1. Post #281
    Gold Member
    Marlwolf78's Avatar
    August 2008
    2,821 Posts
    Don't want to code it, no thanks.
    What's next? You're going to ask me to code underslung miniguns? Tacticool to the max.
    Well, it's fine if you don't wanna code it

    But one of them's a legitimate attachment for weapons
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  2. Post #282
    Uncle Bourbon's Avatar
    November 2011
    4,770 Posts
    yo man my tac ak-47 w/ dual scopes + tape cmags + flash suppressor + undermounted AKS-74U POWNS yuo!! nob

    scrub

    my stockless barret 50 caliber sniper with holo + acog and underbarrel m4 is way better

    get on my level
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  3. Post #283
    Well, it's fine if you don't wanna code it

    But one of them's a legitimate attachment for weapons
    Yeah. Though it looks ridiculous, in my opinion.
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  4. Post #284
    r 1
    r 1's Avatar
    January 2012
    92 Posts
    scrub

    my stockless barret 50 caliber sniper with holo + acog and underbarrel m4 is way better

    get on my level
    no YOUR a scrub thats for hipfire noobs
    intervention acog + pp2000 tactical knife sidemount akimbo + spas12 underbarrel

    all with FMJ

    1v1 me itll be ez

    Edited: Check this out, LEET.
    http://en.wikipedia.org/wiki/M26_Mod...Shotgun_System
    come on you know you like it
    Even a standalone version would be really cool.
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  5. Post #285
    DesumThePanda's Avatar
    January 2010
    9,897 Posts
    We really do need some shotguns and sniper rifles.

    what about that 12x scopes you were working on?
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  6. Post #286
    Gold Member
    trotskygrad's Avatar
    June 2011
    8,555 Posts
    no YOUR a scrub thats for hipfire noobs
    intervention acog + pp2000 tactical knife sidemount akimbo + spas12 underbarrel

    all with FMJ

    1v1 me itll be ez

    Edited: Check this out, LEET.
    http://en.wikipedia.org/wiki/M26_Mod...Shotgun_System
    come on you know you like it
    Even a standalone version would be really cool.
    handheld M2HB 36x variable zoom scope side mount M4/M203 dual laser flashlight

    bring it.

    seriously though, would those shotguns I posted earlier work? They have nice built in rails and all.
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  7. Post #287
    Hans-Gunther 3.'s Avatar
    May 2011
    2,711 Posts
    no YOUR a scrub thats for hipfire noobs
    intervention acog + pp2000 tactical knife sidemount akimbo + spas12 underbarrel

    all with FMJ

    1v1 me itll be ez
    Dual Wield Extended Mag Tac Knife MG3 + underbarrel RPG-7 + overbarrel GAU-8 Avenger + sidemounted tac nuke and Dual Wield Extended Mag Glock 18 + underbarrel Dual Wield Extended Mag Glock 18 with 5 laser pointers each and s00p41337 clantagz!

    @LEETNOOB
    I'd like to use the Sako scope of your NMRiH sweps with the snipers in this pack, that'd be awesome!
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  8. Post #288
    I will huff and puff and FLIP YOUR FUCKING TABLES
    Lyokanthrope's Avatar
    October 2005
    7,186 Posts
    Totally. I was planning on making a full-fledged Halo 1 pack, but god dang I can't find any more models.

    Oh yeah, I'm pretty sure that picture you see up there is also the only god-forsaken Halo AR SWEP that actually has a working compass. Seriously, why doesn't anyone do that?
    If I still have the tools I could probably port over the rest of the weapon models from Halo 1..I did the ports of the M6D and the MA5B ages back. Blackops made the SWEPs. I think I also ported the sniper and shotgun but I don't remember too clearly.
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  9. Post #289
    r 1
    r 1's Avatar
    January 2012
    92 Posts
    If I still have the tools I could probably port over the rest of the weapon models from Halo 1..I did the ports of the M6D and the MA5B ages back. Blackops made the SWEPs. I think I also ported the sniper and shotgun but I don't remember too clearly.
    Well, that'd be awesome. Maybe I could actually accomplish something for once in my life.
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  10. Post #290
    MrBunneh's Avatar
    May 2010
    1,403 Posts
    Yes. Can't do anything about the font.
    Really? because I can get the actual textures used in halo, just saying.
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  11. Post #291
    r 1
    r 1's Avatar
    January 2012
    92 Posts
    Really? because I can get the actual textures used in halo, just saying.
    Well, that'd be awesome.
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  12. Post #292
    Gold Member
    riki2cool's Avatar
    December 2009
    5,571 Posts
    Is there any way you can add a raging bull or a suppressed mac 11 (Hopefully with the fat beginning thingy)
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  13. Post #293
    Is there any way you can add a raging bull or a suppressed mac 11 (Hopefully with the fat beginning thingy)
    I guess I can, but not for the next version. Right now I just want to finish up the update and release it.
    Oh, and there aren't any new scopes or anything, because I was lazy.
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  14. Post #294
    Gold Member
    itak365's Avatar
    March 2009
    2,808 Posts
    If it's okay to ask, what exactly is in the new version? Or was that already outlined somewhere?
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  15. Post #295
    Gold Member
    noobcake's Avatar
    November 2006
    3,652 Posts
    my new m203 positions that i made (they fucking better be)

