1. Post #1
    Gold Member
    Hoffa1337's Avatar
    August 2006
    2,033 Posts



    NeuroTech is the collective name for NeuroPlanes, NeuroTanks, NeuroNaval and NeuroWeapons. NeuroTech started in early 2010 under the development name NeuroPlanes. My very first idea for the addon was to create a few AI controlled aircrafts but after a while the community wanted flyable versions as well. In the beginning we had an A-10 Thunderbolt, an F-22 and an F-16.


    What is NeuroTec?
    Listed in reverse chronological order, Newest first

    Console commands

    tank_gore 1 / 0 - Toggles gore effect on explosive death
    jet_freelook 1 / 0 - Toggles free look on V3 jets
    jet_cockpitview 1 / 0 - Toggles cockpit view on most vehicles.
    jet_coloredtrails 1 / 0 - Toggles rainbow colored wing trails
    bot_drivetanks 1 / 0 - Force bots to move around and enter tanks.
    tank_lesslag 1 / 0 - Disables intensive effects from the nuke
    nuke_max_particles ( default 25 ) - toggles the amount of dust scatter effects. Lower value = less lag.

    Keybinds

    Neurotec Aviation:
    Mouse Controlled Pitch / Yaw / Roll
    W = Throttle
    S = Brake
    Reload = Cycle through weapon list
    Shift = Release Target (Lock-On is automatic)
    Space = Counter Measures
    Ctrl+TAB = Ejection Seat

    NeuroTec Aviation V3
    W / S = Pitch
    A / D = Roll
    CTRL + A / D = Yaw
    Shift = Boost / Throttle
    Alt = Air Brake


    Tanks:
    WASD = Steering
    Space = Clutch / Brake
    Mouse 1: Use main cannon
    Mouse 2: Machinegun
    Alt = Zoom while jet_cockpitview 1 is enabled
    Reload = Cycle through ammo types

    Ships:
    Same controls as tanks.

    Submarines:
    Shift to surface
    Ctrl to Dive
    WASD Steering.

    PAC-3 and R/C Artillery Instructions:
    1) Spawn the R/C Artillery Launcher
    2) Take Aim on Target
    3) Enable Yaw control by pressing Reload
    4) Authorize Fire using Mouse 2 / Secondary Attack



    Downloads!
    NeuroTech Addon is big.. Scratch that, it's fucking huge and we're constantly updating it so we can't .zip and upload it somewhere. Instead we use Subversionhttp://tortoisesvn.net/downloads.html, we won't change this practice.
    Don't ask about Workshop uploads or you'll be the next thing we launch out of the artillery.


    NeuroBase
    REQUIRED for other addons to function!
    Code:
    https://subversion.assembla.com/svn/neurobase

    NeuroTanks
    Gives you a wide selection of drivable tanks.
    Code:
    http://subversion.assembla.com/svn/NeuroTecDev/NeuroTanks

    NeuroWeapons
    Anti-Air, SAMs, and Turrets. Both AI and controllable. Also gives you a few explosives to blow shit up with.
    Code:
    http://subversion.assembla.com/svn/neuroweapons

    NeuroNaval
    Adds Boats, Submarines and an F-14B Bombcat with torpedo's!
    Code:
    http://subversion.assembla.com/svn/NeuroTecDev/NeuroNaval

    NeuroPlanes + HawX Model Pack
    NeuroPlanes utilize the models from Hawx so one won't work without the other.
    HawX
    Code:
    http://hawxmod.googlecode.com/svn/trunk/hawxaddon
    NeuroPlanes
    Code:
    http://svn2.assembla.com/svn/NeuroPlanes

    HOW FOR TWO SVN?!
    Code:
    Make 5 folders on your desktop, hawx, neurobase, neuroweapons, neuronaval, neurotanks
     1. Right-click neurobase and click SVN CHECKOUT
     2. Paste this link into URL of Repository: https://subversion.assembla.com/svn/neurobase
     3. Press OK and it will start downloading.
     4. Once it finishes right click the folder, click Tortoise SVN->Export
     5. Browse to your steamapps/COMMON/GarrysMod/garrysmod/addons
     6. Make a matching folder in addons called neurobase
     7. Place a check mark in OMIT EXTERNALS
     8. Click Select Folder
     9. Start the export
     Repeat for the other 4 SVN's

    Join Our Server!
    Get Your NeuroTec Server Listed Here!
    [Sweden]Official NeuroTech Test Server: 213.65.187.235:27015




    Do you like our work? Please support us by sending a small donation :)



    Bitcoin Wallet:
    13CooWXTqmnnsN2MoBQx8Bwn77KxowLsiP


    This is a Work In Progress!

