1. Post #1
    Matt90126's Avatar
    January 2012
    94 Posts
    So I was looking through some addons when I saw this thread http://www.facepunch.com/threads/922...Y-BABY-COMBINE. I was trying to find a download link but they're either dead or locked by a password. Does anyone have a download link for this?
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  2. Post #2
    atttapi0's Avatar
    September 2011
    711 Posts
    You didn't say please or thank you...
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  3. Post #3
    Matt90126's Avatar
    January 2012
    94 Posts
    Alright... Can someone please give a download link? Thank you!
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  4. Post #4

    February 2012
    6 Posts
    dude i want this too
    plz give us the link
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  5. Post #5
    Cold Member
    Joshua Raphael's Avatar
    November 2011
    502 Posts
    The Developer said:
    Development on this gamemode has recently restarted but there is currently no working revision available. There will be a release on a new SVN repository once the major Garry's Mod update (known as Garry's Mod 13) comes out. Please be patient!
    So you'll just have to wait for the Big Update to come.
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  6. Post #6
    Matt90126's Avatar
    January 2012
    94 Posts
    Ah well. I can wait. Thanks anyway!
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  7. Post #7

    August 2011
    13 Posts
    http://www.facepunch.com/threads/1163113 I assume this is a more updated version?
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  8. Post #8
    Matt90126's Avatar
    January 2012
    94 Posts
    Looks like it, but not out yet :|
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  9. Post #9

    June 2011
    14 Posts
    Um anyone know(as of 2013) if its been released? i mean srsly. he said it would be out by december.
    And umm... that link
    http://www.facepunch.com/threads/1163113 I assume this is a more updated version?
    is totally outdated. I would really like that gamemode. Tf2 doesnt work on my mac, but Gmod with the tf2 gamemode does. Well it works, but its slow as hell.

    Edited:

    Code:
    ver_req 1071
    Code:
    ver_conv 1071 from_to 10
    ... Come on.
    If your an idiot, this means...
    the gamemode requires gmod 10 to show up in the gamemode selection.
    And everyone uses gmod 13. And this is his reason
    _Killburn posted:
    I made the game mode require Garry's mod V10 because any future versions of Garry's Mod load the Team Fortress 2 files different, and I don't have the time to code the game mode to adapt to the loading style. That would be useless, as it takes like 10 minutes to re-code the game mode to use the tf2 files like the game loads em. But GM 13 loads em when theyre needed,and so thats my biggest problem with making the gamemode work with GM 13 is signaling the game to load the models when it loads everything else(at a mapchange). It also has to load the materials, effects and animations. And that is a problem because it is too much to have precached, because it loads the tf2 AND the gmod stuff.
    So hold on to your hats.
    It's gonna be a while.
    My previous post has just been destroyed. >:)
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  10. Post #10
    Matt90126's Avatar
    January 2012
    94 Posts
    Time wouldn't necessarily bother me. As long as he still works on it, it's fine by me. And jeez, of all of the threads to be revived, I never would've suspected this one.
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  11. Post #11

    June 2011
    14 Posts
    Time wouldn't necessarily bother me. As long as he still works on it, it's fine by me. And jeez, of all of the threads to be revived, I never would've suspected this one.
    Well, um maybe it will bother you now-
    Expectations of the gamemode's release is April next year.
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  12. Post #12
    sekuza009's Avatar
    August 2009
    73 Posts
    Well hmm... Here's a link to anyone that wants to try to fix it up for Gmod 13: http://www.mediafire.com/?kc8573sc19b686o . Yay for impatience.
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  13. Post #13
    Matt90126's Avatar
    January 2012
    94 Posts
    Well, um maybe it will bother you now-
    Expectations of the gamemode's release is April next year.
    Huh, well at least they're still working on it and there's a release date. By the way, where did you hear that?
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  14. Post #14

    June 2011
    14 Posts
    Huh, well at least they're still working on it and there's a release date. By the way, where did you hear that?
    ...
    Srsly?
    If you read the first post, edited part, i got the estimate from the same post, and no i dont have the link. It's on my old harddrive and I lost track of that.
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  15. Post #15
    Matt90126's Avatar
    January 2012
    94 Posts
    Ah, okay. Well, guess there's nothing to do but wait. Though I might try and look at that old version with my sub-average LUA knowledge.
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  16. Post #16
    Gold Member
    LittleBabyman's Avatar
    November 2010
    4,357 Posts
    You know, I've been waiting for this thing so long... I've wanted to make my own weapons.
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  17. Post #17
    PENISCORP DIRECTOR
    Gran PC's Avatar
    August 2007
    2,750 Posts
    Huh, well at least they're still working on it and there's a release date. By the way, where did you hear that?
    No, it died.
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  18. Post #18
    im gay
    _Kilburn's Avatar
    July 2007
    3,413 Posts
    _Killburn posted:
    I made the game mode require Garry's mod V10 because any future versions of Garry's Mod load the Team Fortress 2 files different, and I don't have the time to code the game mode to adapt to the loading style. That would be useless, as it takes like 10 minutes to re-code the game mode to use the tf2 files like the game loads em. But GM 13 loads em when theyre needed,and so thats my biggest problem with making the gamemode work with GM 13 is signaling the game to load the models when it loads everything else(at a mapchange). It also has to load the materials, effects and animations. And that is a problem because it is too much to have precached, because it loads the tf2 AND the gmod stuff.
    Come on, my grammar isn't that bad. Also _Kilburn is written with only one L.