    plus the bug where it shows up on all weapons that have it regardless of whether or not it's installed is fixed

    also dual holdtypes fixed in multiplayer
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  16. Post #296
    MaxDeath's Avatar
    November 2011
    116 Posts
    can you please fix two bugs:
    enable laser sight attaching for the SC-AR (wierd bug you can attach it but it does not show up)
    remove laser sight support from the Franci spas (you can attach the laser sight but if causes a error)

    Please allow rail mount or rail for the bison (it does very much lack in attachments).
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  17. Post #297
    Sorry for such delay on the update, guys. I'm optimizing the shit out of it right now, and the more I optimize it, the more stuff I find to optimize.
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  18. Post #298
    UberEvil's Avatar
    May 2011
    135 Posts
    Whatever, man. Take as much time as you need. This stuff is definitely worth the wait.
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  19. Post #299
    MaxDeath's Avatar
    November 2011
    116 Posts
    Whatever, man. Take as much time as you need. This stuff is definitely worth the wait.
    absolutly there is no rush.

    on a separate note has anyone notice the reduce glitching with the running nimations
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  20. Post #300
    Here's 1.23.



    1.23:
    + Added a missing laser dot texture (this texture is from Portal 1)
    + Added Vertgrip attachment support for: AK-47, IMI Galil AR, FAMAS, M249
    + Added Laser Sight attachment support for: M249
    /\ HUGE client-side and server-side code optimization
    /\ Fixed shotguns' last shot consuming ammo, but not shooting
    /\ Increased maximum zoom with the sniper rifles
    /\ More or less fixed shotgun reload animation code
    /\ Slight optimizations to networking
    /\ Lowered weapon movement on weapons when firing while taking aim
    /\ cstm_recoilmod now defaults to 0.6
    /\ Fixed the dual weapon holdtype not working on every player except for you
    /\ Slightly increased the firerate on the Dual M9 Elites
    /\ Changed the chambering system - you can now reload the weapon after firing a single round after reloading

    I'll upload Extra 1.09 soon.
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  21. Post #301
    Gold Member
    DwarfOverlord's Avatar
    December 2010
    970 Posts
    Any info on what 1.09 will have in it?
    Here's 1.23.



    1.23:
    + Added a missing laser dot texture (this texture is from Portal 1)
    + Added Vertgrip attachment support for: AK-47, IMI Galil AR, FAMAS, M249
    + Added Laser Sight attachment support for: M249
    /\ HUGE client-side and server-side code optimization
    /\ Fixed shotguns' last shot consuming ammo, but not shooting
    /\ Increased maximum zoom with the sniper rifles
    /\ More or less fixed shotgun reload animation code
    /\ Slight optimizations to networking
    /\ Lowered weapon movement on weapons when firing while taking aim
    /\ cstm_recoilmod now defaults to 0.6
    /\ Fixed the dual weapon holdtype not working on every player except for you
    /\ Slightly increased the firerate on the Dual M9 Elites
    /\ Changed the chambering system - you can now reload the weapon after firing a single round after reloading

    I'll upload Extra 1.09 soon.
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  22. Post #302
    Any info on what 1.09 will have in it?
    Be patient, please.

    http://filesmelt.com/dl/Extra_Custom...onry_1.09_.zip

    1.09:
    + Added an L85A2:
    * Supports an EoTech 557 holo-sight, an Aimpoint red-dot sight, an ACOG scope, a vertical grip, a silencer and a laser sight
    * Must install rail before attaching any other aim-assisting attachment