    This would not have been possible without the effort from StarChick971 and Sillirion with contributions from Fireking552, Flyboi, Inaki and Sakarias88 and many many more. We believe that sharing is caring and seing how we have used tons of other peoples models creating this we give you the full right to use any parts of our source code for your own projects.
    Reply With Quote Edit / Delete Reply Windows 7 Sweden Show Events Lua King Lua King x 51Winner Winner x 9Friendly Friendly x 2Artistic Artistic x 2 (list)

  2. Post #2
    StarChick971's Avatar
    September 2008
    294 Posts
    [release][release][/release]

    [release]NeuroPlanes
    You will find some planes under the NeuroTec Aviation v2 tab which don't use the same controls.
    [release]Controls
    [table="width: 500, class: grid, align: center"]
    [tr]Test
    [td]W / +forward[/td]
    [td]Go down[/td]
    [/tr]
    [tr]
    [td]S / +back[/td]
    [td]Go up[/td]
    [/tr]
    [tr]
    [td]A / +moveleft [/td]
    [td]Tilt Left[/td]
    [/tr]
    [tr]
    [td]D / +moveright [/td]
    [td]Tilt Right[/td]
    [/tr]
    [tr]
    [td]Tab/ +score[/td]
    [td]Turn Left[/td]
    [/tr]
    [tr]
    [td]R/ +reload[/td]
    [td]Turn Right[/td]
    [/tr]
    [tr]
    [td]Shift / +speed[/td]
    [td]Increase speed (using Afterburner)[/td]
    [/tr]
    [tr]
    [td]Left Alt/ +walk[/td]
    [td]Airbrake and Drift[/td]
    [/tr]
    [tr]
    [td]Ctrl / +duck[/td]
    [td]Not used for the moment[/td]
    [/tr]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [/table]

    Systems
    [table="width: 500, class: grid, align: center"]
    [tr]
    [td]Mouse1 / +attack[/td]
    [td]Shoot Minigun[/td]
    [/tr]
    [tr]
    [td]Mouse2 / +attack2[/td]
    [td]Launch selected weapon[/td]
    [/tr]
    [tr]
    [td]R / +reload[/td]
    [td]Cycle weapon[/td]
    [/tr]
    [tr]
    [td]Left Alt/ +walk[/td]
    [td]Release current target[/td]
    [/tr]
    [tr]
    [td]Space / +jump[/td]
    [td]Flares/Counter-Measures[/td]
    [/tr]
    [/table]

    Notes:
    Highlight keybinds seems to be in conflict at this moment until fix.
    [/release]

    [release]Tips
    Drifting:
    To make a very short turn you can drift your plane using at the same time Airbrake+Pitch controls but you must care about your speed!
    [/release]
    [/release]

    IMPORTANT
    All of this may change with the next updates so keep have a look on this first page.

    [release]
    Some pictures:


    [/release]

    [/release]
    [HR][/HR]
    [release]NeuroTanks
    [release]
    tips coming soon...
    [/release]
    [/release]

    [HR][/HR]
    [release]Console
    Here are some console commands you can use with the addon:
    [release]
    [table="width: 500, class: grid, align: left"]
    [tr]
    [td]Command[/td]
    [td]Description[/td]
    [/tr]

