1. Post #121
    Gold Member
    Treevis121's Avatar
    November 2008
    438 Posts
    Can you send it to me? I'll try and get it fixed.
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  2. Post #122
    Jockey dancer's Avatar
    April 2011
    193 Posts
    Done!
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  3. Post #123

    March 2011
    1 Posts
    Seeing as it's not on the list, I would like to request Honchkrow, if that's alright.
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  4. Post #124
    Gold Member
    malamiteltd's Avatar
    April 2010
    677 Posts


    It gets so quiet when nothing's in the works...
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  5. Post #125
    Porygon2000's Avatar
    June 2011
    172 Posts


    It gets so quiet when nothing's in the works...
    I've read enough Brawl in the Family to get this reference.
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  6. Post #126
    Gold Member
    malamiteltd's Avatar
    April 2010
    677 Posts


    A shocked expression for Buizel. I tried stress lines near the pupils, but it didn't look quite as good as I first imagined.

    With that edit, here's a follow-up picture with another alternate eye set: the "nervous smile."

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  7. Post #127
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    10,831 Posts
    You can see the line on his right eye, it looks like it shouldn't be there.
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  8. Post #128
    Gold Member
    malamiteltd's Avatar
    April 2010
    677 Posts
    You can see the line on his right eye, it looks like it shouldn't be there.
    I'm inclined to agree, so I may end up removing it.

    (EDIT: ...aaaaand I did. :3 )
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  9. Post #129
    Scoot@U's Avatar
    January 2012
    379 Posts
    omg that scared me...

    Edited:



    A shocked expression for Buizel. I tried stress lines near the pupils, but it didn't look quite as good as I first imagined.

    With that edit, here's a follow-up picture with another alternate eye set: the "nervous smile."

    and i think i'll join you... unfortunately i have no clue whatsoever on how to add more bodygroups like that... also, we need separate bodygroups for each eye so they can wink and look drunk or something, like in the games, when they wink
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  10. Post #130
    RTB
    Gold Member
    RTB's Avatar
    July 2006
    1,855 Posts
    and i think i'll join you... unfortunately i have no clue whatsoever on how to add more bodygroups like that... also, we need separate bodygroups for each eye so they can wink and look drunk or something, like in the games, when they wink
    Eventually I'll modify all of the ones I've ported so far and separate the eyelids. But that's a heck of a lot to do, though.
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  11. Post #131
    Scoot@U's Avatar
    January 2012
    379 Posts
    Eventually I'll modify all of the ones I've ported so far and separate the eyelids. But that's a heck of a lot to do, though.
    Someone once told me "I used to be an adventurer like you... Until I took an arrow to the knee..." I took arrows, bullets, zombie bites, punches, swords, poison darts, and LEGO pieces to parts I didn't even know existed... My point is, even though I chose the wrong thing to say, don't give up after realizing that something's a challenge, just push forward and it'll all be worth it. (what I said actually teaches not to listen to strangers with infected arrow wounds pulsing from their knee-cap)
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  12. Post #132
    Gold Member
    malamiteltd's Avatar
    April 2010
    677 Posts
    and i think i'll join you... unfortunately i have no clue whatsoever on how to add more bodygroups like that...
    The thing is, I didn't actually add bodygroups. The "shocked" and "nervous smile" eye sets are replacing existing eye sets ("hit" and "happy," respectively). Seeing as how I have no knowledge of doing so, I had been hoping perhaps RTB would be able to make such additions in a future ragdoll pack, so I sent the VTF's of the eye textures in a note to him (as they were being used currently) to see what could be done.

    As is known, I did two alternate eye sets for Oshawott the same way in the past, and I sent those with Buizel's too.
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  13. Post #133
    RTB
    Gold Member
    RTB's Avatar
    July 2006
    1,855 Posts
    The thing is, I didn't actually add bodygroups. The "shocked" and "nervous smile" eye sets are replacing existing eye sets ("hit" and "happy," respectively). Seeing as how I have no knowledge of doing so, I had been hoping perhaps RTB would be able to make such additions in a future ragdoll pack, so I sent the VTF's of the eye textures in a note to him (as they were being used currently) to see what could be done.