    /\ Increased aimed accuracy on SR-3M "Vikhr"
    /\ Fixed being able to attach a laser sight onto the SCAR-L even though it was never supposed to support it
    /\ Changed M16A4's name to M16A2
    /\ Changed FN FAL's name to L1A1
    /\ Corrected positions of M203s on some weapons
    /\ Fixed Dual Desert Eagle using a dual Beretta model in one of the hands in thirdperson
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  23. Post #303
    TheCrazyGoD's Avatar
    January 2012
    322 Posts
    I don't know if anybody has this problem or if this is just me and my low framerate issues but I have encountered bugs with the AWP, G3SG1 and SG550 and I don't know what's happening but my sniper scope works but I can't zoom in and out and the weapon doesn't disappear when I'm in the ironsights.

    [addons\customizable weaponry\lua\weapons\cstm_base_sniper\shared.lua:6 8] attempt to call upvalue 'app' (a nil value)
    [addons\customizable weaponry\lua\weapons\cstm_base_sniper\shared.lua:1 12] attempt to call upvalue 'clamp' (a nil value)

    If possible I would really like it if anyone has this problem as well or if I have addons conflicting, etc. Please help me because I really don't like why I'm always having this issue (This only happened since I downloaded Customizable Weaponry 1.23).

    Thank you in advance.
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  24. Post #304
    MrBunneh's Avatar
    May 2010
    1,403 Posts
    So it's pretty much the school holidays here, and I'm bored and stuff. If I were to make an unofficial weapons addon to these, what would you guys want to see in it?
    I guess to avoid derailing this topic too much, just flick me some pms. Also, you would be doing me a great help if you send me links to models you want in as well.
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  25. Post #305
    Nightmare515's Avatar
    December 2011
    567 Posts
    I Have a Problem!The L85A2 Has The AK47 Model!
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  26. Post #306
    Gold Member
    noobcake's Avatar
    November 2006
    3,652 Posts
    it looks like you fucked up the m203 again

    that is not my handiwork goddamn it

    Edited:

    also the ZM LR3000 or whatever spits errors at you when you hover over it in your weapon select menu

    same with the SPAS 12 and all the weapons in wesker's pack which leads me to believe you forgot to update them to the new base's standards or some shit
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  27. Post #307
    MaxDeath's Avatar
    November 2011
    116 Posts
    it looks like you fucked up the m203 again

    that is not my handiwork goddamn it

    Edited:

    also the ZM LR3000 or whatever spits errors at you when you hover over it in your weapon select menu

    same with the SPAS 12 and all the weapons in wesker's pack which leads me to believe you forgot to update them to the new base's standards or some shit
    ya im getting that problem two
    the M203 finally has it's third person affects fixed but the ZM LR3000 has a weird problem that it creates a reflection of it's self.
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  28. Post #308
    Fucking shit, I knew I'd fuck the update up.
    I'll fix itfuKADUFWIPROfgobgofewqereth

    Edited:

    it looks like you fucked up the m203 again

    that is not my handiwork goddamn it

    Edited:

    same with the SPAS 12 and all the weapons in wesker's pack which leads me to believe you forgot to update them to the new base's standards or some shit
    What. I don't work on that pack of sweps.

    Edited:

    I Have a Problem!The L85A2 Has The AK47 Model!
    Yeah, I completely forgot about the world model of the L85A2, I'll fix it in the next update.

    Edited:

    Here's an update.



    1.231:
    /\ Fixed sniper rifles being completely broken
    /\ Fixed selecting a weapon spewing errors
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  29. Post #309
    MrBunneh's Avatar
    May 2010
    1,403 Posts

    so this is a thing that happened.
    also, maybe if I knew how to code at all I could make this another attachment instead of just being aimpoint entity with a different model.
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  30. Post #310
    Nightmare515's Avatar
    December 2011
    567 Posts
    Solved the M16A4 Skin Thing...http://www.gamebanana.com/css/skins/108665
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  31. Post #311
    MrBunneh's Avatar
    May 2010
    1,403 Posts
    Leetnoob, may I make a suggestion?
    I know remaking weapons that already exist in your pack doesn't really sound like fun, but perhaps could you replace the ak-47 and 74 with this pack:
    http://www.gamebanana.com/css/skins/68538
    They're a 47 and a 74 made in the same kinda style, with identical animations. makes more sense to have the same family of weapons look somewhat alike.
    plus the animations have a really good stop point for cutting out the boltpull.
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  32. Post #312
    Nightmare515's Avatar
    December 2011
    567 Posts
    L86 LSW?