    [tr]
    [td]jet_cockpitview*[/td]
    [td]Toggle between 1st and 3rd person view.[/td]
    [/tr]
    [tr]
    [td]jet_HUD[/td]
    [td]Toggle the green head-up display.[/td]
    [/tr]
    [tr]
    [td]jet_arcadeview[/td]
    [td]Toggle 3rd person view type.[/td]
    [/tr]
    [tr]
    [td]jet_bomberview[/td]
    [td]Enable the bombing view.[/td]
    [/tr]
    [tr]
    [td]jet_markenemies[/td]
    [td]Dislay the ennemies on the screen.[/td]
    [/tr]
    [tr]
    [td]jet_health[/td]
    [td]Display ennemies' health bar.[/td]
    [/tr]
    [tr]
    [td]jet_HQhud[/td]
    [td]Display a panel HUD.[/td]
    [/tr]
    [tr]
    [td]jet_funstuff[/td]
    [td]Let s have fun.[/td]
    [/tr]
    [tr]
    [td]jet_coloredtrails[/td]
    [td]It is time to go to a jet meeting.[/td]
    [/tr]
    [/table]

    [/release]
    * bind this command to a key.
    [/release]

    [release]List of entities:
    [release]
    Jets
    A-6 Intruder A-7 Corsair II A-10 Thunderbolt II AC-47 Spooky AC-130 \"Spectre\" ADF-01 Falken AV-8A Harrier

    F-22 Raptor F-4E Phantom F-14A Tomcat F-14 Tomcat F-15 ACTIVE F-15C Eagle F-15E Strike Eagle F-16 Fighting Falcon F-18 HARV
    F-35 Lightning II F-117 Nighthawk F/A-18C Hornet F/A-18E Super Hornet F/A-18RC FA-22 Raptor
    RF-15

    JAS-39 Gripen
    Kirov Airship
    Mig-29 Fulcrum
    Dassault Mirage 2000 N Dassault Rafale
    Su-47 Berkut
    Tacticool Gman Bomber
    X-02 Wyvern XA-20 Razorback YF-12 Blackbird YF-17 Cobra

    NPC Jets
    ADF-01 Falken A-10 Thunderbolt II AC-130 \"Spectre\"
    F-15 ACTIVE F-15C Eagle F-15E Strike Eagle
    Pilotfish UCAV
    X-45A UCAV

    Helicopters
    CAIC WZ-10 Combine Helicopter
    Denel AH-2 Rooivalk
    Kamov Ka-50 Black Shark Kamov Ka-27 \"Helix\"
    MH-53J Pave Low IIIE Mil Mi-24 Hind Mil Mi-28 Havoc
    RAH-66 Comanche
    UH-1 Iroquois UH-60 Black Hawk UH-60 Blackhawk

    NPC Helicopters
    Helicopter Drone
    AH-64 Apache
    K-60 Helicopter Kamov Ka-27 \"Helix A\"

    Tanks
    T-80U
    ZSU-23-4 Shilka

    NPC Tanks
    T-80U (NPC)
    ZSU-23-4 Shilka (NPC)

    Weapons
    Cluster Bomb Bunker Buster MK-82 JDAM MK-82 JDAM Big Jericho Missile Jericho Drone
    Homing Missile Laser Guided Missile Rocket Nuclear Missile Rocket Torpedo Torpedo Missile
    Sea Missile Sea Torpedo

    Turrets and guns
    Super Turret Naval Turret Anti-Air Unit
    20MM Shell 40MM Shell 105MM Shell
    Bofors 40MM GAU-2A 20MM
    105MM Howitzer Vulcan 20MM
    Mounted Minigun

    Automatic turrets
    Super Turret

    Naval
    U-Boat Submarine
    Rattack Boat

    Misc
    Helicopter Rotor (not spawnable)
    Shrapnel
    [/release]
    [/release]
    Work In Progress...
    Reply With Quote Edit / Delete Reply Windows 7 France Show Events Lua King x 28Winner x 4Artistic x 2Lua Helper x 2Informative x 1 (list)

  3. Post #3
    Failure's Avatar
    October 2008
    1,406 Posts
    Holy fucking shit man.
    Reply With Quote Edit / Delete Reply Windows 7 Poland Show Events Funny Funny x 7Agree Agree x 5Lua King Lua King x 1 (list)

  4. Post #4
    Gold Member
    Sillirion's Avatar
    June 2006
    424 Posts
    still have new models in waiting but we need a modeler, someone to ports the model on gmod
    Reply With Quote Edit / Delete Reply Windows XP France Show Events Agree Agree x 4Winner Winner x 1 (list)