    As is known, I did two alternate eye sets for Oshawott the same way in the past, and I sent those with Buizel's too.
    And that I'll do -- I'll include them as new bodygroups in the next pack.
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  14. Post #134
    Scoot@U's Avatar
    January 2012
    379 Posts
    The thing is, I didn't actually add bodygroups. The "shocked" and "nervous smile" eye sets are replacing existing eye sets ("hit" and "happy," respectively). Seeing as how I have no knowledge of doing so, I had been hoping perhaps RTB would be able to make such additions in a future ragdoll pack, so I sent the VTF's of the eye textures in a note to him (as they were being used currently) to see what could be done.

    As is known, I did two alternate eye sets for Oshawott the same way in the past, and I sent those with Buizel's too.
    oh, you just reminded me... how the f**k do i make it so i can keep the models from having symmetrical textures? i want to still make some zombie textures, but when i add blood spots, they are mirrored... i just want to make it so it doesn't do that with the textures... i already know why they do that and everything btw... i just started thinking of this again after you said you don't make new bodygroups
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  15. Post #135
    Gold Member
    malamiteltd's Avatar
    April 2010
    677 Posts
    oh, you just reminded me... how the f**k do i make it so i can keep the models from having symmetrical textures? i want to still make some zombie textures, but when i add blood spots, they are mirrored... i just want to make it so it doesn't do that with the textures... i already know why they do that and everything btw... i just started thinking of this again after you said you don't make new bodygroups
    I would assume that the texture maps of the model would have to be reconfigured, and I don't know how easy/difficult that is. But I'm sure that itself can be quite time-consuming, seeing as a new texture image would have to be made, at least double the size of the original since there's fewer/no dependent assignments.
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  16. Post #136
    RTB
    Gold Member
    RTB's Avatar
    July 2006
    1,855 Posts
    I would assume that the texture maps of the model would have to be reconfigured, and I don't know how easy/difficult that is. But I'm sure that itself can be quite time-consuming, seeing as a new texture image would have to be made, at least double the size of the original since there's fewer/no dependent assignments.
    Yep. "Unmirroring" the models is actually harder to do than you think, depending on how the model's set up. But you do have to modify the models and recompile them. More effort than it's worth, honestly.
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  17. Post #137
    Scoot@U's Avatar
    January 2012
    379 Posts
    More effort than it's worth, honestly.
    ...damn... well, say goodbye to my awesome zombie machamp... and salamence... and klinklang, and eevee, mew, pikachu, pichu, snivy, tepig, oshawott, lapras, snorlax, chatot, corsola, rogggenorla, etc...
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  18. Post #138
    cla2be's Avatar
    March 2007
    156 Posts
    ...damn... well, say goodbye to my awesome zombie machamp... and salamence... and klinklang, and eevee, mew, pikachu, pichu, snivy, tepig, oshawott, lapras, snorlax, chatot, corsola, rogggenorla, etc...
    Wait.......... zombie Klinklang??? How the frig is that supposed to work?
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  19. Post #139
    Gold Member
    malamiteltd's Avatar
    April 2010
    677 Posts
    Wait.......... zombie Klinklang??? How the frig is that supposed to work?
    I would ask the same about Roggenrola.
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  20. Post #140
    Krandel's Avatar
    February 2010
    653 Posts
    Wait.......... zombie Klinklang??? How the frig is that supposed to work?
    Replace the decaying skin with rusted metal?
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  21. Post #141
    Gold Member
    malamiteltd's Avatar
    April 2010
    677 Posts
    Replace the decaying skin with rusted metal?
    And maybe giving it missing teeth. But that's probably more effort than it's worth.

    Then there's Zombie Shedinja or Zombie Haunter...

    INCEPTION
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  22. Post #142

    June 2011
    114 Posts
    And maybe giving it missing teeth. But that's probably more effort than it's worth.

    Then there's Zombie Shedinja or Zombie Haunter...

    INCEPTION
    Don't forget Zombie Parasect!
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  23. Post #143
    Scoot@U's Avatar
    January 2012
    379 Posts
    Replace the decaying skin with rusted metal?
    I would ask the same about Roggenrola.
    Wait.......... zombie Klinklang??? How the frig is that supposed to work?
    for any metal, add rust... for rocks, add moss and cracks.
    And maybe giving it missing teeth. But that's probably more effort than it's worth.