    http://www.gamebanana.com/css/skins/21915

    RPK-47?

    http://www.gamebanana.com/cs/skins/111295

    Edited:

    Oh found a AG36!
    http://www.gamebanana.com/css/skins/58636
    This could be used to replace M203s for H&K weaponry,and British "L" Weaponry!
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  33. Post #313
    MrBunneh's Avatar
    May 2010
    1,403 Posts
    L86 LSW?

    http://www.gamebanana.com/css/skins/21915

    RPK-47?

    http://www.gamebanana.com/cs/skins/111295

    Edited:

    Oh found a AG36!
    This could be used to replace M203s for H&K weaponry,and British "L" Weaponry!
    that l86 smells and that rpk is for counterstrike 1.6. just saying.
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  34. Post #314
    MaxDeath's Avatar
    November 2011
    116 Posts
    above all else i really think that the overall quality of this addon is dropping to to the lack of animations for bullet chambering (while I realize this is impossible to fix it is a massive thorn in this addon's side.)
    i also must point out that the reloads for most pistols would be the same for bullet chambering as it is for standard reload.

    how about a single gun version of the dual Deagles, these are awesome guns and a single would be awesome.

    how about giving the AK-47 a grenade launcher (makes a good thing better)

    a bug I thought I would point out:
    all Customizable Weaponry shotguns have a issue with the frag ammo, it fires but ammo is not lost.

    Edited:

    L86 LSW?

    http://www.gamebanana.com/css/skins/21915

    RPK-47?

    http://www.gamebanana.com/cs/skins/111295

    Edited:

    Oh found a AG36!
    http://www.gamebanana.com/css/skins/58636
    This could be used to replace M203s for H&K weaponry,and British "L" Weaponry!
    as far as the L86 goes i have only one thing to say Sexy as Hell!!
    the M203 is fine the way it is a signature attachment in the world of attachments.
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  35. Post #315
    above all else i really think that the overall quality of this addon is dropping to to the lack of animations for bullet chambering (while I realize this is impossible to fix it is a massive thorn in this addon's side.)
    Okay, then how about you animate every single weapon in the Extra pack and give them custom bullet chambering animations? Sounds good? Ok. Get on it then.

    Edited:

    a bug I thought I would point out:
    all Customizable Weaponry shotguns have a issue with the frag ammo, it fires but ammo is not lost.
    Dicks. Fix one bug and another one appears. I'll fix it. Thanks for that.
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  36. Post #316
    MaxDeath's Avatar
    November 2011
    116 Posts
    unfortunately i don't know how to do animate, other wise i would try to help,

    however i am looking to do some work with maps, is anyone knowledgeable about this i would apreciate the help.
    i am looking for a software to do this with if anyone know anything about this please help.
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  37. Post #317
    Gold Member
    noobcake's Avatar
    November 2006
    3,652 Posts
    make your own fucking thread
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  38. Post #318
    Nightmare515's Avatar
    December 2011
    567 Posts
    alright,The 92FS M9 Berreta,its Worl model appears to have 2 M9s,

    Edited:

    SCAR-Heavy?Got a Model!Apperantly it comes with both SCAR-H,and SCAR-L... :P

    http://www.gamebanana.com/cscz/skins/35894
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  39. Post #319
    Gold Member
    Marlwolf78's Avatar
    August 2008
    2,821 Posts
    alright,The 92FS M9 Berreta,its Worl model appears to have 2 M9s,

    Edited:

    SCAR-Heavy?Got a Model!Apperantly it comes with both SCAR-H,and SCAR-L... :P

    http://www.gamebanana.com/cscz/skins/35894
    It appears you've wandered into the CZ section mate
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  40. Post #320
    MaxDeath's Avatar
    November 2011
    116 Posts
    so got a gun question here guys, why is it that the gun has to be cloaked every time it is upholstered, wouldn't you just take the safety off?

    also who think that adding the AA-12 to the extras pack is a good idea
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