  5. Post #5
    Gold Member
    Hoffa1337's Avatar
    August 2006
    2,033 Posts
    Took me an hour to write the thread.. Is there anything I should add to the OP?
    Reply With Quote Edit / Delete Reply Sweden Show Events Lua King Lua King x 3 (list)

  6. Post #6

    May 2011
    28 Posts
    Hoffa1337: is this new version of your work?
    Reply With Quote Edit / Delete Reply Windows 7 Netherlands Show Events Late Late x 2 (list)

  7. Post #7
    Gold Member
    Hoffa1337's Avatar
    August 2006
    2,033 Posts
    It's what we've been working on for quite some time now
    Reply With Quote Edit / Delete Reply Sweden Show Events Lua King Lua King x 2 (list)

  8. Post #8
    Flubascrub
    Flubadoo's Avatar
    August 2009
    10,527 Posts
    Good times

  9. Post #9
    Gold Member
    Hoffa1337's Avatar
    August 2006
    2,033 Posts
    This has been requested a while..

    [release][Neuroplanes]

    Changeset [299]: AC-130: Added Auto-Pilot on WALK (default Alt)

    http://www.assembla.com/spaces/NeuroPlanes/stream
    [/release]

    Yeah you can use the guns as a pilot now.
    Reply With Quote Edit / Delete Reply Windows 7 Sweden Show Events Lua King Lua King x 3 (list)

  10. Post #10
    Gold Member
    Killer_Steel's Avatar
    October 2007
    1,362 Posts
    HUZZAH!

    Hoffa comes through again.
    Reply With Quote Edit / Delete Reply Windows 7 Canada Show Events Late Late x 1 (list)

  11. Post #11
    Nightmare515's Avatar
    December 2011
    539 Posts
    This has been requested a while..

    [release][Neuroplanes]

    Changeset [299]: AC-130: Added Auto-Pilot on WALK (default Alt)

    http://www.assembla.com/spaces/NeuroPlanes/stream
    [/release]

    Yeah you can use the guns as a pilot now.
    I was the one who told him the idea ;).
    Reply With Quote Edit / Delete Reply Windows Vista United States Show Events Funny Funny x 1 (list)

  12. Post #12
    Gold Member
    Sillirion's Avatar
    June 2006
    424 Posts
    EC365 helicopter will be fixed soon...
    Reply With Quote Edit / Delete Reply Windows XP France Show Events Winner Winner x 3 (list)

  13. Post #13
    StarChick971's Avatar
    September 2008
    294 Posts
    [release][NeuroTanks]
    Improved the HUD

    [NeuroPlanes]
    Fixed the Mil-24 HIND glasses and the position of the gun camera.
    [/release]
    Reply With Quote Edit / Delete Reply Windows 7 France Show Events Winner Winner x 2 (list)

  14. Post #14
    Nightmare515's Avatar
    December 2011
    539 Posts
    [release][NeuroTanks]
    Improved the HUD

    [NeuroPlanes]
    Fixed the Mil-24 HIND glasses and the position of the gun camera.
    [/release]
    Thanks!

  15. Post #15
    Gold Member
    Hoffa1337's Avatar
    August 2006
    2,033 Posts
    I'm working on the tanks right now. Any ideas or suggestions? Existing ones are priority so suggest features and/or changes.

  16. Post #16
    I'm working on the tanks right now. Any ideas or suggestions? Existing ones are priority so suggest features and/or changes.
    Make the code more understandable so when gmod 13 beta is live i can make the ww2 ones easily lol.

    (Fuck the garry, i want the beta D:)
    Reply With Quote Edit / Delete Reply Windows 7 Netherlands Show Events Winner Winner x 2 (list)

  17. Post #17
    Gold Member
    Hoffa1337's Avatar
    August 2006
    2,033 Posts
    Make the code more understandable so when gmod 13 beta is live i can make the ww2 ones easily lol.

    (Fuck the garry, i want the beta D:)
    Yeah eventually I'm going to dumb it down so that all you need is 3 models and some coordinates to make a tank.