    Nice try though.


    There are many reasons behind the death of the TF2 Gamemode. From Garry changing and removing things all the time, to myself kinda losing interest in TF2. Yeah it's a shame, I've had much fun coding it, but I just can't maintain it anymore. As a matter of fact, I haven't touched GMod in ages, I've completely lost track of what happened during the last updates, and I can't bother fixing my code so it works with the latest version... if it is even fixable.
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  19. Post #19
    Matt90126's Avatar
    January 2012
    94 Posts
    Aw, no! That was the only thing I was hoping for in GMOD 13! But I can see how you gave up on it. I tried to fix that old version only to get horrifying results. So I guess fixing it is impossible?
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  20. Post #20
    Gold Member
    LittleBabyman's Avatar
    November 2010
    4,357 Posts
    _Kilburn, you could release the "dead" version (if someone fixes it) and/or test it yourself. And I thought you developed it for GMod 13 beta.
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  21. Post #21
    Matt90126's Avatar
    January 2012
    94 Posts
    No, it was supposed to be for GMOD 13 itself. Though releasing the recently unfinished version could be a good idea. Someone who is willing enough could possibly fix or even finish it.
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  22. Post #22
    Dead Eye's Avatar
    October 2011
    53 Posts
    I believe someone mentioned it was dead when I looked at it. Also..

    It appears there is a free to play version available now. I hope it was worth the wait. =
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  23. Post #23
    Matt90126's Avatar
    January 2012
    94 Posts
    Oh my god, another one. There is a VERY distinct difference between the gamemode, and TF2 itself. There are several things the gamemode can do that the regular can't. If I wanted to play TF2, (which I already have), I wouldn't have started a new thread then, would I?
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  24. Post #24

    June 2011
    14 Posts
    Come on, my grammar isn't that bad. Also _Kilburn is written with only one L.

    Nice try though.



    There are many reasons behind the death of the TF2 Gamemode. From Garry changing and removing things all the time, to myself kinda losing interest in TF2. Yeah it's a shame, I've had much fun coding it, but I just can't maintain it anymore. As a matter of fact, I haven't touched GMod in ages, I've completely lost track of what happened during the last updates, and I can't bother fixing my code so it works with the latest version... if it is even fixable.
    Edited:


    Sorry,
    I quoted that. Somewhere in the V2 I think.
    And I didnt have the original quote, So I went by memory and the way I thought _Kilburn was spelled. BTW-Nice work on the GMOD 12 version of the gamemode.
    Is not part of the orgiginal quote. DERP.
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  25. Post #25

    June 2011
    14 Posts
    Ok... Look. "Margen"- Post or stop tagging posts. This is not a post-surfing website just GIVING your opinion on other people's posts. This is also something called "Posting" ! Add it to your vocabulary. It means to actually reply to a post and say shit about the topic. POST OR DON'T EVEN READ THIS THREAD.
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  26. Post #26
    Sergeant Stacker's Avatar
    April 2009
    2,415 Posts
    Ok... Look. "Margen"- Post or stop tagging posts. This is not a post-surfing website just GIVING your opinion on other people's posts. This is also something called "Posting" ! Add it to your vocabulary. It means to actually reply to a post and say shit about the topic. POST OR DON'T EVEN READ THIS THREAD.
    This is what ratings are for, they let you give an opinion on what someone said without having to say anything.
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  27. Post #27

    June 2011
    14 Posts
    This is what ratings are for, they let you give an opinion on what someone said without having to say anything.
    Bro. Ratings are for cool threads. This one is just stupid. Calm down. And take my advice.
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  28. Post #28
    Sergeant Stacker's Avatar
    April 2009
    2,415 Posts
    1) Please do not address me as "Bro." I am not related to you.
    2) Well what makes a thread "cool?" There are no rules against rating posts in a poor thread.
    3) I've been calm the whole time, I was only trying to explain the purpose of ratings to you. Evidently, that failed.
    4) What advice?
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  29. Post #29
    Matt90126's Avatar
    January 2012
    94 Posts
    Hey! This thread was at first a request for the gamemode during the development of the new revision during the GMOD 12 era. Now, it's evidently the last word on the subject!
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  30. Post #30
    Matt90126's Avatar
    January 2012
    94 Posts
    Seriously though, would it be a good idea to release the unfinished build? Surely there's someone willing enough to finish it.
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