    Then there's Zombie Shedinja or Zombie Haunter...

    INCEPTION
    ...you just blew my mind...
    Don't forget Zombie Parasect!
    hmmm...add more fungus... and mold... and add some cracks in the shell
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  24. Post #144
    Somerandommoose's Avatar
    April 2011
    382 Posts
    i personally hate klang. it tarnishes the name of a great talespin villain
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  25. Post #145
    Takeshi55's Avatar
    February 2011
    305 Posts
    Ever wanted to see cubones face?




    Win.

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  26. Post #146
    Dennab
    July 2011
    273 Posts
    hmmm...add more fungus... and mold... and add some cracks in the shell
    I think he's referring to Parasect already being sort of a zombie. That big ol' mushroom on its back controls its mind. Check its Pokedex entries.
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  27. Post #147
    Mysteryzero's Avatar
    February 2012
    38 Posts
    Love them Models. Amazing they game off another console system
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  28. Post #148
    Scoot@U's Avatar
    January 2012
    379 Posts
    I think he's referring to Parasect already being sort of a zombie. That big ol' mushroom on its back controls its mind. Check its Pokedex entries.
    ...when you said that, it reminded me of what they said on "Planet Earth"... totally slipped my mind
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  29. Post #149
    Gold Member
    malamiteltd's Avatar
    April 2010
    677 Posts
    Meanwhile, the "alt" game(s) of Gen V were revealed.



    And those are apparently Kyurem's alternate forms.
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  30. Post #150
    elite rider's Avatar
    January 2010
    476 Posts
    Black and White 2?
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  31. Post #151
    Gold Member
    malamiteltd's Avatar
    April 2010
    677 Posts
    Black and White 2?
    Apparently.

    They didn't reveal much else, other than it's a DS game (not 3DS only), it's the "update" of Gen V (kinda like Yellow or Platinum), and it's coming to Japan in June of this year.

    It's been announced in North America too, but there was no date given.
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  32. Post #152
    Scoot@U's Avatar
    January 2012
    379 Posts
    Meanwhile, the "alt" game(s) of Gen V were revealed.



    And those are apparently Kyurem's alternate forms.
    ...no way that's real... it's just so... lame


    okay... now that i'm more used to it... it's just so... wierd
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  33. Post #153

    June 2010
    241 Posts
    I would never thought that would ever happen in our lifes...
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  34. Post #154
    Scoot@U's Avatar
    January 2012
    379 Posts
    I would never thought that would ever happen in our lifes...
    omg if this was youtube, there'd be 55 people riding up your ass because of those... misuses of words
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  35. Post #155

    June 2011
    114 Posts
    I think Kyurem's new forms look awesome! It's like if Kyurem took over Zekrom and Reshiram's bodies!
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  36. Post #156
    RTB
    Gold Member
    RTB's Avatar
    July 2006
    1,855 Posts
    ...

    ...

    I've got nothing. It's just that those new forms of Kyurem are rather absurd-looking.
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  37. Post #157
    Took me a few moments to really look at them, but now I like them.
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  38. Post #158
    Takeshi55's Avatar
    February 2011
    305 Posts
    I think they look pretty cool. I really like the tails and Zekrem/Kyurom's looks bent.

    Is it just me, or do the designs remind you of Nobunaga's Ambition?
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  39. Post #159
    Gold Member
    Treevis121's Avatar
    November 2008
    438 Posts
    Notice the ice bordering the picture, and also take a look at the limbs of the forms inheriting the appearance of Zekrom and Reshiram...

    It reminds me of either chimeras or a virus, with how their limbs are jagged and odd-looking... I dunno, Pokemon may be on to something...
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  40. Post #160
    Jockey dancer's Avatar
    April 2011
    193 Posts
    As one of my favourite Legendaries, it's great to know Kyurem's getting some attention. If I'm not mistaken there's two "unused moves" Freeze Shock and Ice Burn that he'll definitely be getting.

    Also, as far as the "OMGFUSION" thing is concerned, it's actually mentioned in Black and White that the Dragons (or Reshiram and Zekrom at least) were originally a single entity, it it does make a little bit of sense to merge them with Kyurem.
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