  18. Post #18
    Matsilagi's Avatar
    June 2009
    1,720 Posts
    I have 2 bugs:

    The Kamarov Heli cannot attack and the Terminator tank cannot walk, nor attack.

    I really wanted to drive the Kamarov
    Reply With Quote Edit / Delete Reply Windows 7 Brazil Show Events Agree Agree x 2 (list)

  19. Post #19
    Gold Member
    Hoffa1337's Avatar
    August 2006
    2,033 Posts
    I have 2 bugs:

    The Kamarov Heli cannot attack and the Terminator tank cannot walk, nor attack.

    I really wanted to drive the Kamarov
    I just looked at the Salvation tank and it seems to be working. The other one haven't had its parts aligned yet. It's the most boring part to do.


    I've fixed the 110FS Lars btw.

  20. Post #20
    louis_poy's Avatar
    February 2010
    129 Posts
    so that's the new thread ?

    mmmh, I like it !
    Reply With Quote Edit / Delete Reply Windows 7 France Show Events Agree Agree x 2 (list)

  21. Post #21
    K1ngElite's Avatar
    August 2011
    116 Posts
    So i hate to come here asking for help on the first few days of the new thread but... I just updated my neuro planes, boats, tanks, ect with tortise svn and then when i went into garrsmod and spawned an Npc i got blue error messeges saying:

    [addons]planes(lua)\entities/npc_a1(thunderbolt)\int.lua:341]attempt to call method 'vecangD(a nil value)

    then the thing just fell out of the sky. then i paniced and spawned a flyable plane entitie and attempted to fly it and i think i got the same error i think. i dont know what happened here and i dont know if it had to do with the update or if something got screwed up. help would be very much appreciated. thank you for your time.

  22. Post #22
    Gold Member
    Hoffa1337's Avatar
    August 2006
    2,033 Posts
    So i hate to come here asking for help on the first few days of the new thread but... I just updated my neuro planes, boats, tanks, ect with tortise svn and then when i went into garrsmod and spawned an Npc i got blue error messeges saying:

    [addons]planes(lua)\entities/npc_a1(thunderbolt)\int.lua:341]attempt to call method 'vecangD(a nil value)

    then the thing just fell out of the sky. then i paniced and spawned a flyable plane entitie and attempted to fly it and i think i got the same error i think. i dont know what happened here and i dont know if it had to do with the update or if something got screwed up. help would be very much appreciated. thank you for your time.
    You need NeuroBase.

  23. Post #23
    This pack needs more civillian vehicles. So far, brilliant. Not even joking.

    Also, can you make it possible for boats to sink in some way when they've taken enough damage? I hate it when something just flops to the bottom of the map or disappears on the surface into little bits. I want to see a sinking boat, damnit!
    Reply With Quote Edit / Delete Reply Windows 7 United Kingdom Show Events Agree Agree x 5 (list)

  24. Post #24
    StarChick971's Avatar
    September 2008
    294 Posts
    Also, can you make it possible for boats to sink in some way when they've taken enough damage? I hate it when something just flops to the bottom of the map or disappears on the surface into little bits. I want to see a sinking boat, damnit!
    The "Rattack boat" normally sinks before being destroyed, else there no enough water to see it sinking.
    I will take a look at this to check that it sinks before it disappears.

    EDIT:
    The sinking animation works

  25. Post #25
    I know that water level may be a problem, but include it anyway. Majority of maps have low enough water for most boats to sink directly vertical.

  26. Post #26
    K1ngElite's Avatar
    August 2011
    116 Posts
    You need NeuroBase.
    I have it. What im saying is after i SVN updated all the neuro-tech addons everything stopped working and i got the error messege. Should i just try removing it from addons and re-adding it? still, thanks for the response. keep up the good work on this addon.

  27. Post #27

    May 2011
    28 Posts
    2 questions

    is Neuroplanes also support to gmod13?
    if is that True you can also put it on workshop on steam

    >Community:> View workshop files>Steamworkshop>than you see garrysmod 13.
    if you not see go to skyrim > filter by Product and garrysmod 13 :)

    if you have beta key of it
    Reply With Quote Edit / Delete Reply Windows 7 Netherlands Show Events Dumb Dumb x 5 (list)

  28. Post #28
    K1ngElite's Avatar
    August 2011
    116 Posts
    Reinstallin ALL of the neurotech addons seems to have fixed the problem. I have no clue what happen
    To break the addons though.

