AddNumbers"
    	writeLine
    	jump "end"
    
    .function "AddNumbers"
    	push "Functions, fuck yeah!"
    	writeLine
    	push 1337
    	push 666
    	add
    	return
    
    :end
    Implemented functions into my assembly language.
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  40. Post #960
    Person
    geel9's Avatar
    June 2008
    5,561 Posts
    I forgot to mention: WindowViews don't have to have a PanelView that displays their "content." WindowViews can actually have any view at all as their child. Here, the WindowView can have a ButtonView.

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