  29. Post #29
    Gold Member
    Hoffa1337's Avatar
    August 2006
    2,033 Posts
    2 questions

    is Neuroplanes also support to gmod13?
    if is that True you can also put it on workshop on steam

    >Community:> View workshop files>Steamworkshop>than you see garrysmod 13.
    if you not see go to skyrim > filter by Product and garrysmod 13 :)

    if you have beta key of it
    Yeah I made a few updates a while back so we support the next version. Going to do some more testing closer to release. Way ahead of you regarding the new addon system:


    don't worry though, it's just 3.19gb

  30. Post #30
    Gold Member
    Sillirion's Avatar
    June 2006
    424 Posts
    need to clean the addon
    Reply With Quote Edit / Delete Reply Windows XP France Show Events Agree Agree x 1 (list)

  31. Post #31
    Gold Member
    Sillirion's Avatar
    June 2006
    424 Posts
    Reply With Quote Edit / Delete Reply Windows XP France Show Events Winner Winner x 7Artistic Artistic x 1 (list)

  32. Post #32
    Gold Member
    Hoffa1337's Avatar
    August 2006
    2,033 Posts
    Here's our current map list on the Vehicle Death Match server for those who are wondering:

    Code:
    freespace03
    freespace06_v2-1
    freespace_revolution
    gm_atomic
    gm_bigcity
    gm_bigcity_night_final
    gm_buttes
    gm_floatingworlds_II
    gm_floatingworlds_II_night
    gm_freebuild
    gm_Lair
    gm_Reaction
    gm_madgrass_v4
    gm_tornadohighway_mp
    gm_tropics_v3b
    gm_valley
    Harbor2OCean_Navalb1
    Nodex_ArcticOcean_v2c
    Nodex_Island_v1q
    rp_ineu_pass_v1b
    rp_apocalypse
    sb_gooniverse
    sb_voyages

  33. Post #33

    May 2011
    28 Posts
    hoffa1337: thanks :) for info
    good luck with your work I look forward for that :)

  34. Post #34

    December 2011
    25 Posts
    Great this new thread is much easier to see trough! I love this mod!
    But did all the SVN links stayed the same?

  35. Post #35
    Gold Member
    Hoffa1337's Avatar
    August 2006
    2,033 Posts
    Yes, speaking of which, update all of them.

  36. Post #36

    December 2011
    38 Posts
    The cameras for all of the vehicles are screwed up for me, the camera is usually under the plane (and therefore in the ground during take-off) or inside the plane, both resulting in me not being able to see a thing

    I've tried all of the Console Commands, and nothing has worked.

  37. Post #37
    Gold Member
    Hoffa1337's Avatar
    August 2006
    2,033 Posts
    The cameras for all of the vehicles are screwed up for me, the camera is usually under the plane (and therefore in the ground during take-off) or inside the plane, both resulting in me not being able to see a thing

    I've tried all of the Console Commands, and nothing has worked.
    tried updating all SVNs? got any clientside camera addons or such that mess with the players view?

  38. Post #38

    December 2011
    38 Posts
    tried updating all SVNs? got any clientside camera addons or such that mess with the players view?
    I shouldn't have, I'll re-install Garry's Mod and re-install the mods, see if it was something that was conflicting. (I know it's a bit of a Nuclear Approach, but I'd rather it be done first time)

    EDIT: Aha! It was Extra's Customizable Weapons! Who'd of thought it?
    Reply With Quote Edit / Delete Reply Windows 7 United Kingdom Show Events Useful Useful x 2Funny Funny x 1 (list)

  39. Post #39

    December 2011
    25 Posts
    Hoffa, do all the World of Tanks vehicles come?

  40. Post #40
    Hoffa, do all the World of Tanks vehicles come?
    I started them a long time ago but since i chose the hardest way (not meshing around with the rigged mdoels but try to make them work using rigs instead of cut models) another guy is cuting them and doing in the proper way. Be pacient ^^